Given that one can add a cargo capacity of up to 15 to a boat by carrying a chest bearing mob (eg llama), I'm not sure how much utility this would have, but…
Congratulations on thinking up a boat upgrade that is seems both doable without major code rework and reasonably ballanced :huzzah:
A few points/ comments:
Sail orientation fixed with respect to the ship makes the most sense IMO as: there is no wind, this would reduce the complexity of the entity, having the sail orient to a fixed direction would (while possibly useful) obviate the need for other means of determining this. [The loss of being able to navigate by one's sail orientation seems a small price to simplify the construct.]
I'd prefer to see the sails carry over the banner pattern rather than using the leather armor dyeing colors.
Possibly the ship could have a specialized inventory slot to mount a banner (as llamas do for carpet), and would be unable to move without a "hoisting a sail" [This would allow the owner to change the sail pattern, make ships in harbor appear more realistic, provide a minimal bit of security against misappropriation, and might simplify the entity data of the ship. (The banner in the proposed crafting recipe might be replace by two logs representing a mast.)]
Suggest adding at least one string to the crafting recipe. [IRL sailing ships were known for the amount of cordage they required.]
Standing the player where the chest is shown in the mockup would not only place him in the usual position for a helmsman, but would require greater vertical clearance than sitting in a boat – further differentiating the ship by making ships more suitable for open waters and boats for tunnels etc.
(Since the chest used in crafting would become part of the ship, I see no reason it need be explicitly shown.)
Placing the sail/banner high enough that the conning player could see under it (and thus further increasing the height of the ship might also be considered…)
Such an arrangement would also put any carried mob in the body of the ship (the usual location for cargo). [Given the greater separation, a ship could allow a player to safely transport hostile mobs (presuming they could be induced to board), but this idea might be excessively useful...]
In a similar vein, making a ship's hitbox just over 2 wide (vs a.375 for a boat) might be considered. (This would also be in keeping with the intetion to portray a merchantman, which were typically braoder in the beam than warships.)
Making a placed ship impossible to retrieve in item form (rather like a mobile cake ) was an inspired downside to offset its advantages.
12 HP strikes me as too few however:
A single hit from an unenchanted trident does 9 HP.
Assuming ships heal as boats (2 per second), a second hit within 4.5 seconds would break a ship – which seems excessively squishy.
Because ships cannot be retrieved by breaking and "A sunken boat is sunk forever, unable to be retrieved until it is broken by the player.", some alternative means of reactivating a sunken ship seems called for. [Using a water bucket above a ship to render it permantently unusable seems overpowered for PvP and excessively prone to griefing.]
Unfortunately, I don't see a good solution to this: importing the Bedrock ability for a boat to "float again when it emerges from the current or the waterfall that is keeping it down" would seem to require major reworking of the game code, but allowing down bubble columns or running an edge into downward flowing water to permanently disable the vessle seems excessive.
No weapons (other than player fired) seems quite reasonable given the intended model.
At present MobB makes really long journeys by boat (and, by extension, by ship) impractical. How much work would be entailed in having being in a ship be treated as being under a solid block is unknown to me, but might offer a solution to this problem that further differentialed ships from boats.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
You know what? Pretty much all you said seems like a good idea. Guess I'll change the HP to 24 and replace the banner in the crafting recipe with two logs of the specific wood...and a string next to it. The idea with the extra banner slot sounds nice...I'd make it so that the sails are in a fixed position and as long as you don't put a different banner of your choice into the sail slot, it will show the bog standard white sails instead. Also...yeah. No reason for the chest to actually be visible. So the player could actually sit there whilst the passenger sits in the middle.
Well, assuming the hostile mob isn't able to attack you while in the ship you could but a blaze in the back and use it as a turret to defend from enemy players. Also, I like how this both satisfies the need for a boat while not feeling like a mod. Assuming this would be used for long term boat trips. Insanity would be a pretty big problem. Perhaps, you could sleep in the boat but in my opinion that's a little too mod like. Another thing would be a musical instrument but that has the same problem.
Without reading the post (sorry, pretty long), and going off of your pics, I think another solution would be to be able to make pull boats, which would be something along the lines of crafting a boat, chest, and lead together, and being able to attach that to your normal boat, up to 3 or so. That’d be cool too.
