A world-based crafting system seems much more tricky for new players to learn about and completely eliminates the 1.9 changes made to prevent brewing before finding a blaze spawner.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
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If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
There is the fact that nether wart is used in almost all good potions. Additionally, cleric villagers also give easy access to the brewing stand, which is just as much of a progression skip as the cauldron idea.
There is the fact that nether wart is used in almost all good potions. Additionally, cleric villagers also give easy access to the brewing stand, which is just as much of a progression skip as the cauldron idea.
This is why they require blaze powder as fuel though (before then you needed one blaze rod to make the brewing stand itself; you still need at least one now for fuel), while the OP's idea only requires a camp fire (or Netherrack, presumably for its infinite burning, suggesting that any fire could work as long as you kept it lit, either way, these are extremely easy to obtain compared to blaze powder):
According to Searge, blaze powder being used as fuel was added as a way to not destroy the game progression because there is a brewing stand beneath the igloo, preventing the player from using it before going to the Nether.
Also, it is extremely unlikely that Mojang would just decide to remove something that has been an integral part of the game for the better part of a decade now (and they certainly wouldn't just remove them entirely, for example, when they first added wood slabs they were a variant of stone slab, which were later replaced with real wood slabs but the old blocks (now known as petrified oak slabs) were retained so old worlds wouldn't be ruined).
if cauldron were used instead, there would only be use for blaze powder in strength pots.
also why would mojang remove something that was added in 1.0.0?
it just makes no sense.
IDK what you mean but I believe Mojang wanted to force gameplay to slow down. Because before 1.9 you can do village - > stronghold - > End but now you have to go to the Nether which is at least two more steps: make a portal somehow and find a fortress.
Blaze powder for strength potions only is fine by me, but what exactly was removed from 1.0.0?
IDK what you mean but I believe Mojang wanted to force gameplay to slow down. Because before 1.9 you can do village - > stronghold - > End but now you have to go to the Nether which is at least two more steps: make a portal somehow and find a fortress.
Blaze powder for strength potions only is fine by me, but what exactly was removed from 1.0.0?
I believe they are asking why Mojang would remove Brewing Stands, which were added in 1.0.0 (technically Beta 1.9 PR 3). Which I have to agree, it seems silly to revert to a system that was previously going to be used and then decided against by Mojang almost 9 years ago.
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One reason for an initial decision could be that what they wanted to do was just not technologically feasible at the time:
1)the hardware wasn't advanced enough (such that either it could not at all perform the desired action or it struggled to do so)
2)the software wasn't in place. For example, maybe the tools (compiler, profiler, game code, third-party gadgets licensed from other companies) were too outdated or too focused on something else, or perhaps an inherent difference between "how Notch did it" and "how Jens did it" changed how it performed
3)the philosophy regarding the game changed. Something (probably unrelated) was changed long ago and met stiff resistance at that point, but now many years later we totally can't understand why Mojang didn't ___ in the context of a much more recent update.
One reason for an initial decision could be that what they wanted to do was just not technologically feasible at the time:
1)the hardware wasn't advanced enough (such that either it could not at all perform the desired action or it struggled to do so)
2)the software wasn't in place. For example, maybe the tools (compiler, profiler, game code, third-party gadgets licensed from other companies) were too outdated or too focused on something else, or perhaps an inherent difference between "how Notch did it" and "how Jens did it" changed how it performed
These make absolutely no sense at all, especially the first one; hardware has next to nothing to do with the ability to brew potions in cauldrons - after all, this is a thing in Bedrock (originally, the Pocket Edition version), designed for vastly weaker hardware than even was the standard of 9 years ago (which recommended hardware dating back to the early 2000s if the system requirements as of 1.6 were any indication). This goes for software as well; Java is a high-level language which can do far more than calculate how to brew potions (such as make an entire game from scratch), there is also no reason to think that mixing potions in cauldrons would even register on any sort of profiler, certainly not compared to say, the calculations needed to render and proceeds upwards of several hundred entities (which my old computer, with hardware dating back to 2006, had no issues with, the performance of 1.6.4 on my current computer, which still dates back to 2014, is ridiculous - the calculations required to generate or render even one of those surely far exceeds the calculations from brewing, most of which is simply incrementing a counter which tracks the progress, as well as looking up recipes in a hashmap, which is basically independent of the number or complexity (as the purpose of a hashmap is to enable rapid lookup of entries, rather than having to iterate through a list).
In reality, Mojang decided to not use cauldrons because they thought it would be too complex for the average player - after they had already implemented the cauldron system (the main issue cited is that you couldn't easily tell what the liquid was without taking it out and looking at it):
Beta 1.9 Prerelease 2
Cauldrons can be made to work with a mod, through which the following has been revealed:
Cauldrons can be filled with a water bucket.
Applying a potion ingredient to the water cause it to change to a differently-colored lava texture, and adding any further potion ingredients to the filled cauldron cause the liquid to change color.
Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a magma cream have Fire Resistance as an effect.
Beta 1.9 Prerelease 3
The system was deemed too complex and not user-friendly, so the cauldron's ability to brew potions has been replaced with the brewing stand.
Jens Bergensten @jeb_ Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious 12:41 PM · Sep 29, 2011·
Easy doesn't mean lazy and hard work doesn't mean better.
I'm just used to brewing stands personally.
