Ocean monuments as of now aren't very interesting. Sponges are somewhat useful, but an even rarer item would further incentivize the player to explore it. End cities provide players with the shulker shells (although those are useful they aren't very 'cool') and elytras. Similiarly, sponges could be the useful, not so cool item and the trident could be the interesting loot. Drowned would no longer drop the trident. However, Ocean monuments would have to be rarer to balance gameplay. In this thread I will be suggesting two new mobs- Leviath and Krax.
Ocean Monument Generation
Ocean monuments will now have a 20% to generate with a 'basement'. 4 wide prismarine stairs lead down to this so called basement. Inside the basment are 6-8 prison cells constructed of cyan glass. The prisoners inside these cells that have a chance of spawning are:
2-3 cod (25%)
3-4 tropical fish (25%)
Empty & Cracked (20%)
Dolphin (15%)
Leviath (15%)
Only 1 Leviath and Dolphin max per monument. If the cells are broken, the prisoner will flee unless he's the Leviath. New players would want to free the Leviath because they believe he will be helpful. However, once he is freed, his eyes will turn red and attack the player.
Leviath - The Trident Bearer
Health Points: 30
Armor Points: 6
Height: 2 Blocks
Width: 0.6 Blocks
Leviath is a merman. He looks similiar to the god poseiden. The head is that of an old man. The beard and crown are a 3d extension of the mob. Its attacks are similiar to what the drowned does with a trident currently. However, it doesn't carry an infinite amount of tridents. Once the trident is thrown it will bounce off the player as always, but then there will be an animation where he pulls the trident back to his hand. A trident has a 100% chance of being dropped by the leviath. Additionally, they are hostile towards guardians and elder guardians.
Krax - The Entity Repeller
Health Points: 20
Armor Points: 3
Height: 2 Blocks
Width: 1.2 Blocks
(There is appropriate clothing in this picture)
Kraxes will spawn near, but not inside or above underwater ravines. They are rare mobs. They are like mermaids but with their legs replaced with octupus tentacles. Her eyes, hair, and tentacles are red, The hair is 3d. In game, Kraxes will appear with even more covering. When a player gets close to the Krax, she spins around repelling all entities except the Leviath and deals damage similiar to riptide. This includes mobs, players, arrows, enderpearls, etc. Upon death, the Krax will drop 3-8 tentacles (increased with looting). Tentacles are used for brewing regeneration potions instead of ghast tears. Regeneration potion times would be extended to be the same as all other potions. Ghast tears would instead be used for invisibility potions and can be corrupted into glowing potions. Night vision no corrupts into blindness.
Are these intended to spawn once per monument (as elder guardians) or in unlimited numbers (as guardians)? [Context suggests leviath once per, krax respawning, but should be clarified.]
No mention is made of the guardian/elder guardian mobs: what is intended for these?
It appears this is intending to replace the current ocean monuments; adding a second (rarer) varient would be preferred [and would be a less radical change.] Possibly, the Leviath/Krax could either replace or reinforce the elder guardians in some ocean monuments.
In either case, using (regular) guardians at least outside the [exteriorly identical] monument structure would make the contained challenge more of a surprise.
[If the new mobs replace the elder guardians, adding a Mining Fatigue ability to maintain player uncertainty during the initial phases of exploration might be useful. (This could be most simply done by including a single Elder Guardian along with the L/K occupants.)]
Making this the sole souce of tridents would make them both non-renewable and scarcer than elytra; both would be major changes. [Neither is something I see as desirable.]
Adding krax tentacle as an alternative (rather than a replacment for ghast tears) in brewing regeneration potions would be preferable, although guardian drops are far easier to acquire than tears.
I don't see the connection between krax and regeneration, a novel potion having some relation properties of the source of the critical ingredient would be better. [Granting I think ghast tear/regen was picked based on rarity rather than any notable correlation.]
