i think the wandering trader should give you one free emerald just for meeting up with him like a reward kind of thing this wouldn't be so op because hes rare to find and i think the wandering trader should be better this is just my opinion because wandering trader seems useless his trades are not the best but anyways i think it would be cool traveling around in the world and you find him and he gives you a free emerald or maybe not just emeralds maybe it can be random every time you find one maybe he will give you a emerald, iron ingot, coal and food what do you think?
well like free samples like sometimes at stores they give you one free thing to see if you like it if you do you buy stuff from them and sometimes you might not have anything to give to him that's why it would be cool for free stuff and not every trader would have free samples also like there could be generous traders and greedy ones
Contrary to what you said, their trades aren't useless. They sell things from all ovr the Minecraft world, a glimpse of what's over the horison, and encourage you to explore. They also sell previously non-renewable things like dirt and sand.
yes but there's a lot of it in the world it will take almost forever to run out of dirt and sand i'm just saying i think there should be like free rewards i think it would be cool also emeralds for like dirt or sand or flowers doesn't seem worth it as there could be those resources beside you and you can just pick up a lot more instead of like one item for one emerald emeralds are the rarest ore in the game i wouldn't want to spend it on a piece of dirt anyways they should either give you like a emerald or like one free trade because sometimes you might not have emeralds for him because you were not looking for him
yes but there's a lot of it in the world it will take almost forever to run out of dirt and sand i'm just saying i think there should be like free rewards i think it would be cool also emeralds for like dirt or sand or flowers doesn't seem worth it as there could be those resources beside you and you can just pick up a lot more instead of like one item for one emerald emeralds are the rarest ore in the game i wouldn't want to spend it on a piece of dirt anyways they should either give you like a emerald or like one free trade because sometimes you might not have emeralds for him because you were not looking for him
While dirt is hardly rare, Wandering Traders don't directly sell it. They sell it as Podzol, which is rather rare, requires Silk Touch to gather, and is useful because it can be used to farm Mushrooms at any light level. On top of that, they also sell saplings, including those from Jungle Trees; as well as Nautilus Shells, Red Sand (Which is from a rare-ish biome), and both Melon and Pumpkin seeds, which can be rather difficult to find, specially in the case of melons; on top of various flowers. They're anything but useless, even if quite a few of their trades are for items that can then be farmed.
As for not having Emeralds, Wandering Traders can spawn in Villages, so you can simply obtain them from the villagers themselves.
i guess that's true but wandering traders would be useless towards the end of the game though when you know where a lot of things are i don't know i just thought it would be cool for one free item i guess they are useful without that feature then
yes but there's a lot of it in the world it will take almost forever to run out of dirt and sand i'm just saying i think there should be like free rewards i think it would be cool also emeralds for like dirt or sand or flowers doesn't seem worth it as there could be those resources beside you and you can just pick up a lot more instead of like one item for one emerald emeralds are the rarest ore in the game i wouldn't want to spend it on a piece of dirt anyways they should either give you like a emerald or like one free trade because sometimes you might not have emeralds for him because you were not looking for him
Emeralds aren't rare but emerald ore is - a common fallacy among Minecrafters. (It's true.) But wandering traders giving you free stuff would be immensely OP (Nautilus Shells, anyone?) and makes no sense. (Yes, I know stores sometimes give you free samples of things, but in Minecraft you can't have samples of things. Very few items in Minecraft are subdivisible.)
