Ah, the Minecraft Chest. What a lovely part of the game. But I have a problem. When we make chests we have to have them be one of two sizes.
This is outrageous, this is unfair. What must we be limited to just two possibilities? I suggest more ways to place our chests are added.
Currently, we can craft a second chest and place it on the side of an ordinary chest. All we need to do is expand upon this system to create:
Meet the "tall chest". It behaves in the exact same manner as a long chest, with a total of two inventories.
But that is not all. Why not continue on our path and see what will happen if we add more blocks to the chest?
How? Place a single chest onto a long chest silly! Now there is the equivalent of three chests in one large chest, so three inventories equivalent. This is not overpowered because it would be the exact same if you had three single chests.
When you open the large chest you are greeted by a regular two inventory interface. In the corner will be an arrow, which you can click to acess a new "page" which will only have one single chest.
A chest can be made of any size- all it really is an aesthetic change from a bunch of single ugly chests to one glorious master-chest.
Let us continue on our journey by going smaller. What if you are poor and can't afford a big chest?
Craft a slab chest with wood slabs instead of wooden planks. Note that the slab chest only holds 13 items.
And let us continue our fun by creating stair chests, replacing the planks/slabs with wood stairs. This chest only yields 20 inventory slots, but you can walk on it which is fun.
You may think that we are done, but no. Our last step is discussing a possible way for us to change the location of the lock.
The player can now right-click on any chest with an axe to destroy the lock, making it impossible to open. You get an iron nugget from the lock (note, the game may need to add an iron nugget to the recipe for crafting chests to prevent farming this way). Now the player can move to another side of the chest and place down the iron nugget to change the orientation of the chest.
This would be unironically useful with mass storage systems which have the large chests lined up in this manner but looking awkwardly.
Now you are probably thinking, "let's expand the ender chest!" But I would say "no silly, that makes ender chests overpowered".
So to conclude, we need more chests because [insert reason here]. This would allow players to better customize their storage systems and would actually be useful for people. Of course, this is not really needed relative to the many other things that could be coming out, but I think this would be a really nice thingy to have. Mojang has already stated they are no longer limited by their block IDs so creating many chest variations is now completely possible.
Mojang has already stated they are no longer limited by their block IDs so creating many chest variations is now completely possible.
For a second there I thought you were being serious, but then I remembered that they said the same thing about stairs and slabs. They've only added like 4 of each since ids became "essentially unlimited"...4 out of infinity (but let's be reasonable and assume 2 billion) is a point against implementing this idea.
On the off-chance you believe this to be a good and proper change, I have just one complaint. Breaking the lock off the chest seems to be a pointless feature if we can just add it back on. I would change it to be the reverse--chests would come with no lock by default, but you could add a nugget to lock it to your use only (everyone else will be denied access.)
For a second there I thought you were being serious, but then I remembered that they said the same thing about stairs and slabs. They've only added like 4 of each since ids became "essentially unlimited"...4 out of infinity (but let's be reasonable and assume 2 billion) is a point against implementing this idea.
On the off-chance you believe this to be a good and proper change, I have just one complaint. Breaking the lock off the chest seems to be a pointless feature if we can just add it back on. I would change it to be the reverse--chests would come with no lock by default, but you could add a nugget to lock it to your use only (everyone else will be denied access.)
Limited block IDs weren't ever an issue in this case since chests are tile entities and can thus assume a virtually infinite number of configurations by storing connection data, much as I modded flowerpots to be able to display as many variants of plants and trees as can naturally generate (these are in fact actual trees generated as miniature models):
Also, blocks like fences didn't use data values at all to determine their appearance (I added more wood types of fences by using their unused metadata, as they did in Bedrock, unlike Java, which added actual new blocks, as I mentioned in this thread about why Mojang was so wasteful on their use of block IDs; I've added several hundred variants of blocks (not counting flowerpots) to TMCW (for example, these are all a single block, without using a tile entity) and still have over 60 available IDs since many of them even reuse vanilla block IDs by adding variants to them. Other vanilla blocks that could have used an existing tile entity include shulker boxes to store their color, instead of making a new block for each color; this also opens the possibility of an "infinite" number of colors (2^24) by setting a NBT tag, much like leather armor).
Hang on - I actually LIKE the idea of the 'Tall Chest' - except I'd rather the 'lid' was forward facing..
... This way you can have 'Cupboards' embedded into walls and won't need an empty space above to be able to open them
What would make the Cupboards more 'realistic' would be able to use one of the various 'Doors' (oak/jungle/metal etc) in the recipe (example .. 7 wood planks in a 'C' pattern with a door in the gap of the 'C') to give the front a proper cupboard door
Yes from the feedback I have received both here and on mca, I’ve come to realize half of these may actually work. Corner chests and stair chests are obviously bad, but tall chests and slab chests may work.
You make good good points with cabinets. Especially considering the introduction of barrels in 1.14
I know this is a joke, at least partially, but I would like bigger chests.
I imagine someone making a 500-block long chest underground with the lock on the side, and someone opening it, creating a tall spire of a lid that clips through the surface.
For a second there I thought you were being serious, but then I remembered that they said the same thing about stairs and slabs. They've only added like 4 of each since ids became "essentially unlimited"...4 out of infinity (but let's be reasonable and assume 2 billion) is a point against implementing this idea.
On the off-chance you believe this to be a good and proper change, I have just one complaint. Breaking the lock off the chest seems to be a pointless feature if we can just add it back on. I would change it to be the reverse--chests would come with no lock by default, but you could add a nugget to lock it to your use only (everyone else will be denied access.)
I think this was posted a day early…
Yup, it was obviously supposed to be an April Fools joke.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Limited block IDs weren't ever an issue in this case since chests are tile entities and can thus assume a virtually infinite number of configurations by storing connection data, much as I modded flowerpots to be able to display as many variants of plants and trees as can naturally generate (these are in fact actual trees generated as miniature models):
Also, blocks like fences didn't use data values at all to determine their appearance (I added more wood types of fences by using their unused metadata, as they did in Bedrock, unlike Java, which added actual new blocks, as I mentioned in this thread about why Mojang was so wasteful on their use of block IDs; I've added several hundred variants of blocks (not counting flowerpots) to TMCW (for example, these are all a single block, without using a tile entity) and still have over 60 available IDs since many of them even reuse vanilla block IDs by adding variants to them. Other vanilla blocks that could have used an existing tile entity include shulker boxes to store their color, instead of making a new block for each color; this also opens the possibility of an "infinite" number of colors (2^24) by setting a NBT tag, much like leather armor).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Hang on - I actually LIKE the idea of the 'Tall Chest' - except I'd rather the 'lid' was forward facing..
... This way you can have 'Cupboards' embedded into walls and won't need an empty space above to be able to open them
What would make the Cupboards more 'realistic' would be able to use one of the various 'Doors' (oak/jungle/metal etc) in the recipe (example .. 7 wood planks in a 'C' pattern with a door in the gap of the 'C') to give the front a proper cupboard door
Yes from the feedback I have received both here and on mca, I’ve come to realize half of these may actually work. Corner chests and stair chests are obviously bad, but tall chests and slab chests may work.
You make good good points with cabinets. Especially considering the introduction of barrels in 1.14
I know this is a joke, at least partially, but I would like bigger chests.
I imagine someone making a 500-block long chest underground with the lock on the side, and someone opening it, creating a tall spire of a lid that clips through the surface.
Anyway, um, Partial Support?
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com