I know this may not sound like a thing everyone would appreciate, especially the more casual players, but I think it could be a nice addition to the game if we could let the player decide aspects related to worldbuilding:
Put any kind of dialogue in the villagers mouth's, preferably something that could tell something about themselves and their history. Minimal as it would, it could ease a lot of the feeling of loneliness we face in a world, specially when we visit a village and hear nothing but those guy's inscrutable "hummm"s
Let the player decide the frequency and kind of structures present in the world. Add more than just the simple pillager outposts/villager villages and the few other things. Include actual big settlements, both abandoned and not. Also, different kinds of temples for different biomes/cultures.
Include written books by past adventurers or villagers, talking about themselves and possible lore elements.
Like in Dwarf Fortress, let the player decide the "age" of the generated world, and the timespan of cultures within it.
Then again, I'm just posting this to give my two cents of thought on how to improve the game. If any of you agreed on any of my proposals, let your vote so we can see which one of those are more interesting to the community at large. If you have any other suggestions, just reply to the thread.
1) Don't feel the need, SMP fixes the lonely world problem (assumming one plays SMP) but adding a phrase spinner would [IMO] be more likely to result in comic relief "Hi, I'm Biff the weaponsmith and I'd like to but coal".
On a practical note, if this was done with sound files the amount of required storage and induced lag could be quite large if the repetoire of phrases was more than minimal; if done with speech balloons this might be jarring and could be annoying in the degree to which it obscured the landscape…
2) Yep, bring back custom worlds (with full numeric controls ! ) already has quite a number of supporters. Not all of what you're asking for was in the previous version, but your additions are the kind of things this feature would be good for. (Depending on what is meant, big settlements might require some recoding, as would different temples by biome unless a simple reskin was sufficient [Unlikely to satisfy, IMO] Some of this sort of thing might be easier to get as mods – rather than appealing to the benificence of MS/Mj, but having a proper custom world generator on which to base mods would undoubtavly be helpful.)
3) A number of longer running SMP servers do this (often with signs which don't despawn if not in a container), but adding it to SSP would require fairly sizable files of 'writings' and would still likely need to be very generic and often non-sequitorious… ["Water gone and Hope with it" might be poignant once in a desert temple chest, but would pale with repitition (and be idiotic if the structure generated a few blocks from a river).]
4) Make MC like GameX is the wrong way to go [IMO]. Trying to add story elements and be more like 'those other guys' may be one of the factors driving the exceedingly poor choices made in recent updates.
MC is not GameX and should play to its strength (resource gathering and building sandbox) not try to remake itself in imitation of something else.
That said, something like a custom world option that allowed villages to have varying 'tech-levels' (resticting, for instance, the availability of diamond tools by replacing them with lower tier/tech offerings) might be viable.
Not sure what is meant by " 'age' of the generated world"; nor how this could be effected without needing several sets of 'things' (mobs/crops/plants)…
Further detail/clarification might help.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
If Hytale ends up kicking up some Marvel Studios levels of interest (proportionally speaking), Minecraft will very certainly have to evolve away from simple sandbox. That said, Minecraft does not in any way need to enforce any sort of story so just like how we have pretend furniture cobbled together from random blocks we could have core "pieces" that let players generate the pretend lore they wish in ways fundamentally and significantly easier than writing out books (or worse, on signs). And possibly make it easy to share, if Mojang wants to really cake on the shmir (we have command blocks/datapacks and structure blocks, why not a system of lore blocks?).
3) A number of longer running SMP servers do this (often with signs which don't despawn if not in a container), but adding it to SSP would require fairly sizable files of 'writings' and would still likely need to be very generic and often non-sequitorious… ["Water gone and Hope with it" might be poignant once in a desert temple chest, but would pale with repitition (and be idiotic if the structure generated a few blocks from a river).]
4) Make MC like GameX is the wrong way to go [IMO]. Trying to add story elements and be more like 'those other guys' may be one of the factors driving the exceedingly poor choices made in recent updates.
