Potions are useful for many Minecraft players. However, they are pretty flawed visually. The appearance of the potion and how they look like in the user interface can be greatly improved. Today, I'm going to suggest improvements to Minecraft potions in order to make them more visually appealing, easier to manage, and accessible to more players. Since this is a tweak to the potion visual design, there won't be major gameplay change.
I. AwkwardPotion
It sometimes bugs me how awkward potion looks exactly the same as a mere water bottle despite being created out of a magical plant straight from the depths of Heck. This seems trivial at first, but then I realized that without giving the player some indicator of progress. Some new player might think they're wasting their material or did something wrong. Giving the player a new visual for the awkward potion alerts them that they've done something new that is someway crucial to brewing. Even if you didn't have the previous problem, double-checking the item name to make sure the thing you're going to add material to is in fact an awkward potion and not a switched out water bottle is pretty tedious. So I present you the texture that I have created:
This is an awkward potion in case you're confused d:
As you can see, the texture I have created matches the ingredient to create this thing (nether wart) and also make them obviously appear differently from a water bottle. With the new texture, no longer should you double-check if the slot is filled with water bottles or awkward potions. Also, it aesthetically looks more pleasing and adds a bit of a flavor into the game.
II. Extended & Enhanced Potion
Have you ever struggled to choose which regeneration potion from the creative menu has longer durability? With this tweak, you won't have that problem anymore. Extended Potion refers to potion which effect's durabilty is extended by adding redstone into the potion. Enhanced Potion refers to potion which effect's potency has been increased at the cost of the effect's durability which can be created using glowstone.
Regular Potion, Extended Potion, and Enhanced Potion will have different colored cork as shown in the picture below:
yea I forgot to change the "Regular" font color, sorry d:
With the regular potion having brown/orange cork, extended having scarlet cork, and enhanced having a yellow cork. I hope that this could make potions easily more distinguishable. Originally, I thought of adding ribbons that partially cover the glass bottle. However, I realized that would cover up too much of the liquid.
III. Potion "Glint"
Personally, the enchantment glint that covers makes potion seems jarring to look at. The "magical wave" the item emits not only looks overwhelming but can also make some potions with similar liquid color more difficult to differentiate. So, I propose to remove the enchantment glint from potions and instead replace it with:
A fancy liquid animation. I do admit this may not be everyone's favorite so maybe there's some sort of toggle in the options menu since this is only a cosmetic change anyway. As you can see, the GIF makes the potion looks more "magical" and less jarring personally speaking. And this is obviously would not be the representation of the final product. Point is, remove the enchantment glint and replace it with fancy new animation.
IV. Potion Name
Potion name will be slightly changed to make them more compact and covers less in the inventory menu. Example:
Potion of Swiftness —> Swiftness Potion
Splash Potion of Swiftness —> Splash Swiftness Potion
Potion would also have a different name if they have different modification in them (Extended and Enhanced). They'd also have different font colour.
Extended Swiftness Potion
Enhanced Swiftness Potion
As you can see, the color of the font resembles the material used to modify the potion. This is useful if you have multiple potions in your hotbar and you're in a situation where you don't have the time to check which potion is the modified or regular one. This tweak can be easily reverted by changing the language file inside the game in case someone doesn't like it.
That's the suggestion. I hope that even if you don't support this suggestion, you'll have a fantastic time reading it. I've worked hard to make this suggestion looks uniform. Also, apologies for much grammatical error since English isn't exactly my native language. Thanks for reading.
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These ideas are fantastic. They fix some problems you wouldn't normally think about and would make the potions look much nicer.
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This would make organizing and using potions much less tedious. I especially like the idea of an animation within potions instead of an enchantment glint.
Actually a great suggestion. I love the image you included which prooves just how willing you are on the suggestion. Although a small few grammatical errors can be found, it can be understandable. 100% support.
