This will make Minecraft more harder. One of the viruses could be Rabies. Usually coming from wolves if attacked. If wolves attack you can have a high chance of getting rabies. You wouldn't know until you start getting the symptoms, which are slowness, and weakness. Then, eventually leading to nausua, then, death.
Another, The flu, you can get this by standing in the raid for too long, or becoming very cold. You will have nasuea, and weakness. Rare chance of dying.
Cholera- You can get this by eating raw foods or drinking contaminated potions, symptoms will include: Fatiuge, weakness, nasuea. Moderate chance of dying.
Rollback Post to RevisionRollBack
All heil to me.
Don't be stupid be a smarty come and join the capitalist party
I’m not a fan of suggestions that add more survival elements to the game, especially mechanics that no real benefit. Adding diseases doesn’t fix a problem with the game, it just adds additional difficulty for no reason.
However I WOULD support additions that affect player health based on Biome ..
... Cold Biome > No Armour/leather etc > nothing to use for heat - health affected..
This would mean you'll need to kill a few cows to get leather quickly & Craft campfires to keep warm - cook meat to regain health
If you're in a desert.. you dehydrate quickly so you need to have a water supply - maybe introduce the leather Watersack - similar to a bottle, holds a bit more water than those though - but quicker to craft (couple of leather & string maybe ??) & while travelling during daylight your health is affected quicker than walking in evening/night etc
If you're up an extreme mountain - spriting will cause health to decrease faster than if you were at sea level (thin atmosphere)