(Neither do I see a connection between ghasts an invisibility. Again, the correspondances between component and potion effect are not vitla to gameplay… but the the generally associative magic of the MC potion system is somewhat mnemonic and a nice buit of color )
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Are these intended to spawn once per monument (as elder guardians) or in unlimited numbers (as guardians)? [Context suggests leviath once per, krax respawning, but should be clarified.] Both would spawn once per monument due to the fact that farming regeneration potions and even tridents (even though you can already do that right now)
No mention is made of the guardian/elder guardian mobs: what is intended for these? Originally, I was intending for them to remain in the ocean monuments while the Leviath and Krax would be additions, but I'll set up a poll to see what everyone thinks.
It appears this is intending to replace the current ocean monuments; adding a second (rarer) varient would be preferred [and would be a less radical change.] Possibly, the Leviath/Krax could either replace or reinforce the elder guardians in some ocean monuments. I think an additional room in an ocean monument wouldn't be a bad idea.
In either case, using (regular) guardians at least outside the [exteriorly identical] monument structure would make the contained challenge more of a surprise. That's a great idea. Either the guardian could be on the exterior of the monument or it could be seperate from the monument entirely since there is the drowned is the only other hostile ocean mob. However, I prefer your idea where you progress inside the monument- first are the guardians, then the Krax, and finally the Leviath.
[If the new mobs replace the elder guardians, adding a Mining Fatigue ability to maintain player uncertainty during the initial phases of exploration might be useful. (This could be most simply done by including a single Elder Guardian along with the L/K occupants.)] Mining fatigue will remain in the revamped version of the ocean monument. The Leviath will replace the elder guardian in that respect.
Making this the sole souce of tridents would make them both non-renewable and scarcer than elytra; both would be major changes. [Neither is something I see as desirable.] It definetly shouldn't be rarer than the elytra; I will edit the OP. However, making it nonrewable encourages the player to explore- while I am guilty of not doing this in game, I still think Minecraft should encourage it.
Adding krax tentacle as an alternative (rather than a replacment for ghast tears) in brewing regeneration potions would be preferable, although guardian drops are far easier to acquire than tears. Why should there be alternatives?
I don't see the connection between krax and regeneration, a novel potion having some relation properties of the source of the critical ingredient would be better. [Granting I think ghast tear/regen was picked based on rarity rather than any notable correlation.] Octupuses regenerate, so it was reference. This gives me an idea- Kraxes should regenerate.
(Neither do I see a connection between ghasts an invisibility. Again, the correspondances between component and potion effect are not vitla to gameplay… but the the generally associative magic of the MC potion system is somewhat mnemonic and a nice buit of color ) Although it wouldn't be mimicry of the mob, ghasts are similiar to ghosts which are invisible.
I understand the attempt to make Ocean Monuments more interesting by adding new mobs into them, however, this seems to change their intention as a strange oceanic structure to Atlantis. Guardians (a very well designed and interesting mob imho) are moved to outside the structure when they were supposed to protect them. Replacing them inside are the mermaids, which don't sound as interesting. I don't know if the Krax will fit with Minecraft, and as for the Leviath while I agree we need a better way to unlock tridents Mermaid Poseidon sounds a tad uninspired.
I think these creatures would be better suited for their own dungeon like a Mermaid Grotto. That way the Guardians get to keep their precious monuments.
I personally like monuments as they are right now, they feel like a city by and for the guardians with the elders being the mayors and the fact that cartographers have maps to them suggests they are intended to be rare hostile NPC homes, which they are right now minus the rare part somewhat.
As already said, these ideas would better go for a completely separate and new monument structure, which can replace half of the ocean monuments in the world generation as a 'Type 2', making both types as rare almost as mansions and thus more valuable each.
I also strongly support disarming Drowned from tridents due to how lethal they are, even breaking boats apart to draw in for the kill while players are escaping, and making tridents treasure from this new monument only.
I think in bedrock, additionally, neither sponges nor tridents should drop from Drowned in general, only from Leviaths and Elder Guardians or the rare sponge rooms in monuments, respectively. Tridents are very overpowered in bad weather and/or with loyalty applied, because they act as one tool/weapon with three different capabilities (melee, ranged, and lightning channeling; or melee, riptide-attacking, and riptide-flying away). Making them rarer and harder to get would subsequently make other advanced tools like mob head disguises and wet sponges harder to get as well.
