There’s not many ways to decorate your house in Minecraft. I’ve noticed a lot of people who want to make a huge mansion, but then realize that besides filling up your chests there isn’t much to do with your house. Seriously, how many paintings can you hang on your walls? Minecraft builds, whenever creative or survival, would benefit greatly from more decorations.
The Camera is a new tool used for just that. With the click of a button, you'll be able to take screenshots and place them into your own world, in the place of paintings.
The ability to choose what your "paintings" will reinvent interior decorating. You can now decorate walls as you'd like. Take photos of your proudest accomplishments. Create pixel art, and then take a photo for a simple "painting"- transforming themed builds. Make fake windows by taking a picture of the sky. Create a "mob museum" by taking photos of all the different mobs in their natural habitats.
Of course, adding in a modern camera wouldn't quite fit. Instead, I think we should take a piece from the Education Edition. It already sports a fantastic model of an nineteenth-century camera.
This old camera isn't the fast, multi-filtered tool of the modern day. Instead, you will have to place it on the ground, where it will stand two blocks tall rested on the tripod. Then, click on it to enter its view, and aim the camera to what you want to capture. Then press right-click and wait for the white flash. You can only take a photo every three seconds.
Thank you to kyuketsuki_luna_ for creating this cool item image!
The Camera then uses up any paper in your inventory, and create a photograph. This can be viewed like a map. Place it in an item frame to show it off.
That's the Camera- a seemingly simple tool that has countless benefits. It fits well into the timeless nature of the game, is not overpowered or underpowered, and the asset is already there. There's not a single rebuttal here that I can think of.
There's not a single rebuttal here that I can think of.
Quite the guantlet…
Cameras (even the 19th cent. variants) are wildly out-of-period for for vanilla MC [The focus of the educational version is different… thus things like the https://minecraft.gamepedia.com/Lab_Table to be not out of place in that context.]
Technical details are very thin, but the camera and portfolio pages seem to indicate that the pictures are held on the server and called from the various clients. Unless the lag/bandwidth issues brought up during previous discussions of paintable pictures have been solved, these remain arguments against such an item. (A temporary file shared across a classroom LAN with a [probable] very small world size being likely rather different from typical vanilla servers).
[Assuming the technical details have been fully solved, player created paintings, noteboards, etc (as already suggested) would seem to have greater support and would be more in keeping with the periodicity typically assigned to vanilla...]
Also assuming the technical issues are no longer prohibitive, I see no reason to limit this to sepia prints: full color would fit both as painting from the usual percieved period or as photos for those playning modern/post-modern maps…
[Any 'look & feel' objections aside, if a viable solution to the technical issues has been found, having those details could open up entire new areas for exploration…
Nice find mining in the educational edition, BTW :>:]
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Cameras (even the 19th cent. variants) are wildly out-of-period for for vanilla MC [The focus of the educational version is different… thus things like the https://minecraft.gamepedia.com/Lab_Table to be not out of place in that context.]
Technical details are very thin, but the camera and portfolio pages seem to indicate that the pictures are held on the server and called from the various clients. Unless the lag/bandwidth issues brought up during previous discussions of paintable pictures have been solved, these remain arguments against such an item. (A temporary file shared across a classroom LAN with a [probable] very small world size being likely rather different from typical vanilla servers).
[Assuming the technical details have been fully solved, player created paintings, noteboards, etc (as already suggested) would seem to have greater support and would be more in keeping with the periodicity typically assigned to vanilla...]
Also assuming the technical issues are no longer prohibitive, I see no reason to limit this to sepia prints: full color would fit both as painting from the usual percieved period or as photos for those playning modern/post-modern maps…
[Any 'look & feel' objections aside, if a viable solution to the technical issues has been found, having those details could open up entire new areas for exploration…
Nice find mining in the educational edition, BTW :>:]
Regarding the time period... Minecraft already has solar panels. There is no "too modern" for Minecraft, and likewise, there is no "too early" for Minecraft. What matters is if the object is timeless. A sword is timeless. A daylight sensor is timeless. Golden Apples are made up and yet timeless. A flying car is not timeless. It is a strange concept to pin down- but just imagine if someone had one of those models placed down in the world? Would it really look out of place?
