with the recent changes to sheep in bedrock thoughts of a little factory on the hill that makes banners day in and day out has crossed my mind, though I am unable to force the villagers to make them for me because they consider it to be "unethical" to force them to work in a factory with no pay, the solution to this is an auto crafter.
it would be crafted with 6 iron ingots (i), 1 crafting table (c) and, 2 redstone(r)
the ui would feature a typical 3X3 crafting grid where you would put items for crafting, if the number is greater than 1 the auto crafter will craft an item based on the recipe inputted when given a redstone pulse, the crafted item will appear in an output slot to the left of the grid, if an item cannot be stacked it cannot be used in the grid or stack in the output, so if you want to auto craft swords you need to remove it to craft more by hand or hopper and likewise you cannot auto craft dispensers.
it is primarily balanced with a fairly expensive recipe, especially if you want to combine it with hoppers for maximum efficiency.
so, what do you think, does it seem useful, overpowered, not fitting for minecraft?
If the GUI of the autocrafter is used to hold the recipe, from where does it draw the raw materials? [If the raw materials are drawn from the autocrafter inventory, how does this differ from one-click crafting?]
Pre-1.14 grief of iron farms and villager trading, I would call the proposed crafting recipe cheap – even with the additions of input and output hoppers.
(For recipes with more than one ingredient, would the auto crafter draw proportional amounts?
Would each ingredient need a seperate input hopper?)
Even for my playstyle, this might be a bit too much automation (particularly given the recipe book and per stack crafting)…
I also think I hear the torch and pitchfork 'committee' gathering…
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I've never really been against an autocrafter. Usually I just don't see the use because needing a super high number of a specific item has always seemed like an extreme edge case scenario. And if you have the materials to make it yourself, it doesn't take long to make them manually, especially when you use the recipe book to quickly fill out the crafting bench.
If an item like this was to exist, I would rather it be powered by fuel rather than redstone. 1 craft per pulse is too easy, you can make a super fast clock in seconds and rig that up to as many auto crafters as you can fit nearby.
In order to keep things balanced, I would say it needs to work like so. The autocrafter must be placed so that a specific side is against the crafting device you want to use (loom, stonecutter, etc.). The GUI of the autocrafter contains 16 inventory slots for holding materials, a fuel slot, and a section that imitates the GUI of whatever block it is connected to. You put in the base materials into the inventory, design the item you want within the replicated GUI of the crafting block being used, then drop in fuel. It will then craft at the same rate as the Blast Furnace/Smoker until the source materials or fuel is empty.
To automate, putting a Hopper above the block will feed crafting materials in, putting one to the side puts in fuel, and one underneath sucks completed items out.
This allows for full automation, but requires a fuel input for balance. It also doesn't let you pump out tens of thousands of crafts per hour from one crafter and requires to design and build an actual factory-like structure to craft quickly. But it still allows you to do other things while items are crafted.
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