One thing that I'd like to see, and have added in my own mod, is a way to craft rails into blocks, similar to how you can craft blocks of minerals, enabling you to carry more in your inventory (I've collected more than 1,000 rails in a single play session while exploring mineshafts, which is 16 stacks of rails but only 2 stacks of blocks):
(the texture shows 8 rails but they are crafted with 9)
(this shows the old texture, which was just the rail texture with a opaque background on all sides before I made a custom model for them)
Also, cobweb blocks, crafted with 2x2 cobwebs (much like string and wool), which are also mainly intended as a storage block but they are also "sticky" in that players/mobs will sink into them a bit and be slowed down (sort of like soul sand but on all sides and they prevent jumping. Very small mobs like silverfish can get through a wall of cobweb blocks since their collision box is less than a full block, while spiders are not slowed down):
(both rail blocks (leftmost slots in bottom row) and cobweb blocks (rightmost slot in center row) can be seen here, equivalent to 164 cobwebs and 756 rails. This is the main reason I added them but they can also be used for decoration, and the nature of cobweb blocks lends them use in custom maps)
Could we get an enchantment for tools that causes the block that is mined to be smelted. For example, when gold/iron is mined, it drops the ingot. When a tree trunk it mined, it drops charcoal. When sand is mind, it drops glass. You get the point. I think it would be an interesting addition.
The Meaning of Life, the Universe, and Everything.
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Pottery Charges & Fire Lances
Pottery Charge
Crafted from 4 Bricks, 1 Gunpowder, and 1 String, the Pottery Charge is an ancient hand grenade that requires a Flint & Steel in the player's inventory to function. When thrown, there is a 5 second delay before the charge explodes, dealing significant splash damage while keeping blocks (except for Glass and Glass Panes) intact. Yes, it can be "cooked" (activated and held in hand before throwing), but make sure you actually throw it before the five seconds are up.
Fire Lance
An ancient Chinese innovation considered to be the first "firearm" in history. Crafted from 1 Bucket and 2 Sticks, the Fire Lance uses Pottery Charges as ammunition (still requires Flint & Steel to function). Once loaded, the charge can be activated with a 1.25 second delay. The resulting blast is directed forward and away from the player in a wide spread, making the weapon excellent for dealing with mob swarms at close range.
Personally I'd love the inclusion of new types of trees, ones that would allow for a greater diversity in building designs and possibly help Minecraft become more immersive (even if only slightly more). Though the only tree I wish to be included at this time would be the Willow tree, It's beautiful shape and design and it's almost Mythical like presence would be a wonderful edition to the Minecraft world. The willow tree is my brother's favourite type of tree (so much so he has a ginger kitten named Willow), so if possible I'd like to see Willow trees implemented by August 3rd (his birthday) if not this year, hopefully the next. I realize, fully, that the odds are this will not come to pass, yet still I will try. I would ask to implement a ginger cat as well, but i won't as they are already in game.
Personally I'd love the inclusion of new types of trees, ones that would allow for a greater diversity in building designs and possibly help Minecraft become more immersive (even if only slightly more). Though the only tree I wish to be included at this time would be the Willow tree, It's beautiful shape and design and it's almost Mythical like presence would be a wonderful edition to the Minecraft world. The willow tree is my brother's favourite type of tree (so much so he has a ginger kitten named Willow), so if possible I'd like to see Willow trees implemented by August 3rd (his birthday) if not this year, hopefully the next. I realize, fully, that the odds are this will not come to pass, yet still I will try. I would ask to implement a ginger cat as well, but i won't as they are already in game.
With all 4 sets of fingers crossed,
dragonologist13
And not just that... APPLE trees. Proper dedicated apple trees that you can pick from without decimating the leaves.
Maybe even go a bit further: olive trees, palm trees (coconuts included), etc.
The Meaning of Life, the Universe, and Everything.
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Stonecutters should be renamed to just "Saws" and should also work on wood, both because the current Stonecutter is better than the crafting table, specially when a precise amount of stairs/slabs are required, and to add consistency.
The trades for Fishermen should be modified so they don't ask for raw fish in exchange for cooked fish, as the end result is an offer that effectively does the same as just cooking the fish, except that most fuels are cheap enough that the main reason to us ethat trade offer is to level up the fisherman.
And not just that... APPLE trees. Proper dedicated apple trees that you can pick from without decimating the leaves.
