If a Player is going to be slaughtered over and over bcause they didn't thought of any creative solution to beat the diamond gear opponent, i guess they deserve it.
But that set of thinking is what created filthy casuals like the game journalist who plays cuphead and can't even beat the tutorial level. I say make Minecraft great again by filtering those who really want to be deeply connected to the game and the toxic children from the game. Look at games like Dark Souls where many considers masterpiece yet its punishingly hard but people love it.
casuals getting angry for being punished for doing somethig wrong in the game. Winning is good but giving everyone the throphy is just objectively bad.
I differ to that. It's the reason why i purely enjoy Minecraft Is Too Easy mod. In fact, that mod isn't even hard, just tedious due to slow progression instead of complex mechanic.
What's with the elitism? "Filthy casual"? If you want your extra challenge then stick to your difficulty mods, thanks. There's nothing wrong with casual gamers. Minecraft IS a casual game. We don't need this kind of toxicity here, I can say with almost 100% certainty your suggestion will not be implemented, so you don't need to go down acting like a tough guy.
It seems that Minecraft is taking a turn to extreme tedium. Suggestions like this make me feel the game will soon be unplayable...
And for your suggestion, it sounds like it would ruin your game. If your friend poured lava on you while you went to the bathroom for a minute, would their entire game be ruined? Let's face it: death is a common function in the game of Minecraft. Even expert players get shot by too many skeletons. Accidents happen, and this level of punishment over an accident is brutal. We already deal with losing our levels and our items. This already is a punishment. Adding the fact that each accident will make you weaker is a bad idea. I mean, what if someone dropped into a hole of lava they didn't even see? Then they lose two hearts: now they can only get 8 hearts. Then they get blown up by a creeper, and don't miraculously escape death because those two hearts counted against them. 6 hearts. Then they get attacked by a group of zombies. 4 hearts. Then they encounter an enderman that won't leave them alone. 3 hearts. Now, they have no chance of surviving in the game. Every monster will be a death sentence. Let a single zombie attack you. Get shot by a skeleton 50 blocks away. Have a spider attack you like a bug. Don't even think about surviving an enderman without a pumpkin helmet. Once this happens, the game is over. With the sacrifices of animals to the wither, how do you think the player is going to survive the game long enough to get a wither spawned and make sure the wither don't kill them before it kills some animals for the chance of getting an extra heart? By then, they would have reached the 3-heart scenario. With the heart stealing, not everyone plays multiplayer. It is ridiculous to make games better with multiplayer (with the exception of working on builds together and servers that offer games that can't be played in your average everyday Minecraft). And the fact you have to track down wherever you were killed to get a heart back is a decent part of the suggestion, probably the only decent part of the suggestion. IF this were to be implemented, it would have to give you 1-2 hearts, not just one heart. It should have a small chance of giving a third heart if the player doesn't already have 10 hearts.
Judged by this excessively long rant, I am going to give this a solid NO SUPPORT for this suggestion.
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I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
I think it could be a great punishment which makes the game funPunishment being fun? Sure, a little punishment for losing a game isn't that bad, but in a game like Minecraft where losing is the norm, this level of punishment would be overkill.
then don't play the game? or play peaceful? I mean i could say the same thing when Mojang announces hunger. There are many people here that love Minecraft. It would be hard to give up your favorite game because someone thought it was a good idea to make a game meant for ALL ages to a hardcore gamer game for teenagers and up only because it is that hard.
I didn't know anything about Hollow Knight
I've never heard of Hollow Knight.
I think differently. I think there should be more.
Just because you think there should be more punishment for getting blown up by a creeper doesn't mean everyone else thinks that way. I'm not saying you can't have your own opinions, but there has to be boundaries somewhere, otherwise every game in existence will be ruined.
If a Player is going to be slaughtered over and over bcause they didn't thought of any creative solution to beat the diamond gear opponent, i guess they deserve it.
It's not our fault we suck at Minecraft. Don't blame it on the people who haven't played Minecraft since the beginning of Minecraft. There are people who are new to Minecraft.
