The ingredients' hunger values add to 14*, not 10, and if we must eat it for the 'x all the y' food advancement, then it should at least be worth getting all those foods together.
14 means 7 out of 10 of the little half-eaten chicken symbols, btw. I would not have figured that out myself from the wiki if not for the images.
I disagree, on the grounds of abstracted realism. Cooking can leech out nutrients from certain foods, causing them to be less nutritious even though they've become much more palatable.
I don't think an increase in the food value alone will make rabbit stew a commonly used item, and – if getting the " 'x all the y' food advancement" is considered alone – losing a few hunger points of food once a world doesn't seem a meaningful cost.
The major barrior [IMO] to regular use of any of the soup/stew foods is that filled bowls do not stack. [Or stack to 1 only.]
This makes logical sense, although being able to carry a number in one's pockets (inventory) does not.
However, it means that bowl foods are likely to be used only under special circumstances (eg mushroom stew in the nether/mushroom islands) because a stack of even the lowest value foods (dried kelp/raw potato) offeres more value for the inventory space.
[Rabbit stew does offer the ability to get food a bit faster (equaling/bettering the 10 from 1xRabbit Stew would 2x of various other foods); but the frequency of situations where this would be an issue would seem to be quite low.]
Bumping the Rabbit Stew value up to 14 would change this only slightly (only cooked beef & pork would equal or exceed this value by eating 2), making the proposed change ineffect in encouraging regular use.
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
The ingredients' hunger values add to 14*, not 10, and if we must eat it for the 'x all the y' food advancement, then it should at least be worth getting all those foods together.
14 means 7 out of 10 of the little half-eaten chicken symbols, btw. I would not have figured that out myself from the wiki if not for the images.
*3 (carrot) 6/2 = 3 (brown mushroom), 5 (baked potato), 5 (cooked rabbit)
I disagree, on the grounds of abstracted realism. Cooking can leech out nutrients from certain foods, causing them to be less nutritious even though they've become much more palatable.
I don't think an increase in the food value alone will make rabbit stew a commonly used item, and – if getting the " 'x all the y' food advancement" is considered alone – losing a few hunger points of food once a world doesn't seem a meaningful cost.
The major barrior [IMO] to regular use of any of the soup/stew foods is that filled bowls do not stack. [Or stack to 1 only.]
This makes logical sense, although being able to carry a number in one's pockets (inventory) does not.
However, it means that bowl foods are likely to be used only under special circumstances (eg mushroom stew in the nether/mushroom islands) because a stack of even the lowest value foods (dried kelp/raw potato) offeres more value for the inventory space.
[Rabbit stew does offer the ability to get food a bit faster (equaling/bettering the 10 from 1xRabbit Stew would 2x of various other foods); but the frequency of situations where this would be an issue would seem to be quite low.]
Bumping the Rabbit Stew value up to 14 would change this only slightly (only cooked beef & pork would equal or exceed this value by eating 2), making the proposed change ineffect in encouraging regular use.