There are a lot of neat things that can be done with minecarts, but quite a few of them involve fighting with the actual tracks themselves. I, personally almost never just do straight point-a-to-point-b tracks, so I often have to work on something for hours when, if this idea was implemented, it would only take a few minutes.
I believe that straight and elbow tracks should be different items, and that the "self orienting logic" should be completely removed. This would completely remove the "fighting with the tracks" aspect of building.
Straight tracks should be crafted the same way they are now. [] []
However, elbow pieces would be crafted like this:
[] []
Both recipes use 6 iron and 1 stick, but they are layed out differently. Placing a straight block would result in it going from where you are to the direction you're facing (similar to furnaces and stairs, they would detect where you are and face you). Placing an elbow block would result in it going from where you are to the right. If you want a track to go from south to east, for example, you would stand to the south of the block you are placing the track on. If you want it going from south to west, you'd stand to the west of the block.
[*:1bkchw9t]Simple tracks become slightly more complicated.
[*:1bkchw9t]If you only wanted 1 straight piece and one elbow piece, you would have 15 straight pieces and 15 curved pieces left over and it would cost 12 iron, as opposed to the old method's 14 tracks and 6 iron. This means that if someone was building a really simple track in a new world, they'd need to mine twice as much iron before they could start.
This is my first suggestion, but I've been running it over in my mind for quite a while now and I really think it would add to Minecraft as a whole.
How about just being able to toggle it with a right click?
That's a much more elegant solution.
I agree. alternatively, use the direction you're facing to determine placement (re: signs). Either way, this suggestion makes sense and removes the awkward mechanics of track placement. I'd like to hear some programmer/modder feedback on how technically feasible this is.
One question: How would placement of tracks on slopes work? Would the "snap-fit" rules remain when dealing with slopes?
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I believe that straight and elbow tracks should be different items, and that the "self orienting logic" should be completely removed. This would completely remove the "fighting with the tracks" aspect of building.
Straight tracks should be crafted the same way they are now.
However, elbow pieces would be crafted like this:
Both recipes use 6 iron and 1 stick, but they are layed out differently. Placing a straight block would result in it going from where you are to the direction you're facing (similar to furnaces and stairs, they would detect where you are and face you). Placing an elbow block would result in it going from where you are to the right. If you want a track to go from south to east, for example, you would stand to the south of the block you are placing the track on. If you want it going from south to west, you'd stand to the west of the block.
PROS:
[*:1bkchw9t]Advanced track becomes simpler.
[*:1bkchw9t]Less ambiguous building.
CONS:
[*:1bkchw9t]Simple tracks become slightly more complicated.
[*:1bkchw9t]If you only wanted 1 straight piece and one elbow piece, you would have 15 straight pieces and 15 curved pieces left over and it would cost 12 iron, as opposed to the old method's 14 tracks and 6 iron. This means that if someone was building a really simple track in a new world, they'd need to mine twice as much iron before they could start.
This is my first suggestion, but I've been running it over in my mind for quite a while now and I really think it would add to Minecraft as a whole.
Thoughts?
That would work.
Basically, at the very core of this idea, I want minecart tracks to stop guessing what I want and just let me tell them.
That's a much more elegant solution.
I agree. alternatively, use the direction you're facing to determine placement (re: signs). Either way, this suggestion makes sense and removes the awkward mechanics of track placement. I'd like to hear some programmer/modder feedback on how technically feasible this is.
One question: How would placement of tracks on slopes work? Would the "snap-fit" rules remain when dealing with slopes?