What if you just got your new diamond pickaxe and decided to go to the nether to get some lightstone, netherrack or soul sand for a trap or something? Now obviously a person WOULD do this but... What if that nether portal does more then you think? You come back, your just minding your own business cutting down trees. Then all of the sudden ZAAAAAP! You look up at the sky, it's red and ghasts and zombie pigmen are spawning...along with mobs you usually see in real world. And if this isn't bad enough...you realize that the nether doesn't have a sky and RANDOM LAVA FALLS DOWN! Next thing you know it's over and the lava disappears. Should you survive materials will fall on you in pick-up item form, such as diamonds or obsidian or other goodies. This Event would only happen on hard mode when you've gone into the nether at least once. It will last about a minecraft day. This is a reason finally for hard mode to actually be HARD!
EDIT: If I didn't make myself clear this happens in the real world ONLY ON HARD MODE WHEN YOU ENTER THE NETHER AT LEAST ONCE. And yes I wanted to say nether weather :tongue.gif:
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Real-world mobs are not for the Nether. And the Nether has no sky, I'm pretty sure that's been realized by everyone already.
They spawn in the nether already.... you do, however, need to either use mcedit or modifications to remove the top layer of bedrock, which coincidentally also exposes this strange red background color. You know- the sky. Of the nether. It's red, by the way... It's still a sky. Oddly after doing so it seems that skeletons, zombies, creepers, etc will spawn as long as a chunk that is exposed to the sky is loaded; once you get far enough away they stop spawning.
And they spawn freakin everywhere. This suggestion could be implemented simply by having the nether world generator have a hole in the bedrock every few chunks. At least, that would facilitate the standard enemies spawning.
Plus the Nether is basically Minecraft's version of hell.
Real-world mobs are not for the Nether. And the Nether has no sky, I'm pretty sure that's been realized by everyone already.
They spawn in the nether already.... you do, however, need to either use mcedit or modifications to remove the top layer of bedrock, which coincidentally also exposes this strange red background color. You know- the sky. Of the nether. It's red, by the way... It's still a sky. Oddly after doing so it seems that skeletons, zombies, creepers, etc will spawn as long as a chunk that is exposed to the sky is loaded; once you get far enough away they stop spawning.
The Nether has no sky. Overworld mobs do not spawn in the Nether. You can argue it can be hacked to show a sky or let mobs in, but that's just stupid nitpicking.
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If this thread were a girlfriend, it'd do everything but anal.
The Nether has no sky. Overworld mobs do not spawn in the Nether. You can argue it can be hacked to show a sky or let mobs in, but that's just stupid nitpicking.
No. It's not stupid nitpicking, for two reasons:
A:) the chunk generator for the nether- like the chunk generator for the normal world- can randomly have holes in the ceiling bedrock. This will allow standard enemies to spawn. It's rare. But it doesn't require "hacking" at all. second, saying "Overworld mobs do not spawn in the nether" misunderstands three things:
There is no such thing as an "overworld" mob. Just mobs. The fact that there happens to be a condition that certain mobs don't spawn when there is no exposure to the sky in loaded chunks doesn't make them overworld mobs.
second: They do spawn in the nether, when the sky is exposed.
three: The condition of the application to spawn so-called "overworld" mobs isn't written as in "if(!weareinthenether) spawn piggie; type stuff. The condition clearly is based on the visibility of the sky. Wether you happen to believe that sky exists or wether you like to pretend it doesn't because conventionally that sky is covered by a layer of cave bedrock doesn't change the fact that it is there. Your looking at it from the perspective of what the game is emulating,(a underground fiery netherworld- thus no roof or sky because it's underground) not how it works- The only difference between the nether and the real world is that they have different chunk generators and one is special-cased to have a red fog. The fact that certain mobs don't conventionally spawn there is a property of those mobs, not of the world in which they do or do not spawn, and the way said "special casing" is handled to make those mobs not usually spawn in the nether would also take effect for more then just the nether world- any world generated with a ceiling of bedrock (or possibly any material) would prevent "overworld" mobs from spawning.
This suggestion is moot anyway, though. I think Markus already said he was going to eventually "fix" the nether, or something to that effect. The ghasts are extremely annoying but even so the nether is far too peaceful. The only time I've actually felt the Nether lived up to what it was supposed to be was when spiders,creepers, zombies, and skeletons were spawning on almost every exposed piece of land. (thankfully, I guess many of them realized they were "overworld mobs" and quickly lept to their deaths in the lava below)
EDIT: If I didn't make myself clear this happens in the real world ONLY ON HARD MODE WHEN YOU ENTER THE NETHER AT LEAST ONCE. And yes I wanted to say nether weather :tongue.gif:
Save the sheep foundation
Everytime you shear your saving a life!
Plus the Nether is basically Minecraft's version of hell. Hell has no weather. Not that any weather was suggested here or anything...
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Curse PremiumThey spawn in the nether already.... you do, however, need to either use mcedit or modifications to remove the top layer of bedrock, which coincidentally also exposes this strange red background color. You know- the sky. Of the nether. It's red, by the way... It's still a sky. Oddly after doing so it seems that skeletons, zombies, creepers, etc will spawn as long as a chunk that is exposed to the sky is loaded; once you get far enough away they stop spawning.
And they spawn freakin everywhere. This suggestion could be implemented simply by having the nether world generator have a hole in the bedrock every few chunks. At least, that would facilitate the standard enemies spawning.
That... has nothing to do with anything.
You've been there? Pics or it didn't happen.
The Nether has no sky. Overworld mobs do not spawn in the Nether. You can argue it can be hacked to show a sky or let mobs in, but that's just stupid nitpicking.
This. But I could see severe dust storms, occasional chunks of rock falling from the ceiling, and other things.
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Curse PremiumNo. It's not stupid nitpicking, for two reasons:
A:) the chunk generator for the nether- like the chunk generator for the normal world- can randomly have holes in the ceiling bedrock. This will allow standard enemies to spawn. It's rare. But it doesn't require "hacking" at all. second, saying "Overworld mobs do not spawn in the nether" misunderstands three things:
There is no such thing as an "overworld" mob. Just mobs. The fact that there happens to be a condition that certain mobs don't spawn when there is no exposure to the sky in loaded chunks doesn't make them overworld mobs.
second: They do spawn in the nether, when the sky is exposed.
three: The condition of the application to spawn so-called "overworld" mobs isn't written as in "if(!weareinthenether) spawn piggie; type stuff. The condition clearly is based on the visibility of the sky. Wether you happen to believe that sky exists or wether you like to pretend it doesn't because conventionally that sky is covered by a layer of cave bedrock doesn't change the fact that it is there. Your looking at it from the perspective of what the game is emulating,(a underground fiery netherworld- thus no roof or sky because it's underground) not how it works- The only difference between the nether and the real world is that they have different chunk generators and one is special-cased to have a red fog. The fact that certain mobs don't conventionally spawn there is a property of those mobs, not of the world in which they do or do not spawn, and the way said "special casing" is handled to make those mobs not usually spawn in the nether would also take effect for more then just the nether world- any world generated with a ceiling of bedrock (or possibly any material) would prevent "overworld" mobs from spawning.
This suggestion is moot anyway, though. I think Markus already said he was going to eventually "fix" the nether, or something to that effect. The ghasts are extremely annoying but even so the nether is far too peaceful. The only time I've actually felt the Nether lived up to what it was supposed to be was when spiders,creepers, zombies, and skeletons were spawning on almost every exposed piece of land. (thankfully, I guess many of them realized they were "overworld mobs" and quickly lept to their deaths in the lava below)