You make mending books seem as if they are as easy to get as wood. First, you need to be lucky to find a village. Villages are rare finds. Then you need to hope that villager has a mending book, which is only 2.7% of all librarians. Last, you need to earn enough emeralds to get the mending book from the villager, so I guess you hope there's some ripoff deal from the farmer where you can just steal their crops and sell it to them for currency.
Zombie villagers, anyone? That's how I've always, with the exception of my first world (the only one with a village at spawn, or close enough to see it from the very small distance I travel until later in the game; my last world actually had a village a few hundred blocks from spawn but I never found it until later, and even then curing zombie villagers is easier than transporting some back), obtained villagers for my base, mostly just to have them around but in my last world so I could trade with them to get Mending (a direct replacement for simply renaming an item). It is very easy to find the 16 gold needed for a couple golden apples, and while some might consider the Nether to be later in the game I see it as part of the "early" game (you could also make a witch throw a potion at you and hit a zombie villager instead):
Also, even with manual farming of resources for trading and the random trading system of pre-1.8 (librarians only have a 1.75% chance per final offer traded of offering a single enchanted book trade, albeit it can later be replaced with a cheaper (usually worse) offer, though level 1 enchantments like Mending cost less so are more likely to replace more expensive offers; this is actually how I got it, but this really only reduced the number of villagers I had to breed (or rather, let them automatically breed and remove the "bad" ones) it only took about 23 more in-game days for me to "complete" the game (including additional time needed to mine quartz in the Nether for XP to apply Mending to my gear, and overall I spend far more time enchanting in TMCW since its amethyst gear is definitely not something you want to risk enchanting on the table given that it is much rarer than diamond - only 22 ore found compared to 91 diamond ore, and over 10,000 quartz ore mined for XP):
Compared to my previous world, it took 23 more in-game days (186 vs 163), with much of the additional time spent on trading with villagers. In real-time, 2.44 days were spent playing...
(also, I have no idea how 2.44 days compares to the average "AFK/auto-farm" player but that doesn't seem like a whole lot, especially if you are the kind who starts a new world afterwards or consider the game to be done with after "beating" it; of course, those players are unlikely to farm anyway since they have no "end-game", which in my case is spent caving (prior to then nearly all the resources I collect are from branch-mining; otherwise from a stronghold and any surface structures I might find along the way to it or within sight of spawn, or if I find a mineshaft while branch-mining as I did once).
In fact, in my first world I trade to get all the diamond gear I need for repairs - I don't need any mined diamonds except on very rare occasions (a few items can only be practically repaired with diamonds, otherwise I'd have to use mostly worn-out items) - which is all done just for the fun of it (I certainly don't have any lack of diamonds - over 12,000 ore mined, around 27,000 diamonds if I'd mined all of them with Fortune (I have 1,569 blocks or 14,121 diamonds in permanent storage); I only started trading more than 2 years after I started playing, the villages I made in most of my bases were just for fun, after I found a village with a blacksmith selling diamond pickaxes and decided to buy one and found how easy it was).
No. If it was intentional, people would still have an issue and want it removed.
When you quote me, can you split the quote into individual responses instead of doing this boldface thing? I can't quote the post properly if you do that.
I think you misunderstood my response. The reason I say "I don't think you can really say that we'd be talking about this if it was an intentional feature" is that there is no circumstance under which Mojang would make this an intentional feature. It's unbalanced, breaks lore and breaks immersion, so there's no reason why Mojang would intentionally add AFK Fish Farms.
I did. Just as Mojang's definition. Which is what counts.
Where exactly did you find Mojang's definition of an exploit and where exactly did you post that? Hint: Cherry-picking historical evidence and assuming intent does not count.
Yes & No. It's generally connected, you're just not seeing it from my point of view. That's why these things are difficult to debate.
I can see it exactly the same whether you write it in eight sentences or three, but eight sentences are more likely to make me impatient or to encourage me to skim over the text. Your point of view will be far better explained if you can express an answer simply and in fewer sentences.
And that is your opinion, with your own experience...
"My opinion," it's not to easy. It is what it is. For difficult, that's where I play hardcore and pvp servers. The same people who whined about too easy, complained about the phantom.
It's cool. PVP is not meant for everyone...
Okay, then there's no point in us discussing how easy the game is. Personally, I think it should be harder in a few ways, but we're getting too far offtopic here.