Maybe even go a bit further: olive trees, palm trees (coconuts included), etc.
I like both of these ideas. I would even enjoy an orange tree. Willow for looks, apple and orange for food items. However, the issues at hand would be Minecraft's philosophy. They dont like "kind alike this but not!" Statements. So unless you can come up with unique status values for the apple and orange trees, such as hunger saturation and health regen that is noticably different, I doubt they would implement it.
Perhaps an orange can be used in stead of milk to counter poison buffs? Such as dizziness, poison, and hunger? That would make it very useful.
But which Biome would it be in?
(I would suggest savannah, sinply because I live in a desert, and we have orange trees everywhere...but in Minecraft deserts are barren wastelands..so...savannah is like a desert forest so it seems to work)
I Defi itely would LOVE to see a tree like a willow tree in game. Maybe take tge place of the honey Oak trees in swamps, and grow near little lakes and rivers. (To plant one there must be at least one block of water somewhere around it). In fact...I think I will add these to a tree update idea...I need you names so I can credit you both...
The Meaning of Life, the Universe, and Everything.
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Light Brown Dye. This is an idea I've had floating around my head for a while that I genuinely want in the game. It could be so aesthetic. Something similar to creamy coffee?
Uses:
New wool! It would be great for tents, beds and rugs (it would match many real life animal fur colors that regular brown just deosn't get right, so you could make pelt rugs too)
New stained clay/concrete! It would be great for modern houses, flooring, manmade rocks, et cetera.
New dyed armor. A minor addition, but the new dye would be great for khaki pants.
Rollback Post to RevisionRollBack
A towel is about the most massively useful thing an interstellar hitchhiker could have.
Light Brown Dye. This is an idea I've had floating around my head for a while that I genuinely want in the game. It could be so aesthetic. Something similar to creamy coffee?
Uses:
New wool! It would be great for tents, beds and rugs (it would match many real life animal fur colors that regular brown just deosn't get right, so you could make pelt rugs too)
New stained clay/concrete! It would be great for modern houses, flooring, manmade rocks, et cetera.
New dyed armor. A minor addition, but the new dye would be great for khaki pants.
See my post above about how Mojangcrasoft won't add any more dyes?
With the new stuff they're adding, can we get the original pistons back? Or the ones from the pistons mod that had x2-x4 piston extensions as well as their gravity counterparts?
Really thats what needs more improvements are some of the original content, since, in game design, the number one rule is, never let your mods out perform your game.
So add in mini maps, teleporting between beds, the ssme menu system as too many items, with instructions to build, and more complex machinery since the best mods for minecraft are the ones whos entire focus is on automation.
Also, make a more satisfying end game, the end is good, but can we do the whole going into space thing too? (Preferably after significantly upgrading the ocean exploration, for new materials, machines and exclusives that help navigat the ocean better, not unlike the ends elytra.)
Your free to use your imagination on how to implement them or means to make their inclusion inovative i just included how, like with way points, they could be implemented without being entirely broken.
Adding items from mods is very rare for Mojangcrasoft. Adding entire mods? That's NEVER going to happen, ever.
I Never said that, i just said implement some of the ideas from the mods, thats why i said use your imagination.
Like, mini map allows you to teleport from anywhere, right? Well to me thats great, but it doesn't help the core experience, which should be adventuring for the sake of mining and crafting.
Tie this mechanic to a bed and use it during the day time and you could teleport from you central base to your front line in no time flat and targetable by enemies so when you abandon a mine and want to teleport back, you just can't all willy nilly or at least as long as there is s bed to teleport back, and have to kill the mob who's taken your bed.
Same with tinkers construct, not only is it a better enchantment system, but it allows for millions of combinations all of which could easliy break the game!
Instead have it to where your custom weapon cant be repaird unless using the sharpening kits and make the enchantments deteriorate over time unless sharpened, that way if it breaks you have to use individual sharpening kits to resore your weapon rather than just the one the main material is, encouraging the player to keep up with their weapons maintenance, or, suffer the consequences, AH-HAHAHAHAHA!!!
Aslo do something more with the weapons like axes having a charge for a critical attack that can get jammed ito rocks on occasion (unless modefied) or have down thrusts for swords thst can kill you if your high enough, or even a charge attack if you reinforce your sheild, or even invulnerability for armour at the cost of fighting snd mining, if custom made.
