The spear is crafted with two sticks and a tool material (iron, diamond), along the diagonal. They have slightly less damage than a sword, but have very long reach.
Javelin
The javelin is crafted with 3 sticks in a line. It can be stacked and thrown.
War Dart
The war dart is crafted with the arrow recipe, but with an iron nugget instead of flint. They are like javelins, but go further.
Gun
The gun is crafted with 2 iron bars, and planks. It requires bullets (crafted from an iron nugget) and gunpowder. It shoots a fast, but weak projectile. It can get the propelling enchantment, which increases the speed and damage of the bullet, and the thief enchantment, which gives a chance of each attack causing an item to drop.
Sling
A sling is crafted with leather and 3 string, in a diamond shape. It can fire bullets, which are slower, but deal slightly more damage than a gun. It can get the propelling enchantment, and the leech enchantment, which causes a percentage of the damage to be healed in the user of the sling.
The spear can attack mobs too far away for any other melee weapon, The javelin is a bow alternative when there is no flint, feathers, or string availible, The war dart is also good for when bows are infeasible, and deal more damage, The gun is mainly for realism (If gunpowder can to harvested from common pests, guns will exist), but can also be used to shoot something too far away for a bow, and The sling is a bow and gun alternative if there is no wood availibe.
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The gun and the sling should be the other way around, specially if the former is supposed to be a bit like the earlier guns.
Also, both should use actual ammo items, and they should get enchantments.
Javelins and war darts should be more different from each other.
The gun and the sling should be the other way around, specially if the former is supposed to be a bit like the earlier guns.
Also, both should use actual ammo items, and they should get enchantments.
Javelins and war darts should be more different from each other.
The sling is meant to be sort of balanced with the gun, but have a shorter, more realistic range.
I'll create some enchantments.
War darts in real life are javelin variants, so it would make sense for them to work similarly.
The sling is meant to be sort of balanced with the gun, but have a shorter, more realistic range.
I'll create some enchantments.
War darts in real life are javelin variants, so it would make sense for them to work similarly.
Take into account tha tthe sling is a lot cheaper than the gun, so logically the gun should be superior, if anything. Or at least have a relationship similar to that between the Bow and the Crossbow.
Take into account tha tthe sling is a lot cheaper than the gun, so logically the gun should be superior, if anything. Or at least have a relationship similar to that between the Bow and the Crossbow.
The spear can attack mobs too far away for any other melee weapon, The javelin is a bow alternative when there is no flint, feathers, or string availible, The war dart is also good for when bows are infeasible, and deal more damage, The gun is mainly for realism (If gunpowder can to harvested from common pests, guns will exist), but can also be used to shoot something too far away for a bow, and The sling is a bow and gun alternative if there is no wood availibe.
Skeletons would have a chance of using javelins or war darts, and Zombies will sometimes use spears.
When is wood not available. Guns are something that should never be added to minecraft and never will be. The spear makes sense and is a decent idea but don't ruin it by talking about guns.
When is wood not available. Guns are something that should never be added to minecraft and never will be. The spear makes sense and is a decent idea but don't ruin it by talking about guns.
As I said a few posts above me, early rennaissance guns do fit in Minecraft.
As I said a few posts above me, early rennaissance guns do fit in Minecraft.
And early guns don't exactly fit with the idea of a gun that fires faster but deals less damage than a sling. That'd fit more with some sort of low-caliber single-shot breechloading rifle, and not a higher-caliber gun that is muzzle-loaded.
And, of course, there's also the lack of balance between those two weapons, as the Sling is clearly superior to the Gun, as the former is cheaper, has cheaper ammo, and deals more damage per shot. On top of that, it has better enchantments.
I'd support this if the name were MURDERcraft, or Death/DismembermentCraft, or even BurryYourBuddy craft.
No support unless you want to remove all combat changes since 1.8.
Why do we need redstone in MINEcraft?
I'd support this if the name were LOGICcraft, or Electricitycraft, or even SmartUseOfIngameMechanicscraft.