MC is not GameX and should play to its strength (resource gathering and building sandbox) not try to remake itself in imitation of something else.
That said, something like a custom world option that allowed villages to have varying 'tech-levels' (resticting, for instance, the availability of diamond tools by replacing them with lower tier/tech offerings) might be viable.
Not sure what is meant by " 'age' of the generated world"; nor how this could be effected without needing several sets of 'things' (mobs/crops/plants)…
Further detail/clarification might help.
Well, when I was talking about the "age of the world" feature, it would be something along the lines of a generic preset that determined the amount and size of the structures generated, as in: the "younger" the world, the less frequent villages would appear and they would be all fairly small (like you're witnessing the genesis of a civilization).
Also, if the world could be set to a "medium" timespan period, you would see frequent and thriving large settlements (again, you would be witnessing the "apex" of "villager" civilizations). Lastly, if you were to set your world's timespan to be very old, it would be littered with ruins and abandoned temples, villages would be far more isolated and smaller and there would be more pillagers roaming around (the "villager" civilization went the way of the Roman Empire )
And, about point 3), I think it may really be unnecessary.
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I really like worldbuilding elements in video games, and I would love it if they added more of these to minecraft. I really think letting players decide the frequency and types of structures present in the world would be great! For written books appearing around the world, they should also make book shelfs able to store items, or books at least.
With books though, I do think they should be more sub-lore, tale's of survivors, instead of giving off direct lore, or making it more subtle at least. I do think minecraft takes place in a post-apocalyptic world though, and you, and villages, are just a piece of the past. Mojang (or Microsoft) would most likely make talking villagers a comedic thing, since Microsoft is more of a marketing type company, directed more for kids.
Now buildings do need to be stretched out more, I mean the ones we have now just get boring. Villages sometimes having stone walls around them, and abandoned ones having breaches in the walls. More villager structures could be exploration outposts, camps, or even very rarely, and I mean rarely, cities and castles. Not metal though, castles would be stone, possibly with an outer wall and town around the castle itself, and cities would also be cobble or stone. When going to older worlds, cities could be overgrown, surrounded by forest and have buildings falling apart (not literally). Other randomly generated structures could be buildings that look like Mayan looking temples, ruins, lone village houses, bunkers, breached bio-domes and others
Adding in older or newer worlds could also have things that aren't human built. Older worlds could have lava filled ravines, and very rare craters with huge meteors in them. Worlds in the future could have those craters overgrown and filled with plants. Desserts in future worlds should have dead trees, making the impression that they were once forests. Older worlds could have more swamps, and new world swamps could have a rare village that is on floating houses on the water. More plants and animals could be available depending on the time you set your world too, but definetley not dinosaurs.
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Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
I don't think there is a need for a storyline to this game. Minecraft is a creative game with multiple purpose. Like they said SMP have settle that lonely in-game. Besides, roleplay play a big part in Minecraft... so there is no need. But generating new structure and such might quite interesting 'cause most of the player enjoying yhat kind of adventure and exploring. Anyway that is why Minecraft is made of.
I really like worldbuilding elements in video games, and I would love it if they added more of these to minecraft. I really think letting players decide the frequency and types of structures present in the world would be great! For written books appearing around the world, they should also make book shelfs able to store items, or books at least.
With books though, I do think they should be more sub-lore, tale's of survivors, instead of giving off direct lore, or making it more subtle at least. I do think minecraft takes place in a post-apocalyptic world though, and you, and villages, are just a piece of the past. Mojang (or Microsoft) would most likely make talking villagers a comedic thing, since Microsoft is more of a marketing type company, directed more for kids.
