I'm still annoyed with the fact that you have to break leaves to get a "chance" of getting a apple. It shouldn't be that hard to recreate some textures of leaf blocks on a tree and program it so when you right click on the "textured leaf block" that you can get apples out of it. Still a good update tho, with the new villagers and stuff.
I'm still annoyed with the fact that you have to break leaves to get a "chance" of getting a apple. It shouldn't be that hard to recreate some textures of leaf blocks on a tree and program it so when you right click on the "textured leaf block" that you can get apples out of it. Still a good update tho, with the new villagers and stuff.
I concur that adding a seperate type of leaf block that would be guaranteed to drop apples would be comparatively simple, but the issue is not programming complexity… rather it is/was a decision about how the game 'should' work.
Apples (and saplings, to a lesser extent) act as a reward for breaking leaves/waiting for leaf decay whereas blocks that ensured obtaining either would lead to a different style of logging becoming typical. (This is not to say such a style would be bad, but it was not what was choosen for MC; lobbying for a change thus needs to address why the change would be an overall improvement to the game,)
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I concur that adding a seperate type of leaf block that would be guaranteed to drop apples would be comparatively simple, but the issue is not programming complexity… rather it is/was a decision about how the game 'should' work.
Apples (and saplings, to a lesser extent) act as a reward for breaking leaves/waiting for leaf decay whereas blocks that ensured obtaining either would lead to a different style of logging becoming typical. (This is not to say such a style would be bad, but it was not what was choosen for MC; lobbying for a change thus needs to address why the change would be an overall improvement to the game,)
You're right of course: this would drastically change the method of getting apples. But I think the change is arguably an improvement for several reasons:
Right now all oak trees drop apples. It would be preferable that only some trees be apple trees. This could be achieved by adding a new tree type. (That would be ideal to my mind.) But it could also be achieved by causing only some trees to grow with apple producing foliage.
Obtaining fruit currently requires breaking parts off a tree. This is odd, and makes setting up an orchard or the like pointless. It wouldn't be if fruit production didn't require destroying the tree.
Adding this feature would allow for all sorts of new interactions. Automated fruit harvesting could then be made possible in a number of ways, for instance by placing hoppers under the fruiting portions of the tree--or perhaps that plus something mechanism-related to make the fruit drop.
"Grafting" would be possible--IE obtaining the fruiting tree portions and then attaching them in a way you like. (I'd suggest that foliage connected to no tree should not produce fruit. But if not, and fruit produced regardless, then there would be further new construction options.)
The only real worry I can think of is that apples would be much easier to obtain in the long run (though potentially harder in the short run if not all oaks produced them). I don't see how this would be any kind of problem though. Apples aren't currently good for much until coated in gold.
You're right of course: this would drastically change the method of getting apples. But I think the change is arguably an improvement for several reasons:
Right now all oak trees drop apples. It would be preferable that only some trees be apple trees. This could be achieved by adding a new tree type. (That would be ideal to my mind.) But it could also be achieved by causing only some trees to grow with apple producing foliage.
Obtaining fruit currently requires breaking parts off a tree. This is odd, and makes setting up an orchard or the like pointless. It wouldn't be if fruit production didn't require destroying the tree.
Adding this feature would allow for all sorts of new interactions. Automated fruit harvesting could then be made possible in a number of ways, for instance by placing hoppers under the fruiting portions of the tree--or perhaps that plus something mechanism-related to make the fruit drop.
"Grafting" would be possible--IE obtaining the fruiting tree portions and then attaching them in a way you like. (I'd suggest that foliage connected to no tree should not produce fruit. But if not, and fruit produced regardless, then there would be further new construction options.)
The only real worry I can think of is that apples would be much easier to obtain in the long run (though potentially harder in the short run if not all oaks produced them). I don't see how this would be any kind of problem though. Apples aren't currently good for much until coated in gold.
Whether a change to oak or a new apple tree, introducing a part of a tree that regrew fruit might be a very interesting change…
Even if the grafting option were not included (and kudos for the idea by the way, it offers both a manual harvest option that could be made aestheticallly pleasing for those preferring fruit gardens and a RS-based industrial orchard option thus serving two often disparate groups) the regrowth of fruit in specific locations would allow fruit farming in a fashion both more efficent and more realistic than the current bone-meal+leaf-crusher tree farms.
An additional range of options swould be to allow current apple generation mechanics to continue with dark oak, while adding graftable apple branches to 'regular' oaks (offering a new use for silk touch axes, perhaps) or introducing a new tree type (also having graftable fruiting branches).
(The reverse might also be done which would leave the common oak as is while making the rarer dark oak the basis of orchard establishment.)
As apples are already available from villagers and used only as a moderately good food and the basis for the late game golden apple, I agree that it becoming somewhat easier to obtain apples in quantity would have minimal to no negative consequences.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I'm still annoyed with the fact that you have to break leaves to get a "chance" of getting a apple. It shouldn't be that hard to recreate some textures of leaf blocks on a tree and program it so when you right click on the "textured leaf block" that you can get apples out of it. Still a good update tho, with the new villagers and stuff.
I concur that adding a seperate type of leaf block that would be guaranteed to drop apples would be comparatively simple, but the issue is not programming complexity… rather it is/was a decision about how the game 'should' work.
Apples (and saplings, to a lesser extent) act as a reward for breaking leaves/waiting for leaf decay whereas blocks that ensured obtaining either would lead to a different style of logging becoming typical. (This is not to say such a style would be bad, but it was not what was choosen for MC; lobbying for a change thus needs to address why the change would be an overall improvement to the game,)
I'd love to see some version of this added.
You're right of course: this would drastically change the method of getting apples. But I think the change is arguably an improvement for several reasons:
The only real worry I can think of is that apples would be much easier to obtain in the long run (though potentially harder in the short run if not all oaks produced them). I don't see how this would be any kind of problem though. Apples aren't currently good for much until coated in gold.
yeah this would be cool and a lot easier
Whether a change to oak or a new apple tree, introducing a part of a tree that regrew fruit might be a very interesting change…
Even if the grafting option were not included (and kudos for the idea by the way, it offers both a manual harvest option that could be made aestheticallly pleasing for those preferring fruit gardens and a RS-based industrial orchard option thus serving two often disparate groups) the regrowth of fruit in specific locations would allow fruit farming in a fashion both more efficent and more realistic than the current bone-meal+leaf-crusher tree farms.
An additional range of options swould be to allow current apple generation mechanics to continue with dark oak, while adding graftable apple branches to 'regular' oaks (offering a new use for silk touch axes, perhaps) or introducing a new tree type (also having graftable fruiting branches).
(The reverse might also be done which would leave the common oak as is while making the rarer dark oak the basis of orchard establishment.)
As apples are already available from villagers and used only as a moderately good food and the basis for the late game golden apple, I agree that it becoming somewhat easier to obtain apples in quantity would have minimal to no negative consequences.
Not a bad idea! Would this work like sweet berry bushes?
Support
An alternative verion of apple trees is part of a larger tree proposal and includes some interesting mechanics…
see https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2960250-two-maybe-three-new-tree-ideas?comment=4