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My last thread vomited out excessive amounts of new items with only a few uses, so I'm focusing entirely on copper and its possibilities this time... This is for the more industrial-oriented Minecrafters.
Copper Ore
A dull blue-green ore with an abundance and depth somewhere between iron ore and gold ore. Can be smelted into brownish-orange ingots.
Copper in Existing Items
Copper ingots would replace gold ingots in the crafting recipes for Clocks, Light Weighted Pressure Plates, and Powered Rails. A Noteblock placed on a Block of Copper (or other copper item) would play a brass instrument sound.
Copper Plumbing
At long last, some proper running water in your architecture.
- Pipe: A new phase in Minecraft plumbing. Pipes allow water to flow from a water source block in a very controlled fashion. Cauldrons connected to filled pipes will always stay full of water. As long as the pipes remain below the level of the connected water source block, the water will flow. Time to set up some water towers. A filled pipe that isn't connected to or blocked by anything will emit a steady stream of water. Only one pipe system will function per water source block.
- Pipe Junction: Special pipe piece that connects in two or more directions unlike the normal one-directional pipes. Be warned: more splits in the system means more water source blocks (in contact with each other) will be needed near the start of the pipe system, otherwise the flow won't make it beyond the junctions.
- Pipe Valve: When connected to a filled pipe, the Pipe Valve allows the player to toggle the flow of water. When closed, the pipes before the valve will remain full while the valve itself and the pipes beyond it will empty themselves. Can be adjusted manually or by redstone.
- Hydro-Redstone Generator: Crafted from pipes, a valve, redstone, and copper ingots, this device uses the motion of water through it to produce huge amounts of redstone charge that can travel enormous distances without the need for repeaters.
Steam Power
Let redstone handle the stationary stuff. How about some mobile steampunk engineering? Copper's excellent heat conducting properties open up a whole new industrial world within Minecraft.
- Steam Engine: Crafted from a furnace, copper pipes and a valve, copper ingots, and iron ingots, this is the backbone of your industry. While primarily a crafting item, it has some niche uses on its own; by supplying it with fuel, it can be used to force water through connected pipes regardless of their position below or above the water source. Heated steam pipes running underwater will create upwelling bubble streams, and they can also be connected to Hydro-Redstone Generators, greatly increasing their charge distance. Disconnected steam pipes will emit the steam in a large pressurized stream that can damage mobs and players alike. The steam can only travel a certain distance through pipes before it becomes cool water again. Steam Engines can be activated and deactivated manually or with redstone charges.
- Linked Minecarts: Not all copper items, but important for the next two items. These special carts can link together into a train, but cannot be pushed or pulled without some serious force, such as...
- Minecart Locomotive: …this thing! Crafted from a steam engine, copper pipes and a valve, redstone, and iron ingots, this small but powerful heavy hauler is the key to moving your large loads of stone, ores, and fuels into and out of the mines. For the less redstone-savvy and/or manual-minded, you take your industrial power with you! Just make sure you keep your fuel and water in the engine topped off. You need 1 locomotive for every 10 carts (keep them all fueled!).
- Tank Cart: Crafted from copper pipes, a pipe valve, and iron, this allows you to take a large and easily accessed supply of water with your minetrain, sort of like an extra-large and mobile cauldron. You gotta have steam, after all! Can be filled with several bucket loads or with a touching pipe valve.
- Mining Drill: Not necessarily an "item" that you "craft," but still a huge industrial feature. This special 3x3x3 device is constructed in the same manner as an Iron Golem, though it isn't a mob. Using copper pipes, iron blocks, redstone blocks, a steam engine at the back, and an obsidian block at the front, placing them in the right arrangement spawns in your new ultra-powerful mining machine. This thing cuts huge 3x3 tunnels with ease, but can only mine in straight lines. You need to stop mining in order to change direction or scale slopes (if you can even call them slopes). The machine has an integrated inventory that prioritizes valuable ores, automatically storing them as it mines them while filtering out arguably less important stone, gravel, and dirt, pushing them to the sides. Be careful, though! If the machine falls from a high enough elevation, it breaks into its component parts, requiring reassembly. It also can't drill through obsidian blocks, and if it falls into deep enough water or lava, it will stop functioning, sink to the bottom, and revert back to its block arrangement. Make sure to keep it fueled as well!
