Please check out new enchantments #1 if you enjoyed this one
1. Heavy Weight (Level I - II) (Axes ^ since axes don’t have many enchantments + also they have no PvP related enchantments) Axes can slow down entitys with this enchantment. Hitting an entity with an axe with Heavy Weight enchantment will slow down the enemys movement speed by 23%(Level I) 40%(Level II).
2. Flourish (Level I) (Armor, legendary enchantment, to add to the other two legendary enchants, mending and frost walker) similar to mending enchantment, this enchantment will use xp points the player picks up, however, instead of converting the xp to durability, flourish enchantment converts the xp to health points. For every 6xp points a player gathers while wearing an armor with flourish, 2xp points will be used up for 1HP (Half a heart) In comparison, a zombie drops 5xp points when killed by a player. Flourish also gives a second (+ more useful, in my opinion) role to bottles o’ enchanting) which give 3-11 xp points.
3. Flaming Touch (Level I) (Tools) automatically smelts blocks that can be smelted (iron ore, gold ore, cactus, wood logs, sand, etc) into the blocks smelted form when the blocks are broken with a tool with flaming touch.
-A slowness potion can reduce your movement speed in 15% and you can use it once but the axe can be used to slow you a 23% and without the cost you are in a serious problem, that's not fun it's just annoying and combined with lava or fire it's too OP
-Using xp farms you can just take the damage of any mobs and i think that this enchantment is useful in PvP but is too OP in survival because you get xp for almost every activity in the game
Hey! I’m back with more enchantment suggestions!
Please check out new enchantments #1 if you enjoyed this one
1. Heavy Weight (Level I - II) (Axes ^ since axes don’t have many enchantments + also they have no PvP related enchantments) Axes can slow down entitys with this enchantment. Hitting an entity with an axe with Heavy Weight enchantment will slow down the enemys movement speed by 23%(Level I) 40%(Level II).
2. Flourish (Level I) (Armor, legendary enchantment, to add to the other two legendary enchants, mending and frost walker) similar to mending enchantment, this enchantment will use xp points the player picks up, however, instead of converting the xp to durability, flourish enchantment converts the xp to health points. For every 6xp points a player gathers while wearing an armor with flourish, 2xp points will be used up for 1HP (Half a heart) In comparison, a zombie drops 5xp points when killed by a player. Flourish also gives a second (+ more useful, in my opinion) role to bottles o’ enchanting) which give 3-11 xp points.
3. Flaming Touch (Level I) (Tools) automatically smelts blocks that can be smelted (iron ore, gold ore, cactus, wood logs, sand, etc) into the blocks smelted form when the blocks are broken with a tool with flaming touch.
This sounds quite useful and original without being overpowered. I can see myself wanting these kind of enchantments
,as in good enough to be used on a tier level equivalent to mending etc. While at the same time you managed to balance
it in a way so that it doesn't kill immersion or feel cheap/too powerful.
Not bad... Guess I'll have to look at part one now.
Support for this one... won't guarantee that I'll like the first part though.^^
Support for the flaming touch enchantment
The other two are too OP
-A slowness potion can reduce your movement speed in 15% and you can use it once but the axe can be used to slow you a 23% and without the cost you are in a serious problem, that's not fun it's just annoying and combined with lava or fire it's too OP
-Using xp farms you can just take the damage of any mobs and i think that this enchantment is useful in PvP but is too OP in survival because you get xp for almost every activity in the game