it wouldn't be op as they aren't that common and when night is around they drink invisibility potions making it harder to find them and like i said they don't have to always give free stuff some will and some won't and they could also give you stuff you have too much of and you don't need it like seeds or flowers it could be like 5% chance of emeralds 10% for iron 30% for food 85% for saplings pretty much isn't that op if you think about it plus if your on a survival island without trees and he spawns this would be a great feature as there would be no villagers or emeralds around also they would only give you one item not a lot of items a lot of items wouldn't be good obliviously
it wouldn't be op as they aren't that common and when night is around they drink invisibility potions making it harder to find them and like i said they don't have to always give free stuff some will and some won't and they could also give you stuff you have too much of and you don't need it like seeds or flowers it could be like 5% chance of emeralds 10% for iron 30% for food 85% for saplings pretty much isn't that op if you think about it plus if your on a survival island without trees and he spawns this would be a great feature as there would be no villagers or emeralds around also they would only give you one item not a lot of items a lot of items wouldn't be good obliviously
How is someone with two llamas on leads that scream like every five seconds hard to find? I don't support on free stuff. Why? Why would he give you free stuff in the first place? It's not like he lives somewhere hidden far away and hard to find, in fact, he spawns near the player. On one of my survival worlds, I was building my house and a few seconds later, I hear "HEE HAW!"
i guess that's true but wandering traders would be useless towards the end of the game though when you know where a lot of things are i don't know i just thought it would be cool for one free item i guess they are useful without that feature then
Yeah, because I know a place in my survival world where 15 different biomes are connected. Most of his items are not useless as seeds (Not regular ones, like beetroot and carrots as such) are hard to find if you haven't come across a village yet. Most of his trades contain stuff that is hard to find biome wise.
How is someone with two llamas on leads that scream like every five seconds hard to find? I don't support on free stuff. Why? Why would he give you free stuff in the first place? It's not like he lives somewhere hidden far away and hard to find, in fact, he spawns near the player. On one of my survival worlds, I was building my house and a few seconds later, I hear "HEE HAW!"
Yeah, because I know a place in my survival world where 15 different biomes are connected. Most of his items are not useless as seeds (Not regular ones, like beetroot and carrots as such) are hard to find if you haven't come across a village yet. Most of his trades contain stuff that is hard to find biome wise.
it's like a like 2.5% chance of spawning every 24000 ticks then 5% and then 7.5 after 48000 or 72000 ticks this info is from the minecraft wiki anyways that seems rare enough and you might miss him he could spawn behind you and if you don't look behind you then you will not find him you have to stay in the same area for a long time or you have to actually look for him to find him anyways in my opinion his trades really aren't too good a lot of his stuff are found in chests now and you think one item from him is op? well let me explain think about the underwater structures and villages and dungeons those give you extremely better stuff plus feed a dolphin with one fish boom the dolphin takes you to a chest filled of stuff now that's op then what the wandering trader would give you and like i said not all of them have to give items maybe like 10% chance of a nice wandering trader giving you food or ores if this was already added you probably wouldn't find it op but what is op is the amount of structures with diamonds and gold and other stuff that is op i can get into a world and get diamonds within seconds of spawning because of the ruins and ship wrecks and villages outposts this idea is not as bad as you think it is
it wouldn't be op as they aren't that common and when night is around they drink invisibility potions making it harder to find them and like i said they don't have to always give free stuff some will and some won't and they could also give you stuff you have too much of and you don't need it like seeds or flowers it could be like 5% chance of emeralds 10% for iron 30% for food 85% for saplings pretty much isn't that op if you think about it plus if your on a survival island without trees and he spawns this would be a great feature as there would be no villagers or emeralds around also they would only give you one item not a lot of items a lot of items wouldn't be good obliviously
Everything requires work to get in Minecraft. Iron requires work to mine (unless you're farming it, but that requires work to make, too). Emeralds require work to gather things to sell to villagers.
Everything requires work to get in Minecraft. Iron requires work to mine (unless you're farming it, but that requires work to make, too). Emeralds require work to gather things to sell to villagers.
it would also require work finding him and looking for the nice ones and not the normal ones :/
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I cant complain about the trader he gives me free leather and free leads every visit 😉 sometimes he does give you the conveniance items like drip leaf or bamboo sometimes its even just a drip stone spike to save me waiting on the drip stone generator producing the spike i need for the potion generator or the lava generator im making the little extra things you dont need to go searching for while building in survival.
i think the wandering trader should give you one free emerald just for meeting up with him like a reward kind of thing this wouldn't be so op because hes rare to find and i think the wandering trader should be better this is just my opinion because wandering trader seems useless his trades are not the best but anyways i think it would be cool traveling around in the world and you find him and he gives you a free emerald or maybe not just emeralds maybe it can be random every time you find one maybe he will give you a emerald, iron ingot, coal and food what do you think?