If I remember correctly, this mini-discussion was about balance in the game, and you attempted to discard such an idea by claiming you were so "gud" at the game that you could yeet the Ender Dragon with beds and snowballs in the first play session. However, if my play experience is just as valid as yours, then this does not qualify as an argument because both stories are only anecdotal evidence.
(Also... the phantom is legitimately a terrible idea. There is no valid reason for punishing the player for not sleeping in a bed, it discourages exploration and it's a dumb way to punish noobs. It's also not disclosed to the player either, so a new player doesn't know that this problem can be negated with a bed.)
If you mine it yourself, yes tools have progression. Everything has alternate means...
Yes? And? lol...
Yes, and then you need to make a Nether Portal. And then you need to find a Nether Fortress. And then you can do what you want with the End. While it's true that you can skip some of the progression by finding iron or diamonds in chests or whatnot, but that's such a rare chance that you're more likely to just play "the right way" unless you're on a server with an economy.
Let's forget progression for a minute and consider balance: even on servers with economies, unless by "economy" we're talking about admin-built stores that magically create diamonds for you if you give them virtual money, diamonds are going to be as valuable as the miner decides they are.
Well yes, none of it exclusive.Fantasy, realism, and immersion can all be present. But immersion is the engagement in which you have with a thing or setting. Imagine this. I was playing Minecraft, I got my first batch of shulker shells and made boxes. I go to put down my shulkers to replace my chests and it hits me, "Why can I not pick up my chest with stuff in it? That is immersion breaking.
It's the same magic that Ender Chests use: the shulker box is simply a portal to a dimension where stuff can be kept, whereas the chest is just a chest that would weigh too much for you to carry on your own. Does that work?
Okay sure, some of this stuff doesn't make sense. It doesn't make sense that you can't shove shulker boxes in shulker boxes. Still, some of this is done, ironically enough, because of that balance thing that you deny exists in this game. Gameplay > Realism/Immersion any day. That being said, this whole sub-argument spawned because AFK Fish Farms are good for neither Gameplay nor Immersion.
With this I close this particular response to anyone reading. If someone is playing Vanilla MC, what does their experience and what they do matter so much, that you want to change it when their decision is not forced on anyone else?
Why do you keep using this "forcing stuff on us" argument? Every addition to the game is forced upon you. Every implemented suggestion or addition by Mojang is 100% out of your control and the only way to opt-out is to stick to an older version of the game or turn to mods. Stop giving me this crap.
Yes, I do want to force people to play the game without the ability to skip to the late-game, getting Mending before they either get to The End, search through thousands of Mineshafts or shovel emeralds into the pocket of a Librarian Villager and the only way I want to let them skip this progression is if they commit to their cheating and use commands or Creative Mode to break balance or progression.
How about Survival Mode remains a balanced game where Mending books are not given out like Halloween Candy and Creative Mode/Mods/Commands can remain the fun realm of "B-Bu-But I want to play with super farms that give me free items!"
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I mentioned something before about how my wife wanted the Auto AFK farm? Now we are back in Bedrock, which makes it more difficult (though not impossible) to do. She is fishing the "right" way, and when she gets bored of it, she stops. My impression is that there are different levels of challenge, and in her case she simply has to make up her mind that she accepts the challenge. My solution to the "fishing the right way is mind-numbingly boring?" I let her do the fishing, while I focus on doing all the things she wants me to get done because she doesn't like that stuff. And so it goes. I love SMP. Among a small group of close friends and family, these things tend to work themselves out. Including AFK fishing issues.
Ok, everyone. Stop thinking our world's logic/physics and the minecraft world's logic/physics are the same. they're quite obviously different.
Minecraft's world has very little proper mass, it has infinite fish that occur out of nowhere. entities literally fabricate out of thin air, and the amount of time it takes for an animal to grow into an adult is less than two days. This is not our world. do not compare them.
Ok, everyone. Stop thinking our world's logic/physics and the minecraft world's logic/physics are the same. they're quite obviously different.
Minecraft's world has very little proper mass, it has infinite fish that occur out of nowhere. entities literally fabricate out of thin air, and the amount of time it takes for an animal to grow into an adult is less than two days. This is not our world. do not compare them.
yes. As long as the community accepts it's existence then I can say it's part of the game. Don't you think dictating others on how to play their game a bit fascist?
yes. As long as the community accepts it's existence then I can say it's part of the game. Don't you think dictating others on how to play their game a bit fascist?
