I've wondered, and my curiousity continuously springs out in spurts. So now I've decided to actually come forth with it.
I've noticed various mythical creatures of "Minecraft": Zombie, Zompig, Ghast, Slime, Skeleton Archer, Giant Spiders, and various other things. One thing I'm wanting in this game is magic.
This game takes place in the industrial ages of medieval times:
Wooden Swords
Stone Swords
Iron Swords
Diamond Swords, and so-on.
However, in those time there was "Magic" followers, such as mages and witches. They believed that science was a evil art, whilst remedies with magic and religion were the true health to a human. So why not introduce a magic system?
There can be various spells that can help a Minecrafter offensively, defensively, and passively.
We all know that some monsters can't be in the sun light, so that being said....
Spell: Sun Torch
Requirement: One Mana Bar, and GlowStone Dust.
Description: User can create a small torch from the materials they hold, amplifying the components to replicate the suns rays. It lights a large space, as well as burns monsters whom cannot withstand the sun. This is perfect for helping create a defense, helping make light for mining in the dark, and damaging opponents in large groups.
How about a bang or two?
Spell: FireBomb
Requirement: Two Mana Bars
Description: User can fire off a fire-ball from the palms of their hands, and when it makes contact it explodes in a 5x5 diameter. This is extremely powerful, and only should be used in dire situation.
These were just examples, let's compare and contrast and see if this is truly a good idea to be involved.
fireballs should be severly limeted if allowed at all, maybe sacrifice some health to cast it. (blood magic)
Other than that, how would mana recharge? would it be something you start out with or do you have to perform ceramonies to sharge it up? It would certainly be too easy if sleeping filled it up.
Mana bars are a bad idea in Minecraft. It is a game about surviving and using raw resources to last as long as possible in that little bitty world of ours.
The only way to add magic and whatnot that does what you are saying is if we actually have hard enough mobs and boss' that we need extra help to get rid of.
This is a mod idea just go to the mod forums and you will find someone who already made a Magicraft mod or something.
If you really want to play with magic, runes, etc play WoW, Runescape, Fiesta etc.
Also the same ideas you have mentioned have been brought up and made more Minecrafty like. Please input:
I am not saying the idea of bringing Magicraft is bad, but it is done and outplayed. I am going to reiterate what I said above... the only way this game will need magic is if it will help to defeat "bosses" but we do not have bosses in MC. Creepers, Zombies, Spider's and our Skelingtons are easy enough to defeat with enough experience.
Just like in WoW, and other games we have an experience bar here. It is just in our heads.
Also if this game becomes popular enough and it is a WoW or any other one of those games imitation then maybe nothing will stop Notch from implementing a monthly payment. Ruining MC IMO.
Last but not least, people should really stop saying support, it is too broken, it is too overpowering etc. without giving proper explanation. Each poster that gives a decent and well developed proposal should get some feedback [unless it is one of those well developed 2-3 page post's that have been here since who knows when!]
So with that I am off to another thread! Farewell!
Any spell in minecraft needs to be reagent based to not break continuity.
Here's something I have thought up simply thinking of your proposal.
I don't intend to hijack your thread, but perhaps you can incorporate any of the ideas below into your idea.
-------------------------------------------------------
You can have "mana" bars, so long as they are actual processed objects.
-> 2 mana crystals ( ) = redstone dust
[] [] -> 2 Fire crystals = Netherrack
[] [] -> 2 Ice crystals = Lapis Lazuli
[] [] -> 2 Life crystals = Glowstone
[] [] -> 2 Death crystals
mana crystals are combined with the different elemental crystals to perform different magic. Magic is crafted as a scroll requiring 1 paper and the proper reagents to scribe.
Example: A fireball spell would incorporate 2 elements of fire, 1 element of death, and 2 elements of mana. [] ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" /> = paper
A healing spell would require 2 elements of life, 1 element of mana.
[] []
[] ]" title="-<->" /> ]" title="-<->" /> ]" title="-<->" />
Or so on. Looks complicated, simple when the player knows the placement.
Left column is fire or ice
Middle column is life or death
Right column is always mana
Bottom Row is always paper (for scrolls)
Well overpowering is a overused word in my opinion.
You need to be open minded, and take my words to heart in this situation.
Offensive, Defensive, and Passive magic.
These work to benefits, but not to the point where you can eliminate all competition.
These spells work to -assist- but not fully handle all your challenges.
First is finding a book with magic, you aren't born with the random knowledge.
There are multiple books, and some have lots of spells, and others have few(Chests in Dungeons)
Also, Mana won't regain like physical stats, you will have a limitation each day based on how well you are with magic. If you know many spells, and have used a lot, your mana will grow(Always a limit of-course).
However, each day it'll replenish by three mana bars.
Something along those lines, I'm just giving a jidst of my ideas rather then throwing some over-powered BS.
I wanted to have spells in appliance to being diverse, and having a actually quest. Some people want to be archers, others want to be knights, some others want to be plain miners, and some might want to have the mystical arts. However, people who co-depend on magic -too- much will be at a loss, such as a person whom holds too much responsibility to their sword, and those who believe archers will be safe with long range. They all have their weaknesses:
Mages have a limitation with Mana.
