The Meaning of Life, the Universe, and Everything.
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Generally, dying in Minecraft has the typical "Fall over to the side" animation. While this works quite well in cases such as dying due to mobs, shorter falls, or starvation. However, it just looks off when it's things such as falling into the Void or an explosion that does this. Plus, it's always a bit less frustrating to die if the animation is unique.
New death animations:
Flattening:
Caused by: Anvil or similar falling on entity.
Description: The model is squashed flat and reddened, then puffs in smoke.
Fading:
Caused by: Falling into the Void.
Effect: Causes the model to quickly fade away.
Disintegration:
Caused by: Wither and Harming potion effects, /kill command. Not feeling so good.
Effect: Causes the affected entity's model to quickly disintegrate into dust that flies into the "wind".
Burnt to ashes:
Caused by: Lava, fire.
Effect: Turns the affected entity's model black, and then quickly crumbles into ash.
Blown to pieces:
Caused by: Explosions.
Effect: Causes all of the affected entity's body parts to detach and be violently blown away in the blast.
Electrocuted:
Caused by: Lightning strikes.
Animation: Causes the affected model to be black and causes bones to be seen in the model. Then proceeds to normal death animation.
Splat:
Effect: Causes the affected entity to be splatted flat into the ground.
Caused by: Fall damage (Has to take at least 125% of the affected entity's health to trigger).
Drown:
Caused by: Suffocation, drowning.
Effect: Causes the model to stay in place before disappearing.
Effects on mobs:
Most mobs would be affected by the death animations, however, some would be... special.
Undead: Suffers from Disintegration due to Healing.
Skeleton, Wither Skeleton, Iron Golem, Snow Golem: Uses the Dismemberment animation as default.
Ghast, Vex,Phantom: always use the Disintegration effect. Vexes, however, do fade out if they "time out".
Enderman, Blaze: Plays a modified "Burnt to ashes" effect if killed by water. They instead gain a dark color and then crumble into dust.
Slimes and Magma Cubes play an unique "Splitting" animation, and the smallest sizes use the "Flattenning" effect.
Generally, dying in Minecraft has the typical "Fall over to the side" animation. While this works quite well in cases such as dying due to mobs, shorter falls, or starvation. However, it just looks off when it's things such as falling into the Void or an explosion that does this. Plus, it's always a bit less frustrating to die if the animation is unique.
While some might see the falling over and turning red as a part of Vanilla Minecraft, I don't object to this.
New death animations:
Flattening:
Caused by: Anvil or similar falling on entity.
Description: The model is squashed flat and reddened, then puffs in smoke.
Sounds good.
Fading:
Caused by: Falling into the Void. Effect: Causes the model to quickly fade away.
Sounds good, although this might be better combined with Disintegration since it'd be difficult to see this effect unless you're in third person.
Disintegration:
Caused by: Wither and Harming potion effects, /kill command. Not feeling so good.
Effect: Causes the affected entity's model to quickly disintegrate into dust that flies into the "wind".
Burnt to ashes: Caused by: Lava, fire.
Effect: Turns the affected entity's model black, and then quickly breaks up into ash.
This is where it gets a bit violent. It might be better if the player model disappeared and instead a bunch of ash and spark particles appeared and bounced around the nearby area.
Blown to pieces:
Caused by: Explosions.
Effect: Causes all of the affected entity's body parts to detach and be violently blown away in the blast.
While separating the body parts seems a bit violent, I would kinda like to see the blast create a new entity, "exploded_player", which would use ragdoll physics to create a slightly hilarious scene when players are exploded.
Electrocuted:
Caused by: Lightning strikes.
Animation: Causes the affected model to be black and causes bones to be seen in the model. Then proceeds to normal death animation.
I like this, but it does mean that we need a bone model for everything.
Splat:
Effect: Causes the affected entity to be splatted flat into the ground. Caused by: Fall damage (Has to take at least 125% of the affected entity's health to trigger).
Agreed
Drown:
Caused by: Suffocation, drowning. Effect: Causes the model to stay in place before disappearing.
Seems like the least violent way to handle it. You could use another ragdoll or something, but I suppose this works.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Described death sequences are nicely appropos of the cause and [IMO] could be animated without triggering wails of 'but, but, but the children…'
However, I would assign this a low priority (and still question whether the programming overhead would provide enough benefit to justify the costs).
