People here aren’t very receptive of new food ideas, but I give you credit for using already existing items to create new ones. I personally believe that some variety would be nice, and using food that is already there and enhancing their use is a good idea. Things like apples on their own are pretty useless, so being able to make apple cider out of on them later in game would be cool.
Apple cider is probably a no-go because the term is generally used (particularly outside the US) to mean an alcoholic drink.
That aside, all of these need details (Hunger and Saturation points, as well as any special features) to be properly evaluated.
The general problem with new food suggestions is that there are already quite a variety of foodstuffs in the game and some of these see very little use.
Adding new items that are functionally identical (or nearly so) to extant items provides a poor return on resources.
When it is also considered that mods (and the new datapacks) already permit persons or groups simply wanting an expanded menu do obtain it, any new food proposed for vanilla needs something 'special' to elicit wide interest. [Not counting the berries of the 1.14 snapshots – which are both used to breed foxes and the first food harvestable at multiple growth phases – the last food to be added was kelp: not primarily a food, and also able to be eaten more quickly than most other foods.]
[The above concerns are something I sometimes compress to "All the standard arguments against new foods apply."]
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
3 apples & 1 Bread & 2 sugar = 1 Raw apple pie
Put Raw apple pie in oven to make baked apple pie.
4 apples & 2 water bottles = 1 Apple cider
4 apples = 1 Apple juice
2 Carrots & 3 wheat & 1 egg & 2 sugar & 1 milk = Carrot Cake
People here aren’t very receptive of new food ideas, but I give you credit for using already existing items to create new ones. I personally believe that some variety would be nice, and using food that is already there and enhancing their use is a good idea. Things like apples on their own are pretty useless, so being able to make apple cider out of on them later in game would be cool.
Apple cider is probably a no-go because the term is generally used (particularly outside the US) to mean an alcoholic drink.
That aside, all of these need details (Hunger and Saturation points, as well as any special features) to be properly evaluated.
The general problem with new food suggestions is that there are already quite a variety of foodstuffs in the game and some of these see very little use.
Adding new items that are functionally identical (or nearly so) to extant items provides a poor return on resources.
When it is also considered that mods (and the new datapacks) already permit persons or groups simply wanting an expanded menu do obtain it, any new food proposed for vanilla needs something 'special' to elicit wide interest. [Not counting the berries of the 1.14 snapshots – which are both used to breed foxes and the first food harvestable at multiple growth phases – the last food to be added was kelp: not primarily a food, and also able to be eaten more quickly than most other foods.]
[The above concerns are something I sometimes compress to "All the standard arguments against new foods apply."]