Need some more ideas... I'll let you guys figure out how toilets would fit into this.
One thing: Copper being between iron and diamond in terms of durability makes no sense. Historically, copper tools were used briefly, after stone tools fell out of use but before it was found that copper and tin could be alloyed. If anything, it should be something like steel that should fill the gap (if that's too modern, how about damascus steel? That was around until the 17th century.)
Copper (while generally less corrosible) is also very soft, making it unsuitable for most tools. [I've seen a reference to Egyptian stonemasons employing a number of copper chisels and several assistants dedicated to sharpening them because of how quickly they dulled.]
In MC terms, durability should fall between gold and chain/iron (closer to gold in either case).
The oxygen tank seems a bit high-tech (an early 20th century style spherical diving helmet might be a better fit and would keep with the idea that breathing enhancements go on the helm eg. respiration.)
The Meaning of Life, the Universe, and Everything.
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I was picturing the oxygen tank as a more steampunk-ish design, though, as you say, it's still pretty modern...
Ditch the armor and tools, I suppose. I'm having trouble coming up with more copper items... Maybe coins for another type of Villager currency? Enchanted amulets?
I thought of a "summoning cymbal" to spawn new bosses from desert and jungle temples, but I'm not sure where to go with the bosses themselves...
I do think copper would be important as a replacement for gold in more industrial items. As for the pipes in the thread about Lead, it sounds very similar to what I had in mind, but lead sounds a bit odd for transporting water and the like since it's poisonous. It's corrosion-resistant and a very good heat conductor, so I'm trying to think of more ways to use it for things involving water and heat... I'd love to find a way to make steam power practical for something.
How about Copper & redstone to create 'Redstone conduits'
One of the things I really hate about redstone is the inability to do to 1x1 vertical 'wiring' up/down (hence why I suggested a redstone rod a while back),
Even though we now have Observer blocks that does allow such things.. I consider these a little too 'expensive' if you just want to create a single 1x1 line up to a roof
I also agree that copper IS a soft metal so shouldn't have a high durability & I disagree about the oxygen tank...
What with the Turtle helmet, the 'conduit', dolphin grace & potions I can't see the point of another 'water breathing' item
I was picturing the oxygen tank as a more steampunk-ish design, though, as you say, it's still pretty modern...
Ditch the armor and tools, I suppose. I'm having trouble coming up with more copper items... Maybe coins for another type of Villager currency? Enchanted amulets?
I thought of a "summoning cymbal" to spawn new bosses from desert and jungle temples, but I'm not sure where to go with the bosses themselves...
I do think copper would be important as a replacement for gold in more industrial items. As for the pipes in the thread about Lead, it sounds very similar to what I had in mind, but lead sounds a bit odd for transporting water and the like since it's poisonous. It's corrosion-resistant and a very good heat conductor, so I'm trying to think of more ways to use it for things involving water and heat... I'd love to find a way to make steam power practical for something.
For finding more uses to copper, do what I did with lead: Research current and historical uses of it, and find ways to "Minecraftify" them. As for the tools, you could either put bronze tools (Which would fulfill the role between iron and diamond, with tin being the rarer ore), althrough that'd take a new ore. Another possibility is to invent new types of tools.
The pipes made from lead in that suggestion came from lead piping having been common until recently.
Ditch the armor and tools, I suppose. I'm having trouble coming up with more copper items... Maybe coins for another type of Villager currency? Enchanted amulets?
Adding tin as a second metal (useful in itself for an alternate ink as well as vaious household goods like lanterns) would allow bronze as an alloy (assuming MC ignores the wide range of alloys bronze actually encompasses) which was historically used for arms and armor into (and in some cases past) the time of Imperial Rome.
[Tryng to stay away from the level of detail a metallurgy update/mod would want, possibly bronze could be made from 1 copper + 8 of the -ites (granite/andesite/diorite) as cassiterite (common tin ore) is a minor component of many igneous rocks.
