This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
As of now, I personally think the compass comes in handy once in a while... but it would be nice if it
served a more... navigational purpose other than finding the worldspawn.
The changes I'm now suggesting is that in addition to pointing to the worldspawn it should have the
added feature of telling you, your coordinates and in what kind of biome you are standing in at the
moment (by right clicking whilst holding it in your hand), which means that for this to make more
sense, the f3 debug menu should have certain features disabled when not playing in survival
(so they would be back when palying in creative)... the technical stuff (memory use, graphics card etc.)
that isn't related to the biome type or position of the player would still remain visible in that menu
while playing in survival mode.
I mean let's be honest... some of us don't even bother actually making the compass but rather just
look at it in the crafting grid/recipe book to see were it is pointing at... and using the f3 debug screen
to find/mark your base or for general navigation might seem a tad cheaty for some people (I still do
it, though I'd rather have a less immersion breaking option).
As an added compass extra I would have an enchanted compass that can be crafted similar to the
standard recipe with the only difference being, that instead of redstone dust in the middle of the crafting
grid you place your bog standard compass, whilst you replace the iron ingots around said compass with
gold ingots, giving you the enchanted compass (yes I know of "His Dark Materials"... so NO. Not that
kind of enchanted compass).
What this one does is in addition to having the same abilities as the standard compass is that it will
point to the last bed you have slept in (if you haven't slept in any bed or said bed got destroyed the
needle of the enchanted compass will once again point toward the worldspawn). In addition you could
also use it to craft a map the same way you would with the other non magical version... however this
is just meant as an alternative that does not garner you a magic map (don't see a use for magic maps
as the normal one works fine with waypoints and whatnot).
As for the looks of the item... It looks like the other compass just golden with the enchantment shimmering
(see enchanted golden apple).
Sorry for not making this a super magical sword of instant death or something more magical... I was
going to name it a "Golden Compass" but decided not to for obvious reasons.
I hope this is a somewhat useful contribution to the game that does not change too much of the overall
gameplay other than how people actually have to use maps and compasses to find around due to the
lack of omniscient GPS skills.
As of now, I personally think the compass comes in handy once in a while... but it would be nice if it
served a more... navigational purpose other than finding the worldspawn.
The changes I'm now suggesting is that in addition to pointing to the worldspawn it should have the
added feature of telling you, your coordinates and in what kind of biome you are standing in at the
moment (by right clicking whilst holding it in your hand), which means that for this to make more
sense, the f3 debug menu should have certain features disabled when not playing in survival
(so they would be back when palying in creative)... the technical stuff (memory use, graphics card etc.)
that isn't related to the biome type or position of the player would still remain visible in that menu
while playing in survival mode.
I mean let's be honest... some of us don't even bother actually making the compass but rather just
look at it in the crafting grid/recipe book to see were it is pointing at... and using the f3 debug screen
to find/mark your base or for general navigation might seem a tad cheaty for some people (I still do
it, though I'd rather have a less immersion breaking option).
As an added compass extra I would have an enchanted compass that can be crafted similar to the
standard recipe with the only difference being, that instead of redstone dust in the middle of the crafting
grid you place your bog standard compass, whilst you replace the iron ingots around said compass with
gold ingots, giving you the enchanted compass (yes I know of "His Dark Materials"... so NO. Not that
kind of enchanted compass).
What this one does is in addition to having the same abilities as the standard compass is that it will
point to the last bed you have slept in (if you haven't slept in any bed or said bed got destroyed the
needle of the enchanted compass will once again point toward the worldspawn). In addition you could
also use it to craft a map the same way you would with the other non magical version... however this
is just meant as an alternative that does not garner you a magic map (don't see a use for magic maps
as the normal one works fine with waypoints and whatnot).
As for the looks of the item... It looks like the other compass just golden with the enchantment shimmering
(see enchanted golden apple).
Sorry for not making this a super magical sword of instant death or something more magical... I was
going to name it a "Golden Compass" but decided not to for obvious reasons.
I hope this is a somewhat useful contribution to the game that does not change too much of the overall
gameplay other than how people actually have to use maps and compasses to find around due to the
lack of omniscient GPS skills.