Hey again! Today i came out an suggestion about the Jungle Temple. We all know that the jungle temple have a rare chance to find it...and it's not worth. The loot terrible! And nothing exciting about.
My idea is to improve the temple. The temple should have more room instead. More hidden trap. More deeper you go more exciting and dangerous it will be. The loot probbaly need a little better i think. Not much but fair enough. So that's my idea for today. Give me your thought about my suggestion. Support or No Support.
To a considerable degree simply adding more of the same (more rooms/traps/loot) will not fix a the basic problem that jungle temples (and many other MC structures) are one shot things.
Ocean monuments, nether fortresses, witch huts, and spawners are notable exceptions because they provide some continuing (and immovable) benefit to the player. (Strong holds, which hold the end portals, are a much lesser example as – other than the portal itself and the silverfish spawner – they are single use.)
Simply adding 'more' could result in something like an end city: more interesting, but still a one pass 'thing'. ['One pass' may mean multiple trips, but refers to the idea that after looting the end ship (if any) and collecting the shulkers the only continuing use of an end city beyond a visual marker is as a finite source of minable blocks.]
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Hey again! Today i came out an suggestion about the Jungle Temple. We all know that the jungle temple have a rare chance to find it...and it's not worth. The loot terrible! And nothing exciting about.
My idea is to improve the temple. The temple should have more room instead. More hidden trap. More deeper you go more exciting and dangerous it will be. The loot probbaly need a little better i think. Not much but fair enough. So that's my idea for today. Give me your thought about my suggestion. Support or No Support.
No support, you didn't provide any details about your own idea other than "I want...".
To a considerable degree simply adding more of the same (more rooms/traps/loot) will not fix a the basic problem that jungle temples (and many other MC structures) are one shot things.
Ocean monuments, nether fortresses, witch huts, and spawners are notable exceptions because they provide some continuing (and immovable) benefit to the player. (Strong holds, which hold the end portals, are a much lesser example as – other than the portal itself and the silverfish spawner – they are single use.)
Simply adding 'more' could result in something like an end city: more interesting, but still a one pass 'thing'. ['One pass' may mean multiple trips, but refers to the idea that after looting the end ship (if any) and collecting the shulkers the only continuing use of an end city beyond a visual marker is as a finite source of minable blocks.]