People are voting for more animals but I think there should be more mobs to kill, something like a wither zombie, possessed villager(controlled by a witch or evoker,) and the possessed villager will attack both players and villagers even pets, pyromancer in the over world(a mob that attacks with fire,) sorcerer that controls lightning and ice or poison and can attack from a distance just like the pyromancer, necromancer(which when around a player will run away after one attack and will summon wither skeletons,) and finally rogue pig-men which can attack at anytime and all of these suggested mobs should be in both the over world and nether and while in the nether, pig men will fight against these mobs.
I am also suggesting an update for the nether which will feature actual castles and new structures to infiltrate and loot, we’ve seen the jungle temple, we’ve seen the raids in villages and at outposts but with these mobs that I’ve spit balled, each new mob should have villages of their own which come with items that we can loot.
I’d also like to suggest new drop items when killing these mobs e.i. A dagger which will be poisonous and an enchantment for the crossbow which will freeze enemy mobs for a brief moment, typically 2-3 seconds. I wouldn’t mind having to call the poisonous ability “Venom,” which is specifically for the dagger and if you’re wondering how much damage the dagger can do without “sharpness,” I’d day about 5-6 and max damage being 9-10. Venom would be a new enchantment via book and anvil and possibly through the enchanting table but I’d prefer it to not come available through the enchanting table. I would like it to be a challenge when sought.
please tell me what you think in the comments.
*edit via suggestion* necromancer will spawn zombies, not witherskeletons. Spawning wither skeletons would make obtaining the wither skulls less of a challenge through this new mob, rather we’d continue going to the nether to find the mob loot.
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