First, awkward potion. If the awkward potion is the only "non-potion" that gets a unique texture, then there would be inconsistencies. You must include new texture for the mundane and thick potion otherwise you wouldn't get my support. The colored cork idea while sounds good on paper is horrible in practice. With the glint that surrounds the potion, the color of the cork would still be indistinguishable so yet another failure for attempting to create the solution. The change from a layer of glint to full-fledged gif seems pretty redundant. I'd argue that the animated GIF is more jarring than the enchantment glint so no support on this one either. The last is the name change, I don't personally like it but seeing that you can change it with a resource pack is useful, however, I don't see the need of it. No Support
First, awkward potion. If the awkward potion is the only "non-potion" that gets a unique texture, then there would be inconsistencies. You must include new texture for the mundane and thick potion otherwise you wouldn't get my support. The colored cork idea while sounds good on paper is horrible in practice. With the glint that surrounds the potion, the color of the cork would still be indistinguishable so yet another failure for attempting to create the solution. The change from a layer of glint to full-fledged gif seems pretty redundant. I'd argue that the animated GIF is more jarring than the enchantment glint so no support on this one either. The last is the name change, I don't personally like it but seeing that you can change it with a resource pack is useful, however, I don't see the need of it. No Support
Unique textures for Mundane and Thick potions was my first thought as well. Even though I assumed they would get one in this kind of overhaul anyway, so it's a given, I suppose colors should be proposed for them for consistencies sake. Other than that, I completely disagree with what was said here. I wish this kind of visual overhaul was in the works for potions because they sorely need it. Full Support
First, awkward potion. If the awkward potion is the only "non-potion" that gets a unique texture, then there would be inconsistencies. You must include new texture for the mundane and thick potion otherwise you wouldn't get my support.
This comes down to personal preference. On the one hand, it would be great seeing new textures for those two potions. On the other hand, it would feel kind of redundant since those two potions are useless and could misdirect player into thinking that those two potions have some significance on brewing.
The colored cork idea while sounds good on paper is horrible in practice. With the glint that surrounds the potion, the color of the cork would still be indistinguishable so yet another failure for attempting to create the solution.
But I've explained the next point that the glint would be removed. Also, even with the glint, one can easily compare which of the two is enhanced or extended or regular simply by looking at it. Even if it is still difficult, at least they're different instead of sharing the exact same texture.
The change from a layer of glint to full-fledged gif seems pretty redundant. I'd argue that the animated GIF is more jarring than the enchantment glint so no support on this one either.
This is pretty subjective.
The last is the name change, I don't personally like it but seeing that you can change it with a resource pack is useful, however, I don't see the need of it. No Support
to make them more compact and covers less in the inventory menu
to make potion even more distinguishable with the colored name when scrolling through the Hotbar
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I don't support the potion renaming you've suggested. Why? Because I want potions to sound systematic in name. "Potion of Swiftness II" sounds more systematic than "Enhanced Swiftness Potion".
Also, the Extended/Enhanced modification isn't futureproof. What if a future update adds extended enhanced potions? Or level 3 potions?
I have nothing bad to say about this change. It would definitely add to the player's value of the game, and for that, I must give this a good rating. However, scratch that first sentence, because I agree with erictom333 that the renaming of potions is just as awkward as before. Partial Support
I don't support the potion renaming you've suggested. Why? Because I want potions to sound systematic in name. "Potion of Swiftness II" sounds more systematic than "Enhanced Swiftness Potion".
Well, it goes down to personal preference I guess. While I get where you're coming from, how would you rename the extended potion with a unique name because adding greek number after the potion name only makes sense towards enhanced potion? Also, the direction I went with this suggestion is to make the potion as compact and distinguishable as possible, keeping "of" in the potion is, in my opinion, adds unnecessary length that obstructs the inventory UI.
And even if you may not like the name change, you can easily modify it using language resource pack
Also, the Extended/Enhanced modification isn't futureproof. What if a future update adds extended enhanced potions? Or level 3 potions?
With all due respect, I don't get this argument. I mean based on that logic wouldn't almost all suggestion be not futureproofed? It's like saying how the hunger reworking suggestion is bad because Mojang may add a mechanic in the future that conflicts the user's suggestion.
As for level 3 potion, maybe naming it "Bolstered Potion" or something based on the material may work, who knows?
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Potions are useful for many Minecraft players. However, they are pretty flawed visually. The appearance of the potion and how they look like in the user interface can be greatly improved. Today, I'm going to suggest improvements to Minecraft potions in order to make them more visually appealing, easier to manage, and accessible to more players. Since this is a tweak to the potion visual design, there won't be major gameplay change.
