I recently seen you add foxes into minecraft and In the game they are do not attack players, however in real life a fox might try to eat your baby if your not looking and attack small children. Foxes are deadly creatures in the wild and ESPECIALLY if not a domestic breed I don't want kids to try to copy what they do in minecraft in real life and get killed by a fox please make them aggressive.
Cows can gore and trample you. Especially wild ones.
Should those be made aggressive too?
Oh and if you chop out bottom section of a tree trunk while standing under the tree, rest of tree is gonna fall on you and likely kill you. Should we make trees (and about everything else in MC) obey gravity? Cause you know, some kid might decide to go chop some trees...
I recently seen you add foxes into minecraft and In the game they are do not attack players, however in real life a fox might try to eat your baby if your not looking and attack small children. Foxes are deadly creatures in the wild and ESPECIALLY if not a domestic breed I don't want kids to try to copy what they do in minecraft in real life and get killed by a fox please make them aggressive.
This is the sort of thinking that gives MS/Mj cover to ignore player requests such as adding sharks... (because a game where one jumps – alone – into a 30 meter deep ocean wearing full armor and carrying a few dozen cubic meters of rocks should not encourage behaviors potentially dangerous IRL.)
[Ditto the inclusion of openly poisonous items in MC's "Balanced Diet" ;^) ]
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No animal is ever aggressive. This is a fundamental rule. If a feature is at any point “unwanted”- so that a player desires a certain animal out of their base- it will be seen by the player base as an threat. Some people- especially children- will see threats as “bad” irl.
When playing Minecraft, when I hear a hiss I start looking for the spider. I would rather it be out of my way now than jump scare me later. This applies to any threat: Minecraft unconsciously encourages us to actively hunt things we deem dangerous.
The problem is when you go from Minecraft to real life. Calling all foxes “evil” and encouraging the player to kill all the foxes they see is wrong. Some are dangerous. But others are not. We should be leaving wild foxes alone, not being told to kill them.
This is is why mojang did not add hostile sharks. People would start killing them and the JAWS fiasco would start all over again.
Notice how ZERO hostile mobs are real. The closest they get are giant bugs. There’s a reason for that.
I see it this way, Parrots and cookies could be seen as bad not just for real life but also incentive to children thinking that way about feeding human food to animals/what cookies have in them in general.
That made sense why the 'realism' part came into it, aggressive animals isn't a bad thing and we have a few that are vanilla or modded that fit aggressively into the game, wolves and polar bears (neutral but become aggressive), but does everything have to be aggressive if you 'annoy it' when they are just minding their own business most of the time or protecting their territory, I don't think so, that and it's tedious or a less accessible/fun games to do what you want with it. I thought originally the foxes would be neutral but are apparently passive which doesn't bothers me since I'd care about the item purpose they have rather than their aggressiveness and realism because I'm a gameplay person first rather than anything.
Minecraft's lack of 'realism' is a good thing I think, for survival or building in creative, you try playing mods with realism like TerrafirmaCraft or Tough As Nails or mods with tougher mobs, you either are ok with them and wasting more hours than you want, or hate them and prefer the lack of realism and enjoy the other fun you can have with the game. That and I'm against realism in games when the game space is great for 'escapism' not recreating reality unless that's the creator's intentions but it's not for everyone.
Let's start off with the fact that Mojang usually doesn't see these suggestions. Also, don't use an obnoxious title. Next time, use "Foxes should be aggressive". Secondly, Minecraft isn't about realism. Do wolves attack people in the wild? Yes. Do they attack players in Minecraft for no reason? No. Having foxes attack players for no reason would be ridiculous. Then you'd need to have wolves be aggressive too.
Lastly, this isn't important by any means. What is more important is adding the rest of the features they planned to add for the new update.
No animal is ever aggressive. This is a fundamental rule. If a feature is at any point “unwanted”- so that a player desires a certain animal out of their base- it will be seen by the player base as an threat. Some people- especially children- will see threats as “bad” irl.
When playing Minecraft, when I hear a hiss I start looking for the spider. I would rather it be out of my way now than jump scare me later. This applies to any threat: Minecraft unconsciously encourages us to actively hunt things we deem dangerous.
The problem is when you go from Minecraft to real life. Calling all foxes “evil” and encouraging the player to kill all the foxes they see is wrong. Some are dangerous. But others are not. We should be leaving wild foxes alone, not being told to kill them.
This is is why mojang did not add hostile sharks. People would start killing them and the JAWS fiasco would start all over again.
Notice how ZERO hostile mobs are real. The closest they get are giant bugs. There’s a reason for that.
THIS. However foxes are actually pretty docile unless something very wrong has happened to them, they are one of the most harmless animals there is in fact. Someone I know in England literally has them everywhere where he lives yet they are of no concern to him or anyone there and just do their own thing. They are really only dangerous if they get rabies or other disease which has resulted in a lot of animals getting an unfair bad rep. Or if one perhaps messes with their pups which should be an obvious no no with any animal.
However Mojang was perhaps right to also not make foxes tameable either, cause foxes in reality do not make good pets at all except maybe for those who are truly experts on them which is very few people on this earth really (Most people don't even know how to take proper care of their domesticated dogs either..). Foxes just like to do their own thing in any situation.
I used to disagree with the reasoning about the shark in the past but nowadays, I say good on Mojang, stop encouraging the notion that some animals are to be wiped out on sight or regarded as villainous, it's wrong. Every species should be treated like one would an endangered one, maybe we'd have less endangered species if we did. Yes, some animals CAN be dangerous, but they should be respected and understood to reduce that probablity, not feared and hunted.
