While I do think food should have a purpose in Peaceful, I don't like this solution.
Not to offend or insult those who play in Peaceful, but that difficulty setting tends to be made for:
- New or Inexperienced players
- Young players
- People with a disability
- People who enjoy casual play
So I'm not a fan of adding hunger to Peaceful.
Er... But wait... wasn't the suggestion about adding the option of adding hunger to Peaceful?
You're right, I may be getting ahead of myself, but I'm not a fan of composite difficulty settings either.
There are two ways that this can be implemented, and I dislike both.
Adding a togglable switch
I should note I'm okay with a "doHungerTimer" gamerule for the sake of adventure maps. This is not the same thing, however. A gamerule is designed for adventure maps, not as a way to pick or choose the features you want.
I'm not a fan of adding fully customizable difficulty. I think that feature can work well in competitive multiplayer games like Age of Empires where you can pick all kinds of difficulty settings for a game, and maybe there are a few situations where this works well in singleplayer, but I'm not a fan of being able to toggle entire core features of the game on and off. If people can turn game features on and off, you end up with a game near-impossible to balance, and then all of a sudden the devs stop balancing the game.
"Why can't we just add a togglable switch for hunger but nothing else?", okay, but you still have the same (albeit scaled down) balance problem since now Mojang has to balance twice as many difficulty levels.
Adding some kind of bizzare Peaceful+ difficulty
I could see where some strange pacifist people might want hunger but not mobs, but that's an incredibly small category of people.
I feel like the majority of people who can handle maintaining a food supply can fight mobs, and I also feel like people who don't want to fight mobs probably don't really want to deal with hunger either.
I don't really have terribly stong feelings against a Peaceful+ difficulty, but I don't really want lots of intermediate difficulties. (Normal but minus the invisible spiders, Hard but no zombies breaking doors, etc.)
I get offtopic a lot, be warned. I also often mention a Minecraft clone called Minetest. The clone is nowhere near playable with it's default game in my opinion, but it's at least the start of a good open-source voxel rendering engine, and maybe one day it might be decently playable.
On one hand, I ask "why", as it presumably wouldn't override Peaceful health regeneration (or does it? OP doesn't say if this would remove the natural health regeneration or just affect Sprinting).
On the other hand, it also doesn't really hurt anything either. I've always been more of a fan of a "create your own difficulty" system by being able to set gamerules on world generation, and then delegating the existing rules for each difficulty to being gamerules. Then the existing difficulty settings would just be presets of gamerules.
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