I'm not good at English but I will try understanding this comment.
Ok, everyone. Stop thinking our world's logic/physics and the minecraft world's logic/physics are the same. they're quite obviously different.
Minecraft's world has very little proper mass, it has infinite fish that occur out of nowhere. entities literally fabricate out of thin air, and the amount of time it takes for an animal to grow into an adult is less than two days. This is not our world. do not compare them.
Thank you for completely ignoring the nuance behind anything we've said in this discussion about immersion/lore, but everyone who's so much as seen a screenshot of Minecraft can already tell that your statement is true.
yes. As long as the community accepts it's existence then I can say it's part of the game. Don't you think dictating others on how to play their game a bit fascist?
Exactly at what point did Mojang become constitutionally mandated to adhere to your exact wishes? Why are you drawing this comparison between us and some sadistic government lobbyists trying to take away your AFK Fish Farms?
Again, I don't care what you do with mods, plugins, data packs, etc. All I want is the vanilla game to not feed people resources just because they can turn the fishing system from a once-in-a-while "Oh hey I got treasure while I was looking for food!" into "Oh hey I got treasure while my brick was on my mouse!"
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
So I am stuck in this discussion and constantly get notifications so i will just chime in.
I think we should have them.
You are overestimating the power of AFK fish farms. 95% of it is worthless junk. Most of the books are junk and it takes a entire night of AFK fishing with the best rod in the game to get enough levels to do only a couple good enchantments. Even if their is good enchanements the farm doesn't produce enough levels to even enchant anything with those books. It isn't game breaking in any fashion, and if Mojang really didn't like it they could've removed it years ago. I even have a trash system hooked up my farm so I can empty all of the junk out.
The only reason I have my fish farm now is EXP for my mending tools. I am doing a terrafroming project that requires 1,000's of blocks of dirt and since you don't get EXP from mining it I need a EXP farm to repair it. Once In a while I will grab a stack of fish to cook up.
If you consider AFK fishing game breaking, then why does creative or spectator mode exist? All I need to do is open my world in LAN to enable cheats. If I really wanted to break the game I would just give myself everything. Keep in mind this would only hurt myself and no one else.
Every MC Youtuber I watch moved on from AFK fishing as soon as they could, building mob grinders from spawners or villager breeding halls for better enchanted books. Even for a new player most of the AFK fish farm loot is garbage. Most of the enchanted bows/ fishing rods are simply not worth repairing with my precious levels and even then they have bad enchantments. Within a couple days of playing I can get diamond armour and after a week I get mending for it. From their on out I focus on building farms and bases.
So yes, their is a trade off. Stop glorifying it as some oh so magical farm that is world breaking. Its not. Nowhere near close to game breaking. Its a simple starter farm to gain valuable EXP and some good books. It doesn't build a base for you so stop blaming your lack of playing abilities on this farm. Maybe you are at fault, not the farm.
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Fishing should be adjusted to how it is in World of Warcraft, for example: you can only fish in a school of fish, not just any random water block. The school could be a randomly generated entity, or you could be baiting actual fish mobs in rivers and oceans.
Each school would have a finite amount of resources to prevent endless farming.
So I am stuck in this discussion and constantly get notifications so i will just chime in.
You can move your mouse pointer over the green "Tools" button at the top of the thread, then select "unsubscribe" to stop receiving messages about this thread.
But why? even then it is simply not need to even waste time implementing that change. AFK fishing is not too powerful as outlined in the previous post and it should stay the way it is.
But why? even then it is simply not need to even waste time implementing that change. AFK fishing is not too powerful as outlined in the previous post and it should stay the way it is.
Even if it were not terribly broken (which I think it is) it is still functioning as an exploit. Even if the afk farm gives you a single mending book for an entire night while you are asleep, it should be removed, because cheating is... well, bad.
How is that cheating though? A single mending book? really?
Its not a exploit and nowhere near enough to be game breaking. Please read my previous post.
It seems as if this thread is filled with salt or something. AFK fish farms don't build you a base or give you gear.
It's cheating because you're getting something while not playing the game.
Yes, it is an exploit; it's an unintended outcome of game mechanics that lead to insanely powerful rewards.