An alternative source from villager trading (presuming 1.14 does not eliminiate that as a practical option) to make rteh resourec renewable might also be wise.]
There remains the common difficulty of another tool/weapon/armor tier as most players seem to jump from stone to iron (starting with iron in the case of armor), and that only as a fairly brief transition to diamond. For this issue, I don not see a solution.
I thought of a "summoning cymbal" to spawn new bosses from desert and jungle temples, but I'm not sure where to go with the bosses themselves...
A good boss is a hard thing to find… [Pun intended :duck: ]
I'd thing more gong than cymbal, but (as you say) the sticking point is the boss.
[EXPANSION NEEDED, but honey-do calls]
I do think copper would be important as a replacement for gold in more industrial items. As for the pipes in the thread about Lead, it sounds very similar to what I had in mind, but lead sounds a bit odd for transporting water and the like since it's poisonous. It's corrosion-resistant and a very good heat conductor, so I'm trying to think of more ways to use it for things involving water and heat... I'd love to find a way to make steam power practical for something.
Just a quick note, lead actually works fine for transporting water… so long as the water is alkaline: it is when the water becomes acidic (even slightly and including by chlorination) that toxic compounds tend to form. [MS/Mj, however, is unlikely to be interested in anything that nuanced]
The insistance on an E10 rating also probably puts the kibosh on stills (for which copper has often been a preferred material :whistle: )
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The Meaning of Life, the Universe, and Everything.
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Okay, so I went absolutely crazy and included a new section for steam power. It's certainly practical, but it might be a bit much.
I do like the idea of bronze tools. I think granite might be the best analog of tin since tin ores are usually mined from granitic deposits. I'd also like to have brass in the game, but I don't know what it would be used for or what a good analog to zinc would be.
My last thread vomited out excessive amounts of new items with only a few uses, so I'm focusing entirely on copper and its possibilities this time... This is for the more industrial-oriented Minecrafters.
Not exactly an enticing introduction for a suggestion related to adding an ore, but I'll take it.
Copper Ore
A dull blue-green ore with an abundance and depth somewhere between iron ore and gold ore. Can be smelted into brownish-orange ingots.
Ok
Copper in Existing Items
Copper ingots would replace gold ingots in the crafting recipes for Clocks, Light Weighted Pressure Plates, and Powered Rails. A Noteblock placed on a Block of Copper (or other copper item) would play a brass instrument sound.
Seems reasonable since these are more mechanical items and Gold is a very magical ore in my opinion. I also like the idea of a brass instrument sound being available in the game.
Bronze Tools & Armor
Credit to ScotsMiser for the thought of using granite as an analog to tin. By combining copper and granite, the player can craft bronze, which can then be used to craft tools and armor. Bronze is stronger than stone but is not quite as strong as iron, and as a result, armor protection, pickaxe mining speed, and sword damage are in between those of stone and iron. However, thanks to bronze's lack of rusting, armor and tools made from this special alloy are incredibly durable, second only to diamond.
I don't like the idea of granite being used as an analog to tin since I feel like that connection between granite and tin requires a bit more research than most people do into Geology. If steel existed I'd probably be okay with bronze being stronger than iron, but without steel, I feel like having the "steel-analog" tool being weaker than the bronze tool sounds a bit awkward.
That being said, I do like the idea of a tool with a lot of durability and a fast mining speed, but that can only mine stone. Maybe if Copper was combined with Gold to make Electrum, this would combine the Magical and... Coppery (?) properties of Gold and Copper to make a tool that performs somewhat like Gold, but with slightly more durability.
Alternatively, as opposed to an ore, you could have "Mysterious Metal Nuggets" (Zinc Nuggets) spawn in chests, which can then be alloyed with copper to make Brass.
Copper Plumbing
- Pipe: A new phase in Minecraft plumbing. Pipes allow water to flow from a water source block in a very controlled fashion. Cauldrons connected to filled pipes will always stay full of water. As long as the pipes remain below the level of the connected water source block, the water will flow. Time to set up some water towers. A filled pipe that isn't connected to or blocked by anything will emit a steady stream of water. Only one pipe system will function per water source block.