Indeed. That would also be cool and has been asked for by a lot of people (similar with the linked minecart idea, also using leashes to make 'trains').^^
Awesome, I'd love to see something like this in mc
Given that one can add a cargo capacity of up to 15 to a boat by carrying a chest bearing mob (eg llama), I'm not sure how much utility this would have, but…
Congratulations on thinking up a boat upgrade that is seems both doable without major code rework and reasonably ballanced :huzzah:
A few points/ comments:
Sail orientation fixed with respect to the ship makes the most sense IMO as: there is no wind, this would reduce the complexity of the entity, having the sail orient to a fixed direction would (while possibly useful) obviate the need for other means of determining this. [The loss of being able to navigate by one's sail orientation seems a small price to simplify the construct.]
I'd prefer to see the sails carry over the banner pattern rather than using the leather armor dyeing colors.
Possibly the ship could have a specialized inventory slot to mount a banner (as llamas do for carpet), and would be unable to move without a "hoisting a sail" [This would allow the owner to change the sail pattern, make ships in harbor appear more realistic, provide a minimal bit of security against misappropriation, and might simplify the entity data of the ship. (The banner in the proposed crafting recipe might be replace by two logs representing a mast.)]
Suggest adding at least one string to the crafting recipe. [IRL sailing ships were known for the amount of cordage they required.]
Standing the player where the chest is shown in the mockup would not only place him in the usual position for a helmsman, but would require greater vertical clearance than sitting in a boat – further differentiating the ship by making ships more suitable for open waters and boats for tunnels etc.
(Since the chest used in crafting would become part of the ship, I see no reason it need be explicitly shown.)
Placing the sail/banner high enough that the conning player could see under it (and thus further increasing the height of the ship might also be considered…)
Such an arrangement would also put any carried mob in the body of the ship (the usual location for cargo). [Given the greater separation, a ship could allow a player to safely transport hostile mobs (presuming they could be induced to board), but this idea might be excessively useful...]
In a similar vein, making a ship's hitbox just over 2 wide (vs a.375 for a boat) might be considered. (This would also be in keeping with the intetion to portray a merchantman, which were typically braoder in the beam than warships.)
Making a placed ship impossible to retrieve in item form (rather like a mobile cake ) was an inspired downside to offset its advantages.
12 HP strikes me as too few however:
Because ships cannot be retrieved by breaking and "A sunken boat is sunk forever, unable to be retrieved until it is broken by the player.", some alternative means of reactivating a sunken ship seems called for. [Using a water bucket above a ship to render it permantently unusable seems overpowered for PvP and excessively prone to griefing.]
Unfortunately, I don't see a good solution to this: importing the Bedrock ability for a boat to "float again when it emerges from the current or the waterfall that is keeping it down" would seem to require major reworking of the game code, but allowing down bubble columns or running an edge into downward flowing water to permanently disable the vessle seems excessive.
No weapons (other than player fired) seems quite reasonable given the intended model.
At present MobB makes really long journeys by boat (and, by extension, by ship) impractical. How much work would be entailed in having being in a ship be treated as being under a solid block is unknown to me, but might offer a solution to this problem that further differentialed ships from boats.
You know what? Pretty much all you said seems like a good idea. Guess I'll change the HP to 24 and replace the banner in the crafting recipe with two logs of the specific wood...and a string next to it. The idea with the extra banner slot sounds nice...I'd make it so that the sails are in a fixed position and as long as you don't put a different banner of your choice into the sail slot, it will show the bog standard white sails instead. Also...yeah. No reason for the chest to actually be visible. So the player could actually sit there whilst the passenger sits in the middle.
Time to change a few things...
Well, assuming the hostile mob isn't able to attack you while in the ship you could but a blaze in the back and use it as a turret to defend from enemy players. Also, I like how this both satisfies the need for a boat while not feeling like a mod. Assuming this would be used for long term boat trips. Insanity would be a pretty big problem. Perhaps, you could sleep in the boat but in my opinion that's a little too mod like. Another thing would be a musical instrument but that has the same problem.
Without reading the post (sorry, pretty long), and going off of your pics, I think another solution would be to be able to make pull boats, which would be something along the lines of crafting a boat, chest, and lead together, and being able to attach that to your normal boat, up to 3 or so. That’d be cool too.
Indeed. That would also be cool and has been asked for by a lot of people (similar with the linked minecart idea, also using leashes to make 'trains').^^