This way, intense fires are dangerous and can spread by igniting things subject to too many sources of heat.
If temperature is implemented, you can say that cold biomes cause -1 heat in general, and that "0" heat is necessary to avoid cold damage.
also, blocks adjacent to lava have heat of 2
[] []
Unless you're saying that burnable blocks close to the flame source won't burn.
Rollback Post to RevisionRollBack
Quote from Space_Butler »
The next time an authority asks me, "What could possibly have given you such a lack of respect for the value of human life?" I will respond, "Sir, have you even BEEN to the internet?"
How about - fire emits temperature that is computed identically to light (but invisible) with a certain intensity that can overlap.
that is: the block next to fire gets heat of 5, the second block over has heat of 3, the third one down has heat of 1.
5 is minimum heat to burn things. 9 heat begins to damage player.
fire heat map:
but heat overlaps, so:
and
from top
[] [] [] [] [] [] [] [] []
[] [] [] []
[] [] []
[] []
[]
[] []
[] [] []
[] [] [] []
[] [] [] [] [] [] [] [] []
and
[] [] [] [] []
[] [] [] []
[] [] []
[] []
[] []
[]
[]
[] []
[] [] []
This way, intense fires are dangerous and can spread by igniting things subject to too many sources of heat.
If temperature is implemented, you can say that cold biomes cause -1 heat in general, and that "0" heat is necessary to avoid cold damage.
also, blocks adjacent to lava have heat of 2
[]
Or bigger, and really ugly.
Unless you're saying that burnable blocks close to the flame source won't burn.
Only idiots build their house out of wood anyway.
That, or you are going for looks, which isn't usually practical in a survival game.
maybe, make it so that this is disabled in peaceful? Or, if the realism slider is implemented, higher level realism would have this.
But it is pretty interesting.