I'm not against pipes in Minecraft since they make good industrial decorations, so thumbs up to pipes.
- Pipe Junction: Special pipe piece that connects in two or more directions unlike the normal one-directional pipes. Be warned: more splits in the system means more water source blocks (in contact with each other) will be needed near the start of the pipe system, otherwise the flow won't make it beyond the junctions.
Ok
- Pipe Valve: When connected to a filled pipe, the Pipe Valve allows the player to toggle the flow of water. When closed, the pipes before the valve will remain full while the valve itself and the pipes beyond it will empty themselves.
Controlled by redstone, right?
Steam Power
Let redstone handle the stationary stuff. How about some mobile steampunk engineering? Copper's excellent heat conducting properties open up a whole new industrial world within Minecraft.
- Linked Minecarts: Not all copper items, but important for the next two items. These special carts can link together into a train, but cannot be pushed or pulled without some serious force, such as...
- Minecart Locomotive: …this thing! Crafted from a furnace, a cauldron, copper pipes, redstone, and iron ingots, this small but powerful heavy hauler is the key to moving your large loads of stone, ores, and fuels into and out of the mines. For the less redstone-savvy and/or manual-minded, you take your industrial power with you! Just make sure you keep your fuel and water in the engine topped off. You need 1 locomotive for every 10 carts (keep them all fueled!).
- Tank Cart: Crafted from copper pipes and iron, this allows you to take a large and easily accessed supply of water with your minetrain, sort of like an extra-large and mobile cauldron. You gotta have steam, after all!
I feel like the crafting recipe would be better handled if the player crafted a "steam engine" and then was able to craft that engine with a Minecart to construct a locomotive. This steam engine could then be used for some other applications, like a grinder that turns cobble into gravel into sand or that turns wheat into flour. (see my Food Overhaul for that one)
I like this idea on paper, the only thing that would stop me from putting it into practice is my go-to for transportation: The Nether. But even in certain situations where the distance isn't long enough to warrant using multiple obsidian blocks, I still almost never use Minecarts for actual transportation. I almost always use them because I'm building a roller coaster or a small machine that requires a Hopper Minecart in some way.
- Mining Drill: Not necessarily an "item" that you "craft," but still a huge industrial feature. This special 3x3x3 device is constructed in the same manner as an Iron Golem, though it isn't a mob. Using copper pipes, iron blocks, redstone blocks, a furnace and cauldron at the back, and an obsidian block at the front, placing them in the right arrangement spawns in your new ultra-powerful mining machine. This thing cuts huge 3x3 tunnels with ease, but can only mine in straight lines. You need to stop mining in order to change direction or scale slopes (if you can even call them slopes). The machine has an integrated inventory that prioritizes valuable ores, automatically storing them as it mines them while filtering out arguably less important stone, gravel, and dirt, pushing them to the sides. Be careful, though! If the machine falls from a high enough elevation, it breaks into its component parts, requiring reassembly. It also can't drill through obsidian blocks, and if it falls into deep enough water or lava, it will stop functioning and revert back to its block arrangement. Make sure to keep it fueled as well!
Not really a fan of this one. I think it'd be better if this acted as a multiblock, and was stuck in a stationary position mining forward.
I don't like the idea of automining so the player doesn't have to play the game, But I do have a compromise: I think it should come with the consequence of not always keeping minerals intact, so it would shatter diamonds, redstone, emeralds and coal. This means as a mining tool underground it's not exactly a practical tool. However, when mining aboveground to clear space for construction, this would become a powerful bulldozing tool, tearing through stone, dirt and trees to make way for the player's houses and skyscrapers.
The drill should require a "sharp drill" block, which is purchased from a Villager. Using Lore, the drill would read:
"The previous owner returned this to the vendor with the complaint: 'destroyed valuable ores, would not buy again', maybe it would work better on stone?"
Need some more ideas... I'll let you guys figure out how toilets would fit into this.
Kinda sorta maybe support because I really like copper and metals/metallurgy in general.