Okay, look, the game already has swords. It already has people left-clicking on other people to make them turn red and then they fall over and drop what they were carrying. It already has killing animals and watching them drop meat items.
I'm not sure why you're complaining about 1.9 either since you clearly hate all combat. Combat was slightly tweaked to make it more skill based in 1.9, and if I remember correctly, there may not have even been weapons added to the game by that update.
This game has combat aspects to it because having semi-intelligent antagonists makes the game more interesting and less static. It also encourages the player to build infrastructure for the purpose of defense and security. (Albeit considering mobs can only spawn in a meager 40 block radius, this means larger fortresses are essentially pointless, which makes me sad. I like the idea of having a zombie army march towards my castle while I hurry to try and prepare for the invasion.)
I've already pointed out in an earlier post that there are plenty of games with exactly zero combat involved, including voxel sandbox games like Minetest.
As for the weapons presented in the original topic:
Spear: I like the idea of spears if only because spears are an actual battle weapon as opposed to swords, which are primarily used for defense and as a backup weapon since they're easier to carry around and fight within close-quarters. I also feel like spears would be a very useful horseback weapon since you could effectively charge and skewer enemies.
Javelin: I'm not as big a fan of the Javelin, though. It seems like it invalidates the bow a little bit too much.
War Dart: Seems like you've been doing your research! The War Dart is a pretty prominent and underrated medieval weapon, albeit there isn't much point in adding it alongside the Javelin, which I already think is invalidating the semi-expensive bow.
Gun: Both of the enchantments you've suggested for this weapon seem very strange. If a player drops an item when I shoot him, wouldn't he be able to pretty easily pick it right back up? Maybe this would be useful as a distraction to get some shots in before he reaches you, but in a 1v1 situation, you probably aren't going to pick up his items as they drop.
I already had a great idea for a gun in this suggestion, even that suggestion seems to handle the idea of a gun much better. (Arquebus FTW)
Sling: Of all the weapons, why would a Sling get the Leach enchantment? First of all, the idea of a ranged weapon is to avoid taking any damage at all, second of all, I don't know how you would steal life essence/health/whatever through a ranged weapon even if that were possible. It seems like that power makes more sense for a melee weapon.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Spear
The spear is crafted with two sticks and a tool material (iron, diamond), along the diagonal. They have slightly less damage than a sword, but have very long reach.
Javelin
The javelin is crafted with 3 sticks in a line. It can be stacked and thrown.
War Dart
The war dart is crafted with the arrow recipe, but with an iron nugget instead of flint. They are like javelins, but go further.
Gun
The gun is crafted with 2 iron bars, and planks. It requires bullets (crafted from an iron nugget) and gunpowder. It shoots a fast, but weak projectile. It can get the propelling enchantment, which increases the speed and damage of the bullet, and the thief enchantment, which gives a chance of each attack causing an item to drop.
Sling
A sling is crafted with leather and 3 string, in a diamond shape. It can fire bullets, which are slower, but deal slightly more damage than a gun. It can get the propelling enchantment, and the leech enchantment, which causes a percentage of the damage to be healed in the user of the sling.
Planetary travel
Chaostone
Whales and whalefalls
Why do we need these? How are they useful? Do any mobs use these? How does the gun fit into Minecraft without changing its age rating?
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
The spear can attack mobs too far away for any other melee weapon, The javelin is a bow alternative when there is no flint, feathers, or string availible, The war dart is also good for when bows are infeasible, and deal more damage, The gun is mainly for realism (If gunpowder can to harvested from common pests, guns will exist), but can also be used to shoot something too far away for a bow, and The sling is a bow and gun alternative if there is no wood availibe.
Skeletons would have a chance of using javelins or war darts, and Zombies will sometimes use spears.
Planetary travel
Chaostone
Whales and whalefalls
The gun and the sling should be the other way around, specially if the former is supposed to be a bit like the earlier guns.
Also, both should use actual ammo items, and they should get enchantments.