They actually do. AFK fish farms give you free enchanted books and bows, which are the final upgrades of "gear" after you have diamonds. Mending also makes tools not break without having to spend diamonds, iron, or the material the tools were made out of, so yes, they are giving you gear.
On that logic, Iron golem farms are cheating too. Im getting Iron by doing nothing. I am not even holding a fishing rod or anything.
Again, that gear is mostly worthless junk with worthless enchantments. You don't even get enough levels to combine everything easily anyways.
Also, so what If i get a bow or some leather shoes? What Do I gain from that? That doesn't build me a base or build a mob grinder.
You can't get anything made of diamonds, iron, coal, or red-stone from AFK fishing.
Someone would have to be a real idiot anyways to trade with a villager for those items anyways.
Mostly. You're utterly ignoring, either on purpose, or by ignorance, that Mending is included in the enchanted books, on top of potentially getting other high-level enchantments. As for "Worthless junk with worthless enchantments", that's a rather weird way to call a bow with Power, at the very least; or a pre-enchanted rod (I don't AFK fish, but every Mending fishing rod I've got has come from fishing).
You cannot get diamond gear by AFK fishing, but you can make it ever-lasting with it, without taking effort beyond putting a weight in the RMB and moving on to do something else.
Iron Golem farms at least are a logical result of the presented mechanics. AFK fishing not only doesn't make sense, but essentially uses unintended behavior in order to allow something the game doesn't allow at all otherwise. Particularly telling is that, otherwise, there's no way to farm for fish without right-clicking, and that part of the way to do so involves PUTTING A WEIGHT ON THE RMB, which is something the game doesn't promote otherwise.
Again, most of those enchantments are junk. Mending is rare and I don't see a downside to getting it from a night or two of AFKing. Seriously, mending isn't game breaking and it would suck to remove this feature.
Also, Bows are kind of useless and you often get terribly enchanted ones anyways. Even then, most early game players do not need a bow because you wouldn't have the arrows to supply it.
Also, keep in mind it costs a lot of EXP to combine enchantments. It could take a whole night of AFKing to combine 1 or 2 books.
With iron farms I get free Iron and the designs now a days are so simple you can call them exploits.
Again, most of those enchantments are junk. Mending is rare and I don't see a downside to getting it from a night or two of AFKing. Seriously, mending isn't game breaking and it would suck to remove this feature.
First, how about Mending on Fishing rods, which is actually incredibly common from an AFK Fish Farm? A Mending Fishing rod lasts forever. In addition, some of these nearly-indestructible rods come with all of the other good fishing rods enchants as well. Why exactly should the most powerful version of a tool be given to a player simply for using the brick-on-mouse method?
Second, yes, Mending is game-breaking. Even as a late-game-only enchant, the ability to keep a tool you own for basically forever is not how the game is supposed to work. If armor and tools last eternally, then diamonds lose their use entirely.
Also, Bows are kind of useless and you often get terribly enchanted ones anyways. Even then, most early game players do not need a bow because you wouldn't have the arrows to supply it.
I tried AFK Fishing a few times. For the little effort I put into it, I was able to get both Infinity and Mending bows.
Even if it weren't for the Infinity bows, this is not an early-game farm. You have to at least mine some redstone and possibly get quartz for comparators. By the time you can get to the Nether, you're likely to have at least enough arrows to make a bow useful.
How are Bows useless, by the way? They're a lot better for removing Creepers from your property than swords are.
Also, keep in mind it costs a lot of EXP to combine enchantments. It could take a whole night of AFKing to combine 1 or 2 books.
Except you forget that in the world of farms, XP is as cheap as building a small structure around a Zombie Spawner.
With iron farms I get free Iron and the designs now a days are so simple you can call them exploits.
