Minecraft lacks any stealth mechanics, just a petty little crouch, which only slightly decreases the detection range of mobs. Boring... I think we should be able to sneak past or sneak up on mobs.
Mobs detection radius's should be changed to only in front of their head model, which is blocked by blocks that are in the way, meaning if they are not looking at you, regardless of how close you are, they will not detect you. How far their vision goes depends on the difficulty.
Mobs can hear your footsteps from a 6-8-10 block radius depending on difficulty, which is decreased by 3 blocks if there is a wall between you and the mob. If they hear one footstep, it will catch their attention and they will look in your direction, however, if they do not hear another one, they have a chance to ignore it. Walking on grass, sand, tnt, and blocks with similar footstep sounds, decreases the footstep radius by 3 blocks as well, due to them being quieter. Footsteps are completely silenced when crouching or crawling.
Opening a door, trapdoor, chest or barrel will also make a sound which mobs will hear from a 6-8-10 block radius, this can be suppressed by doing it while crouched, however it will take 3 seconds before it actually opens in this case.
Falling from heights will also alert mobs, the radius of the sound varying depending on how high you fell, but this can be greatly suppressed by crouching right when you hit the ground.
If a mob sees you, if they are not killed within a second or two, will attract other nearby mobs within the mobs old detection range to attack you as well.
You can also perform a "stealth strike" on a mob, by critical attacking them with any weapon from behind when they are not aware of your presence, which will instantly kill any mob similar to the size of the player, and doing increased damage to any other mob. Stealth strike will only work on endermen if it has not spotted the player in its neutral state.
Mobs will search out any unusual sounds they hear nearby, which also includes the sound of splash potions and arrows. Distractions can be made this way.
Sitting in pitch darkness and not moving will prevent mobs except for spiders and endermen from seeing you, unless they bump into you!
Credit to headgames001 in the comments for the idea of adding a "silent step" enchant for boots, which makes your footsteps quieter to other players and decreases the range at which mobs can hear it by one block for each level, up to level 5.
I really do think Minecraft should have some aspect of stealth, because you cannot sneak up on a mob, even if it's looking away from you and you quietly approach it from behind, it will always immediately turn around and attack when you get within range, and I personally don't like that mechanic.
I would love this addition to the game. It would offer an alternative to just hacking and slashing.
Also, maybe the stronger the armor tier, the more noise it makes. This way, wearing leather armor is viable if you can manage to sneak well, but if you have diamond or netherite, you have to play as more of a tank.
This also adds a new possible enchantment, one that decreases noise made by walking. It could be Silent Step, and decrease noise distance by 1 block per level, up to level V.
I would love this addition to the game. It would offer an alternative to just hacking and slashing.
Also, maybe the stronger the armor tier, the more noise it makes. This way, wearing leather armor is viable if you can manage to sneak well, but if you have diamond or netherite, you have to play as more of a tank.
This also adds a new possible enchantment, one that decreases noise made by walking. It could be Silent Step, and decrease noise distance by 1 block per level, up to level V.
Silent step? Genius. I will add that to the thread and credit you.
So, I haven't seen any suggestions made for this yet, so I'll put one in. It'll be under the name "Silent Step", vote for it on Block, Tools and Items page!
Minecraft lacks any stealth mechanics, just a petty little crouch, which only slightly decreases the detection range of mobs. Boring... I think we should be able to sneak past or sneak up on mobs.
I would tend to agree that Minecraft's stealth mechanics are rather limited, though in fairness I think this is because Minecraft isn't necessarily a combat game by design and thus the combat in the game is meant to be simple and easy to pick up on. With that being said, going forward I imagine I'm going to be stressing that any stealth mechanics implemented should be simple enough that someone can grasp it with minimal instruction.
Mobs detection radius's should be changed to only in front of their head model, which is blocked by blocks that are in the way, meaning if they are not looking at you, regardless of how close you are, they will not detect you. How far their vision goes depends on the difficulty.
I kinda wish you specified how far their vision goes, though I do like this idea. I think in addition to this "blind" mobs like Zombies and Skeletons should depend entirely on other senses, though. (Meanwhile, Pillagers and smarter mobs should be able to see you from much further away, making them more difficult opponents even disregarding their better armaments.)
I would say in addition to this, I think mobs should frequently be distracted by certain things like food or other mobs to make it easier for the player to know a mob won't be looking in their general direction for a good 10-15 seconds.