But that set of thinking is what created filthy casuals like the game journalist who plays cuphead and can't even beat the tutorial level. I say make Minecraft great again by filtering those who really want to be deeply connected to the game and the toxic children from the game. Look at games like Dark Souls where many considers masterpiece yet its punishingly hard but people love it. This is insulting to any player that isn't a professional at Minecraft. Not everyone plays for the challenge. Sometimes people want to just build things. There has to be a buffer between hardcore mode and creative mode. Creative mode is too easy and gets boring fast. Hardcore mode is for people like you. If you don't like how easy the game is, go to hardcore mode. If that is too easy, play something else.Where did this saying come from?"toxic children" is incredibly insulting.
casuals getting angry for being punished for doing somethig wrong in the game. Winning is good but giving everyone the throphy is just objectively bad. I do agree that his suggestion of having keepinventory on by default is overkill. You do have a point that giving everyone trophy is bad, but really, there needs to be a buffer between giving participation awards and only giving trophies to world record holders.
I differ to that. It's the reason why i purely enjoy Minecraft Is Too Easy mod. In fact, that mod isn't even hard, just tedious due to slow progression instead of complex mechanic. This is just getting repetitive. Just because you enjoy games that make people ragequit doesn't mean everyone likes them.
why is there sudenly KeepInventory gamerule in this suggestion? I agree that keepinventory is irrelevant to the suggestion.
But is AFKing in a safe spot fun? He never said that AFKing in a safe spot was fun. He is saying that with a mechanic like that, there would be a chance of someone leaving their computer on while they are at work or school all day and come back with a lot of extra health.
I'm confused, what's this have to do with farm again? He's making some point about your suggestion, I'm not even sure why he's bringing in mob farms to this suggestion. It seems that nobody wants to stay on topic.
I'm confused at reading this.
I couldn't even follow this part of the response without being confused.
Responses in bold. Highlighted parts have the responses the same color.
Keep in mind that I don't hate you- your suggestion is flawed beyond belief and you defending your brutal suggestion is excessive. Even if you did defend your suggestion, you didn't have to insult the millions of Minecraft players that are professionals at Minecraft like you.
Rollback Post to RevisionRollBack
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
It seems that Minecraft is taking a turn to extreme tedium. Suggestions like this make me feel the game will soon be unplayable...
Have you play it thought? Have you play other game with similar mechanic. Also, just because you "feel" something wrong doesn't mean it is wrong.
And for your suggestion, it sounds like it would ruin your game. If your friend poured lava on you while you went to the bathroom for a minute, would their entire game be ruined?
What a laughable scenario. You know it would be your fault if you leave the bathroom AND stay AFK knowing that you're in a multiplayer server. By that logic i would remove the penalty of item dropping because of death with that scenario.
Let's face it: death is a common function in the game of Minecraft. Even expert players get shot by too many skeletons. Accidents happen, and this level of punishment over an accident is brutal. We already deal with losing our levels and our items. This already is a punishment. Adding the fact that each accident will make you weaker is a bad idea. I mean, what if someone dropped into a hole of lava they didn't even see? Then they lose two hearts: now they can only get 8 hearts. Then they get blown up by a creeper, and don't miraculously escape death because those two hearts counted against them. 6 hearts. Then they get attacked by a group of zombies. 4 hearts. Then they encounter an enderman that won't leave them alone. 3 hearts. Now, they have no chance of surviving in the game. Every monster will be a death sentence. Let a single zombie attack you. Get shot by a skeleton 50 blocks away. Have a spider attack you like a bug. Don't even think about surviving an enderman without a pumpkin helmet. Once this happens, the game is over.
What if a player get diamond and after so long finally finds it, then suddenly killed by unsuspecting creeper. Then the Player come back, when suddenly he got shot by a skeleton. Then the get back and get swarmed by zombies.Then the player get back to the diamond again, realizing the Diamond despawned. Yeah, we should make Player not drop Diamond upon death!
With the sacrifices of animals to the wither, how do you think the player is going to survive the game long enough to get a wither spawned and make sure the wither don't kill them before it kills some animals for the chance of getting an extra heart?