I do think they're exploits.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Zombie villagers, anyone? That's how I've always, with the exception of my first world (the only one with a village at spawn, or close enough to see it from the very small distance I travel until later in the game; my last world actually had a village a few hundred blocks from spawn but I never found it until later, and even then curing zombie villagers is easier than transporting some back), obtained villagers for my base, mostly just to have them around but in my last world so I could trade with them to get Mending (a direct replacement for simply renaming an item). It is very easy to find the 16 gold needed for a couple golden apples, and while some might consider the Nether to be later in the game I see it as part of the "early" game (you could also make a witch throw a potion at you and hit a zombie villager instead):
Also, even with manual farming of resources for trading and the random trading system of pre-1.8 (librarians only have a 1.75% chance per final offer traded of offering a single enchanted book trade, albeit it can later be replaced with a cheaper (usually worse) offer, though level 1 enchantments like Mending cost less so are more likely to replace more expensive offers; this is actually how I got it, but this really only reduced the number of villagers I had to breed (or rather, let them automatically breed and remove the "bad" ones) it only took about 23 more in-game days for me to "complete" the game (including additional time needed to mine quartz in the Nether for XP to apply Mending to my gear, and overall I spend far more time enchanting in TMCW since its amethyst gear is definitely not something you want to risk enchanting on the table given that it is much rarer than diamond - only 22 ore found compared to 91 diamond ore, and over 10,000 quartz ore mined for XP):
(also, I have no idea how 2.44 days compares to the average "AFK/auto-farm" player but that doesn't seem like a whole lot, especially if you are the kind who starts a new world afterwards or consider the game to be done with after "beating" it; of course, those players are unlikely to farm anyway since they have no "end-game", which in my case is spent caving (prior to then nearly all the resources I collect are from branch-mining; otherwise from a stronghold and any surface structures I might find along the way to it or within sight of spawn, or if I find a mineshaft while branch-mining as I did once).
In fact, in my first world I trade to get all the diamond gear I need for repairs - I don't need any mined diamonds except on very rare occasions (a few items can only be practically repaired with diamonds, otherwise I'd have to use mostly worn-out items) - which is all done just for the fun of it (I certainly don't have any lack of diamonds - over 12,000 ore mined, around 27,000 diamonds if I'd mined all of them with Fortune (I have 1,569 blocks or 14,121 diamonds in permanent storage); I only started trading more than 2 years after I started playing, the villages I made in most of my bases were just for fun, after I found a village with a blacksmith selling diamond pickaxes and decided to buy one and found how easy it was).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
When you quote me, can you split the quote into individual responses instead of doing this boldface thing? I can't quote the post properly if you do that.
I think you misunderstood my response. The reason I say "I don't think you can really say that we'd be talking about this if it was an intentional feature" is that there is no circumstance under which Mojang would make this an intentional feature. It's unbalanced, breaks lore and breaks immersion, so there's no reason why Mojang would intentionally add AFK Fish Farms.
Where exactly did you find Mojang's definition of an exploit and where exactly did you post that? Hint: Cherry-picking historical evidence and assuming intent does not count.
I can see it exactly the same whether you write it in eight sentences or three, but eight sentences are more likely to make me impatient or to encourage me to skim over the text. Your point of view will be far better explained if you can express an answer simply and in fewer sentences.
Okay, then there's no point in us discussing how easy the game is. Personally, I think it should be harder in a few ways, but we're getting too far offtopic here.
If I remember correctly, this mini-discussion was about balance in the game, and you attempted to discard such an idea by claiming you were so "gud" at the game that you could yeet the Ender Dragon with beds and snowballs in the first play session. However, if my play experience is just as valid as yours, then this does not qualify as an argument because both stories are only anecdotal evidence.
(Also... the phantom is legitimately a terrible idea. There is no valid reason for punishing the player for not sleeping in a bed, it discourages exploration and it's a dumb way to punish noobs. It's also not disclosed to the player either, so a new player doesn't know that this problem can be negated with a bed.)
Yes, and then you need to make a Nether Portal. And then you need to find a Nether Fortress. And then you can do what you want with the End. While it's true that you can skip some of the progression by finding iron or diamonds in chests or whatnot, but that's such a rare chance that you're more likely to just play "the right way" unless you're on a server with an economy.
Let's forget progression for a minute and consider balance: even on servers with economies, unless by "economy" we're talking about admin-built stores that magically create diamonds for you if you give them virtual money, diamonds are going to be as valuable as the miner decides they are.
It's the same magic that Ender Chests use: the shulker box is simply a portal to a dimension where stuff can be kept, whereas the chest is just a chest that would weigh too much for you to carry on your own. Does that work?
Okay sure, some of this stuff doesn't make sense. It doesn't make sense that you can't shove shulker boxes in shulker boxes. Still, some of this is done, ironically enough, because of that balance thing that you deny exists in this game. Gameplay > Realism/Immersion any day. That being said, this whole sub-argument spawned because AFK Fish Farms are good for neither Gameplay nor Immersion.