EDIT: I also suggest following invisibility coming from ghast tears and regeneration from tentacles of Kraxes, that the new 'opposite' of night vision be blindness, and the opposite of invisibility be glowing.
EDIT 2: I also think that Leviaths should be able to use melee attacks via trident when the player is close to them, as the armed Drowned do in Bedrock currently.
In addition, I strongly support Leviaths being able to 'magic' tridents back rather than having the trident spawn with loyalty, as having loyalty would then make enchanted books for loyalty useless, and render riptide unusable due to exclusivity of enchantments.
EDIT 3: I also also think that
Kraxes should deal damage similar to riptide when repelling,
that new monuments must be majorly redesigned to fit a central trident room in as well,
that Leviath tridents should also not bear any enchantments, the riptide at the start of the boss-fight being implied to be part of the Leviath's magic,
and that elder guardians should still spawn, in order to force the battle with the Leviath to not be cheated on by mining from another direction or using blocks as extra shields, or redirecting its attention or letting it escape the monument.
I understand the attempt to make Ocean Monuments more interesting by adding new mobs into them, however, this seems to change their intention as a strange oceanic structure to Atlantis. Guardians (a very well designed and interesting mob imho) are moved to outside the structure when they were supposed to protect them. Replacing them inside are the mermaids, which don't sound as interesting. I don't know if the Krax will fit with Minecraft, and as for the Leviath while I agree we need a better way to unlock tridents Mermaid Poseidon sounds a tad uninspired.
I think these creatures would be better suited for their own dungeon like a Mermaid Grotto. That way the Guardians get to keep their precious monuments.
Reread the thread- there are a lot of changes. Guardians will remain the rulers of the ocean monument. Hope you enjoy the edits.
I personally like monuments as they are right now, they feel like a city by and for the guardians with the elders being the mayors and the fact that cartographers have maps to them suggests they are intended to be rare hostile NPC homes, which they are right now minus the rare part somewhat. Reread the thread, a lot has changed. Guardians will remain the rulers of the ocean monument.
As already said, these ideas would better go for a completely separate and new monument structure, which can replace half of the ocean monuments in the world generation as a 'Type 2', making both types as rare almost as mansions and thus more valuable each. Prisons now have a rare chance of spawning.
I also strongly support disarming Drowned from tridents due to how lethal they are, even breaking boats apart to draw in for the kill while players are escaping, and making tridents treasure from this new monument only.
I think in bedrock, additionally, neither sponges nor tridents should drop from Drowned in general, only from Leviaths and Elder Guardians or the rare sponge rooms in monuments, respectively. Tridents are very overpowered in bad weather and/or with loyalty applied, because they act as one tool/weapon with three different capabilities (melee, ranged, and lightning channeling; or melee, riptide-attacking, and riptide-flying away). Making them rarer and harder to get would subsequently make other advanced tools like mob head disguises and wet sponges harder to get as well. Agreed.
EDIT: I also suggest following invisibility coming from ghast tears and regeneration from tentacles of Kraxes, that the new 'opposite' of night vision be blindness, and the opposite of invisibility be glowing. Added.
EDIT 2: I also think that Leviaths should be able to use melee attacks via trident when the player is close to them, as the armed Drowned do in Bedrock currently. I'm sorry for the poor clarification, but yes, they have melee attacks as well.
In addition, I strongly support Leviaths being able to 'magic' tridents back rather than having the trident spawn with loyalty, as having loyalty would then make enchanted books for loyalty useless, and render riptide unusable due to exclusivity of enchantments. Exactly my thoughts when I added that feature.