Idk, git gud
By then, they would have reached the 3-heart scenario. With the heart stealing, not everyone plays multiplayer. It is ridiculous to make games better with multiplayer (with the exception of working on builds together and servers that offer games that can't be played in your average everyday Minecraft).
Now you're just spouting nonsense. Apparently making games better in multiplayer is bad now. Can't wait what next bad thing will be marked.
And the fact you have to track down wherever you were killed to get a heart back is a decent part of the suggestion, probably the only decent part of the suggestion. IF this were to be implemented, it would have to give you 1-2 hearts, not just one heart. It should have a small chance of giving a third heart if the player doesn't already have 10 hearts.
Maybe this specific mechanic can apply to the Easy mode. Maybe
Responses in bold. Highlighted parts have the responses the same color.
Keep in mind that I don't hate you- your suggestion is flawed beyond belief and you defending your brutal suggestion is excessive. Even if you did defend your suggestion, you didn't have to insult the millions of Minecraft players that are professionals at Minecraft like you.
No worries, at least your not a bigger snowflake than the other people on another forum. This is after all the internet where we can freely say all we want without oppressive restriction.
What's with the elitism? "Filthy casual"? If you want your extra challenge then stick to your difficulty mods, thanks. There's nothing wrong with casual gamers. Minecraft IS a casual game. We don't need this kind of toxicity here, I can say with almost 100% certainty your suggestion will not be implemented, so you don't need to go down acting like a tough guy.
You're one of those people who believe in "toxic masculanity" and "wee need to protact da kidzz" are you? You know what? I think Minecraft can get some great things with its more toxic community. And good job on being triggered by the word as silly as "Filthy Casual", knowing there's probably a lot worse word that exists.
Have you play it thought? Have you play other game with similar mechanic. Also, just because you "feel" something wrong doesn't mean it is wrong.
I mean i can "feel" that having invisible creeper which spawns near your bed ad upon killing exploding, destroys the area in 30x30x30 blocks and deletes every single item the Player has to be implemented in the next update is bad. Well, i guess i'm wrong because i use the word "feel"
What a laughable scenario. You know it would be your fault if you leave the bathroom AND stay AFK knowing that you're in a multiplayer server. By that logic i would remove the penalty of item dropping because of death with that scenario.
People make accident. That's the part of being human. No one can and shouldn't strive for absolute perfection in a video game.
What if a player get diamond and after so long finally finds it, then suddenly killed by unsuspecting creeper. Then the Player come back, when suddenly he got shot by a skeleton. Then the get back and get swarmed by zombies.Then the player get back to the diamond again, realizing the Diamond despawned. Yeah, we should make Player not drop Diamond upon death!
Bad comparison
Idk, git gud
wtf is git gud. A meme?
Now you're just spouting nonsense. Apparently making games better in multiplayer is bad now. Can't wait what next bad thing will be marked.
I don't think that's what he meant.
Maybe this specific mechanic can apply to the Easy mode. Maybe
you call that easy mode?
No worries, at least your not a bigger snowflake than the other people on another forum. This is after all the internet where we can freely say all we want without oppressive restriction.
the forum still have rules so...
You're one of those people who believe in "toxic masculanity" and "wee need to protact da kidzz" are you? You know what? I think Minecraft can get some great things with its more toxic community. And good job on being triggered by the word as silly as "Filthy Casual", knowing there's probably a lot worse word that exists.What are you even trying to say here?
What a comment MrStealYourSanity. Just a little advice, perhaps make yourself sound less like a jerk and actually shrink that ego of yours.
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Frist Dimension. 4th Dimension of Minecraft created through collaboration and brainstorming. Join now:
Before I get into this suggestion, let me get into your rebuttals, which I think are empty and occasionally shameful responses worthy of a five-year old child.
Right away, I don't think you understand how a rebuttal works. Aaron here has implied that you are making the game more tedious. Now the burden of proof is on you to give reasons why this would not be the case.
Telling someone not to play the game just because they don't want to play it your way is not an argument. Besides that, I can use the exact same argument on you: if the game isn't hard enough for you, perhaps it's time to find a new game that is. If you expect Mojang to implement your suggestion, it has to appeal to their current audience. TL;DR: learn to share.