A Knight needs to know how to wield a sword, let alone have a back-up plan(A shelter)
An archer needs ammunition, and will be troubled in a close-combat situation.
A miner won't be able to defend efficently, so they strive to hold onto other -pathways- to help protect themselves.
I've noticed various mythical creatures of "Minecraft": Zombie, Zompig, Ghast, Slime, Skeleton Archer, Giant Spiders, and various other things. One thing I'm wanting in this game is magic.
This game takes place in the industrial ages of medieval times:
Wooden Swords
Stone Swords
Iron Swords
Diamond Swords, and so-on.
However, in those time there was "Magic" followers, such as mages and witches. They believed that science was a evil art, whilst remedies with magic and religion were the true health to a human. So why not introduce a magic system?
There can be various spells that can help a Minecrafter offensively, defensively, and passively.
We all know that some monsters can't be in the sun light, so that being said....
Spell: Sun Torch
Requirement: One Mana Bar, and GlowStone Dust.
Description: User can create a small torch from the materials they hold, amplifying the components to replicate the suns rays. It lights a large space, as well as burns monsters whom cannot withstand the sun. This is perfect for helping create a defense, helping make light for mining in the dark, and damaging opponents in large groups.
How about a bang or two?
Spell: FireBomb
Requirement: Two Mana Bars
Description: User can fire off a fire-ball from the palms of their hands, and when it makes contact it explodes in a 5x5 diameter. This is extremely powerful, and only should be used in dire situation.
These were just examples, let's compare and contrast and see if this is truly a good idea to be involved.
Other than that, how would mana recharge? would it be something you start out with or do you have to perform ceramonies to sharge it up? It would certainly be too easy if sleeping filled it up.
The only way to add magic and whatnot that does what you are saying is if we actually have hard enough mobs and boss' that we need extra help to get rid of.
This is a mod idea just go to the mod forums and you will find someone who already made a Magicraft mod or something.
If you really want to play with magic, runes, etc play WoW, Runescape, Fiesta etc.
Also the same ideas you have mentioned have been brought up and made more Minecrafty like. Please input:
http://www.google.com in your address bar
then in Google's search bar input:
site: minecraftforum.net [keywords]
You will get a plethora of ideas.
I am not saying the idea of bringing Magicraft is bad, but it is done and outplayed. I am going to reiterate what I said above... the only way this game will need magic is if it will help to defeat "bosses" but we do not have bosses in MC. Creepers, Zombies, Spider's and our Skelingtons are easy enough to defeat with enough experience.
Just like in WoW, and other games we have an experience bar here. It is just in our heads.
Also if this game becomes popular enough and it is a WoW or any other one of those games imitation then maybe nothing will stop Notch from implementing a monthly payment. Ruining MC IMO.
Last but not least, people should really stop saying support, it is too broken, it is too overpowering etc. without giving proper explanation. Each poster that gives a decent and well developed proposal should get some feedback [unless it is one of those well developed 2-3 page post's that have been here since who knows when!]
So with that I am off to another thread! Farewell!
Here's something I have thought up simply thinking of your proposal.
I don't intend to hijack your thread, but perhaps you can incorporate any of the ideas below into your idea.
-------------------------------------------------------
You can have "mana" bars, so long as they are actual processed objects.
mana crystals are combined with the different elemental crystals to perform different magic. Magic is crafted as a scroll requiring 1 paper and the proper reagents to scribe.
Example: A fireball spell would incorporate 2 elements of fire, 1 element of death, and 2 elements of mana.
A healing spell would require 2 elements of life, 1 element of mana.
[]
[]
Or so on. Looks complicated, simple when the player knows the placement.
Left column is fire or ice
Middle column is life or death
Right column is always mana
Bottom Row is always paper (for scrolls)
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
You need to be open minded, and take my words to heart in this situation.
Offensive, Defensive, and Passive magic.
These work to benefits, but not to the point where you can eliminate all competition.
These spells work to -assist- but not fully handle all your challenges.
First is finding a book with magic, you aren't born with the random knowledge.
There are multiple books, and some have lots of spells, and others have few(Chests in Dungeons)
Also, Mana won't regain like physical stats, you will have a limitation each day based on how well you are with magic. If you know many spells, and have used a lot, your mana will grow(Always a limit of-course).
However, each day it'll replenish by three mana bars.
Something along those lines, I'm just giving a jidst of my ideas rather then throwing some over-powered BS.
I wanted to have spells in appliance to being diverse, and having a actually quest. Some people want to be archers, others want to be knights, some others want to be plain miners, and some might want to have the mystical arts. However, people who co-depend on magic -too- much will be at a loss, such as a person whom holds too much responsibility to their sword, and those who believe archers will be safe with long range. They all have their weaknesses:
Mages have a limitation with Mana.
A Knight needs to know how to wield a sword, let alone have a back-up plan(A shelter)
An archer needs ammunition, and will be troubled in a close-combat situation.
A miner won't be able to defend efficently, so they strive to hold onto other -pathways- to help protect themselves.