Why do you keep using this "forcing stuff on us" argument? Every addition to the game is forced upon you. Every implemented suggestion or addition by Mojang is 100% out of your control and the only way to opt-out is to stick to an older version of the game or turn to mods. Stop giving me this crap.
Yes, I do want to force people to play the game without the ability to skip to the late-game, getting Mending before they either get to The End, search through thousands of Mineshafts or shovel emeralds into the pocket of a Librarian Villager and the only way I want to let them skip this progression is if they commit to their cheating and use commands or Creative Mode to break balance or progression.
How about Survival Mode remains a balanced game where Mending books are not given out like Halloween Candy and Creative Mode/Mods/Commands can remain the fun realm of "B-Bu-But I want to play with super farms that give me free items!"
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I mentioned something before about how my wife wanted the Auto AFK farm? Now we are back in Bedrock, which makes it more difficult (though not impossible) to do. She is fishing the "right" way, and when she gets bored of it, she stops. My impression is that there are different levels of challenge, and in her case she simply has to make up her mind that she accepts the challenge. My solution to the "fishing the right way is mind-numbingly boring?" I let her do the fishing, while I focus on doing all the things she wants me to get done because she doesn't like that stuff. And so it goes. I love SMP. Among a small group of close friends and family, these things tend to work themselves out. Including AFK fishing issues.
Ok, everyone. Stop thinking our world's logic/physics and the minecraft world's logic/physics are the same. they're quite obviously different.
Minecraft's world has very little proper mass, it has infinite fish that occur out of nowhere. entities literally fabricate out of thin air, and the amount of time it takes for an animal to grow into an adult is less than two days.
This is not our world. do not compare them.
haha unoriginal signature go brr
Still, is that the way how players play the game?
yes. As long as the community accepts it's existence then I can say it's part of the game. Don't you think dictating others on how to play their game a bit fascist?
I'm not good at English but I will try understanding this comment.
We can't compare games in real life.
Thank you for completely ignoring the nuance behind anything we've said in this discussion about immersion/lore, but everyone who's so much as seen a screenshot of Minecraft can already tell that your statement is true.
Exactly at what point did Mojang become constitutionally mandated to adhere to your exact wishes? Why are you drawing this comparison between us and some sadistic government lobbyists trying to take away your AFK Fish Farms?
Again, I don't care what you do with mods, plugins, data packs, etc. All I want is the vanilla game to not feed people resources just because they can turn the fishing system from a once-in-a-while "Oh hey I got treasure while I was looking for food!" into "Oh hey I got treasure while my brick was on my mouse!"
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
So I am stuck in this discussion and constantly get notifications so i will just chime in.
I think we should have them.
You are overestimating the power of AFK fish farms. 95% of it is worthless junk. Most of the books are junk and it takes a entire night of AFK fishing with the best rod in the game to get enough levels to do only a couple good enchantments. Even if their is good enchanements the farm doesn't produce enough levels to even enchant anything with those books. It isn't game breaking in any fashion, and if Mojang really didn't like it they could've removed it years ago. I even have a trash system hooked up my farm so I can empty all of the junk out.
The only reason I have my fish farm now is EXP for my mending tools. I am doing a terrafroming project that requires 1,000's of blocks of dirt and since you don't get EXP from mining it I need a EXP farm to repair it. Once In a while I will grab a stack of fish to cook up.
If you consider AFK fishing game breaking, then why does creative or spectator mode exist? All I need to do is open my world in LAN to enable cheats. If I really wanted to break the game I would just give myself everything. Keep in mind this would only hurt myself and no one else.
Every MC Youtuber I watch moved on from AFK fishing as soon as they could, building mob grinders from spawners or villager breeding halls for better enchanted books. Even for a new player most of the AFK fish farm loot is garbage. Most of the enchanted bows/ fishing rods are simply not worth repairing with my precious levels and even then they have bad enchantments. Within a couple days of playing I can get diamond armour and after a week I get mending for it. From their on out I focus on building farms and bases.
So yes, their is a trade off. Stop glorifying it as some oh so magical farm that is world breaking. Its not. Nowhere near close to game breaking. Its a simple starter farm to gain valuable EXP and some good books. It doesn't build a base for you so stop blaming your lack of playing abilities on this farm. Maybe you are at fault, not the farm.