This is not a rebuttal. This reviewer (I think this one is Axel?) has given an example of how your suggestion has the effect of making stronger players far stronger and weaker players far weaker, making it impossible to recover from a mistake. You are also expecting that a newer player find a creative way to beat a "diamond gear opponent", despite the fact that they know little about the game mechanics and have yet to learn them.
In your defense, keepInventory should not be true by default and the player does need to be punished for doing the wrong thing in order to encourage them to become better at the game. That still does not justify name-calling. If you want us to take you seriously, you are the one who needs to be able to compromise with the "casuals."
Now that I've essentially proven that a review of your suggestion would be as useful as screaming at a brick wall, I'll proceed to give your suggestion a chance. In addition, just because you seem to like it when insults are thrown around, I'm going to, albeit constructively, insult your grammar by pointing out the mistakes in every single badly constructed sentence you've haphazardly thrown into this post. Hooray for insults!
This suggestion will make Minecraft a much more challenging game.
This isn't a good sentence. The next one is a much better introduction, but this sentence is stating your personal opinion of your own suggestion.
I was inspired by this suggestion when I saw that people would actually kill themselves near their spawn so that they could regain hunger back, etc.
This is a good point and I agree that death in the early-game is misused in this way too often. That being said, this problem isn't helped by the fact that the only way to get food this early in the game without losing too much hunger is to create a farm as soon as you spawn into the world. Not only that, but new players are going to die a lot anyway. That's part of the learning curve of the game.
In addition, consider the fact that multiple deaths happen for very unfair reasons: lag, bad mod mechanics, I wouldn't even call Creepers "fair".
The problem I see is that death should be taken as a serious tragedy so I recommend when a Player dies, their maximum health is reduced by two hearts. The least a Player's health can be is 3 health.
Two hearts is far too quick to lose health. This means that only five deaths are required to be taken down to that minimum 1.5 hearts. Consider the fact that Skeletons can do 1-4 attack damage. This means that a player on minimum health can be one-shotted by a stealthy skeleton multiple times before the night ends. A spider and a zombie would both be able to take down this player in only one hit.
In essence: what you are suggesting is punishing the player for not having eyes on the back of their head. I can see why people would've wanted either this or item drop, but not both: because the only way to make this somewhat fair is if you can spawn with armor on your back.
However, if you could go back to your death spot and go nearby a spirit that wanders around your death spot. You can get one max heart back (therefore you'll only lose one heart instead of two). I choose the Spirit being an entity because if you died in a lava, you'll still be able to retrieve one heart back.
This isn't much better, now we're talking about 9 deaths instead of 5, and that's only under the circumstance that you manage to get back to the spot you died. Also, what's with the writing here? "I choose the Spirit being an entity?"
Let me fix this:
If you manage to return to your death spot, you will find a new entity: the Spirit. The Spirit acts somewhat like a dropped item, however when you collect it, you will regain one of your two lost hearts.
Much better, still unbalanced as crap.
The interesting part is the fact that other Players can actually steal your heart by hitting the Player's spirit. This makes it possible for the other Player to have extra hearts for up to 5 hearts which will be colored blue instead of the usual red or yellow (to distinguish from absorption), this extra stolen heart will be called Soul Heart. However, if a player with a Soul Heart dies: instead of losing two Soul Hearts, it loses all the soul hearts.
I like and don't like this. I don't like this because, as I've stated before, this creates a feedback loop where it becomes impossible for a weak player to recover and impossible for a strong player to die. I like the idea of being able to gain health though, because I think it would make slow-to-drink health potions far more useful.
I don't think that losing all of the soul hearts is enough to balance this idea. A strong player is already strong enough to protect his regular health, giving him extra hearts is just going to make him invincible.
There are other ways to retrieve your max health if you're very desperate. Sacrificing animals to a Wither will have the animal to have a chance to drop "Sacrificed Heart" which if used can retrieve one heart back. (That whole previous sentence needs to be rewritten) This item, however, could only be used up until you have the default max health. Going over 10 HP doesn't do anything.
