According to my meager math skills it would take 512 total combinations
...Five.
Wrong,
my math was wrong before too I had an extra digit in my calculation
I'm talking about the entire block, not a half block. Simply because you can't place a top block without a bottom block to place it on which severely limits the possibilities
so if there are 8 sub blocks, the total number of possibilities for the arrangements of those blocks (whether the block is there or not) is 256 which if you take away direction takes that back down to 64
So, 5 wont do it unless you allow sub object placement (which is bad) or you want to not have this feature work for overhangs, which defeats the purpose.
to make it possible, would require a subdivision of the placement grid. or more variants (and therefore crafting patterns) for the 1/8th blocks. The number is rather high if you want to allow for every possibility of 1/8th blocks minus empty. According to my meager math skills it would take 512 total combinations, 127 if you take away empty and directional variants. I could be wrong, I'm an artist not a mathematician :tongue.gif:
Or just change how half-blocks currently react. Allowing the player to choose top placement or bottom placement. That'll fix the problem quick.
Quote from burfreezy »
Like I've said I'm not against the idea. I'm against having it affect other things by changing the placement grid. It also needs to be fully flexible allowing for any combination of sub blocks, yet at the same time not be overly complicated. As far as I can imagine this can fit 2 of those 3 criteria, but not all 3 at the same time.
There is only 15 combinations of microblocks per half-block segment. Don't overcomplicate it.
Quote from burfreezy »
If you don't change the placement grid and want it fully flexible, it will be cumbersome (way too many possibilities)
Again, don't complicate it. There are 15 possible combinations ignoring direction. Assume that each half-block is it's own half-block and you're good to go.
Allowing players to select top or bottom, is subdividing the placement grid.
According to my meager math skills it would take 512 total combinations
...Five.
Wrong,
my math was wrong before too I had an extra digit in my calculation
I'm talking about the entire block, not a half block. Simply because you can't place a top block without a bottom block to place it on which severely limits the possibilities
so if there are 8 sub blocks, the total number of possibilities for the arrangements of those blocks (whether the block is there or not) is 256 which if you take away direction takes that back down to 64
So, 5 wont do it unless you allow sub object placement (which is bad) or you want to not have this feature work for overhangs, which defeats the purpose.
Why are you talking about an entire block? The entire premise behind this idea is that it operates as a half-block. Again with the overcomplication.
Also, if Notch edited the code for half-blocks so they are player placeable, it will work.
Why are you talking about an entire block? The entire premise behind this idea is that it operates as a half-block. Again with the overcomplication.
Also, if Notch edited the code for half-blocks so they are player placeable, it will work.
1- 1/8th blocks would have to work on overhangs and allow for all possibilities to be viable
2- you can't place the top block with nothing below it
3- to allow placing a top half block with no bottom would require a major change in the coding. Currently the block you are mousing over is the target, but if we break that into smaller targets, that is a major code change. I doubt they would ever do it for this
4- to get this to work without a major coding change, and without a gimped system that doesn't let me detail the underside of statues would require the whole block to be an object not just half blocks.
5- adding too many blocks will make the crafting system for them way to complicated.
adding too many blocks will make the crafting system for them way to complicated.
There are five basic combinations, plus directional variation. Where's the complication?
once again, you have failed to read, or to do math... or anything... so I suggest you actually read as I've posted the reason there would need be more than 5 combinations in the post you just quoted from.
and I think I might have a solution Yoshi (see I'm not trying to kill it, just make it work)
and that would be to craft 2 half blocks, then craft those together maybe? Then you could have far greater number of full block combos without needing to subdivide the placement grid.
edit: hm, but then we get into the problem of rotation... how to rotate one layer above the other during the crafting to get the full amount of orientations...
1- 1/8th blocks would have to work on overhangs and allow for all possibilities to be viable
I'd say a limited usefulness that doesn't account for overhangs makes this idea much more than viable.
Quote from burfreezy »
2- you can't place the top block with nothing below it
So place something beneath it like a single 8th block. Work your way up from there using scaffolding and pillars.
Quote from burfreezy »
3- to allow placing a top half block with no bottom would require a major change in the coding. Currently the block you are mousing over is the target, but if we break that into smaller targets, that is a major code change. I doubt they would ever do it for this
This is a related yet different issue. The success of this suggestion is certainly helped by the improvement, but not limited to it by any stretch of the imagination.
Quote from burfreezy »
4- to get this to work without a major coding change, and without a gimped system that doesn't let me detail the underside of statues would require the whole block to be an object not just half blocks.