Fishing should be adjusted to how it is in World of Warcraft, for example: you can only fish in a school of fish, not just any random water block. The school could be a randomly generated entity, or you could be baiting actual fish mobs in rivers and oceans.
Each school would have a finite amount of resources to prevent endless farming.
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- sunperp
But why? even then it is simply not need to even waste time implementing that change. AFK fishing is not too powerful as outlined in the previous post and it should stay the way it is.
Even if it were not terribly broken (which I think it is) it is still functioning as an exploit. Even if the afk farm gives you a single mending book for an entire night while you are asleep, it should be removed, because cheating is... well, bad.
How is that cheating though? A single mending book? really?
Its not a exploit and nowhere near enough to be game breaking. Please read my previous post.
It seems as if this thread is filled with salt or something. AFK fish farms don't build you a base or give you gear.
It's cheating because you're getting something while not playing the game.
Yes, it is an exploit; it's an unintended outcome of game mechanics that lead to insanely powerful rewards.
They actually do. AFK fish farms give you free enchanted books and bows, which are the final upgrades of "gear" after you have diamonds. Mending also makes tools not break without having to spend diamonds, iron, or the material the tools were made out of, so yes, they are giving you gear.
Check out my suggestions! Here is one of them:
On that logic, Iron golem farms are cheating too. Im getting Iron by doing nothing. I am not even holding a fishing rod or anything.
Again, that gear is mostly worthless junk with worthless enchantments. You don't even get enough levels to combine everything easily anyways.
Also, so what If i get a bow or some leather shoes? What Do I gain from that? That doesn't build me a base or build a mob grinder.
You can't get anything made of diamonds, iron, coal, or red-stone from AFK fishing.
Someone would have to be a real idiot anyways to trade with a villager for those items anyways.
Mostly. You're utterly ignoring, either on purpose, or by ignorance, that Mending is included in the enchanted books, on top of potentially getting other high-level enchantments. As for "Worthless junk with worthless enchantments", that's a rather weird way to call a bow with Power, at the very least; or a pre-enchanted rod (I don't AFK fish, but every Mending fishing rod I've got has come from fishing).
You cannot get diamond gear by AFK fishing, but you can make it ever-lasting with it, without taking effort beyond putting a weight in the RMB and moving on to do something else.
Iron Golem farms at least are a logical result of the presented mechanics. AFK fishing not only doesn't make sense, but essentially uses unintended behavior in order to allow something the game doesn't allow at all otherwise. Particularly telling is that, otherwise, there's no way to farm for fish without right-clicking, and that part of the way to do so involves PUTTING A WEIGHT ON THE RMB, which is something the game doesn't promote otherwise.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
Again, most of those enchantments are junk. Mending is rare and I don't see a downside to getting it from a night or two of AFKing. Seriously, mending isn't game breaking and it would suck to remove this feature.
Also, Bows are kind of useless and you often get terribly enchanted ones anyways. Even then, most early game players do not need a bow because you wouldn't have the arrows to supply it.
Also, keep in mind it costs a lot of EXP to combine enchantments. It could take a whole night of AFKing to combine 1 or 2 books.
With iron farms I get free Iron and the designs now a days are so simple you can call them exploits.
First, how about Mending on Fishing rods, which is actually incredibly common from an AFK Fish Farm? A Mending Fishing rod lasts forever. In addition, some of these nearly-indestructible rods come with all of the other good fishing rods enchants as well. Why exactly should the most powerful version of a tool be given to a player simply for using the brick-on-mouse method?
Second, yes, Mending is game-breaking. Even as a late-game-only enchant, the ability to keep a tool you own for basically forever is not how the game is supposed to work. If armor and tools last eternally, then diamonds lose their use entirely.
I tried AFK Fishing a few times. For the little effort I put into it, I was able to get both Infinity and Mending bows.
Even if it weren't for the Infinity bows, this is not an early-game farm. You have to at least mine some redstone and possibly get quartz for comparators. By the time you can get to the Nether, you're likely to have at least enough arrows to make a bow useful.
How are Bows useless, by the way? They're a lot better for removing Creepers from your property than swords are.
Except you forget that in the world of farms, XP is as cheap as building a small structure around a Zombie Spawner.
I do think they're exploits.
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I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
You can also scam Villagers to quickly get Emeralds. What’s your point?