So in conclusion, if I die 9 times and I'm stuck at 1.5 HP, the only way for me to regain that health is to battle a bunch of Wither Skeletons, while at 1.5 health, mind you, then to collect a bunch of animals from all around the world, then to build a Wither and hope and pray that he kills my passive animals before he kills me. All of this to recover from accidentally falling off a cliff when I wasn't looking or being shot by a stealth skeleton.
No Support.
The sad thing is, I like the idea too. I think death can be a little too forgiving, but the issue is that you can't really get rid of that problem because that forgiving death is what allows new players to get back on their feet after learning about the mechanics of the game. Dying just once on your first night in Minecraft can be devastating. New players don't know to hide in a hole on their first night or to stay away from creepers.
As for your attacks on casual gamers playing the game, I don't believe that games should be made in a way that they require players to read wikis or promotional material in order to be good at them. To most people, video gaming is just a hobby, and they don't have time to figure out the math behind the hunger system or the best way to find diamonds. That shouldn't be a bad thing.
Video Gaming as a lifestyle choice is something that should be discouraged, since it can be unhealthy and it can prevent people from acting socially. I'm not a person who hates gamers or Youtubers, far from it, but I don't encourage or recommend that lifestyle and I don't want video games to require that people devote days of their time to becoming an adequate player.
In conclusion, leave the casuals alone. Unlike you, they have full-time jobs and they contribute to society.
/s, but only partially.
Okay I get that I already said "In conclusion", but why is the post titled "Hollow State"? You never mention anything about a Hollow State in the post, why not call it "Soul Hearts" or something?
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
You're one of those people who believe in "toxic masculanity" and "wee need to protact da kidzz" are you? You know what? I think Minecraft can get some great things with its more toxic community. And good job on being triggered by the word as silly as "Filthy Casual", knowing there's probably a lot worse word that exists.
You claim I got triggered over the phrase "filthy casual" just as I can say you got triggered over the word "toxicity." We can also observe how you became triggered over the rest of us not liking your suggestion, which brought forth this nastier side of yourself, as if you just transformed into some wanna-be Hulk. Nah, pointing out how wrong you are doesn't make someone necessarily "triggered," but you did surprise me with how sour you went for no reason other than to feel like a tough guy, which didn't work, only making you seem insecure as a result.
Also, I wasn't really getting at toxic masculinity, but just toxic behavior in general. You come off as someone who's not fun to play with, who is easily angered, who has this false sense of superiority over.. playing a harder version of a casual kid's game. Yikes, you're probably not really fun at parties, are you?
Welcome to the Salty Spitoon, how tough are ya? I play Minecraft. Yeah, so? I play hard mode. S-sorry, right this way sir!
This is not a rebuttal. This reviewer (I think this one is Axel?) has given an example of how your suggestion has the effect of making stronger players far stronger and weaker players far weaker, making it impossible to recover from a mistake. You are also expecting that a newer player find a creative way to beat a "diamond gear opponent", despite the fact that they know little about the game mechanics and have yet to learn them.
That was me, but yeah, there's essentially no way a respawning character can stand a chance against a diamond-geared character if the diamond player not only gets the defeated player's items, but their HEALTH as well. All you can do is run as fast as you can and hope they lose track of you, then spend hours on gearing up again (with less health) and hours later, when you might have diamond gear now, find them and hope you can defeat them, but again, you have less health than them, and they with extra health (so if you're three hearts down, you're actually SIX hearts down compared to them), so at BEST you have a major disadvantage anyway.
PvP is cruel enough with item drop, so we don't need this idea on TOP of this as well. One or the other, maybe, but not both.. but with the soul hearts idea, there NEEDS to be a better way to regain hearts besides relying on the Wither. That's ridiculously impractical.
I love this idea and think it could actually be a very good addition to the game. You also explained how things would work very well so there isn't any confusion.
I love this idea and think it could actually be a very good addition to the game. You also explained how things would work very well so there isn't any confusion.
I love this idea and think it could actually be a very good addition to the game. You also explained how things would work very well so there isn't any confusion.