Trader sometimes brings useful stuff - for example, cacti without needing to go to desert as spiky walls and green dye source, blue ice for basalt generators, pumpkin for golem construction... and even without that, the llamas he brings are handy - they are an excellent opportunity to get leashes without needing slime, which is surprisingly hard to get for my taste.
I oppose the idea of a trader giving player emeralds for no reason - but it would be quite neat if they had an one-emerald, one-time trade offer for some kind of mundane supplies. For example a mushroom stew bowl, a milk bucket, or a stack of glass bottles.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Trader sometimes brings useful stuff - for example, cacti without needing to go to desert as spiky walls and green dye source, blue ice for basalt generators, pumpkin for golem construction... and even without that, the llamas he brings are handy - they are an excellent opportunity to get leashes without needing slime, which is surprisingly hard to get for my taste.
I oppose the idea of a trader giving player emeralds for no reason - but it would be quite neat if they had an one-emerald, one-time trade offer for some kind of mundane supplies. For example a mushroom stew bowl, a milk bucket, or a stack of glass bottles.
I agree. If you happen to have an emerald the moment he spawns, you might get something useful.
Coral blocks, slime ect. It's just too bad he doesn't buy stuff. That's why he comes around as an annoying burgler.
The leashes are indeed a useful drop.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Wandering traders are not useless, they sell stuff that is either not otherwise renewable, or better they sell stuff that isn't native to the biome you're in such as saplings, you don't exactly find acacia trees in plains biomes or forests, do you? and what about sea pickles? you're going to turn them down too? or glowstone? which is used to craft and fuel respawn anchors in the Nether?
A useless trade would be something like leather armour, since leather armour is practically useless late game since almost no one uses it by then.
Although I've suggested adding a climate mechanic on normal difficulty to correct this, and have temperature of biomes affect players, so they end up with debuffs from either dehydration or hypothermia if they are not well adapted to those biomes, it goes without saying leather armour would then be used to keep players warm if they are inhabiting an Ice Spikes or Tundra biome, or if they were inhabiting mountain peaks.
The OPness of armour needs to be addressed, one of the best ways to fix this problem is to give leather an actual, valid use in late game and design it so it can protect players from a harsh climate. And before anyone starts claiming this is unreasonable, remember that the Nether update made it so you needed to wear gold to stop Piglin from harassing you for no reason, that gave gold armour plates a use. It's about time leather got the same treatment but for a different purpose.
Wandering traders are not useless, they sell stuff that is either not otherwise renewable, or better they sell stuff that isn't native to the biome you're in such as saplings, you don't exactly find acacia trees in plains biomes or forests, do you? and what about sea pickles? you're going to turn them down too? or glowstone? which is used to craft and fuel respawn anchors in the Nether?
A useless trade would be something like leather armour, since leather armour is practically useless late game since almost no one uses it by then.
Although I've suggested adding a climate mechanic on normal difficulty to correct this, and have temperature of biomes affect players, so they end up with debuffs from either dehydration or hypothermia if they are not well adapted to those biomes, it goes without saying leather armour would then be used to keep players warm if they are inhabiting an Ice Spikes or Tundra biome, or if they were inhabiting mountain peaks.
The OPness of armour needs to be addressed, one of the best ways to fix this problem is to give leather an actual, valid use in late game and design it so it can protect players from a harsh climate. And before anyone starts claiming this is unreasonable, remember that the Nether update made it so you needed to wear gold to stop Piglin from harassing you for no reason, that gave gold armour plates a use. It's about time leather got the same treatment but for a different purpose.
Powder snow is supposed to do that, it's not very common though.
For now I managed to find a grove biome where I actually sank in just once.