Mobs can hear your footsteps from a 6-8-10 block radius depending on difficulty, which is decreased by 3 blocks if there is a wall between you and the mob. If they hear one footstep, it will catch their attention and they will look in your direction, however, if they do not hear another one, they have a chance to ignore it. Walking on grass, sand, tnt, and blocks with similar footstep sounds, decreases the footstep radius by 3 blocks as well, due to them being quieter. Footsteps are completely silenced when crouching or crawling.
This seems a tad bit complicated. I think I'd rather have a consistent radius of around 8 blocks while crouching simply eliminates this sound entirely. I feel like having different blocks effect mob hearing differently seems a little bit too specific, not to mention the fact that in some cases it doesn't make sense. (I believe leaves also make this sound, but leaves would be incredibly loud to walk on.)
Opening a door, trapdoor, chest or barrel will also make a sound which mobs will hear from a 6-8-10 block radius, this can be suppressed by doing it while crouched, however it will take 3 seconds before it actually opens in this case.
You can't open a door, trapdoor, chest or barrel while crouched though.
Falling from heights will also alert mobs, the radius of the sound varying depending on how high you fell, but this can be greatly suppressed by crouching right when you hit the ground.
Makes sense.
If a mob sees you, if they are not killed within a second or two, will attract other nearby mobs within the mobs old detection range to attack you as well.
This also makes sense, though again it might be interesting if certain mobs were "mute".
You can also perform a "stealth strike" on a mob, by critical attacking them with any weapon from behind when they are not aware of your presence, which will instantly kill any mob similar to the size of the player, and doing increased damage to any other mob. Stealth strike will only work on endermen if it has not spotted the player in its neutral state.
I guess if we're only talking about mobs and only if they have no armor, but I do feel like sneaking up on players and being able to kill them without giving them any recourse is incredibly cheaty.
Mobs will search out any unusual sounds they hear nearby, which also includes the sound of splash potions and arrows. Distractions can be made this way.
If anything from this post should be implemented, it should be this. I like the idea of distracting mobs. (Perhaps as an addition to this, flint can be thrown to make a sound with similar effect.)
Sitting in pitch darkness and not moving will prevent mobs except for spiders and endermen from seeing you, unless they bump into you!
I feel like Zombies should be included in this list since I like to think they "smell around" to find you.
Credit to headgames001 in the comments for the idea of adding a "silent step" enchant for boots, which makes your footsteps quieter to other players and decreases the range at which mobs can hear it by one block for each level, up to level 5.
I really do think Minecraft should have some aspect of stealth, because you cannot sneak up on a mob, even if it's looking away from you and you quietly approach it from behind, it will always immediately turn around and attack when you get within range, and I personally don't like that mechanic.
I like the ideas presented here. Some of the specific numbers and exceptions like the grass-sounding blocks making it harder for mobs to hear seem a bit overcomplicated, but overall I do like the idea of mobs having to see, smell or hear you. I think there are some ideas that could complement this such as if certain areas spawned certain mobs with better or worse senses as opposed to Zombies, Creepers and Skeletons spawning in all dark places, but I wouldn't mind seeing these ideas make their way into Minecraft.
Mostly Support.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I would tend to agree that Minecraft's stealth mechanics are rather limited, though in fairness I think this is because Minecraft isn't necessarily a combat game by design and thus the combat in the game is meant to be simple and easy to pick up on. With that being said, going forward I imagine I'm going to be stressing that any stealth mechanics implemented should be simple enough that someone can grasp it with minimal instruction.
I kinda wish you specified how far their vision goes, though I do like this idea. I think in addition to this "blind" mobs like Zombies and Skeletons should depend entirely on other senses, though. (Meanwhile, Pillagers and smarter mobs should be able to see you from much further away, making them more difficult opponents even disregarding their better armaments.)
I would say in addition to this, I think mobs should frequently be distracted by certain things like food or other mobs to make it easier for the player to know a mob won't be looking in their general direction for a good 10-15 seconds.
This seems a tad bit complicated. I think I'd rather have a consistent radius of around 8 blocks while crouching simply eliminates this sound entirely. I feel like having different blocks effect mob hearing differently seems a little bit too specific, not to mention the fact that in some cases it doesn't make sense. (I believe leaves also make this sound, but leaves would be incredibly loud to walk on.)
You can't open a door, trapdoor, chest or barrel while crouched though.
Makes sense.
This also makes sense, though again it might be interesting if certain mobs were "mute".
I guess if we're only talking about mobs and only if they have no armor, but I do feel like sneaking up on players and being able to kill them without giving them any recourse is incredibly cheaty.
If anything from this post should be implemented, it should be this. I like the idea of distracting mobs. (Perhaps as an addition to this, flint can be thrown to make a sound with similar effect.)