The OP just straight up suggests removing something from the game with not one single good reasons presented. So far we just have "let's remove this thing and let's do the thing an easier way!" What else as anyone supposed to think? That's like saying, "let's just remove most of the stone so diamonds are easier to get to - please support!! =D"
The OP just straight up suggests removing something from the game with not one single good reasons presented. So far we just have "let's remove this thing and let's do the thing an easier way!" What else as anyone supposed to think? That's like saying, "let's just remove most of the stone so diamonds are easier to get to - please support!! =D"
Except the change is only marginally easier as you still need nether wart to brew anything, and the cauldron logic is actually harder to work with.
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No support.
I feel like this is in the campfire/smoker territory. Campfires cost only the single charcoal/coal used to craft it to be able to cook an indefinite amount of food, faster when at full capacity than a furnace, but slower than a smoker.
That said, I feel like both should work as intended, and neither removed.
soooo...
Yes, I want to remove brewing stands...
But instead, we can use cauldron and under the cauldron, we can put a fireplace or netherrack.
1. fill the cauldron up with water.
2. drop in the nether wart and wait about 10 seconds.
3. then you can put whatever you usually put in a brewing stand.
4. fill the potion in the water bottle and you're done!
So you want to play modded Bedrock?
A world-based crafting system seems much more tricky for new players to learn about and completely eliminates the 1.9 changes made to prevent brewing before finding a blaze spawner.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
If cauldrons would be used instead, then brewing should be gated behind finding a nether fortress in some other way.
There is the fact that nether wart is used in almost all good potions. Additionally, cleric villagers also give easy access to the brewing stand, which is just as much of a progression skip as the cauldron idea.
This is why they require blaze powder as fuel though (before then you needed one blaze rod to make the brewing stand itself; you still need at least one now for fuel), while the OP's idea only requires a camp fire (or Netherrack, presumably for its infinite burning, suggesting that any fire could work as long as you kept it lit, either way, these are extremely easy to obtain compared to blaze powder):
Also, it is extremely unlikely that Mojang would just decide to remove something that has been an integral part of the game for the better part of a decade now (and they certainly wouldn't just remove them entirely, for example, when they first added wood slabs they were a variant of stone slab, which were later replaced with real wood slabs but the old blocks (now known as petrified oak slabs) were retained so old worlds wouldn't be ruined).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
if cauldron were used instead, there would only be use for blaze powder in strength pots.
also why would mojang remove something that was added in 1.0.0?
it just makes no sense.
Who's that behind you?
IDK what you mean but I believe Mojang wanted to force gameplay to slow down. Because before 1.9 you can do village - > stronghold - > End but now you have to go to the Nether which is at least two more steps: make a portal somehow and find a fortress.
Blaze powder for strength potions only is fine by me, but what exactly was removed from 1.0.0?
I believe they are asking why Mojang would remove Brewing Stands, which were added in 1.0.0 (technically Beta 1.9 PR 3). Which I have to agree, it seems silly to revert to a system that was previously going to be used and then decided against by Mojang almost 9 years ago.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
One reason for an initial decision could be that what they wanted to do was just not technologically feasible at the time:
1)the hardware wasn't advanced enough (such that either it could not at all perform the desired action or it struggled to do so)
2)the software wasn't in place. For example, maybe the tools (compiler, profiler, game code, third-party gadgets licensed from other companies) were too outdated or too focused on something else, or perhaps an inherent difference between "how Notch did it" and "how Jens did it" changed how it performed
3)the philosophy regarding the game changed. Something (probably unrelated) was changed long ago and met stiff resistance at that point, but now many years later we totally can't understand why Mojang didn't ___ in the context of a much more recent update.
Soooooo let's just remove the brewing stand so we have a lazier way to make potions? yeahhh, no.
These make absolutely no sense at all, especially the first one; hardware has next to nothing to do with the ability to brew potions in cauldrons - after all, this is a thing in Bedrock (originally, the Pocket Edition version), designed for vastly weaker hardware than even was the standard of 9 years ago (which recommended hardware dating back to the early 2000s if the system requirements as of 1.6 were any indication). This goes for software as well; Java is a high-level language which can do far more than calculate how to brew potions (such as make an entire game from scratch), there is also no reason to think that mixing potions in cauldrons would even register on any sort of profiler, certainly not compared to say, the calculations needed to render and proceeds upwards of several hundred entities (which my old computer, with hardware dating back to 2006, had no issues with, the performance of 1.6.4 on my current computer, which still dates back to 2014, is ridiculous - the calculations required to generate or render even one of those surely far exceeds the calculations from brewing, most of which is simply incrementing a counter which tracks the progress, as well as looking up recipes in a hashmap, which is basically independent of the number or complexity (as the purpose of a hashmap is to enable rapid lookup of entries, rather than having to iterate through a list).
In reality, Mojang decided to not use cauldrons because they thought it would be too complex for the average player - after they had already implemented the cauldron system (the main issue cited is that you couldn't easily tell what the liquid was without taking it out and looking at it):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Easy doesn't mean lazy and hard work doesn't mean better.
I'm just used to brewing stands personally.
The OP just straight up suggests removing something from the game with not one single good reasons presented. So far we just have "let's remove this thing and let's do the thing an easier way!" What else as anyone supposed to think? That's like saying, "let's just remove most of the stone so diamonds are easier to get to - please support!! =D"
Except the change is only marginally easier as you still need nether wart to brew anything, and the cauldron logic is actually harder to work with.
No support.
I feel like this is in the campfire/smoker territory. Campfires cost only the single charcoal/coal used to craft it to be able to cook an indefinite amount of food, faster when at full capacity than a furnace, but slower than a smoker.
That said, I feel like both should work as intended, and neither removed.