A certain idea came to my mind - making leather possible to combine with chainmail to get iron armor level of protection, at lowered durability and enchantability.
Leather-based armors could also have an effect of reducing player's visibility to Strays (that act as ice elementals of sorts) or alternatively to mobs that specifically see in infrared since leather armor is supposed to insulate the player thermally. Every piece would stack up and make you better insulated and more blending in with the environment.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
i think the wandering trader should give you one free emerald just for meeting up with him like a reward kind of thing this wouldn't be so op because hes rare to find and i think the wandering trader should be better this is just my opinion because wandering trader seems useless his trades are not the best but anyways i think it would be cool traveling around in the world and you find him and he gives you a free emerald or maybe not just emeralds maybe it can be random every time you find one maybe he will give you a emerald, iron ingot, coal and food what do you think?
Why would a trader give you free stuff?
well like free samples like sometimes at stores they give you one free thing to see if you like it if you do you buy stuff from them and sometimes you might not have anything to give to him that's why it would be cool for free stuff and not every trader would have free samples also like there could be generous traders and greedy ones
Contrary to what you said, their trades aren't useless. They sell things from all ovr the Minecraft world, a glimpse of what's over the horison, and encourage you to explore. They also sell previously non-renewable things like dirt and sand.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
yes but there's a lot of it in the world it will take almost forever to run out of dirt and sand i'm just saying i think there should be like free rewards i think it would be cool also emeralds for like dirt or sand or flowers doesn't seem worth it as there could be those resources beside you and you can just pick up a lot more instead of like one item for one emerald emeralds are the rarest ore in the game i wouldn't want to spend it on a piece of dirt anyways they should either give you like a emerald or like one free trade because sometimes you might not have emeralds for him because you were not looking for him
While dirt is hardly rare, Wandering Traders don't directly sell it. They sell it as Podzol, which is rather rare, requires Silk Touch to gather, and is useful because it can be used to farm Mushrooms at any light level. On top of that, they also sell saplings, including those from Jungle Trees; as well as Nautilus Shells, Red Sand (Which is from a rare-ish biome), and both Melon and Pumpkin seeds, which can be rather difficult to find, specially in the case of melons; on top of various flowers. They're anything but useless, even if quite a few of their trades are for items that can then be farmed.
As for not having Emeralds, Wandering Traders can spawn in Villages, so you can simply obtain them from the villagers themselves.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
i guess that's true but wandering traders would be useless towards the end of the game though when you know where a lot of things are i don't know i just thought it would be cool for one free item i guess they are useful without that feature then
Emeralds aren't rare but emerald ore is - a common fallacy among Minecrafters. (It's true.) But wandering traders giving you free stuff would be immensely OP (Nautilus Shells, anyone?) and makes no sense. (Yes, I know stores sometimes give you free samples of things, but in Minecraft you can't have samples of things. Very few items in Minecraft are subdivisible.)
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
it wouldn't be op as they aren't that common and when night is around they drink invisibility potions making it harder to find them and like i said they don't have to always give free stuff some will and some won't and they could also give you stuff you have too much of and you don't need it like seeds or flowers it could be like 5% chance of emeralds 10% for iron 30% for food 85% for saplings pretty much isn't that op if you think about it plus if your on a survival island without trees and he spawns this would be a great feature as there would be no villagers or emeralds around also they would only give you one item not a lot of items a lot of items wouldn't be good obliviously
How is someone with two llamas on leads that scream like every five seconds hard to find? I don't support on free stuff. Why? Why would he give you free stuff in the first place? It's not like he lives somewhere hidden far away and hard to find, in fact, he spawns near the player. On one of my survival worlds, I was building my house and a few seconds later, I hear "HEE HAW!"