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Steam power seems too modern for Minecraft (the first steam engines were developed in the late 1700s, while Minecraft is (arguably) set somewhere in the 1500s). Also, using granite as a substitute for tin makes no logical sense. Adding tin ore (to make bronze) or zinc ore (to make brass - would fit well with the whole steam power thing) would make more sense (although the tin/zinc would have to have another use, according to the Two-Use Rule).
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I figured that, since Minecraft has some mythology and magic embedded within it, the alternate history aspect of steampunk things would fit in nicely alongside everything else, especially when the game hints at things like Atlantis themes and different dimensions.
Speaking of Atlantis, instead of bronze, what about Orichalcum, the legendary Atlantean metal? Granted, it was more than likely some form of bronze, but that never stopped Minecraft from twisting legends a bit. The player could combine copper with prismarine shards to craft Orichalcum discs which could then be used to craft the armor and tools. Better yet, the chestplate could contain a conduit, and since the whole suit contains prismarine, it could be active while on the move. The drawback would be that the armor still isn't as strong as iron. However, it would have durability bonuses underwater.
Speaking of Atlantis, instead of bronze, what about Orichalcum, the legendary Atlantean metal? Granted, it was more than likely some form of bronze, but that never stopped Minecraft from twisting legends a bit. The player could combine copper with prismarine shards to craft Orichalcum discs which could then be used to craft the armor and tools. Better yet, the chestplate could contain a conduit, and since the whole suit contains prismarine, it could be active while on the move. The drawback would be that the armor still isn't as strong as iron. However, it would have durability bonuses underwater.
Ooh, nice! I never thought of a copper/prismarine alloy.
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The mining drill should be a type of minecart, which would be useful at greatly widening tunnels, which is useful in itself.
Steam power needs to have many more uses. Make it a whole mechanic. For instance, make steam engines separate items, and add some way to design steam-powered entities.
The mining drill should be a type of minecart, which would be useful at greatly widening tunnels, which is useful in itself.
Steam power needs to have many more uses. Make it a whole mechanic. For instance, make steam engines separate, and add some way to design steam-powered entities.
I can do that. How about some REALLY steampunk stuff? Maybe a Clockwork Golem?
So like a clockwork golem that you can equip with crossbows and different things? Or a "turret cart" that you can mount something like a ballista on?
Be more ambitious. Think of things such as a ship that is bigger than a boat (But not huge, either) on which pretty much anything can be placed, allowing for it to be customized for many purposes, or a golem that can be more or less programmed to do certain simple tasks.
My last thread vomited out excessive amounts of new items with only a few uses, so I'm focusing entirely on copper and its possibilities this time... This is for the more industrial-oriented Minecrafters.
Copper Ore
A dull blue-green ore with an abundance and depth somewhere between iron ore and gold ore. Can be smelted into brownish-orange ingots.
Copper in Existing Items
Copper ingots would replace gold ingots in the crafting recipes for Clocks, Light Weighted Pressure Plates, and Powered Rails. A Noteblock placed on a Block of Copper (or other copper item) would play a brass instrument sound.
Copper Plumbing
At long last, some proper running water in your architecture.
- Pipe: A new phase in Minecraft plumbing. Pipes allow water to flow from a water source block in a very controlled fashion. Cauldrons connected to filled pipes will always stay full of water. As long as the pipes remain below the level of the connected water source block, the water will flow. Time to set up some water towers. A filled pipe that isn't connected to or blocked by anything will emit a steady stream of water. Only one pipe system will function per water source block.
- Pipe Junction: Special pipe piece that connects in two or more directions unlike the normal one-directional pipes. Be warned: more splits in the system means more water source blocks (in contact with each other) will be needed near the start of the pipe system, otherwise the flow won't make it beyond the junctions.
- Pipe Valve: When connected to a filled pipe, the Pipe Valve allows the player to toggle the flow of water. When closed, the pipes before the valve will remain full while the valve itself and the pipes beyond it will empty themselves. Can be adjusted manually or by redstone.
- Hydro-Redstone Generator: Crafted from pipes, a valve, redstone, and copper ingots, this device uses the motion of water through it to produce huge amounts of redstone charge that can travel enormous distances without the need for repeaters.
