This difficulty provides an antithesis to the "peaceful" mode. I feel like mobs in Minecraft don't really pose a threat to the player in any mode of the game. The only powerful mobs have to be provoked in order to attack you. I'm talking about the boss mobs and the endermen. Any other mob is too slow to pose any threat. This is just my personal taste, but I feel as though a lot of people would agree with me. This is why I suggest it as it's own mode. That way anyone who is just fine with passive mobs can stick with that.
Behaviors -
- Creepers would not only attack players at night but also attack light sources except lava, destroying anything the player makes.
- All mobs would be attracted to light sources, attempting to reach them until they see either a villager or player. They wouldn't need line of sight to know where the light is, but there could be a range they have to be in to be attracted to it. That range should be tested, I'm not going to say anything specific.
- Endermen love obsidian. It goes with them so well. They prioritize obsidian that has air adjacent, the more adjacent air blocks, the better. This way they're more likely to create holes in obsidian walls that creepers can't get through, and keeps them from picking up naturally generated obsidian.
- Herd sizes increase.
- Creeper and endermen herds spawn more.
Time -
- Time would go by normally, but as the days go by, seasons would pass. Days would get shorter, and nights would get longer, making it more difficult to survive each night.
Questions -
Here's a few problems I have that I can't figure out a way to solve without making it not feel like it's not Minecraft anymore.
- Underwater bases, especially those surrounded by waterfalls, are impenetrable. What could mobs do to breach the structure? (Maybe make creepers that go underwater turn into torpedoes, and in hostile mode, they are able to destroy all blocks except water source and lava source blocks?)
- It's even harder to find a solution for floating bases. (I'm thinking phantoms could pick up any other mob to siege the base.)
- Nether and End bases will become more favorable. Ghasts could destroy all blocks except lava source blocks in this mode maybe? I don't really have a solution to the End. Maybe it could be a reward for defeating the dragon, solitude.
- Torches spawn naturally in the world. Monsters attacking villages would be fine, but igloos and mansions are an issue. What could prevent monsters from destroying these structures?
Conclusion -
I don't really know if this is something anyone else would be interested in. I'd like to know your thoughts. Give input. Additional insights. Whatever it is. Even if you just want to say, "That sound's cool!" If you'd like to see this added, show support so more will see it and show theirs.
Edit -
Someone mentioned that, on servers, progressive change in length of days and nights would make it difficult for new players to join servers that are on this difficulty. Also, I just wanted to note, as of right now, nearly a hundred people have viewed this post, and only two have voted in the poll. I'm genuinely curious, please vote.
- Time scale change removed. I still think it should be an option in world settings for any difficulty. I'll probably post that in small suggestions.
As described in the OP, things only ever get harder; this would make joining a server at any significant time after creation/reset prohibitivly difficult.
Even in single player, it introduces a 'Red Queen's Race' aspect to the game that is unlikely to be seen as desirable by most players. [As a mod for those who want this sort of added challenge, this would be fine, but not in the vanilla version aimed at being as inclusive as possible to varying playstyles.]
Behaviors:
Endermen: unless you are also going to enable endermen to move enchanting tables and anvils (both share a 6,000 blast resistance with obsidian), this change would be at most an annoyance… nor would even the exrtended version have any effect on double or triple cobble walls; simply increasing the strength of creeper blasts would be a far cheaper way to acheive the same effect. [Which change, I do not support however it is created.]
Light: If "placed light sources" is meant literally, the difficulty of determining this status becomes an issue.
[The apparent intent of the proposal is to create a 'harder-than-hard' game mode; increasing/added phototrophism could also be used to increase the efficiency of mob traps which seems antithetical to the main thrust of the OP.]
Creepers targeting and exploding to destory light sources would make it prohibitively costly (if not effectively impossible) to create safe areas.
Note that the game is named MineCraft, not Paranoid'sSurvivalGauntlet…
Particularly given that players have the ability to make the game arguably harder (via self-imposed challenge rules), the value of adding another difficulty based play-mode to vanilla seems minimal…
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I just want a goal. In vanilla Minecraft, even on the hardest difficulty, it is not a challenge to survive. You say, "Note that the game is named MineCraft, not Paranoid'sSurvivalGauntlet." Well, it's called survival mode on hard, and well, it's not hard to survive. I'm suggesting an antithesis to the "peaceful" difficulty.
The idea is an optional difficulty. It's more for players that want to start a survival world alone or with other players, but the amount of monsters attacking could scale to the amount of lights in your base. That way, the difficulty will only grow as you build your base.
Introduction -
Behaviors -
Time -
Questions -
Conclusion -
Edit -
- Time scale change removed. I still think it should be an option in world settings for any difficulty. I'll probably post that in small suggestions.
I always hated these signatures.
Time:
As described in the OP, things only ever get harder; this would make joining a server at any significant time after creation/reset prohibitivly difficult.
Even in single player, it introduces a 'Red Queen's Race' aspect to the game that is unlikely to be seen as desirable by most players. [As a mod for those who want this sort of added challenge, this would be fine, but not in the vanilla version aimed at being as inclusive as possible to varying playstyles.]
Behaviors:
Endermen: unless you are also going to enable endermen to move enchanting tables and anvils (both share a 6,000 blast resistance with obsidian), this change would be at most an annoyance… nor would even the exrtended version have any effect on double or triple cobble walls; simply increasing the strength of creeper blasts would be a far cheaper way to acheive the same effect. [Which change, I do not support however it is created.]
Light: If "placed light sources" is meant literally, the difficulty of determining this status becomes an issue.
[The apparent intent of the proposal is to create a 'harder-than-hard' game mode; increasing/added phototrophism could also be used to increase the efficiency of mob traps which seems antithetical to the main thrust of the OP.]
Creepers targeting and exploding to destory light sources would make it prohibitively costly (if not effectively impossible) to create safe areas.
Note that the game is named MineCraft, not Paranoid'sSurvivalGauntlet…
Particularly given that players have the ability to make the game arguably harder (via self-imposed challenge rules), the value of adding another difficulty based play-mode to vanilla seems minimal…
I just want a goal. In vanilla Minecraft, even on the hardest difficulty, it is not a challenge to survive. You say, "Note that the game is named MineCraft, not Paranoid'sSurvivalGauntlet." Well, it's called survival mode on hard, and well, it's not hard to survive. I'm suggesting an antithesis to the "peaceful" difficulty.
I always hated these signatures.
The idea is an optional difficulty. It's more for players that want to start a survival world alone or with other players, but the amount of monsters attacking could scale to the amount of lights in your base. That way, the difficulty will only grow as you build your base.
I always hated these signatures.