Yeah, because I know a place in my survival world where 15 different biomes are connected. Most of his items are not useless as seeds (Not regular ones, like beetroot and carrots as such) are hard to find if you haven't come across a village yet. Most of his trades contain stuff that is hard to find biome wise.
it's like a like 2.5% chance of spawning every 24000 ticks then 5% and then 7.5 after 48000 or 72000 ticks this info is from the minecraft wiki anyways that seems rare enough and you might miss him he could spawn behind you and if you don't look behind you then you will not find him you have to stay in the same area for a long time or you have to actually look for him to find him anyways in my opinion his trades really aren't too good a lot of his stuff are found in chests now and you think one item from him is op? well let me explain think about the underwater structures and villages and dungeons those give you extremely better stuff plus feed a dolphin with one fish boom the dolphin takes you to a chest filled of stuff now that's op then what the wandering trader would give you and like i said not all of them have to give items maybe like 10% chance of a nice wandering trader giving you food or ores if this was already added you probably wouldn't find it op but what is op is the amount of structures with diamonds and gold and other stuff that is op i can get into a world and get diamonds within seconds of spawning because of the ruins and ship wrecks and villages outposts this idea is not as bad as you think it is
Everything requires work to get in Minecraft. Iron requires work to mine (unless you're farming it, but that requires work to make, too). Emeralds require work to gather things to sell to villagers.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
it would also require work finding him and looking for the nice ones and not the normal ones :/
...and diamonds.
Because I want diamonds to be renewable.
interesting suggestion! curious though OP suggested it in 2019.
bootleg fishcenterlive
I cant complain about the trader he gives me free leather and free leads every visit 😉 sometimes he does give you the conveniance items like drip leaf or bamboo sometimes its even just a drip stone spike to save me waiting on the drip stone generator producing the spike i need for the potion generator or the lava generator im making the little extra things you dont need to go searching for while building in survival.
Trader sometimes brings useful stuff - for example, cacti without needing to go to desert as spiky walls and green dye source, blue ice for basalt generators, pumpkin for golem construction... and even without that, the llamas he brings are handy - they are an excellent opportunity to get leashes without needing slime, which is surprisingly hard to get for my taste.
I oppose the idea of a trader giving player emeralds for no reason - but it would be quite neat if they had an one-emerald, one-time trade offer for some kind of mundane supplies. For example a mushroom stew bowl, a milk bucket, or a stack of glass bottles.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I agree. If you happen to have an emerald the moment he spawns, you might get something useful.
Coral blocks, slime ect. It's just too bad he doesn't buy stuff. That's why he comes around as an annoying burgler.
The leashes are indeed a useful drop.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Wandering traders are not useless, they sell stuff that is either not otherwise renewable, or better they sell stuff that isn't native to the biome you're in such as saplings, you don't exactly find acacia trees in plains biomes or forests, do you? and what about sea pickles? you're going to turn them down too? or glowstone? which is used to craft and fuel respawn anchors in the Nether?
A useless trade would be something like leather armour, since leather armour is practically useless late game since almost no one uses it by then.
Although I've suggested adding a climate mechanic on normal difficulty to correct this, and have temperature of biomes affect players, so they end up with debuffs from either dehydration or hypothermia if they are not well adapted to those biomes, it goes without saying leather armour would then be used to keep players warm if they are inhabiting an Ice Spikes or Tundra biome, or if they were inhabiting mountain peaks.
The OPness of armour needs to be addressed, one of the best ways to fix this problem is to give leather an actual, valid use in late game and design it so it can protect players from a harsh climate. And before anyone starts claiming this is unreasonable, remember that the Nether update made it so you needed to wear gold to stop Piglin from harassing you for no reason, that gave gold armour plates a use. It's about time leather got the same treatment but for a different purpose.
Powder snow is supposed to do that, it's not very common though.
For now I managed to find a grove biome where I actually sank in just once.
A certain idea came to my mind - making leather possible to combine with chainmail to get iron armor level of protection, at lowered durability and enchantability.
Leather-based armors could also have an effect of reducing player's visibility to Strays (that act as ice elementals of sorts) or alternatively to mobs that specifically see in infrared since leather armor is supposed to insulate the player thermally. Every piece would stack up and make you better insulated and more blending in with the environment.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out