Like you can currently do that as it is. Look, Notch is a smart guy, I'm sure he can figure this out.
Quote from burfreezy »
5- adding too many blocks will make the crafting system for them way to complicated.
But not if it's intuitive. As it is, there are 5~15 combinations available in a 2x2 crafting square. Each combination is intuitive. Hell, 1~4 of the combinations are moot as you can simply place it without crafting.
I like this suggestion. It's fancy, worth to use it, new buildings may come up etc.
But about the 'destroying a block you'll get 8 microcubes' is something I didn't like it.
Perhaps a special crafting bench, where you can cut and assemble those microcubes?.
I like this suggestion. It's fancy, worth to use it, new buildings may come up etc. But about the 'destroying a block you'll get 8 microcubes' is something I didn't like it.
Perhaps a special crafting bench, where you can cut and assemble those microcubes?.
Why is that?
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Quote from yoshi9048 »
If this thread were a girlfriend, it'd do everything but anal.
I had an idea similar to that, but it just created an enormous headache trying to list all of the possibilities (it really goes into the the hundreds.)
Instead, why not use the existing crafting grid to create half blocks made of these microcubes.
I had an idea similar to that, but it just created an enormous headache trying to list all of the possibilities (it really goes into the the hundreds.)
Instead, why not use the existing crafting grid to create half blocks made of these microcubes.
Headaches are for creepers, you heathen.
I don't see an issue with using the current crafting grid for that.
Rollback Post to RevisionRollBack
Quote from yoshi9048 »
If this thread were a girlfriend, it'd do everything but anal.
1- 1/8th blocks would have to work on overhangs and allow for all possibilities to be viable
I'd say a limited usefulness that doesn't account for overhangs makes this idea much more than viable.
I disagree, why bother adding something like this if you can't detail the underside of the Colossus of Rhodes rump? :tongue.gif: allowing extra detail on the top and sides but not the bottom doesn't make sense, and is limiting.
Quote from burfreezy »
2- you can't place the top block with nothing below it
So place something beneath it like a single 8th block. Work your way up from there using scaffolding and pillars.[/quote]
If I'm correct, anything placed within the cube will be broken together, you wouldn't be able to break just that bottom part. Not without major coding changes, same problem as below.
Quote from burfreezy »
3- to allow placing a top half block with no bottom would require a major change in the coding. Currently the block you are mousing over is the target, but if we break that into smaller targets, that is a major code change. I doubt they would ever do it for this
This is a related yet different issue. The success of this suggestion is certainly helped by the improvement, but not limited to it by any stretch of the imagination.
Quote from burfreezy »
4- to get this to work without a major coding change, and without a gimped system that doesn't let me detail the underside of statues would require the whole block to be an object not just half blocks.
Like you can currently do that as it is. Look, Notch is a smart guy, I'm sure he can figure this out.[/quote]
Yes he is a smart guy. He could figure this out. But lets face it, he's the one that made the blocks the way they are in the first place. He chose the size. Going back and marauding through code to make smaller sub-blocks is I'm sure possible. But you have to ask, is it worth it? all that coding time spent on something that wasn't planned for originally. The possibility of breaking other parts of the game in the process? Putting other features off for smaller blocks?
Quote from burfreezy »
5- adding too many blocks will make the crafting system for them way to complicated.
But not if it's intuitive. As it is, there are 5~15 combinations available in a 2x2 crafting square. Each combination is intuitive. Hell, 1~4 of the combinations are moot as you can simply place it without crafting.[/quote]You're still thinking 2 dimensionally. Like I stated already, if you let us detail the tops and sides of objects and not the bottoms then it's an incomplete feature.
and that would be to craft 2 half blocks, then craft those together maybe?
Which would basically make a full block...Pretty sure we're talking about 8th-blocks.
I think you're confused.
craft micro cubes into 2 half cubes, then craft those 2 half cubes into a full cube. That would make a full cube, made of micro cubes in the order in which you crafted them, allowing for missing cubes in any of the 8 sections. The problem is now, rotation between the two layers.
I had an idea similar to that, but it just created an enormous headache trying to list all of the possibilities (it really goes into the the hundreds.)
Instead, why not use the existing crafting grid to create half blocks made of these microcubes.
because you can't use the existing grid and detail the bottom of things. which limits their use
I had an idea similar to that, but it just created an enormous headache trying to list all of the possibilities (it really goes into the the hundreds.)
Instead, why not use the existing crafting grid to create half blocks made of these microcubes.
