So I’m that guy who loves to explore the world. Finding abandoned structures is tons of fun and so is looting them. But I have noticed that most are far to easy, or not rewarding enough. I’d propose a bit of an overhaul on the generated structures of Minecraft. We don’t need to make huge structural changes, just tweak and adjust the difficulty/loot ratio. If the loot seems a little op, that’s the point. The structures should be dangerous enough to counter the high loot. Here’s what I’ve got so far:
-Naturally generated piston floors
-Crumbling slabs that break after you step on them
-Teleport traps that move you to another room
-Larger variety of naturally generated silverfish infested blocks
Dungeons: Spawners hidden in the walls, and two or three rooms with trapped floors or chests (random chance), and better loot.
Mine shafts: chests with cobwebs and potions near the cave spider nests, greater variety of spawners.
Strongholds: crumbling floors, lava dumping droppers tripped by trapped chests, hidden dispensers, rigged buttons, a cave spider spawner in libraries, villagers in the prisons, occasional silverfish spawner and much better loot.
Villages: Not much. Maybe scattered burglar alarm systems or something, but I like them since 1.14.
Pillager outpost: some better loot to make it worth going through an army.
Desert temples: camo/hidden dispensers above ground, same loot.
Desert well: infested sandstone, a chest underneath with food and basic supplies, maybe some navigational things like compass or map.
Igloos: maybe add a silverfish spawner but they’re pretty good where they’re at.
Witch hut: add brewing stand with a few potions like harming and poison. Add chest or barrel with brewing supplies.
Woodland mansion: add chests with more loot, guarded with hidden vindicator spawners, reduce emerald drop chance to 0 without looting, but 2 with looting 3. Add pitfall traps, dispensers, and infested blocks with silverfish spawners nearby.
Shipwreck: add some basic survival equipment like food, flint and steel, and maybe some iron gear.
Sunken ruins: good how they are honestly.
Buried treasure: make the maps zoomed further in and make the X smaller so the treasure is a little easier to locate.
Ocean Monuments: Add barrels with monument and ocean related loot, add a barrel hidden in the treasure room with emeralds, diamonds, and heart of the sea, as well as a few rare enchanted books. Fill the monument with a water vortex trap, or put in drowned spawners, etc to make it more challenging.
Nether Fortress: cause pigmen to be angry at player for taking treasure. Add pigmen spawners. Add enchanted gear.
End cities: Add downward facing spikes that you hit when you have levitation. Increase damage of shulker missiles.
End ship: add an “elder shulker” or some sort of mini boss to guard the elytra, as well as a teleport trap to tp the player outside the ship. Add slow fall potion into the brewing stand.
Anyways, thanks for reading! I know this was a long post. If you think anything is unbalanced and would like to make suggestions, feel free to comment down below. I am happy to make changes should I see a more balanced idea than mine.
Anyone have any ideas for an upgraded shulker mini boss to guard end ships? Elder shulker is a little cheesy, and I have no idea what attacks it would do, other than levitation and teleport bolts. I also don’t know what it would drop.