I feel like Zombies should be included in this list since I like to think they "smell around" to find you.
I like the ideas presented here. Some of the specific numbers and exceptions like the grass-sounding blocks making it harder for mobs to hear seem a bit overcomplicated, but overall I do like the idea of mobs having to see, smell or hear you. I think there are some ideas that could complement this such as if certain areas spawned certain mobs with better or worse senses as opposed to Zombies, Creepers and Skeletons spawning in all dark places, but I wouldn't mind seeing these ideas make their way into Minecraft.
Mostly Support.
You can open things while crouched, you have to have no item equipped. However, unless toggle crouch is on, you will be forced to uncrouch when opening a chest or barrel.
And stealth strike can not be performed on other players, only mobs.
Since you support the idea of adding stealth but believe it should be a little different than what I suggested, please vote "Yes, but it needs some changes" on the poll.
Not if you aren't holding any item, unless this is a recent change since you can open chests in 1.6.4 while sneaking as long as you aren't holding anything, same for other interactive blocks. According to this thread it still worked as recently as 19w42a (see Hexalobular's replies; note that both hands must be empty)
Not if you aren't holding any item, unless this is a recent change since you can open chests in 1.6.4 while sneaking as long as you aren't holding anything, same for other interactive blocks. According to this thread it still worked as recently as 19w42a (see Hexalobular's replies; note that both hands must be empty)
You don't even have to be on 1.6.4. On the current build of the game, you can open things while crouched if both hands are empty.
You don't even have to be on 1.6.4. On the current build of the game, you can open things while crouched if both hands are empty.
Funnily enough, I was going to suggest this as a way of enabling the player to do these, but I was unaware this was already the case. (That being said, it does seem a bit inconvenient that in order to stealthily open a chest, you have to empty both hands)
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
You don't even have to be on 1.6.4. On the current build of the game, you can open things while crouched if both hands are empty.
That's what I said - "According to this thread it still worked as recently as 19w42a" (a snapshot for 1.15, so it if really no longer worked it had to be a very recent change), as well as "note that both hands must be empty".
Funnily enough, I was going to suggest this as a way of enabling the player to do these, but I was unaware this was already the case. (That being said, it does seem a bit inconvenient that in order to stealthily open a chest, you have to empty both hands)
Emptying both hands simply requires dropping two items though, and picking them up makes little noise.
Rollback Post to RevisionRollBack
DM me if you absolutely need me to reply to something, I have notifications off.
If your answer's more than a paragraph, chances are I'm going to skim it at best. Please keep it succinct for me.
Minecraft lacks any stealth mechanics, just a petty little crouch, which only slightly decreases the detection range of mobs. Boring... I think we should be able to sneak past or sneak up on mobs.
Mobs detection radius's should be changed to only in front of their head model, which is blocked by blocks that are in the way, meaning if they are not looking at you, regardless of how close you are, they will not detect you. How far their vision goes depends on the difficulty.
Mobs can hear your footsteps from a 6-8-10 block radius depending on difficulty, which is decreased by 3 blocks if there is a wall between you and the mob. If they hear one footstep, it will catch their attention and they will look in your direction, however, if they do not hear another one, they have a chance to ignore it. Walking on grass, sand, tnt, and blocks with similar footstep sounds, decreases the footstep radius by 3 blocks as well, due to them being quieter. Footsteps are completely silenced when crouching or crawling.
Opening a door, trapdoor, chest or barrel will also make a sound which mobs will hear from a 6-8-10 block radius, this can be suppressed by doing it while crouched, however it will take 3 seconds before it actually opens in this case.
Falling from heights will also alert mobs, the radius of the sound varying depending on how high you fell, but this can be greatly suppressed by crouching right when you hit the ground.
If a mob sees you, if they are not killed within a second or two, will attract other nearby mobs within the mobs old detection range to attack you as well.
You can also perform a "stealth strike" on a mob, by critical attacking them with any weapon from behind when they are not aware of your presence, which will instantly kill any mob similar to the size of the player, and doing increased damage to any other mob. Stealth strike will only work on endermen if it has not spotted the player in its neutral state.
Mobs will search out any unusual sounds they hear nearby, which also includes the sound of splash potions and arrows. Distractions can be made this way.
Sitting in pitch darkness and not moving will prevent mobs except for spiders and endermen from seeing you, unless they bump into you!
Credit to headgames001 in the comments for the idea of adding a "silent step" enchant for boots, which makes your footsteps quieter to other players and decreases the range at which mobs can hear it by one block for each level, up to level 5.