Steam Power
Let redstone handle the stationary stuff. How about some mobile steampunk engineering? Copper's excellent heat conducting properties open up a whole new industrial world within Minecraft.
- Steam Engine: Crafted from a furnace, copper pipes and a valve, copper ingots, and iron ingots, this is the backbone of your industry. While primarily a crafting item, it has some niche uses on its own; by supplying it with fuel, it can be used to force water through connected pipes regardless of their position below or above the water source. Heated steam pipes running underwater will create upwelling bubble streams, and they can also be connected to Hydro-Redstone Generators, greatly increasing their charge distance. Disconnected steam pipes will emit the steam in a large pressurized stream that can damage mobs and players alike. The steam can only travel a certain distance through pipes before it becomes cool water again. Steam Engines can be activated and deactivated manually or with redstone charges.
- Linked Minecarts: Not all copper items, but important for the next two items. These special carts can link together into a train, but cannot be pushed or pulled without some serious force, such as...
- Minecart Locomotive: …this thing! Crafted from a steam engine, copper pipes and a valve, redstone, and iron ingots, this small but powerful heavy hauler is the key to moving your large loads of stone, ores, and fuels into and out of the mines. For the less redstone-savvy and/or manual-minded, you take your industrial power with you! Just make sure you keep your fuel and water in the engine topped off. You need 1 locomotive for every 10 carts (keep them all fueled!).
- Tank Cart: Crafted from copper pipes, a pipe valve, and iron, this allows you to take a large and easily accessed supply of water with your minetrain, sort of like an extra-large and mobile cauldron. You gotta have steam, after all! Can be filled with several bucket loads or with a touching pipe valve.
- Mining Drill: Not necessarily an "item" that you "craft," but still a huge industrial feature. This special 3x3x3 device is constructed in the same manner as an Iron Golem, though it isn't a mob. Using copper pipes, iron blocks, redstone blocks, a steam engine at the back, and an obsidian block at the front, placing them in the right arrangement spawns in your new ultra-powerful mining machine. This thing cuts huge 3x3 tunnels with ease, but can only mine in straight lines. You need to stop mining in order to change direction or scale slopes (if you can even call them slopes). The machine has an integrated inventory that prioritizes valuable ores, automatically storing them as it mines them while filtering out arguably less important stone, gravel, and dirt, pushing them to the sides. Be careful, though! If the machine falls from a high enough elevation, it breaks into its component parts, requiring reassembly. It also can't drill through obsidian blocks, and if it falls into deep enough water or lava, it will stop functioning, sink to the bottom, and revert back to its block arrangement. Make sure to keep it fueled as well!
Need some more ideas... I'll let you guys figure out how toilets would fit into this.
One thing: Copper being between iron and diamond in terms of durability makes no sense. Historically, copper tools were used briefly, after stone tools fell out of use but before it was found that copper and tin could be alloyed. If anything, it should be something like steel that should fill the gap (if that's too modern, how about damascus steel? That was around until the 17th century.)
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Copper (while generally less corrosible) is also very soft, making it unsuitable for most tools. [I've seen a reference to Egyptian stonemasons employing a number of copper chisels and several assistants dedicated to sharpening them because of how quickly they dulled.]
In MC terms, durability should fall between gold and chain/iron (closer to gold in either case).
The oxygen tank seems a bit high-tech (an early 20th century style spherical diving helmet might be a better fit and would keep with the idea that breathing enhancements go on the helm eg. respiration.)
For the pipes, AMPPL50 had some interesting ideas in his recent suggestion Lead Ore: A leading example of an ore.
I was picturing the oxygen tank as a more steampunk-ish design, though, as you say, it's still pretty modern...
Ditch the armor and tools, I suppose. I'm having trouble coming up with more copper items... Maybe coins for another type of Villager currency? Enchanted amulets?
I thought of a "summoning cymbal" to spawn new bosses from desert and jungle temples, but I'm not sure where to go with the bosses themselves...
I do think copper would be important as a replacement for gold in more industrial items. As for the pipes in the thread about Lead, it sounds very similar to what I had in mind, but lead sounds a bit odd for transporting water and the like since it's poisonous. It's corrosion-resistant and a very good heat conductor, so I'm trying to think of more ways to use it for things involving water and heat... I'd love to find a way to make steam power practical for something.