There are currently 20 blocks that could be usable for microcubes (please correct me if I'm wrong)
Formula:
(mCube*8)*5 = x
So the possibilities are 800.
But wait. I didn't included the wool blocks, so let's see.
There's 15 wools (I meant by color)
600 possibilities.
And please, notice that I'm not using a whole cube, but as mCube.
I disagree, why bother adding something like this if you can't detail the underside of the Colossus of Rhodes rump? :tongue.gif: allowing extra detail on the top and sides but not the bottom doesn't make sense, and is limiting.
Given the fact that you tell me to think 3 dimensionally, you should already realize how easy it is to detail the bottom of something using the system you are heatedly against.
Quote from burfreezy »
If I'm correct, anything placed within the cube will be broken together, you wouldn't be able to break just that bottom part. Not without major coding changes, same problem as below.
Notice how your argument has dwindled down to not being able to place a properly carved ass on your sculpture?
Quote from burfreezy »
Yes he is a smart guy. He could figure this out. But lets face it, he's the one that made the blocks the way they are in the first place. He chose the size. Going back and marauding through code to make smaller sub-blocks is I'm sure possible. But you have to ask, is it worth it? all that coding time spent on something that wasn't planned for originally. The possibility of breaking other parts of the game in the process? Putting other features off for smaller blocks?
I know you believe him to be a being of omnipotence. I see him as a human. Things may have skipped him by, perhaps he hasn't thought of this. Speaking since this ANSWERS nearly all suggestions related to new stair types, chairs, 1/2 wide walls, and other things; I'd say that it's limited usefulness allows Notch to focus on more important features.
Quote from burfreezy »
You're still thinking 2 dimensionally. Like I stated already, if you let us detail the tops and sides of objects and not the bottoms then it's an incomplete feature.
Why can you not detail the bottom? You still can, you just have to think about how to do it.
The major issue I have is:
Why are you disagreeing with something that you KNOW and have ADMITTED is a positive improvement to EVERYONE's life. You are going to decline it because it isn't perfect? This thread is an improvement to the quality of gameplay for everyone.
I had an idea similar to that, but it just created an enormous headache trying to list all of the possibilities (it really goes into the the hundreds.)
Instead, why not use the existing crafting grid to create half blocks made of these microcubes.
There are currently 20 blocks that could be usable for microcubes (please correct me if I'm wrong)
Formula:
(mCube*8)*5 = x
So the possibilities are 800.
But wait. I didn't included the wool blocks, so let's see.
There's 15 wools (I meant by color)
600 possibilities.
And please, notice that I'm not using a whole cube, but as mCube.
Nope, these blocks will inherit the properties and texture of the parent they are crafted from.
In a way, their natural texture is an opaque mass. Any current and future additions can be crafted using the system provided as the microblocks merely clone their parent type.
This has been done before in mods. A good example is the current drawbridge mod floating around. Just edit and refine.
Wrong,
my math was wrong before too I had an extra digit in my calculation
I'm talking about the entire block, not a half block. Simply because you can't place a top block without a bottom block to place it on which severely limits the possibilities
so if there are 8 sub blocks, the total number of possibilities for the arrangements of those blocks (whether the block is there or not) is 256 which if you take away direction takes that back down to 64
So, 5 wont do it unless you allow sub object placement (which is bad) or you want to not have this feature work for overhangs, which defeats the purpose.
Allowing players to select top or bottom, is subdividing the placement grid.
Why are you talking about an entire block? The entire premise behind this idea is that it operates as a half-block. Again with the overcomplication.
Also, if Notch edited the code for half-blocks so they are player placeable, it will work.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
1- 1/8th blocks would have to work on overhangs and allow for all possibilities to be viable
2- you can't place the top block with nothing below it
3- to allow placing a top half block with no bottom would require a major change in the coding. Currently the block you are mousing over is the target, but if we break that into smaller targets, that is a major code change. I doubt they would ever do it for this
4- to get this to work without a major coding change, and without a gimped system that doesn't let me detail the underside of statues would require the whole block to be an object not just half blocks.
5- adding too many blocks will make the crafting system for them way to complicated.
There are five basic combinations, plus directional variation. Where's the complication?
once again, you have failed to read, or to do math... or anything... so I suggest you actually read as I've posted the reason there would need be more than 5 combinations in the post you just quoted from.
and that would be to craft 2 half blocks, then craft those together maybe? Then you could have far greater number of full block combos without needing to subdivide the placement grid.
edit: hm, but then we get into the problem of rotation... how to rotate one layer above the other during the crafting to get the full amount of orientations...