The photograph can be stored in a similar manner to maps. Even after change maps can remain their outdated format. In theory, photographs could behave the same way. Only no clicking to "update". Inside the files, a single "photograph.png" file will be continuously changed on a server basis, but the most recent image will be permanently saved on the photo paper. That's a bit confusing, but I think should solve the issue of lag.
Other prints make sense- maybe adding dye to the image will turn it to color? While the default keeps the sepia old tone.
How about an Artist villager that paints pictures of things? Cameras are just too modern for Minecraft (unless it's something like a camera obsura).
I think that would be very inconvenient to work with. How would you get the villager to paint exactly what you want? Why can't you in lore just painting something yourself? And we'd then have to overhaul paintings. Cameras are more convenient.
For the time period, please see my first reply to ScotMiser.
Sepia (The image in the OP is a better representation): 1 glass pane + 1 gold ingot
Washout: 1 glass pane + 1 water bucket
Grayscale, Color, and Sepia are the most important. The other two would hardly be used (b&w could be good for horror maps) but would still be interesting.
Paper shouldn't automatically be taken out of your inventory. Just like any other tile entity, you should have to put the paper in manually.
Quite the guantlet…
Cameras (even the 19th cent. variants) are wildly out-of-period for for vanilla MC [The focus of the educational version is different… thus things like the https://minecraft.gamepedia.com/Lab_Table to be not out of place in that context.]
Technical details are very thin, but the camera and portfolio pages seem to indicate that the pictures are held on the server and called from the various clients. Unless the lag/bandwidth issues brought up during previous discussions of paintable pictures have been solved, these remain arguments against such an item. (A temporary file shared across a classroom LAN with a [probable] very small world size being likely rather different from typical vanilla servers).
[Assuming the technical details have been fully solved, player created paintings, noteboards, etc (as already suggested) would seem to have greater support and would be more in keeping with the periodicity typically assigned to vanilla...]
Also assuming the technical issues are no longer prohibitive, I see no reason to limit this to sepia prints: full color would fit both as painting from the usual percieved period or as photos for those playning modern/post-modern maps…
[Any 'look & feel' objections aside, if a viable solution to the technical issues has been found, having those details could open up entire new areas for exploration…
Nice find mining in the educational edition, BTW :>:]
How about an Artist villager that paints pictures of things? Cameras are just too modern for Minecraft (unless it's something like a camera obsura).
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Regarding the time period... Minecraft already has solar panels. There is no "too modern" for Minecraft, and likewise, there is no "too early" for Minecraft. What matters is if the object is timeless. A sword is timeless. A daylight sensor is timeless. Golden Apples are made up and yet timeless. A flying car is not timeless. It is a strange concept to pin down- but just imagine if someone had one of those models placed down in the world? Would it really look out of place?
The photograph can be stored in a similar manner to maps. Even after change maps can remain their outdated format. In theory, photographs could behave the same way. Only no clicking to "update". Inside the files, a single "photograph.png" file will be continuously changed on a server basis, but the most recent image will be permanently saved on the photo paper. That's a bit confusing, but I think should solve the issue of lag.
Other prints make sense- maybe adding dye to the image will turn it to color? While the default keeps the sepia old tone.
I think that would be very inconvenient to work with. How would you get the villager to paint exactly what you want? Why can't you in lore just painting something yourself? And we'd then have to overhaul paintings. Cameras are more convenient.
For the time period, please see my first reply to ScotMiser.
Amazing job! I will add it to the original post, thank you.
Maybe add image filters which can be placed in the GUI of the camera similar to how banner patterns are placed in the loom.
Here are some ideas for basic filters
Black & White (Default): There doesn't need to be an actual item for a filter as this would be the default.
Color: 1 glass pane + 1 blue dye + 1 red dye + 1 green dye
Grayscale: 1 glass pane + 1 black dye + 1 gray dye + 1 light grey dye + 1 white dye
Sepia (The image in the OP is a better representation): 1 glass pane + 1 gold ingot
Washout: 1 glass pane + 1 water bucket
Grayscale, Color, and Sepia are the most important. The other two would hardly be used (b&w could be good for horror maps) but would still be interesting.
Paper shouldn't automatically be taken out of your inventory. Just like any other tile entity, you should have to put the paper in manually.
I like that a lot! Thanks.