EDIT 3: I also also think that
Kraxes should deal damage similar to riptide when repelling, I am unsure of what this means.
that new monuments must be majorly redesigned to fit a central trident room in as well,
that Leviath tridents should also not bear any enchantments, the riptide at the start of the boss-fight being implied to be part of the Leviath's magic, Riptide? Do you mean loyalty?
and that elder guardians should still spawn, in order to force the battle with the Leviath to not be cheated on by mining from another direction or using blocks as extra shields, or redirecting its attention or letting it escape the monument. This part of my last edit.
Are these intended to spawn once per monument (as elder guardians) or in unlimited numbers (as guardians)? [Context suggests leviath once per, krax respawning, but should be clarified.]
No mention is made of the guardian/elder guardian mobs: what is intended for these?
It appears this is intending to replace the current ocean monuments; adding a second (rarer) varient would be preferred [and would be a less radical change.] Possibly, the Leviath/Krax could either replace or reinforce the elder guardians in some ocean monuments.
In either case, using (regular) guardians at least outside the [exteriorly identical] monument structure would make the contained challenge more of a surprise.
[If the new mobs replace the elder guardians, adding a Mining Fatigue ability to maintain player uncertainty during the initial phases of exploration might be useful. (This could be most simply done by including a single Elder Guardian along with the L/K occupants.)]
Making this the sole souce of tridents would make them both non-renewable and scarcer than elytra; both would be major changes. [Neither is something I see as desirable.]
Adding krax tentacle as an alternative (rather than a replacment for ghast tears) in brewing regeneration potions would be preferable, although guardian drops are far easier to acquire than tears.
I don't see the connection between krax and regeneration, a novel potion having some relation properties of the source of the critical ingredient would be better. [Granting I think ghast tear/regen was picked based on rarity rather than any notable correlation.]
(Neither do I see a connection between ghasts an invisibility. Again, the correspondances between component and potion effect are not vitla to gameplay… but the the generally associative magic of the MC potion system is somewhat mnemonic and a nice buit of color )
A lot of changes have been made. Please reread the thread and I hope you enjoy.
I enjoy the edits, StickyPistonPig. What I mean by riptide are the features of Kraxen repelling you and the Leviath repelling you when you try to grab the trident in its chamber. These should do damage to players and other mobs the same way hitting a mob while riptiding does damage for a player with a Riptide trident.
Ocean monuments as of now aren't very interesting. Sponges are somewhat useful, but an even rarer item would further incentivize the player to explore it. End cities provide players with the shulker shells (although those are useful they aren't very 'cool') and elytras. Similiarly, sponges could be the useful, not so cool item and the trident could be the interesting loot. Drowned would no longer drop the trident. However, Ocean monuments would have to be rarer to balance gameplay. In this thread I will be suggesting two new mobs- Leviath and Krax.
Ocean Monument Generation
Ocean monuments will now have a 20% to generate with a 'basement'. 4 wide prismarine stairs lead down to this so called basement. Inside the basment are 6-8 prison cells constructed of cyan glass. The prisoners inside these cells that have a chance of spawning are:
Only 1 Leviath and Dolphin max per monument. If the cells are broken, the prisoner will flee unless he's the Leviath. New players would want to free the Leviath because they believe he will be helpful. However, once he is freed, his eyes will turn red and attack the player.
Leviath - The Trident Bearer
Health Points: 30
Width: 0.6 Blocks
Health Points: 20
Width: 1.2 Blocks
Support This idea is very thought out. I especially like the idea of the trident. Also, ocean monument generation has monument spelled wrong.
Are these intended to spawn once per monument (as elder guardians) or in unlimited numbers (as guardians)? [Context suggests leviath once per, krax respawning, but should be clarified.]
No mention is made of the guardian/elder guardian mobs: what is intended for these?
It appears this is intending to replace the current ocean monuments; adding a second (rarer) varient would be preferred [and would be a less radical change.] Possibly, the Leviath/Krax could either replace or reinforce the elder guardians in some ocean monuments.
In either case, using (regular) guardians at least outside the [exteriorly identical] monument structure would make the contained challenge more of a surprise.
[If the new mobs replace the elder guardians, adding a Mining Fatigue ability to maintain player uncertainty during the initial phases of exploration might be useful. (This could be most simply done by including a single Elder Guardian along with the L/K occupants.)]