Javelins and war darts should be more different from each other.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
No support! I will never support guns in minecraft.
How about early renaissance-type guns? They fit in Minecraft for multiple reasons.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
The sling is meant to be sort of balanced with the gun, but have a shorter, more realistic range.
I'll create some enchantments.
War darts in real life are javelin variants, so it would make sense for them to work similarly.
Planetary travel
Chaostone
Whales and whalefalls
Take into account tha tthe sling is a lot cheaper than the gun, so logically the gun should be superior, if anything. Or at least have a relationship similar to that between the Bow and the Crossbow.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
OK
Planetary travel
Chaostone
Whales and whalefalls
When is wood not available. Guns are something that should never be added to minecraft and never will be. The spear makes sense and is a decent idea but don't ruin it by talking about guns.
As I said a few posts above me, early rennaissance guns do fit in Minecraft.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
And early guns don't exactly fit with the idea of a gun that fires faster but deals less damage than a sling. That'd fit more with some sort of low-caliber single-shot breechloading rifle, and not a higher-caliber gun that is muzzle-loaded.
And, of course, there's also the lack of balance between those two weapons, as the Sling is clearly superior to the Gun, as the former is cheaper, has cheaper ammo, and deals more damage per shot. On top of that, it has better enchantments.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
Why do we need any weapons in MINEcraft?
I'd support this if the name were MURDERcraft, or Death/DismembermentCraft, or even BurryYourBuddy craft.
No support unless you want to remove all combat changes since 1.8.
Or better yet separate single and multi-player again as it was in 1.2.5 when we were promised an API.
This retired veteran does not play at combat!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Why do we need redstone in MINEcraft?
I'd support this if the name were LOGICcraft, or Electricitycraft, or even SmartUseOfIngameMechanicscraft.
Okay, look, the game already has swords. It already has people left-clicking on other people to make them turn red and then they fall over and drop what they were carrying. It already has killing animals and watching them drop meat items.
I'm not sure why you're complaining about 1.9 either since you clearly hate all combat. Combat was slightly tweaked to make it more skill based in 1.9, and if I remember correctly, there may not have even been weapons added to the game by that update.
This game has combat aspects to it because having semi-intelligent antagonists makes the game more interesting and less static. It also encourages the player to build infrastructure for the purpose of defense and security. (Albeit considering mobs can only spawn in a meager 40 block radius, this means larger fortresses are essentially pointless, which makes me sad. I like the idea of having a zombie army march towards my castle while I hurry to try and prepare for the invasion.)
I've already pointed out in an earlier post that there are plenty of games with exactly zero combat involved, including voxel sandbox games like Minetest.
As for the weapons presented in the original topic:
Spear: I like the idea of spears if only because spears are an actual battle weapon as opposed to swords, which are primarily used for defense and as a backup weapon since they're easier to carry around and fight within close-quarters. I also feel like spears would be a very useful horseback weapon since you could effectively charge and skewer enemies.
Javelin: I'm not as big a fan of the Javelin, though. It seems like it invalidates the bow a little bit too much.
War Dart: Seems like you've been doing your research! The War Dart is a pretty prominent and underrated medieval weapon, albeit there isn't much point in adding it alongside the Javelin, which I already think is invalidating the semi-expensive bow.
Gun: Both of the enchantments you've suggested for this weapon seem very strange. If a player drops an item when I shoot him, wouldn't he be able to pretty easily pick it right back up? Maybe this would be useful as a distraction to get some shots in before he reaches you, but in a 1v1 situation, you probably aren't going to pick up his items as they drop.
I already had a great idea for a gun in this suggestion, even that suggestion seems to handle the idea of a gun much better. (Arquebus FTW)
Sling: Of all the weapons, why would a Sling get the Leach enchantment? First of all, the idea of a ranged weapon is to avoid taking any damage at all, second of all, I don't know how you would steal life essence/health/whatever through a ranged weapon even if that were possible. It seems like that power makes more sense for a melee weapon.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.