I. Awkward Potion
It sometimes bugs me how awkward potion looks exactly the same as a mere water bottle despite being created out of a magical plant straight from the depths of Heck. This seems trivial at first, but then I realized that without giving the player some indicator of progress. Some new player might think they're wasting their material or did something wrong. Giving the player a new visual for the awkward potion alerts them that they've done something new that is someway crucial to brewing. Even if you didn't have the previous problem, double-checking the item name to make sure the thing you're going to add material to is in fact an awkward potion and not a switched out water bottle is pretty tedious. So I present you the texture that I have created:
Regular Potion, Extended Potion, and Enhanced Potion will have different colored cork as shown in the picture below:
These ideas are fantastic. They fix some problems you wouldn't normally think about and would make the potions look much nicer.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
These changes make total sense. It is great to see so much work and art put into these ideas.
Support.
i think minecraft is gooder if awkward potion look just like water bottle. otherwise good suggestion
This would make organizing and using potions much less tedious. I especially like the idea of an animation within potions instead of an enchantment glint.
Full Support.
Check out my suggestions! Here is one of them:
Either that or you could make the existing enchantment glint the colour of the potion. But I don't mind either way.
Full support.
Full Support
Everything about it I like, there is nothing not to like.
How so? What makes you think the game would be better if the Awkward Potion and Water Bottle were the same color?
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Actually a great suggestion. I love the image you included which prooves just how willing you are on the suggestion. Although a small few grammatical errors can be found, it can be understandable. 100% support.
First, awkward potion. If the awkward potion is the only "non-potion" that gets a unique texture, then there would be inconsistencies. You must include new texture for the mundane and thick potion otherwise you wouldn't get my support. The colored cork idea while sounds good on paper is horrible in practice. With the glint that surrounds the potion, the color of the cork would still be indistinguishable so yet another failure for attempting to create the solution. The change from a layer of glint to full-fledged gif seems pretty redundant. I'd argue that the animated GIF is more jarring than the enchantment glint so no support on this one either. The last is the name change, I don't personally like it but seeing that you can change it with a resource pack is useful, however, I don't see the need of it. No Support
Unique textures for Mundane and Thick potions was my first thought as well. Even though I assumed they would get one in this kind of overhaul anyway, so it's a given, I suppose colors should be proposed for them for consistencies sake. Other than that, I completely disagree with what was said here. I wish this kind of visual overhaul was in the works for potions because they sorely need it. Full Support
This comes down to personal preference. On the one hand, it would be great seeing new textures for those two potions. On the other hand, it would feel kind of redundant since those two potions are useless and could misdirect player into thinking that those two potions have some significance on brewing.
But I've explained the next point that the glint would be removed. Also, even with the glint, one can easily compare which of the two is enhanced or extended or regular simply by looking at it. Even if it is still difficult, at least they're different instead of sharing the exact same texture.
This is pretty subjective.
I don't support the potion renaming you've suggested. Why? Because I want potions to sound systematic in name. "Potion of Swiftness II" sounds more systematic than "Enhanced Swiftness Potion".
Also, the Extended/Enhanced modification isn't futureproof. What if a future update adds extended enhanced potions? Or level 3 potions?
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I have nothing bad to say about this change. It would definitely add to the player's value of the game, and for that, I must give this a good rating. However, scratch that first sentence, because I agree with erictom333 that the renaming of potions is just as awkward as before. Partial Support
Well, it goes down to personal preference I guess. While I get where you're coming from, how would you rename the extended potion with a unique name because adding greek number after the potion name only makes sense towards enhanced potion? Also, the direction I went with this suggestion is to make the potion as compact and distinguishable as possible, keeping "of" in the potion is, in my opinion, adds unnecessary length that obstructs the inventory UI.
And even if you may not like the name change, you can easily modify it using language resource pack
With all due respect, I don't get this argument. I mean based on that logic wouldn't almost all suggestion be not futureproofed? It's like saying how the hunger reworking suggestion is bad because Mojang may add a mechanic in the future that conflicts the user's suggestion.
As for level 3 potion, maybe naming it "Bolstered Potion" or something based on the material may work, who knows?