Great, someone revived this thread. Yay.
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I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
I love this idea and think it could actually be a very good addition to the game. You also explained how things would work very well so there isn't any confusion.
please tell me you're joking
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Frist Dimension. 4th Dimension of Minecraft created through collaboration and brainstorming. Join now:
I’ve included your suggestion into my post requesting this feature as a mod (with attribution). If you object to this inclusion, please notify me so I can remove it from my post.
I’ve included your comment in my request for this as a mod (with attribution). If you object to this inclusion, please notify me so I can remove the text from my post.
What's with the elitism? "Filthy casual"? If you want your extra challenge then stick to your difficulty mods, thanks. There's nothing wrong with casual gamers. Minecraft IS a casual game. We don't need this kind of toxicity here, I can say with almost 100% certainty your suggestion will not be implemented, so you don't need to go down acting like a tough guy.
Argha Blargha
It seems that Minecraft is taking a turn to extreme tedium. Suggestions like this make me feel the game will soon be unplayable...
And for your suggestion, it sounds like it would ruin your game. If your friend poured lava on you while you went to the bathroom for a minute, would their entire game be ruined? Let's face it: death is a common function in the game of Minecraft. Even expert players get shot by too many skeletons. Accidents happen, and this level of punishment over an accident is brutal. We already deal with losing our levels and our items. This already is a punishment. Adding the fact that each accident will make you weaker is a bad idea. I mean, what if someone dropped into a hole of lava they didn't even see? Then they lose two hearts: now they can only get 8 hearts. Then they get blown up by a creeper, and don't miraculously escape death because those two hearts counted against them. 6 hearts. Then they get attacked by a group of zombies. 4 hearts. Then they encounter an enderman that won't leave them alone. 3 hearts. Now, they have no chance of surviving in the game. Every monster will be a death sentence. Let a single zombie attack you. Get shot by a skeleton 50 blocks away. Have a spider attack you like a bug. Don't even think about surviving an enderman without a pumpkin helmet. Once this happens, the game is over. With the sacrifices of animals to the wither, how do you think the player is going to survive the game long enough to get a wither spawned and make sure the wither don't kill them before it kills some animals for the chance of getting an extra heart? By then, they would have reached the 3-heart scenario. With the heart stealing, not everyone plays multiplayer. It is ridiculous to make games better with multiplayer (with the exception of working on builds together and servers that offer games that can't be played in your average everyday Minecraft). And the fact you have to track down wherever you were killed to get a heart back is a decent part of the suggestion, probably the only decent part of the suggestion. IF this were to be implemented, it would have to give you 1-2 hearts, not just one heart. It should have a small chance of giving a third heart if the player doesn't already have 10 hearts.
Judged by this excessively long rant, I am going to give this a solid NO SUPPORT for this suggestion.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Responses in bold. Highlighted parts have the responses the same color.
Keep in mind that I don't hate you- your suggestion is flawed beyond belief and you defending your brutal suggestion is excessive. Even if you did defend your suggestion, you didn't have to insult the millions of Minecraft players that are professionals at Minecraft like you.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Have you play it thought? Have you play other game with similar mechanic. Also, just because you "feel" something wrong doesn't mean it is wrong.
What a laughable scenario. You know it would be your fault if you leave the bathroom AND stay AFK knowing that you're in a multiplayer server. By that logic i would remove the penalty of item dropping because of death with that scenario.
What if a player get diamond and after so long finally finds it, then suddenly killed by unsuspecting creeper. Then the Player come back, when suddenly he got shot by a skeleton. Then the get back and get swarmed by zombies.Then the player get back to the diamond again, realizing the Diamond despawned. Yeah, we should make Player not drop Diamond upon death!
Idk, git gud
Now you're just spouting nonsense. Apparently making games better in multiplayer is bad now. Can't wait what next bad thing will be marked.
Maybe this specific mechanic can apply to the Easy mode. Maybe
No worries, at least your not a bigger snowflake than the other people on another forum. This is after all the internet where we can freely say all we want without oppressive restriction.
