seeds can be put in furnace to create popcorn 8 popcorn and a bucket make bucket o popcorn
Corn cobs can be put in a cauldron and then hit with flint and steel to make boiled corn
corn will grow in villages
new types of berry bushes blueberry, raspberry, blackberry, and strawberry
Vines now grow grapes natural generation
water now longer grows crops you need a irrigation crafted with 3 cobblestone 4 sticks and 1 water bucket
apples will naturally spawn on trees as well as new oranges that can be put into a water bottle to make apple and orange juice 6 oranges or 6 apples plus 1 water bottle that will give you a potion effect that last for 10 seconds that has a chance to double the amount of crops you get when breaking a crop
make beetroot stew less expensive with 3 beetroot instead of 6 and make a single beetroot generate more hunger
For builders or people who enjoy aesthetics, I would enjoy an overhaul of more crops. The game is sandbox, and it would be amazing to have more options in game for food harvesting. Gives more opportunity to have more bountiful ecosystems in the biomes, and make the game feel more thriving.
*especially if there’s gamers who prefer to not hurt the animals for food*
1.15... isn't that the update with the bees? I really don't know what all the buzz is about for this new update, but so many suggesters suggest a specific version...
Also, the only things I have specific problems with are the irrigation systems (very annoying to begin with) and grapevines (not all vines have grapes, as there are ivy vines, which is probably what vines are supposed to be)
At this point, it would be more for novelty than functionality. If you really want us to support your suggestion, show some actual benefits other than mixing up our routines.
Rollback Post to RevisionRollBack
I am just another one of the Minecraft players here. Avatar: Tallest extreme hills mountain reaching level 150
To me it depends on the biome/mobs/if I find a village with carrots/potatoes/beetroot, and pumpkins/melons are whenever I spawn/wherever I look.
While more foods would be nice as someone that uses mods and datapacks often but sticks with Vanilla food the most, I never bother with food mods and it's mostly due to my access to it and it not feeling interesting as it's similar to other ways to get it. It has similar hunger fulfilment, similar spawning and so on. That's not a big deal but after a lot of food you don't need it unless you want food complexity or more crops which is fine but not really that necessary I find. That and if it doesn't tie into much it doesn't have much purpose. For maps/builds sure I can see that for sure, but for survival not so much. And I find things need to be useful for both sometimes when it's added to Vanilla.
Other than being a way to make it closer to real life or just more variety/100s for the sake of it for whatever reason people like that (same with 100s of swords, 100s of mods, I don't get the appeal honestly, quality [of any type] over quantity to me really) Corn I've seen in villages among carrots, potatoes and beetroot, if wild it's the same as pumpkins/melons, if a seed it's like wheat. Unless we have more in structures or we want more like wheat seeds sure but we have enough really.
Sure Honey is nice and is like Golden Apples I guess which is unique, and Golden Carrots I don't think do that much the same but they are used for Horses so they do have other purposes. Unless it can be used besides just for the player I don't really see a need for more food. That or more interesting ways to get it but again I usually stick with what I can get my hands on.
Otherwise when it comes to maps sure resource packs compared to actual items/blocks is something but why ignore the attempt to use your creativity/imagination with it already there. It can be the way you want corn to look, act and appear. But either way, I'm on the fence even though I was more particular in the second half yes.
Expansion to corn suggestion in positive way:
Before I end this post, I was thinking about maybe foods that benefit health over hunger so it's a bit different. Just came to mind when I noticed a mod that changed mushroom stew to work for health instead of hunger that was for PVP purposes. Maybe that work give it a better use and be uniquely useful, especially early game or another option if you can't get health potions.
Towards most suggestions I'm pretty pessimistic, especially if the idea doesn't fit Minecraft in the slightest, but with food suggestions, I tend to be optimistic, and I'd like to give some ideas:
The best implementation of corn I've seen is this mod. The corn plants in that mod grow three blocks high and slow the player down like cobwebs, making them great for corn mazes and aesthetics. I think it'd also be useful if corn could be used for brewing certain potions, but I can't think of any off the top of my head.
I don't like the idea of having five new berries, I would put the max to 3 at best. I think it'd also be useful if each berry had a purpose, possibly having to do with the fox.
These three berries could be the strawberry, which would grow on a vine-like block, the blueberry, which would grow on taller bushes, and the blackberry, which would replace sweet berries. I'm leaving out the raspberry so we can have one berry of each color.
Possibly in addition to this berries could be used to brew potions, for example, strawberries could be used to brew a Love Potion kind of thing to assist in villager breeding, but this would be difficult to balance because berries are relatively easy to mass in large quantities.
Eh. Maybe you could implement grapes as an alternative to strawberries, but having two vine-related crops seems pointless, especially if we've already come up for a use for strawberries.
Alternatively, toss out strawberries and make grapes the "vine" crop. In addition, grapes should play a large part in brewing potions because of their relevance to alcohol and real-life brewing. One idea would be to split the effects into two categories, and make it so one category can be brewed with Thick Potions, which would now be brewed from grapes instead of glowstone, and the other category is brewed with Awkward Potions as normal.
I'd actually be more in support of soil not requiring any water at all. Real-life farms and fields tend to not have a lot of canals for irrigating soil, usually leaving it up to either rain or big machines for watering large fields. Those larger canals may have been more common in ancient or medieval times, but I don't think it's true of every field and plantation. Yet, every field in Minecraft is going to have canals for irrigation because everybody wants their crops to grow as fast as possible.
Apples and Oranges
Worth noting that most fruit trees are dwarfed in comparison to non-fruit trees. These fruit trees would probably be about 3 to 4 blocks high in-game.
A part of me likes the idea of apple trees existing because those red bits on leaves would make great Christmas tree leaves, but... actually you know what? There is no "but". We should add apple trees.
But, I don't think we should add three different fruit trees in addition to apple trees. There's not a whole lot of difference between apples and oranges from a Minecraft perspective, which is ironic given the expression "apples and oranges".
I don't like juice, and I really don't like mini-potions. I'm also not a fan of this weird potion effect you've given juice.
I'd like to suggest an alternative: replace beetroot with Tomatoes.
Think about it:
- Both beetroots and tomatoes are red, so it's not that far of a jump to let the player craft red dye from tomatoes. (Albeit I will admit beetroot is more well-known for its use as a dye since it contains lots of betanin.)
- We already have two crops that grow in the ground.
- Tomatoes and Beetroots can both be made into soups.
- I can think of about eight dishes off the top of my head that tomatoes are useful for. I can't think of one that beetroots are useful for besides... beetroot stew.
The only real negative here is that supposedly tomatoes weren't eaten back in the medieval-ish era that Minecraft tries to mimic, both because they are a part of the nightshade family and because they ate them on pewter (lead and tin) plates. (Yes, I realize that pistons and jukeboxes are far too modern for the renaissance era, much less the medieval era, but I'm looking at the totality of the game including the primitive Villager huts and the player's use of swords)
On the other hand, there are a few sources saying that tomatoes were grown as early as the 1500s in Europe after explorers brought them back from Central and South America, and Native Americans had no issue eating them either. With all that in mind, I think tomatoes would be a far better crop for the game than beetroots, which really only seem to be in the game to produce red dye, I guess because it's easy enough to mass lots of blue and green dye? I dunno.
Kinda Sorta would maybe support if these changes were taken into consideration.
I get offtopic a lot, be warned. I also often mention a Minecraft clone called Minetest. The clone is nowhere near playable with it's default game in my opinion, but it's at least the start of a good open-source voxel rendering engine, and maybe one day it might be decently playable.