Now buildings do need to be stretched out more, I mean the ones we have now just get boring. Villages sometimes having stone walls around them, and abandoned ones having breaches in the walls. More villager structures could be exploration outposts, camps, or even very rarely, and I mean rarely, cities and castles. Not metal though, castles would be stone, possibly with an outer wall and town around the castle itself, and cities would also be cobble or stone. When going to older worlds, cities could be overgrown, surrounded by forest and have buildings falling apart (not literally). Other randomly generated structures could be buildings that look like Mayan looking temples, ruins, lone village houses, bunkers, breached bio-domes and others
Adding in older or newer worlds could also have things that aren't human built. Older worlds could have lava filled ravines, and very rare craters with huge meteors in them. Worlds in the future could have those craters overgrown and filled with plants. Desserts in future worlds should have dead trees, making the impression that they were once forests. Older worlds could have more swamps, and new world swamps could have a rare village that is on floating houses on the water. More plants and animals could be available depending on the time you set your world too, but definetley not dinosaurs.
It would be also very nice if you could find statues of once villager kings around !!! I also liked your ideas very much !!! I hope we can band together and try to brainstorm with other people here on the forum !!!
1. I feel like this idea might be useful for Adventure Maps, but you should specify exactly how this is done. Is this accessed by looking through at their trading inventory or do the Villagers speak sound effects if they're told to through commands? The second might be already possible through the use of resource packs and command blocks, though I'm not sure.
2. Changing the number of structures in more detail sounds like a decent idea and I'm all for world customization for the sake of fun, but more detail would be helpful.
3. I don't have a strong opinion on procedurally generated lore, but it's worth noting that Minecraft does not have generated lore at the moment. I also feel like noting that Minecraft currently does not communicate what little lore it has through written word: everything is left for the player to speculate.
4. This wouldn't mean anything unless you specify exactly what effects the age of the world would entail.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I know this may not sound like a thing everyone would appreciate, especially the more casual players, but I think it could be a nice addition to the game if we could let the player decide aspects related to worldbuilding:
Then again, I'm just posting this to give my two cents of thought on how to improve the game. If any of you agreed on any of my proposals, let your vote so we can see which one of those are more interesting to the community at large. If you have any other suggestions, just reply to the thread.
1) Don't feel the need, SMP fixes the lonely world problem (assumming one plays SMP) but adding a phrase spinner would [IMO] be more likely to result in comic relief "Hi, I'm Biff the weaponsmith and I'd like to but coal".
On a practical note, if this was done with sound files the amount of required storage and induced lag could be quite large if the repetoire of phrases was more than minimal; if done with speech balloons this might be jarring and could be annoying in the degree to which it obscured the landscape…
2) Yep, bring back custom worlds (with full numeric controls ! ) already has quite a number of supporters. Not all of what you're asking for was in the previous version, but your additions are the kind of things this feature would be good for. (Depending on what is meant, big settlements might require some recoding, as would different temples by biome unless a simple reskin was sufficient [Unlikely to satisfy, IMO] Some of this sort of thing might be easier to get as mods – rather than appealing to the benificence of MS/Mj, but having a proper custom world generator on which to base mods would undoubtavly be helpful.)
3) A number of longer running SMP servers do this (often with signs which don't despawn if not in a container), but adding it to SSP would require fairly sizable files of 'writings' and would still likely need to be very generic and often non-sequitorious… ["Water gone and Hope with it" might be poignant once in a desert temple chest, but would pale with repitition (and be idiotic if the structure generated a few blocks from a river).]
4) Make MC like GameX is the wrong way to go [IMO]. Trying to add story elements and be more like 'those other guys' may be one of the factors driving the exceedingly poor choices made in recent updates.
MC is not GameX and should play to its strength (resource gathering and building sandbox) not try to remake itself in imitation of something else.
That said, something like a custom world option that allowed villages to have varying 'tech-levels' (resticting, for instance, the availability of diamond tools by replacing them with lower tier/tech offerings) might be viable.
Not sure what is meant by " 'age' of the generated world"; nor how this could be effected without needing several sets of 'things' (mobs/crops/plants)…
Further detail/clarification might help.
