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I expect opposition from the usual suspects over adding another buff to top end gear, but this should be counterable by pointing ought the likely overall decrease in auto-farming -fishing that would resulrt from less replacement gear bing needed.
I have some hesitancy over this as it insulates players against the costs of poor play (the general reason one ends up in lava), but the upcoming ability to remove specific enchantments via datapacks largely obviates this concern (at least for SMP groups who want a more 'hardcore' experience).
Something not clear from the description is what happens to the gear bearing the enchantment when it falls into lava…
Even if the player dies, I would prefer this enchantment not to cause the protected gear to respawn with the player.
It would seem preferable that the gear simply float on the lava (per 1.13+ item in fluid mechanics) [Having the item sink in lava (which is far denser than water) seems illogical, but would present a greater chanllenge to retrieval…]
In either case, the item should be subject to the normal five minute despawn rule if the chunk is loaded.
A further limit on the enchantment power (should one become desirable) could be to make it single use: an item being immersed in lava would survive (subject to the item despawn rules), but with its fire resistance removed.
A minor point, but – as there is already a player effecting status effect of this name – renaming the item effecting enchantment might help prevent confusion.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Q: "What does it do?"
A: Basically makes it where if your item falls in lava/fire, it doesn't burn up.
Q: "Where do you get it?"
A: Strongholds, nether fortresses, and librarians.
Q: "Are there multiple levels to it?"
A: No.
Q: "Does it only apply to the enchanted item, or all items you have?"
A: Only the enchanted item.
Q: "Can you do this with any item?"
A: Sure, I guess!
Any further questions? What do you think?
Discord: Ryzen_1600#7458
So does it only apply to the item it is enchanted on or does having this item equipped when you die in Lava protect all dropped items?
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Only the enchanted item, of course. I should probably specify a bit better.
Discord: Ryzen_1600#7458
Definite potential…
I expect opposition from the usual suspects over adding another buff to top end gear, but this should be counterable by pointing ought the likely overall decrease in auto-farming -fishing that would resulrt from less replacement gear bing needed.
I have some hesitancy over this as it insulates players against the costs of poor play (the general reason one ends up in lava), but the upcoming ability to remove specific enchantments via datapacks largely obviates this concern (at least for SMP groups who want a more 'hardcore' experience).
Something not clear from the description is what happens to the gear bearing the enchantment when it falls into lava…
Even if the player dies, I would prefer this enchantment not to cause the protected gear to respawn with the player.
It would seem preferable that the gear simply float on the lava (per 1.13+ item in fluid mechanics) [Having the item sink in lava (which is far denser than water) seems illogical, but would present a greater chanllenge to retrieval…]
In either case, the item should be subject to the normal five minute despawn rule if the chunk is loaded.
A further limit on the enchantment power (should one become desirable) could be to make it single use: an item being immersed in lava would survive (subject to the item despawn rules), but with its fire resistance removed.
A minor point, but – as there is already a player effecting status effect of this name – renaming the item effecting enchantment might help prevent confusion.
The idea is that it simply doesn't burn up when dropped, meaning that yes, it'll either bob on top of the lava or sink if dropped into it.
Discord: Ryzen_1600#7458
What about items that aren't tools, weapons or armor?
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I guess you could do that.
Discord: Ryzen_1600#7458