Clearly a YMMV issue, but these strike me as something that would be fun the first (possibly few) times and then become unnoticed background…
(My reading of the intent as opposite that of deadonworldspawn: it appearing to me that these would apply to mob as well as player deaths; if they are only intended for players the utility [to me] drops sharply. )
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
r>While some might see the falling over and turning red as a part of Vanilla Minecraft, I don't object to this.
Seems like the least violent way to handle it. You could use another ragdoll or something, but I suppose this works.
The "Burnt to ashes" effect is a bit violent, but then again, it's hardly unique.
Ragdolls would need to last too long a time in order to be worth adding, and the intention is for the death anims to be as fast as the default.
As for the bone model, what about making the dying entity flicker between black and white color quickly?
The "Burnt to ashes" effect is a bit violent, but then again, it's hardly unique.
My only concern is a body cracking into pieces seems a bit horrifying, though bouncing particles is a bit less so.
Ragdolls would need to last too long a time in order to be worth adding, and the intention is for the death anims to be as fast as the default.
True, I just think they'd be somewhat fun to mess around with. (See also: G-Mod)
As for the bone model, what about making the dying entity flicker between black and white color quickly?
Although not as entertaining as actual bones, considering death by lightning is so rare, I think this could work.
Rollback Post to RevisionRollBack
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Generally, dying in Minecraft has the typical "Fall over to the side" animation. While this works quite well in cases such as dying due to mobs, shorter falls, or starvation. However, it just looks off when it's things such as falling into the Void or an explosion that does this. Plus, it's always a bit less frustrating to die if the animation is unique.
New death animations:
Flattening:
Description: The model is squashed flat and reddened, then puffs in smoke.
Fading:
Disintegration:
Burnt to ashes:
Effect: Turns the affected entity's model black, and then quickly crumbles into ash.
Blown to pieces:
Effect: Causes all of the affected entity's body parts to detach and be violently blown away in the blast.
Electrocuted:
Animation: Causes the affected model to be black and causes bones to be seen in the model. Then proceeds to normal death animation.
Splat:
Drown:
Effects on mobs:
Most mobs would be affected by the death animations, however, some would be... special.
Undead: Suffers from Disintegration due to Healing.
Skeleton, Wither Skeleton, Iron Golem, Snow Golem: Uses the Dismemberment animation as default.
Ghast, Vex,Phantom: always use the Disintegration effect. Vexes, however, do fade out if they "time out".
Enderman, Blaze: Plays a modified "Burnt to ashes" effect if killed by water. They instead gain a dark color and then crumble into dust.
Slimes and Magma Cubes play an unique "Splitting" animation, and the smallest sizes use the "Flattenning" effect.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
Sounds like an interesting idea as long as it stays in a kind of comical fashion
(which I think you probably meant) due to age restrictions.
I'm pretty sure that some people would see it as not necessarily needed since
it does not contribute to the game other than providing a more distinct way of leaving
the mortal coil (fitting to the death messages in the game).
But I kind of like the idea of some catoonish demise like going pop when
pricked to death by a cactus. However... this is just for the player characters I
assume and not for every mob (since that would be a lot of work for a small
gag)?
All in all...nice touch.^^
That sounds amusing. Support.
While some might see the falling over and turning red as a part of Vanilla Minecraft, I don't object to this.
Seems like the least violent way to handle it. You could use another ragdoll or something, but I suppose this works.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
Described death sequences are nicely appropos of the cause and [IMO] could be animated without triggering wails of 'but, but, but the children…'
However, I would assign this a low priority (and still question whether the programming overhead would provide enough benefit to justify the costs).
Clearly a YMMV issue, but these strike me as something that would be fun the first (possibly few) times and then become unnoticed background…
(My reading of the intent as opposite that of deadonworldspawn: it appearing to me that these would apply to mob as well as player deaths; if they are only intended for players the utility [to me] drops sharply. )
player falls into the void after supporting this suggestion.
”Mr. Amppl50, I don’t feel so good”
Ragdolls would need to last too long a time in order to be worth adding, and the intention is for the death anims to be as fast as the default.
As for the bone model, what about making the dying entity flicker between black and white color quickly?
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
Support +1
I won't repeat what others have said but I agree with most of what's been said
Fulll Spupport.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
My only concern is a body cracking into pieces seems a bit horrifying, though bouncing particles is a bit less so.
True, I just think they'd be somewhat fun to mess around with. (See also: G-Mod)
Although not as entertaining as actual bones, considering death by lightning is so rare, I think this could work.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
This would be great!