The problem with the half block concept is that it would only work if u were building out of one material. wht if u were a pixel artist? then it wouldnt work in most areas of the drawing. and as for the 1/8 1/2 thing people keep being bipolar about, the original post said "8 equally sized cubes" as in it would be cut up into a 2x2x2 grid, not an 8x8x8 grid as some have mentioned.
this would be really cool, especially for making detailed art, tile etc. great idea.
Maybe it would be faster to have a custom texture block so you could lay down patterns much faster. Uses such as laying down pillars for ancient greek style temples. lay down some eighth blocks on top to make it look more triangle-like and then theme the interior as you would like: magma pools, fountains, skeletons guarding your loot dungeon.
Reposting the tech stuff so it can be better understood.
Quote from yoshi9048 »
Breaking a block gives 8 equal sized microcubes. Take a block, slice it in half. Slice each half in half, get 4 quarters. Finally, slice each quarter in half. Congratulations, you've got eight microcubes.
Microcubes can be placed in the world as they are; they behave as half-blocks. To create other combinations, the microcubes have to be crafted together using the player's 2x2 crafting grid.
All microcubes will share the type and parameters of the parent type it was made from. For example, if the microcube was made from cactus, the placed block would deal damage and have the cactus texture. If made from glass, it would be transparent and fragile as a normal glass block.
Placing a microcube in the world will generate a unique id for each combination as a half-block. There are 15 8th-combinations that can be made with a half-block.
 :cobblestone:, placeable in 4 directions. 4 combinations, 1 ID
:cobblestone:, placeable in 4 directions. 4 combinations, 1 ID
:cobblestone:, placeable in 4 directions. 4 combinations, 1 ID.
:cobblestone:, creates a half-block of the material used. 1 ID.
That's a total of 15 combinations, with only 5 IDs taken up.
Since the microcubes can be crafted into half-blocks and stairs, stairs and half-blocks as separate items become obsolete and can be safely removed. There are 2 current stair types, 3 current half-block types. Ideally, with their removal, that frees up 5 IDs which could then be used for the above instead of creating new IDs. So in the end, the net change involved is 0.
And since microcubes would enable you to build half-blocks and stairs out of whatever material suits you, instead of the current limited varieties, this concept offers a far greater functionality while basically changing nothing.
Someone may have brought it up, but first Notch needs to make it so any type of half block can go on top of another type of half block. I thought I'd use this to make something similar to floor molding, but it just makes a space. Second thing: the outline for placing blocks (for convenience) should go 1/4 in size. This way you wont accidentally place a 1/8 block on a block and have it go into the opposite corner, and you could also make small columns instead of all the blocks having to make a half block first.
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Quote from SkarL »
i think steve is a pretty cool guy eh kills creepers and doesnt afraid of anything
I really like this idea. As you said, it would really make stairs and slabs more intuitive. The potential for finer architecture and artistry is wonderful. So stairs essentially become a slab (or 2x2 microstructure) with a 1x2 microstructure on top? It's really quite the beautiful system, if you understand what's being proposed.
On the other hand, I just imagined "shattering" a block of wool with a hammer. xD Realism is overrated anyway!