I mean i did propose creative purposes. in the picture I displayed a form of "wayshrine" whilst the end portal frame was used as a way when you right click and teleports you elsewhere, the end portal frame ofc doesnt water log so the ones under water dont look as good.
I mean i did propose creative purposes. in the picture I displayed a form of "wayshrine" whilst the end portal frame was used as a way when you right click and teleports you elsewhere, the end portal frame ofc doesnt water log so the ones under water dont look as good.
Original picture was rather dark and I was expecting to see an end portal (not a solo end portal frame block repurposed).
With that in mind… while allowing the block to be waterlogged would probably be inconsequential to vanilla survival (provided that status did not interfer with the actual portal forming/being used in cases where the portal room formed or became flooded), this would not be something to which I would assign a high priority. [Performance and bug fixes being far more urgent for the forseeable future…]
Put another way, while I don't see a direct downside (assuming changing a block to waterloggable was as trivial as I would expect) and the idea would cause no discernable harm to the survival playing majority while providing some (primarily mapmakers/creative builders) a minimal advantage, the overwhelming problems MS/Mj is having with avoiding both ever decreasing performance and ever increasing bugs make me loath to add any other task (however trivial) to the To-Do list.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I don't expect this to be a high priority, just maybe something to come in with an update group much like how 1.13 and 1.14 did. I appreciate that performance and bugs are on high priority, we want a working and fun game and I appreciate that. Just be a nice little addition to the cosmetic part of the game.
What effect would this have?
What purpose would this serve?
[Pic appears to show a beacon in a cobble wall construction, the relevance of which is nor clear…]
I mean i did propose creative purposes. in the picture I displayed a form of "wayshrine" whilst the end portal frame was used as a way when you right click and teleports you elsewhere, the end portal frame ofc doesnt water log so the ones under water dont look as good.
https://imgur.com/MqWIOD2
Ahhh....
Original picture was rather dark and I was expecting to see an end portal (not a solo end portal frame block repurposed).
With that in mind… while allowing the block to be waterlogged would probably be inconsequential to vanilla survival (provided that status did not interfer with the actual portal forming/being used in cases where the portal room formed or became flooded), this would not be something to which I would assign a high priority. [Performance and bug fixes being far more urgent for the forseeable future…]
Put another way, while I don't see a direct downside (assuming changing a block to waterloggable was as trivial as I would expect) and the idea would cause no discernable harm to the survival playing majority while providing some (primarily mapmakers/creative builders) a minimal advantage, the overwhelming problems MS/Mj is having with avoiding both ever decreasing performance and ever increasing bugs make me loath to add any other task (however trivial) to the To-Do list.
I don't see why not.
Supporrt
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I don't expect this to be a high priority, just maybe something to come in with an update group much like how 1.13 and 1.14 did. I appreciate that performance and bugs are on high priority, we want a working and fun game and I appreciate that. Just be a nice little addition to the cosmetic part of the game.