I mean, i can think of a **** ton of things that could help the game improve, i just lack the skills to do so.
Yeah, but I feel strongly about the lack of balance between cactus green & lime green.
Discord: Ryzen_1600#7458
I think they could theoretically add 48 dyes. But it would be a lot of work for a niche audience.
Every dye becomes:
Black and White become slightly lightened or darkened, with the true tone achievable via lightening (bonemeal) or darkening (ink).
One thing that I'd like to see, and have added in my own mod, is a way to craft rails into blocks, similar to how you can craft blocks of minerals, enabling you to carry more in your inventory (I've collected more than 1,000 rails in a single play session while exploring mineshafts, which is 16 stacks of rails but only 2 stacks of blocks):
(the texture shows 8 rails but they are crafted with 9)
(this shows the old texture, which was just the rail texture with a opaque background on all sides before I made a custom model for them)
Also, cobweb blocks, crafted with 2x2 cobwebs (much like string and wool), which are also mainly intended as a storage block but they are also "sticky" in that players/mobs will sink into them a bit and be slowed down (sort of like soul sand but on all sides and they prevent jumping. Very small mobs like silverfish can get through a wall of cobweb blocks since their collision box is less than a full block, while spiders are not slowed down):
(both rail blocks (leftmost slots in bottom row) and cobweb blocks (rightmost slot in center row) can be seen here, equivalent to 164 cobwebs and 756 rails. This is the main reason I added them but they can also be used for decoration, and the nature of cobweb blocks lends them use in custom maps)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Creeper jockey. You heard me right. Has a 5% change of spawning.
Discord: Ryzen_1600#7458
Could we get an enchantment for tools that causes the block that is mined to be smelted. For example, when gold/iron is mined, it drops the ingot. When a tree trunk it mined, it drops charcoal. When sand is mind, it drops glass. You get the point. I think it would be an interesting addition.
What would the creper ride on? What would happen to that mob when the creeper explodes? That is the reason why creeper jockeys wouldn't work.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
A spider? And the idea of it is to have it be faster and able to climb walls. You still have to kill the other once you kill one.
Discord: Ryzen_1600#7458
This is what I want to see added to minecraft in the future:
golden cookies = 8 golden nuggets and a cookie in the center
brooms for cleaning a dirty floors = two sticks and wheat at the bottom
candy = 3 sugars in a furnace
various birds like parrots and pelicans that eat/catch fish
salt = a minable ore as a crafting item for butter and cheese
sandwiches = bread + cheese + cooked meat
butterflies and a bug net
thank you for considering these suggestions
~ your biggest fan Aura Jade Middleton
Pottery Charges & Fire Lances
Pottery Charge
Crafted from 4 Bricks, 1 Gunpowder, and 1 String, the Pottery Charge is an ancient hand grenade that requires a Flint & Steel in the player's inventory to function. When thrown, there is a 5 second delay before the charge explodes, dealing significant splash damage while keeping blocks (except for Glass and Glass Panes) intact. Yes, it can be "cooked" (activated and held in hand before throwing), but make sure you actually throw it before the five seconds are up.
Fire Lance
An ancient Chinese innovation considered to be the first "firearm" in history. Crafted from 1 Bucket and 2 Sticks, the Fire Lance uses Pottery Charges as ammunition (still requires Flint & Steel to function). Once loaded, the charge can be activated with a 1.25 second delay. The resulting blast is directed forward and away from the player in a wide spread, making the weapon excellent for dealing with mob swarms at close range.
Personally I'd love the inclusion of new types of trees, ones that would allow for a greater diversity in building designs and possibly help Minecraft become more immersive (even if only slightly more). Though the only tree I wish to be included at this time would be the Willow tree, It's beautiful shape and design and it's almost Mythical like presence would be a wonderful edition to the Minecraft world. The willow tree is my brother's favourite type of tree (so much so he has a ginger kitten named Willow), so if possible I'd like to see Willow trees implemented by August 3rd (his birthday) if not this year, hopefully the next. I realize, fully, that the odds are this will not come to pass, yet still I will try. I would ask to implement a ginger cat as well, but i won't as they are already in game.
With all 4 sets of fingers crossed,
dragonologist13
And not just that... APPLE trees. Proper dedicated apple trees that you can pick from without decimating the leaves.
Maybe even go a bit further: olive trees, palm trees (coconuts included), etc.