You're one of those people who believe in "toxic masculanity" and "wee need to protact da kidzz" are you? You know what? I think Minecraft can get some great things with its more toxic community. And good job on being triggered by the word as silly as "Filthy Casual", knowing there's probably a lot worse word that exists.
What a comment MrStealYourSanity. Just a little advice, perhaps make yourself sound less like a jerk and actually shrink that ego of yours.
i cant believe what im reading, such stupidity should not exist in a human being, only have 3 things to say
1: minecraft is a casual game, maybe if the game had a new mode (true survival, creative, survival) it would work
2: respect people's opinions what the hell dude, the dude didnt want it and you go saying "you're just a filthy casual"
3: stop being such a duchebag
what is happening?
what what what
it seems like Sarium, the God of Chaos returned....
oh no
Before I get into this suggestion, let me get into your rebuttals, which I think are empty and occasionally shameful responses worthy of a five-year old child.
Right away, I don't think you understand how a rebuttal works. Aaron here has implied that you are making the game more tedious. Now the burden of proof is on you to give reasons why this would not be the case.
Telling someone not to play the game just because they don't want to play it your way is not an argument. Besides that, I can use the exact same argument on you: if the game isn't hard enough for you, perhaps it's time to find a new game that is. If you expect Mojang to implement your suggestion, it has to appeal to their current audience. TL;DR: learn to share.
This is not a rebuttal. This reviewer (I think this one is Axel?) has given an example of how your suggestion has the effect of making stronger players far stronger and weaker players far weaker, making it impossible to recover from a mistake. You are also expecting that a newer player find a creative way to beat a "diamond gear opponent", despite the fact that they know little about the game mechanics and have yet to learn them.
In your defense, keepInventory should not be true by default and the player does need to be punished for doing the wrong thing in order to encourage them to become better at the game. That still does not justify name-calling. If you want us to take you seriously, you are the one who needs to be able to compromise with the "casuals."
Now that I've essentially proven that a review of your suggestion would be as useful as screaming at a brick wall, I'll proceed to give your suggestion a chance. In addition, just because you seem to like it when insults are thrown around, I'm going to, albeit constructively, insult your grammar by pointing out the mistakes in every single badly constructed sentence you've haphazardly thrown into this post. Hooray for insults!
This isn't a good sentence. The next one is a much better introduction, but this sentence is stating your personal opinion of your own suggestion.
This is a good point and I agree that death in the early-game is misused in this way too often. That being said, this problem isn't helped by the fact that the only way to get food this early in the game without losing too much hunger is to create a farm as soon as you spawn into the world. Not only that, but new players are going to die a lot anyway. That's part of the learning curve of the game.
In addition, consider the fact that multiple deaths happen for very unfair reasons: lag, bad mod mechanics, I wouldn't even call Creepers "fair".
Two hearts is far too quick to lose health. This means that only five deaths are required to be taken down to that minimum 1.5 hearts. Consider the fact that Skeletons can do 1-4 attack damage. This means that a player on minimum health can be one-shotted by a stealthy skeleton multiple times before the night ends. A spider and a zombie would both be able to take down this player in only one hit.
In essence: what you are suggesting is punishing the player for not having eyes on the back of their head. I can see why people would've wanted either this or item drop, but not both: because the only way to make this somewhat fair is if you can spawn with armor on your back.
This isn't much better, now we're talking about 9 deaths instead of 5, and that's only under the circumstance that you manage to get back to the spot you died. Also, what's with the writing here? "I choose the Spirit being an entity?"
Let me fix this:
Much better, still unbalanced as crap.
I like and don't like this. I don't like this because, as I've stated before, this creates a feedback loop where it becomes impossible for a weak player to recover and impossible for a strong player to die. I like the idea of being able to gain health though, because I think it would make slow-to-drink health potions far more useful.
I don't think that losing all of the soul hearts is enough to balance this idea. A strong player is already strong enough to protect his regular health, giving him extra hearts is just going to make him invincible.
