With the new Nether update being the next thing to be introduced to Minecraft, some large changes will be needed for it to be functional and still look visually pleasing. The thought of walking from a netherwart forest, to a soul sand valley, to a lava ocean really doesn’t seem... right, to put it simply, so I think these 3 respective biomes should all be in their own respective y-levels.
The souldsand valley will will generate in the very bottom the Nether. This makes sense to me because if soul sand really is the congealed souls of the damned that have sunk to the bottom of hell, as it may suggest, they would show up at the very bottom pits of the nether.
Above that would be the expansive lava ocean. There would be pillars and vertical slabs of netherrack allowing the player to dig down past and through the lava and into the valley. This would make it harder to access along with whatever rare materials or enemies it may have.
Far above the ocean you would find plateaus and terraces with nether wart Forrest’s, and piglins and hoglins would spawn there too.
Nether portal generation would also change in that the portal cannot spawn in the valley or lava ocean areas, regardless of overworld y-location.
Lol, that’s cool then 👌. It would have done a little good to look into that a little more into that I guess but it’s good to hear that Mojang though it through more than just having biomes randomized by x-z-coordinates.
With the new Nether update being the next thing to be introduced to Minecraft, some large changes will be needed for it to be functional and still look visually pleasing. The thought of walking from a netherwart forest, to a soul sand valley, to a lava ocean really doesn’t seem... right, to put it simply, so I think these 3 respective biomes should all be in their own respective y-levels.
The souldsand valley will will generate in the very bottom the Nether. This makes sense to me because if soul sand really is the congealed souls of the damned that have sunk to the bottom of hell, as it may suggest, they would show up at the very bottom pits of the nether.
Above that would be the expansive lava ocean. There would be pillars and vertical slabs of netherrack allowing the player to dig down past and through the lava and into the valley. This would make it harder to access along with whatever rare materials or enemies it may have.
Far above the ocean you would find plateaus and terraces with nether wart Forrest’s, and piglins and hoglins would spawn there too.
Nether portal generation would also change in that the portal cannot spawn in the valley or lava ocean areas, regardless of overworld y-location.
Actually, 1.15 added biome-based Y-coordinate storage. I'd say this is pretty much confirmed.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Lol, that’s cool then 👌. It would have done a little good to look into that a little more into that I guess but it’s good to hear that Mojang though it through more than just having biomes randomized by x-z-coordinates.