Making this the sole souce of tridents would make them both non-renewable and scarcer than elytra; both would be major changes. [Neither is something I see as desirable.]
Adding krax tentacle as an alternative (rather than a replacment for ghast tears) in brewing regeneration potions would be preferable, although guardian drops are far easier to acquire than tears.
I don't see the connection between krax and regeneration, a novel potion having some relation properties of the source of the critical ingredient would be better. [Granting I think ghast tear/regen was picked based on rarity rather than any notable correlation.]
(Neither do I see a connection between ghasts an invisibility. Again, the correspondances between component and potion effect are not vitla to gameplay… but the the generally associative magic of the MC potion system is somewhat mnemonic and a nice buit of color )
Thanks for the catch and support.
Thanks for the feedback.
Personally, I prefer the former.
I understand the attempt to make Ocean Monuments more interesting by adding new mobs into them, however, this seems to change their intention as a strange oceanic structure to Atlantis. Guardians (a very well designed and interesting mob imho) are moved to outside the structure when they were supposed to protect them. Replacing them inside are the mermaids, which don't sound as interesting. I don't know if the Krax will fit with Minecraft, and as for the Leviath while I agree we need a better way to unlock tridents Mermaid Poseidon sounds a tad uninspired.
I think these creatures would be better suited for their own dungeon like a Mermaid Grotto. That way the Guardians get to keep their precious monuments.
I personally like monuments as they are right now, they feel like a city by and for the guardians with the elders being the mayors and the fact that cartographers have maps to them suggests they are intended to be rare hostile NPC homes, which they are right now minus the rare part somewhat.
As already said, these ideas would better go for a completely separate and new monument structure, which can replace half of the ocean monuments in the world generation as a 'Type 2', making both types as rare almost as mansions and thus more valuable each.
I also strongly support disarming Drowned from tridents due to how lethal they are, even breaking boats apart to draw in for the kill while players are escaping, and making tridents treasure from this new monument only.
I think in bedrock, additionally, neither sponges nor tridents should drop from Drowned in general, only from Leviaths and Elder Guardians or the rare sponge rooms in monuments, respectively. Tridents are very overpowered in bad weather and/or with loyalty applied, because they act as one tool/weapon with three different capabilities (melee, ranged, and lightning channeling; or melee, riptide-attacking, and riptide-flying away). Making them rarer and harder to get would subsequently make other advanced tools like mob head disguises and wet sponges harder to get as well.
EDIT: I also suggest following invisibility coming from ghast tears and regeneration from tentacles of Kraxes, that the new 'opposite' of night vision be blindness, and the opposite of invisibility be glowing.
EDIT 2: I also think that Leviaths should be able to use melee attacks via trident when the player is close to them, as the armed Drowned do in Bedrock currently.
In addition, I strongly support Leviaths being able to 'magic' tridents back rather than having the trident spawn with loyalty, as having loyalty would then make enchanted books for loyalty useless, and render riptide unusable due to exclusivity of enchantments.
EDIT 3: I also also think that
Kraxes should deal damage similar to riptide when repelling,
that new monuments must be majorly redesigned to fit a central trident room in as well,
that Leviath tridents should also not bear any enchantments, the riptide at the start of the boss-fight being implied to be part of the Leviath's magic,
and that elder guardians should still spawn, in order to force the battle with the Leviath to not be cheated on by mining from another direction or using blocks as extra shields, or redirecting its attention or letting it escape the monument.
Reread the thread- there are a lot of changes. Guardians will remain the rulers of the ocean monument. Hope you enjoy the edits.
Hope you enjoy the edits.
A lot of changes have been made. Please reread the thread and I hope you enjoy.
I enjoy the edits, StickyPistonPig. What I mean by riptide are the features of Kraxen repelling you and the Leviath repelling you when you try to grab the trident in its chamber. These should do damage to players and other mobs the same way hitting a mob while riptiding does damage for a player with a Riptide trident.
Agreed, I'll update
Full support for the latest version.