So I was thinking about some things that I think would make things a bit more interesting:
1) Cult of the Creeper
2) Elemental mobs and damage
3) Skins for Bows
4) Spears
5) Alchemy
1) Cult of the Creeper. So I made a joke about a village we found actually being a Cult of the Creeper because one of the houses had a random chiseled sandstone block giving it the Creeper's face. Later I got to thinking that this would be a neat addition, having some villages start as a cultist village or be able to be converted to a cultist village. Their outfits would be slightly different and they would all be a shade of green with one or more of the houses having a secret room under it made of chiseled sandstone with an eerie green colored lectern in it. The villager that claimed this job block would look like a librarian but with a more robe-like outfit and a hood instead of a scholar's hat and would sell you cursed enchantment books and trade in redstone instead of emeralds.
2) Elemental Mobs and Damage. Remove Flame and Fire Aspect as enchantment books. Then add Bottled Flame, Bottled Frost, and Bottled Lightning to the Brewing Stations potions. This would need to add a Frost and a Storm to the game by re-skinning the Blaze and adding them to the Nether, with them spawning in the new biomes, Frost in the Warped Forest and Storm spawning in the Soul Sand Valley. They would have a chance to drop a Frost Rod and a Storm Rod which would be turned into Frost Powder and Storm Powder (again re-skins of the Blaze verisons). You would then use the powders in the Brewing Stand similar to making a Potion of Strength but instead of an Awkward Potion you use a Potion of Harming which would create Bottled Flame, Bottle Frost, and Bottled Lightning. Take your respective potion to the anvil with a sword and re-forge it into a sword that deals that elemental damage! Flame would of course burn, Frost would deal a smaller amount of extra damage that burning does but would slow the mob, and Storm would do the same smaller amount of damage and stun the mob causing it to spin in a circle for a few seconds allowing you to get away. I really like this one because of the variants to the Blaze mob.
3) Skins for Bows. This one in my opinion is an easy one. Bows are only made of wood. So, like doors and such, make the bows look different in color to match the type of wood used to make it. Bows are one of my favorite weapons to use in any game. This one would add some nice flavor to the game. The same could be done with wooden swords as well.
4) Spears! Re-skin the Trident but make a spear enchantable with sword enchants instead of the Trident ones. It would be craftable similar to a Shovel, except in italics. So a Shovel is 1) empty material empty 2) empty stick empty 3) empty stick empty a Spear would be 1) material empty empty 2) empty stick empty 3) empty empty stick. You would be able to thrust like the Trident, and throw like the Trident, with the exception of retrieving it. If it hits a mob it drops like loot and can be picked up making throwing it a little more dangerous than using it in melee. If you miss it just sticks to a surface like arrows do and you can just pick it back up. Its a spear not a javelin so this keeps you from just throwing it at everything, and gives the Trident a leg up keeping it from being overshadowed by the spear. You make the Spear out of the same things you make swords and the like out of, wood, stone, iron, gold, diamond, and Netherite.
5) Alchemy. The Brewing Stand could be used or a variant called an Alchemy Station. Alchemy in fiction is more than just using herbs to make concoctions. It was used to brew potions and turn materials into other materials. We already have the Brewing Stand, so an Alchemy Station would be a cross between an Anvil and a Brewing Stand. This would allow you to use Blaze rods as a fuel like the Brewing Stand and possibly some type of potion like an Awkward Potion to transmute one material into another. Say wood to stone, stone to iron, iron to gold, gold to emerald, and emerald to diamond. The trick would be that the more commonly available the material, the more it would take to transmute it. So wood to stone, 64 wood would give you say 10 cobblestone. Cook the cobblestone into stone, then say 32 stone would make like 8 iron (kinda like smelting it to take the impurities out of it), 24 Iron would make 6 gold, 12 gold would make 4 emerald, and 6 emerald would make 1 diamond.