How about Copper & redstone to create 'Redstone conduits'
One of the things I really hate about redstone is the inability to do to 1x1 vertical 'wiring' up/down (hence why I suggested a redstone rod a while back),
Even though we now have Observer blocks that does allow such things.. I consider these a little too 'expensive' if you just want to create a single 1x1 line up to a roof
I also agree that copper IS a soft metal so shouldn't have a high durability & I disagree about the oxygen tank...
What with the Turtle helmet, the 'conduit', dolphin grace & potions I can't see the point of another 'water breathing' item
For finding more uses to copper, do what I did with lead: Research current and historical uses of it, and find ways to "Minecraftify" them. As for the tools, you could either put bronze tools (Which would fulfill the role between iron and diamond, with tin being the rarer ore), althrough that'd take a new ore. Another possibility is to invent new types of tools.
The pipes made from lead in that suggestion came from lead piping having been common until recently.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
quote=NobleNerd
I was picturing the oxygen tank as a more steampunk-ish design, though, as you say, it's still pretty modern...
I was also thinking steampunk, but found a reference to a metal helemt dating back to 1715 (prior designs seem to be largely leather… https://en.wikipedia.org/wiki/Timeline_of_diving_technology)
Ditch the armor and tools, I suppose. I'm having trouble coming up with more copper items... Maybe coins for another type of Villager currency? Enchanted amulets?
Adding tin as a second metal (useful in itself for an alternate ink as well as vaious household goods like lanterns) would allow bronze as an alloy (assuming MC ignores the wide range of alloys bronze actually encompasses) which was historically used for arms and armor into (and in some cases past) the time of Imperial Rome.
[Tryng to stay away from the level of detail a metallurgy update/mod would want, possibly bronze could be made from 1 copper + 8 of the -ites (granite/andesite/diorite) as cassiterite (common tin ore) is a minor component of many igneous rocks.
An alternative source from villager trading (presuming 1.14 does not eliminiate that as a practical option) to make rteh resourec renewable might also be wise.]
There remains the common difficulty of another tool/weapon/armor tier as most players seem to jump from stone to iron (starting with iron in the case of armor), and that only as a fairly brief transition to diamond. For this issue, I don not see a solution.
I thought of a "summoning cymbal" to spawn new bosses from desert and jungle temples, but I'm not sure where to go with the bosses themselves...
A good boss is a hard thing to find… [Pun intended :duck: ]
I'd thing more gong than cymbal, but (as you say) the sticking point is the boss.
[EXPANSION NEEDED, but honey-do calls]
I do think copper would be important as a replacement for gold in more industrial items. As for the pipes in the thread about Lead, it sounds very similar to what I had in mind, but lead sounds a bit odd for transporting water and the like since it's poisonous. It's corrosion-resistant and a very good heat conductor, so I'm trying to think of more ways to use it for things involving water and heat... I'd love to find a way to make steam power practical for something.
Just a quick note, lead actually works fine for transporting water… so long as the water is alkaline: it is when the water becomes acidic (even slightly and including by chlorination) that toxic compounds tend to form. [MS/Mj, however, is unlikely to be interested in anything that nuanced]
The insistance on an E10 rating also probably puts the kibosh on stills (for which copper has often been a preferred material :whistle: )
Okay, so I went absolutely crazy and included a new section for steam power. It's certainly practical, but it might be a bit much.
I do like the idea of bronze tools. I think granite might be the best analog of tin since tin ores are usually mined from granitic deposits. I'd also like to have brass in the game, but I don't know what it would be used for or what a good analog to zinc would be.
Not exactly an enticing introduction for a suggestion related to adding an ore, but I'll take it.
Ok
Seems reasonable since these are more mechanical items and Gold is a very magical ore in my opinion. I also like the idea of a brass instrument sound being available in the game.
I don't like the idea of granite being used as an analog to tin since I feel like that connection between granite and tin requires a bit more research than most people do into Geology. If steel existed I'd probably be okay with bronze being stronger than iron, but without steel, I feel like having the "steel-analog" tool being weaker than the bronze tool sounds a bit awkward.