I'd say a limited usefulness that doesn't account for overhangs makes this idea much more than viable.
So place something beneath it like a single 8th block. Work your way up from there using scaffolding and pillars.
This is a related yet different issue. The success of this suggestion is certainly helped by the improvement, but not limited to it by any stretch of the imagination.
Like you can currently do that as it is. Look, Notch is a smart guy, I'm sure he can figure this out.
But not if it's intuitive. As it is, there are 5~15 combinations available in a 2x2 crafting square. Each combination is intuitive. Hell, 1~4 of the combinations are moot as you can simply place it without crafting.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
But about the 'destroying a block you'll get 8 microcubes' is something I didn't like it.
Perhaps a special crafting bench, where you can cut and assemble those microcubes?.
I just got uuuh... BSoD on Touhou. Wat.
Which would basically make a full block...Pretty sure we're talking about 8th-blocks.
Why is that?
Instead, why not use the existing crafting grid to create half blocks made of these microcubes.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Headaches are for creepers, you heathen.
I don't see an issue with using the current crafting grid for that.
I disagree, why bother adding something like this if you can't detail the underside of the Colossus of Rhodes rump? :tongue.gif: allowing extra detail on the top and sides but not the bottom doesn't make sense, and is limiting.
So place something beneath it like a single 8th block. Work your way up from there using scaffolding and pillars.[/quote]
If I'm correct, anything placed within the cube will be broken together, you wouldn't be able to break just that bottom part. Not without major coding changes, same problem as below.
This is a related yet different issue. The success of this suggestion is certainly helped by the improvement, but not limited to it by any stretch of the imagination.
Like you can currently do that as it is. Look, Notch is a smart guy, I'm sure he can figure this out.[/quote]
Yes he is a smart guy. He could figure this out. But lets face it, he's the one that made the blocks the way they are in the first place. He chose the size. Going back and marauding through code to make smaller sub-blocks is I'm sure possible. But you have to ask, is it worth it? all that coding time spent on something that wasn't planned for originally. The possibility of breaking other parts of the game in the process? Putting other features off for smaller blocks?
But not if it's intuitive. As it is, there are 5~15 combinations available in a 2x2 crafting square. Each combination is intuitive. Hell, 1~4 of the combinations are moot as you can simply place it without crafting.[/quote]You're still thinking 2 dimensionally. Like I stated already, if you let us detail the tops and sides of objects and not the bottoms then it's an incomplete feature.
I think you're confused.
craft micro cubes into 2 half cubes, then craft those 2 half cubes into a full cube. That would make a full cube, made of micro cubes in the order in which you crafted them, allowing for missing cubes in any of the 8 sections. The problem is now, rotation between the two layers.
because you can't use the existing grid and detail the bottom of things. which limits their use
There are currently 20 blocks that could be usable for microcubes (please correct me if I'm wrong)
So the possibilities are 800.
But wait. I didn't included the wool blocks, so let's see.
There's 15 wools (I meant by color)
600 possibilities.
And please, notice that I'm not using a whole cube, but as mCube.
I just got uuuh... BSoD on Touhou. Wat.
Given the fact that you tell me to think 3 dimensionally, you should already realize how easy it is to detail the bottom of something using the system you are heatedly against.
Notice how your argument has dwindled down to not being able to place a properly carved ass on your sculpture?
I know you believe him to be a being of omnipotence. I see him as a human. Things may have skipped him by, perhaps he hasn't thought of this. Speaking since this ANSWERS nearly all suggestions related to new stair types, chairs, 1/2 wide walls, and other things; I'd say that it's limited usefulness allows Notch to focus on more important features.
Why can you not detail the bottom? You still can, you just have to think about how to do it.
The major issue I have is:
Why are you disagreeing with something that you KNOW and have ADMITTED is a positive improvement to EVERYONE's life. You are going to decline it because it isn't perfect? This thread is an improvement to the quality of gameplay for everyone.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Nope, these blocks will inherit the properties and texture of the parent they are crafted from.
In a way, their natural texture is an opaque mass. Any current and future additions can be crafted using the system provided as the microblocks merely clone their parent type.
This has been done before in mods. A good example is the current drawbridge mod floating around. Just edit and refine.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Chairs
Tables
Lamps
Stair variety
Thinner walls.
Damn near every decoration or aesthetic item ever conceived.
Imagine how much time Notch would have to expand greater parts of the game, once this concept was implemented.