If Hytale ends up kicking up some Marvel Studios levels of interest (proportionally speaking), Minecraft will very certainly have to evolve away from simple sandbox. That said, Minecraft does not in any way need to enforce any sort of story so just like how we have pretend furniture cobbled together from random blocks we could have core "pieces" that let players generate the pretend lore they wish in ways fundamentally and significantly easier than writing out books (or worse, on signs). And possibly make it easy to share, if Mojang wants to really cake on the shmir (we have command blocks/datapacks and structure blocks, why not a system of lore blocks?).
Well, when I was talking about the "age of the world" feature, it would be something along the lines of a generic preset that determined the amount and size of the structures generated, as in: the "younger" the world, the less frequent villages would appear and they would be all fairly small (like you're witnessing the genesis of a civilization).
Also, if the world could be set to a "medium" timespan period, you would see frequent and thriving large settlements (again, you would be witnessing the "apex" of "villager" civilizations). Lastly, if you were to set your world's timespan to be very old, it would be littered with ruins and abandoned temples, villages would be far more isolated and smaller and there would be more pillagers roaming around (the "villager" civilization went the way of the Roman Empire )
And, about point 3), I think it may really be unnecessary.
I really like worldbuilding elements in video games, and I would love it if they added more of these to minecraft. I really think letting players decide the frequency and types of structures present in the world would be great! For written books appearing around the world, they should also make book shelfs able to store items, or books at least.
With books though, I do think they should be more sub-lore, tale's of survivors, instead of giving off direct lore, or making it more subtle at least. I do think minecraft takes place in a post-apocalyptic world though, and you, and villages, are just a piece of the past. Mojang (or Microsoft) would most likely make talking villagers a comedic thing, since Microsoft is more of a marketing type company, directed more for kids.
Now buildings do need to be stretched out more, I mean the ones we have now just get boring. Villages sometimes having stone walls around them, and abandoned ones having breaches in the walls. More villager structures could be exploration outposts, camps, or even very rarely, and I mean rarely, cities and castles. Not metal though, castles would be stone, possibly with an outer wall and town around the castle itself, and cities would also be cobble or stone. When going to older worlds, cities could be overgrown, surrounded by forest and have buildings falling apart (not literally). Other randomly generated structures could be buildings that look like Mayan looking temples, ruins, lone village houses, bunkers, breached bio-domes and others
Adding in older or newer worlds could also have things that aren't human built. Older worlds could have lava filled ravines, and very rare craters with huge meteors in them. Worlds in the future could have those craters overgrown and filled with plants. Desserts in future worlds should have dead trees, making the impression that they were once forests. Older worlds could have more swamps, and new world swamps could have a rare village that is on floating houses on the water. More plants and animals could be available depending on the time you set your world too, but definetley not dinosaurs.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
I don't think there is a need for a storyline to this game. Minecraft is a creative game with multiple purpose. Like they said SMP have settle that lonely in-game. Besides, roleplay play a big part in Minecraft... so there is no need. But generating new structure and such might quite interesting 'cause most of the player enjoying yhat kind of adventure and exploring. Anyway that is why Minecraft is made of.
It would be also very nice if you could find statues of once villager kings around !!! I also liked your ideas very much !!! I hope we can band together and try to brainstorm with other people here on the forum !!!
1. I feel like this idea might be useful for Adventure Maps, but you should specify exactly how this is done. Is this accessed by looking through at their trading inventory or do the Villagers speak sound effects if they're told to through commands? The second might be already possible through the use of resource packs and command blocks, though I'm not sure.
2. Changing the number of structures in more detail sounds like a decent idea and I'm all for world customization for the sake of fun, but more detail would be helpful.
3. I don't have a strong opinion on procedurally generated lore, but it's worth noting that Minecraft does not have generated lore at the moment. I also feel like noting that Minecraft currently does not communicate what little lore it has through written word: everything is left for the player to speculate.
4. This wouldn't mean anything unless you specify exactly what effects the age of the world would entail.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.