That being said, I do like the idea of a tool with a lot of durability and a fast mining speed, but that can only mine stone. Maybe if Copper was combined with Gold to make Electrum, this would combine the Magical and... Coppery (?) properties of Gold and Copper to make a tool that performs somewhat like Gold, but with slightly more durability.
Alternatively, as opposed to an ore, you could have "Mysterious Metal Nuggets" (Zinc Nuggets) spawn in chests, which can then be alloyed with copper to make Brass.
I'm not against pipes in Minecraft since they make good industrial decorations, so thumbs up to pipes.
Ok
Controlled by redstone, right?
I feel like the crafting recipe would be better handled if the player crafted a "steam engine" and then was able to craft that engine with a Minecart to construct a locomotive. This steam engine could then be used for some other applications, like a grinder that turns cobble into gravel into sand or that turns wheat into flour. (see my Food Overhaul for that one)
I like this idea on paper, the only thing that would stop me from putting it into practice is my go-to for transportation: The Nether. But even in certain situations where the distance isn't long enough to warrant using multiple obsidian blocks, I still almost never use Minecarts for actual transportation. I almost always use them because I'm building a roller coaster or a small machine that requires a Hopper Minecart in some way.
Not really a fan of this one. I think it'd be better if this acted as a multiblock, and was stuck in a stationary position mining forward.
I don't like the idea of automining so the player doesn't have to play the game, But I do have a compromise: I think it should come with the consequence of not always keeping minerals intact, so it would shatter diamonds, redstone, emeralds and coal. This means as a mining tool underground it's not exactly a practical tool. However, when mining aboveground to clear space for construction, this would become a powerful bulldozing tool, tearing through stone, dirt and trees to make way for the player's houses and skyscrapers.
The drill should require a "sharp drill" block, which is purchased from a Villager. Using Lore, the drill would read:
"The previous owner returned this to the vendor with the complaint: 'destroyed valuable ores, would not buy again', maybe it would work better on stone?"
Kinda sorta maybe support because I really like copper and metals/metallurgy in general.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Steam power seems too modern for Minecraft (the first steam engines were developed in the late 1700s, while Minecraft is (arguably) set somewhere in the 1500s). Also, using granite as a substitute for tin makes no logical sense. Adding tin ore (to make bronze) or zinc ore (to make brass - would fit well with the whole steam power thing) would make more sense (although the tin/zinc would have to have another use, according to the Two-Use Rule).
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I figured that, since Minecraft has some mythology and magic embedded within it, the alternate history aspect of steampunk things would fit in nicely alongside everything else, especially when the game hints at things like Atlantis themes and different dimensions.
Speaking of Atlantis, instead of bronze, what about Orichalcum, the legendary Atlantean metal? Granted, it was more than likely some form of bronze, but that never stopped Minecraft from twisting legends a bit. The player could combine copper with prismarine shards to craft Orichalcum discs which could then be used to craft the armor and tools. Better yet, the chestplate could contain a conduit, and since the whole suit contains prismarine, it could be active while on the move. The drawback would be that the armor still isn't as strong as iron. However, it would have durability bonuses underwater.
Ooh, nice! I never thought of a copper/prismarine alloy.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I'm also trying to think of ways to use Nautilus Shells in crafting. It bugs me how they're only useful for making Conduits.
The mining drill should be a type of minecart, which would be useful at greatly widening tunnels, which is useful in itself.
Steam power needs to have many more uses. Make it a whole mechanic. For instance, make steam engines separate items, and add some way to design steam-powered entities.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
I can do that. How about some REALLY steampunk stuff? Maybe a Clockwork Golem?
Not just that. Think of adding a way to make modular golems, small ships, traincars...
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
So like a clockwork golem that you can equip with crossbows and different things? Or a "turret cart" that you can mount something like a ballista on?
Be more ambitious. Think of things such as a ship that is bigger than a boat (But not huge, either) on which pretty much anything can be placed, allowing for it to be customized for many purposes, or a golem that can be more or less programmed to do certain simple tasks.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.