Stonecutters should be renamed to just "Saws" and should also work on wood, both because the current Stonecutter is better than the crafting table, specially when a precise amount of stairs/slabs are required, and to add consistency.
The trades for Fishermen should be modified so they don't ask for raw fish in exchange for cooked fish, as the end result is an offer that effectively does the same as just cooking the fish, except that most fuels are cheap enough that the main reason to us ethat trade offer is to level up the fisherman.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
Maybe there should be colourful redstone lamps instead of glowstone? It might look nicer!
Texture wise or full colored lighting? Because the latter isn't possible.
Discord: Ryzen_1600#7458
I like both of these ideas. I would even enjoy an orange tree. Willow for looks, apple and orange for food items. However, the issues at hand would be Minecraft's philosophy. They dont like "kind alike this but not!" Statements. So unless you can come up with unique status values for the apple and orange trees, such as hunger saturation and health regen that is noticably different, I doubt they would implement it.
Perhaps an orange can be used in stead of milk to counter poison buffs? Such as dizziness, poison, and hunger? That would make it very useful.
But which Biome would it be in?
(I would suggest savannah, sinply because I live in a desert, and we have orange trees everywhere...but in Minecraft deserts are barren wastelands..so...savannah is like a desert forest so it seems to work)
I Defi itely would LOVE to see a tree like a willow tree in game. Maybe take tge place of the honey Oak trees in swamps, and grow near little lakes and rivers. (To plant one there must be at least one block of water somewhere around it). In fact...I think I will add these to a tree update idea...I need you names so I can credit you both...
Light Brown Dye. This is an idea I've had floating around my head for a while that I genuinely want in the game. It could be so aesthetic. Something similar to creamy coffee?
Uses:
New wool! It would be great for tents, beds and rugs (it would match many real life animal fur colors that regular brown just deosn't get right, so you could make pelt rugs too)
New stained clay/concrete! It would be great for modern houses, flooring, manmade rocks, et cetera.
New dyed armor. A minor addition, but the new dye would be great for khaki pants.
A towel is about the most massively useful thing an interstellar hitchhiker could have.
See my post above about how Mojangcrasoft won't add any more dyes?
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
With the new stuff they're adding, can we get the original pistons back? Or the ones from the pistons mod that had x2-x4 piston extensions as well as their gravity counterparts?
Really thats what needs more improvements are some of the original content, since, in game design, the number one rule is, never let your mods out perform your game.
So add in mini maps, teleporting between beds, the ssme menu system as too many items, with instructions to build, and more complex machinery since the best mods for minecraft are the ones whos entire focus is on automation.
Also, make a more satisfying end game, the end is good, but can we do the whole going into space thing too? (Preferably after significantly upgrading the ocean exploration, for new materials, machines and exclusives that help navigat the ocean better, not unlike the ends elytra.)
Your free to use your imagination on how to implement them or means to make their inclusion inovative i just included how, like with way points, they could be implemented without being entirely broken.
Adding items from mods is very rare for Mojangcrasoft. Adding entire mods? That's NEVER going to happen, ever.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I Never said that, i just said implement some of the ideas from the mods, thats why i said use your imagination.
Like, mini map allows you to teleport from anywhere, right? Well to me thats great, but it doesn't help the core experience, which should be adventuring for the sake of mining and crafting.
Tie this mechanic to a bed and use it during the day time and you could teleport from you central base to your front line in no time flat and targetable by enemies so when you abandon a mine and want to teleport back, you just can't all willy nilly or at least as long as there is s bed to teleport back, and have to kill the mob who's taken your bed.
Same with tinkers construct, not only is it a better enchantment system, but it allows for millions of combinations all of which could easliy break the game!
Instead have it to where your custom weapon cant be repaird unless using the sharpening kits and make the enchantments deteriorate over time unless sharpened, that way if it breaks you have to use individual sharpening kits to resore your weapon rather than just the one the main material is, encouraging the player to keep up with their weapons maintenance, or, suffer the consequences, AH-HAHAHAHAHA!!!
Aslo do something more with the weapons like axes having a charge for a critical attack that can get jammed ito rocks on occasion (unless modefied) or have down thrusts for swords thst can kill you if your high enough, or even a charge attack if you reinforce your sheild, or even invulnerability for armour at the cost of fighting snd mining, if custom made.
I mean, i can think of a **** ton of things that could help the game improve, i just lack the skills to do so.