So in conclusion, if I die 9 times and I'm stuck at 1.5 HP, the only way for me to regain that health is to battle a bunch of Wither Skeletons, while at 1.5 health, mind you, then to collect a bunch of animals from all around the world, then to build a Wither and hope and pray that he kills my passive animals before he kills me. All of this to recover from accidentally falling off a cliff when I wasn't looking or being shot by a stealth skeleton.
No Support.
The sad thing is, I like the idea too. I think death can be a little too forgiving, but the issue is that you can't really get rid of that problem because that forgiving death is what allows new players to get back on their feet after learning about the mechanics of the game. Dying just once on your first night in Minecraft can be devastating. New players don't know to hide in a hole on their first night or to stay away from creepers.
As for your attacks on casual gamers playing the game, I don't believe that games should be made in a way that they require players to read wikis or promotional material in order to be good at them. To most people, video gaming is just a hobby, and they don't have time to figure out the math behind the hunger system or the best way to find diamonds. That shouldn't be a bad thing.
Video Gaming as a lifestyle choice is something that should be discouraged, since it can be unhealthy and it can prevent people from acting socially. I'm not a person who hates gamers or Youtubers, far from it, but I don't encourage or recommend that lifestyle and I don't want video games to require that people devote days of their time to becoming an adequate player.
In conclusion, leave the casuals alone. Unlike you, they have full-time jobs and they contribute to society.
/s, but only partially.
Okay I get that I already said "In conclusion", but why is the post titled "Hollow State"? You never mention anything about a Hollow State in the post, why not call it "Soul Hearts" or something?
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
C1ff,
perfect, you did what i was trying to do but you did it right xD
what is happening?
what what what
it seems like Sarium, the God of Chaos returned....
oh no
You claim I got triggered over the phrase "filthy casual" just as I can say you got triggered over the word "toxicity." We can also observe how you became triggered over the rest of us not liking your suggestion, which brought forth this nastier side of yourself, as if you just transformed into some wanna-be Hulk. Nah, pointing out how wrong you are doesn't make someone necessarily "triggered," but you did surprise me with how sour you went for no reason other than to feel like a tough guy, which didn't work, only making you seem insecure as a result.
Also, I wasn't really getting at toxic masculinity, but just toxic behavior in general. You come off as someone who's not fun to play with, who is easily angered, who has this false sense of superiority over.. playing a harder version of a casual kid's game. Yikes, you're probably not really fun at parties, are you?
Welcome to the Salty Spitoon, how tough are ya? I play Minecraft. Yeah, so? I play hard mode. S-sorry, right this way sir!
That was me, but yeah, there's essentially no way a respawning character can stand a chance against a diamond-geared character if the diamond player not only gets the defeated player's items, but their HEALTH as well. All you can do is run as fast as you can and hope they lose track of you, then spend hours on gearing up again (with less health) and hours later, when you might have diamond gear now, find them and hope you can defeat them, but again, you have less health than them, and they with extra health (so if you're three hearts down, you're actually SIX hearts down compared to them), so at BEST you have a major disadvantage anyway.
PvP is cruel enough with item drop, so we don't need this idea on TOP of this as well. One or the other, maybe, but not both.. but with the soul hearts idea, there NEEDS to be a better way to regain hearts besides relying on the Wither. That's ridiculously impractical.
Argha Blargha
Remember that all players were noobs once. High barrier for entry => less new players => less players overall => Minecraft loses popularity.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I love this idea and think it could actually be a very good addition to the game. You also explained how things would work very well so there isn't any confusion.
Have you even read any of our rebuttals?
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Great, someone revived this thread. Yay.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
please tell me you're joking
No support/w. exception
As other users have said, it would be too tedious, BUT this would be a great idea for a mod.
Update: I have proposed this as a mod
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2968329-hollow-state-src-mrstealyoursanity
@ScotsMiser
I’ve included your suggestion into my post requesting this feature as a mod (with attribution). If you object to this inclusion, please notify me so I can remove it from my post.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2968329-hollow-state-src-mrstealyoursanity
@DuhDerp
I’ve included your comment in my request for this as a mod (with attribution). If you object to this inclusion, please notify me so I can remove the text from my post.
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/requests-ideas-for-mods/2968329-hollow-state-src-mrstealyoursanity