Heh, as for me, I really, REALLY hate snakes, they make me shudder, or outright nearly give me a heart attack when I stumble upon them, but I respect them and don't harm them, I just steer clear (fun fact, many snakes are good to keep around for they eat other venomous snakes for you, killing them often breaks the balance).
I recently seen you add foxes into minecraft and In the game they are do not attack players, however in real life a fox might try to eat your baby if your not looking and attack small children. Foxes are deadly creatures in the wild and ESPECIALLY if not a domestic breed I don't want kids to try to copy what they do in minecraft in real life and get killed by a fox please make them aggressive.
Pigs can bite. Especially wild ones.
Cows can gore and trample you. Especially wild ones.
Should those be made aggressive too?
Oh and if you chop out bottom section of a tree trunk while standing under the tree, rest of tree is gonna fall on you and likely kill you. Should we make trees (and about everything else in MC) obey gravity? Cause you know, some kid might decide to go chop some trees...
This is the sort of thinking that gives MS/Mj cover to ignore player requests such as adding sharks... (because a game where one jumps – alone – into a 30 meter deep ocean wearing full armor and carrying a few dozen cubic meters of rocks should not encourage behaviors potentially dangerous IRL.)
[Ditto the inclusion of openly poisonous items in MC's "Balanced Diet" ;^) ]
No animal is ever aggressive. This is a fundamental rule. If a feature is at any point “unwanted”- so that a player desires a certain animal out of their base- it will be seen by the player base as an threat. Some people- especially children- will see threats as “bad” irl.
When playing Minecraft, when I hear a hiss I start looking for the spider. I would rather it be out of my way now than jump scare me later. This applies to any threat: Minecraft unconsciously encourages us to actively hunt things we deem dangerous.
The problem is when you go from Minecraft to real life. Calling all foxes “evil” and encouraging the player to kill all the foxes they see is wrong. Some are dangerous. But others are not. We should be leaving wild foxes alone, not being told to kill them.
This is is why mojang did not add hostile sharks. People would start killing them and the JAWS fiasco would start all over again.
Notice how ZERO hostile mobs are real. The closest they get are giant bugs. There’s a reason for that.
I see it this way, Parrots and cookies could be seen as bad not just for real life but also incentive to children thinking that way about feeding human food to animals/what cookies have in them in general.
That made sense why the 'realism' part came into it, aggressive animals isn't a bad thing and we have a few that are vanilla or modded that fit aggressively into the game, wolves and polar bears (neutral but become aggressive), but does everything have to be aggressive if you 'annoy it' when they are just minding their own business most of the time or protecting their territory, I don't think so, that and it's tedious or a less accessible/fun games to do what you want with it. I thought originally the foxes would be neutral but are apparently passive which doesn't bothers me since I'd care about the item purpose they have rather than their aggressiveness and realism because I'm a gameplay person first rather than anything.
Minecraft's lack of 'realism' is a good thing I think, for survival or building in creative, you try playing mods with realism like TerrafirmaCraft or Tough As Nails or mods with tougher mobs, you either are ok with them and wasting more hours than you want, or hate them and prefer the lack of realism and enjoy the other fun you can have with the game. That and I'm against realism in games when the game space is great for 'escapism' not recreating reality unless that's the creator's intentions but it's not for everyone.
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Let's start off with the fact that Mojang usually doesn't see these suggestions. Also, don't use an obnoxious title. Next time, use "Foxes should be aggressive". Secondly, Minecraft isn't about realism. Do wolves attack people in the wild? Yes. Do they attack players in Minecraft for no reason? No. Having foxes attack players for no reason would be ridiculous. Then you'd need to have wolves be aggressive too.
Lastly, this isn't important by any means. What is more important is adding the rest of the features they planned to add for the new update.
No support.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
THIS. However foxes are actually pretty docile unless something very wrong has happened to them, they are one of the most harmless animals there is in fact. Someone I know in England literally has them everywhere where he lives yet they are of no concern to him or anyone there and just do their own thing. They are really only dangerous if they get rabies or other disease which has resulted in a lot of animals getting an unfair bad rep. Or if one perhaps messes with their pups which should be an obvious no no with any animal.
However Mojang was perhaps right to also not make foxes tameable either, cause foxes in reality do not make good pets at all except maybe for those who are truly experts on them which is very few people on this earth really (Most people don't even know how to take proper care of their domesticated dogs either..). Foxes just like to do their own thing in any situation.
I used to disagree with the reasoning about the shark in the past but nowadays, I say good on Mojang, stop encouraging the notion that some animals are to be wiped out on sight or regarded as villainous, it's wrong. Every species should be treated like one would an endangered one, maybe we'd have less endangered species if we did. Yes, some animals CAN be dangerous, but they should be respected and understood to reduce that probablity, not feared and hunted.
Heh, as for me, I really, REALLY hate snakes, they make me shudder, or outright nearly give me a heart attack when I stumble upon them, but I respect them and don't harm them, I just steer clear (fun fact, many snakes are good to keep around for they eat other venomous snakes for you, killing them often breaks the balance).
Seeing that most children playing MC are around 6 to 11 years old (on average) they'd definately be to
large to be cosidered prey by a fox (a vulpine/canine that barely reaches to my knees with light bone
structure that would suffer severe damage even against a child)...
As for babies and toddlers. Those don't usually play Minecraft (so no "but think of the children!" factor
here) and should not be wandering in the forest unsupervised to begin with. Essentially this comment
kind of backfires and comes close to sounding like child neglect than the appeal for concern...even
if unintentional. Though I'm not willing to imply something, nor do I have the intention to.
The comment above summarized it quite good in my opinion.