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So I was thinking about some things that I think would make things a bit more interesting:
1) Cult of the Creeper
2) Elemental mobs and damage
3) Skins for Bows
4) Spears
5) Alchemy
1) Cult of the Creeper. So I made a joke about a village we found actually being a Cult of the Creeper because one of the houses had a random chiseled sandstone block giving it the Creeper's face. Later I got to thinking that this would be a neat addition, having some villages start as a cultist village or be able to be converted to a cultist village. Their outfits would be slightly different and they would all be a shade of green with one or more of the houses having a secret room under it made of chiseled sandstone with an eerie green colored lectern in it. The villager that claimed this job block would look like a librarian but with a more robe-like outfit and a hood instead of a scholar's hat and would sell you cursed enchantment books and trade in redstone instead of emeralds.
2) Elemental Mobs and Damage. Remove Flame and Fire Aspect as enchantment books. Then add Bottled Flame, Bottled Frost, and Bottled Lightning to the Brewing Stations potions. This would need to add a Frost and a Storm to the game by re-skinning the Blaze and adding them to the Nether, with them spawning in the new biomes, Frost in the Warped Forest and Storm spawning in the Soul Sand Valley. They would have a chance to drop a Frost Rod and a Storm Rod which would be turned into Frost Powder and Storm Powder (again re-skins of the Blaze verisons). You would then use the powders in the Brewing Stand similar to making a Potion of Strength but instead of an Awkward Potion you use a Potion of Harming which would create Bottled Flame, Bottle Frost, and Bottled Lightning. Take your respective potion to the anvil with a sword and re-forge it into a sword that deals that elemental damage! Flame would of course burn, Frost would deal a smaller amount of extra damage that burning does but would slow the mob, and Storm would do the same smaller amount of damage and stun the mob causing it to spin in a circle for a few seconds allowing you to get away. I really like this one because of the variants to the Blaze mob.
3) Skins for Bows. This one in my opinion is an easy one. Bows are only made of wood. So, like doors and such, make the bows look different in color to match the type of wood used to make it. Bows are one of my favorite weapons to use in any game. This one would add some nice flavor to the game. The same could be done with wooden swords as well.
4) Spears! Re-skin the Trident but make a spear enchantable with sword enchants instead of the Trident ones. It would be craftable similar to a Shovel, except in italics. So a Shovel is 1) empty material empty 2) empty stick empty 3) empty stick empty a Spear would be 1) material empty empty 2) empty stick empty 3) empty empty stick. You would be able to thrust like the Trident, and throw like the Trident, with the exception of retrieving it. If it hits a mob it drops like loot and can be picked up making throwing it a little more dangerous than using it in melee. If you miss it just sticks to a surface like arrows do and you can just pick it back up. Its a spear not a javelin so this keeps you from just throwing it at everything, and gives the Trident a leg up keeping it from being overshadowed by the spear. You make the Spear out of the same things you make swords and the like out of, wood, stone, iron, gold, diamond, and Netherite.
5) Alchemy. The Brewing Stand could be used or a variant called an Alchemy Station. Alchemy in fiction is more than just using herbs to make concoctions. It was used to brew potions and turn materials into other materials. We already have the Brewing Stand, so an Alchemy Station would be a cross between an Anvil and a Brewing Stand. This would allow you to use Blaze rods as a fuel like the Brewing Stand and possibly some type of potion like an Awkward Potion to transmute one material into another. Say wood to stone, stone to iron, iron to gold, gold to emerald, and emerald to diamond. The trick would be that the more commonly available the material, the more it would take to transmute it. So wood to stone, 64 wood would give you say 10 cobblestone. Cook the cobblestone into stone, then say 32 stone would make like 8 iron (kinda like smelting it to take the impurities out of it), 24 Iron would make 6 gold, 12 gold would make 4 emerald, and 6 emerald would make 1 diamond.
When making suggestion threads, please limit your threads to being about a single idea or ideas that are closely related to teach other. If you would like to make separate threads for each of these unrelated ideas, you may do so.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum