I feel like jukeboxes are kinda plain at the moment. I had this idea for interface that could be used on jukebox
As with the previously cited suggestion, I would prefer the play mechanics of a jukebox be built by the player using redstone. [This would still require changes to the jukebox interface, but would avoid the 1-block machine trap. (Single block solutions remove, as a general case (IMO), too much of the 'build cool stuff' aspect of the game.)]
This would be fairly trivial with most image editors. Photoshop is likely the most widely known, GIMP is a free alternative. [Legally free under a GNU license.]
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I agree completely with ScotsMiser. GUI's imo should be avoided as much as possible. A disc should be able to be paused when a jukebox receives a redstone signal. More discs should be able to added using hoppers. Putting a hopper on the bottom should collect the disc once it finishes playing. Shuffling discs could be done using dispensers.
Your stereo should never be bigger than the door into your house. I wish we DID have more one-block machines with UIs...that or much smaller blockspaces so that the dozens-of-blocks-big contraptions we build can match the scale used in basic building.
Minecraft isn't grounded on realism in terms of size and shape and therefore does not need to appeal to realism in that way. GUIs lead to a lack of inter-activeness within the game and limits the players creative skills to create contraptions.
I feel like jukeboxes are kinda plain at the moment. I had this idea for interface that could be used on jukebox
Looks cool...but what the 'current song name' slot does?
It would display the disc name from the disc on the first spot regardless it's playing or not.
Hey before copying my idea can you give me credit thanks. I made a similar post 2 months ago. It’s rude to not give people credit.
Your post is only tangentially related, and while this idea was suggested in the comments, no actually GUI was shown.
This suggestion looks great, and fits within the current (and near-future) aesthetics of Minecraft.
(she/they)
Get my 1.10.2 modpack :D, Quae Machinis (Machines and Things)
Have a nice day!
My bad XD read the title it said interface. My apologies. 😃 looks very nice! Just a quick question how did you make the GUI?
As with the previously cited suggestion, I would prefer the play mechanics of a jukebox be built by the player using redstone. [This would still require changes to the jukebox interface, but would avoid the 1-block machine trap. (Single block solutions remove, as a general case (IMO), too much of the 'build cool stuff' aspect of the game.)]
This would be fairly trivial with most image editors. Photoshop is likely the most widely known, GIMP is a free alternative. [Legally free under a GNU license.]
I agree completely with ScotsMiser. GUI's imo should be avoided as much as possible. A disc should be able to be paused when a jukebox receives a redstone signal. More discs should be able to added using hoppers. Putting a hopper on the bottom should collect the disc once it finishes playing. Shuffling discs could be done using dispensers.
Your stereo should never be bigger than the door into your house. I wish we DID have more one-block machines with UIs...that or much smaller blockspaces so that the dozens-of-blocks-big contraptions we build can match the scale used in basic building.
Minecraft isn't grounded on realism in terms of size and shape and therefore does not need to appeal to realism in that way. GUIs lead to a lack of inter-activeness within the game and limits the players creative skills to create contraptions.