I have a problem in minecraft. I want to have really big, expansive towns and constructions, but gathering materials legitimately becomes incredibly time consuming, and to design anything on any larger scale requires hacking, or mods. The problem is, I really like the legitimate minecraft. There are only a few minor tweaks I would make to the game, some of which I might also post on these forums.
Ideally, NPCs would help the player gather materials, but the mod that adds these features has ugly homes and creates ugly tunnels. I want a method that still uses resources, but isn't as time consuming.
The solution I've devised for this problem is incredibly simple. In addition to depreciating quality and lowering the time it takes to mine resources, tools of different materials should yield higher number of resources from blocks. Wood gold and stone tools would probably yield the normal amount, while a steel would give you two of each, and so on with diamond giving you three. This would be effective on trees, dirt, sand, stone and everything in between.
This would have several benefits:
*Encourage players to save found minerals and return with a more effective tool to improve yield.
*Provide end-game building content for players who are no longer at risk of dying or being out of resources, but would like a vanilla experience free of hacking or mods.
*Provide incentive to use inferior tools to minimize excessive resource buildup.
*Give functionality to diamond equipment other than the pick, since they would improve yield for crops and trees
There are some serious problems with the idea that this forum might be able to solve, though:
*Blocks obtained with primary tools can be reharvested with improved tools for a seemingly infinite number of resources, granted it'd cost tool durability.
*The inventory may build up fast if someone decides to mine with diamond tools for speed, which would be encouraged with the higher abundance of tool building materials.
Alternative Ideas:
*Only a new set of obsidian tools would yield variable amounts of resources, balancing the mentioned problems with the idea.
*Tool durability would be lowered in order to combat the infinite yield and overabundance problem, since this is mostly intended to improve yield of building materials in an end game, not overpower the player's tools.
*Gold sword improves enemy drops.
*Number of drops are variable, providing up to a certain number of possible resources providing chance and variability to what is usually monotonous.
Any criticisms or ideas are welcome. If someone would be willing to slap this mod together, I'd also be highly grateful. Is it okay to double post this to mod requests?
I'd say only gold tools/sword would have such increased drops. It would balance out their rather low durability, and make gold tools have an actual use, other than be pretty.
There is already a mod out that lets you have NPCs that can gather and help you build mega projects. It's called SMP, it's completely vanilla and comes with the game.
Other then that this sounds pretty unbalanced.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
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Ideally, NPCs would help the player gather materials, but the mod that adds these features has ugly homes and creates ugly tunnels. I want a method that still uses resources, but isn't as time consuming.
The solution I've devised for this problem is incredibly simple. In addition to depreciating quality and lowering the time it takes to mine resources, tools of different materials should yield higher number of resources from blocks. Wood gold and stone tools would probably yield the normal amount, while a steel would give you two of each, and so on with diamond giving you three. This would be effective on trees, dirt, sand, stone and everything in between.
This would have several benefits:
*Encourage players to save found minerals and return with a more effective tool to improve yield.
*Provide end-game building content for players who are no longer at risk of dying or being out of resources, but would like a vanilla experience free of hacking or mods.
*Provide incentive to use inferior tools to minimize excessive resource buildup.
*Give functionality to diamond equipment other than the pick, since they would improve yield for crops and trees
There are some serious problems with the idea that this forum might be able to solve, though:
*Blocks obtained with primary tools can be reharvested with improved tools for a seemingly infinite number of resources, granted it'd cost tool durability.
*The inventory may build up fast if someone decides to mine with diamond tools for speed, which would be encouraged with the higher abundance of tool building materials.
Alternative Ideas:
*Only a new set of obsidian tools would yield variable amounts of resources, balancing the mentioned problems with the idea.
*Tool durability would be lowered in order to combat the infinite yield and overabundance problem, since this is mostly intended to improve yield of building materials in an end game, not overpower the player's tools.
*Gold sword improves enemy drops.
*Number of drops are variable, providing up to a certain number of possible resources providing chance and variability to what is usually monotonous.
Any criticisms or ideas are welcome. If someone would be willing to slap this mod together, I'd also be highly grateful. Is it okay to double post this to mod requests?
Redcraft Mod: Redstone Blueprints
I like the suggestion about gold, but the slower gathering time would probably lower its usefulness.
Redcraft Mod: Redstone Blueprints
Other then that this sounds pretty unbalanced.
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)