I really do think Minecraft should have some aspect of stealth, because you cannot sneak up on a mob, even if it's looking away from you and you quietly approach it from behind, it will always immediately turn around and attack when you get within range, and I personally don't like that mechanic.
I would love this addition to the game. It would offer an alternative to just hacking and slashing.
Also, maybe the stronger the armor tier, the more noise it makes. This way, wearing leather armor is viable if you can manage to sneak well, but if you have diamond or netherite, you have to play as more of a tank.
This also adds a new possible enchantment, one that decreases noise made by walking. It could be Silent Step, and decrease noise distance by 1 block per level, up to level V.
Silent step? Genius. I will add that to the thread and credit you.
Thanks! Have you made an entry on the suggestion on the feedback sight? If not, I'd be happy to.
So, I haven't seen any suggestions made for this yet, so I'll put one in. It'll be under the name "Silent Step", vote for it on Block, Tools and Items page!
I would tend to agree that Minecraft's stealth mechanics are rather limited, though in fairness I think this is because Minecraft isn't necessarily a combat game by design and thus the combat in the game is meant to be simple and easy to pick up on. With that being said, going forward I imagine I'm going to be stressing that any stealth mechanics implemented should be simple enough that someone can grasp it with minimal instruction.
I kinda wish you specified how far their vision goes, though I do like this idea. I think in addition to this "blind" mobs like Zombies and Skeletons should depend entirely on other senses, though. (Meanwhile, Pillagers and smarter mobs should be able to see you from much further away, making them more difficult opponents even disregarding their better armaments.)
I would say in addition to this, I think mobs should frequently be distracted by certain things like food or other mobs to make it easier for the player to know a mob won't be looking in their general direction for a good 10-15 seconds.
This seems a tad bit complicated. I think I'd rather have a consistent radius of around 8 blocks while crouching simply eliminates this sound entirely. I feel like having different blocks effect mob hearing differently seems a little bit too specific, not to mention the fact that in some cases it doesn't make sense. (I believe leaves also make this sound, but leaves would be incredibly loud to walk on.)
You can't open a door, trapdoor, chest or barrel while crouched though.
Makes sense.
This also makes sense, though again it might be interesting if certain mobs were "mute".
I guess if we're only talking about mobs and only if they have no armor, but I do feel like sneaking up on players and being able to kill them without giving them any recourse is incredibly cheaty.
If anything from this post should be implemented, it should be this. I like the idea of distracting mobs. (Perhaps as an addition to this, flint can be thrown to make a sound with similar effect.)
I feel like Zombies should be included in this list since I like to think they "smell around" to find you.
I like the ideas presented here. Some of the specific numbers and exceptions like the grass-sounding blocks making it harder for mobs to hear seem a bit overcomplicated, but overall I do like the idea of mobs having to see, smell or hear you. I think there are some ideas that could complement this such as if certain areas spawned certain mobs with better or worse senses as opposed to Zombies, Creepers and Skeletons spawning in all dark places, but I wouldn't mind seeing these ideas make their way into Minecraft.
Mostly Support.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
You can open things while crouched, you have to have no item equipped. However, unless toggle crouch is on, you will be forced to uncrouch when opening a chest or barrel.
And stealth strike can not be performed on other players, only mobs.
Since you support the idea of adding stealth but believe it should be a little different than what I suggested, please vote "Yes, but it needs some changes" on the poll.
This...isn't true?
DM me if you absolutely need me to reply to something, I have notifications off.
If your answer's more than a paragraph, chances are I'm going to skim it at best. Please keep it succinct for me.
Not if you aren't holding any item, unless this is a recent change since you can open chests in 1.6.4 while sneaking as long as you aren't holding anything, same for other interactive blocks. According to this thread it still worked as recently as 19w42a (see Hexalobular's replies; note that both hands must be empty)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You don't even have to be on 1.6.4. On the current build of the game, you can open things while crouched if both hands are empty.
Funnily enough, I was going to suggest this as a way of enabling the player to do these, but I was unaware this was already the case. (That being said, it does seem a bit inconvenient that in order to stealthily open a chest, you have to empty both hands)
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
That's what I said - "According to this thread it still worked as recently as 19w42a" (a snapshot for 1.15, so it if really no longer worked it had to be a very recent change), as well as "note that both hands must be empty".
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Emptying both hands simply requires dropping two items though, and picking them up makes little noise.
DM me if you absolutely need me to reply to something, I have notifications off.
If your answer's more than a paragraph, chances are I'm going to skim it at best. Please keep it succinct for me.