Please minecraft just think about it and add vertical slabs that would be so cool and I believe professional minecraft builders will make amazing buildings using them.
I am suggesting to just keep the current slabs and if someone puts a regular slab then right click it it turns vertical,
we dont need vertical slabs for every single block , only add the vertical feature to current slabs only.
What's wrong with open trapdoors? They're also fireproof and thin enough that you can walk by them, creating 0-block-thick walls. Make them iron if you don't want them to be openable, and use redstone torches or blocks, or daylight sensors, to keep them powered forever.
Could you, please, use normal text? Stop yelling in blue.
But I support that.
And I'd go further. 1/8th of a block. Just smaller version of a block, which you can put next to any edge.
Sounds like the inverse of an interior corner stair.
How about an anti-stair, (a fourth of a block, shaped like a rectangle)), and an anti-exterior-corner stair (3/8ths of a block, shaped like a boomerang)?
Would be cool, but I have doubts it would happen. At least Mojang's done a great job with the water physics so these blocks could theoretically work underwater if they were actually made.
I believe they've already said no to vertical slabs. I'm still holding out hope that they are simply teasing us with a play on words (wherein they technically are not adding in vertical slabs but are adding in a system of some sort that among a bunch of other things includes the concept of the vertical slab...like a vanilla implementation of Forge Multipart or Carpenter's Blocks/Blockcraftery).
This basic idea has been proposed a number of times before....
For a new proposal to generate meaningful comments it needs to address the technical issues such an addition would produce.
These include:
How are these blocks produced?
How are they placed, that is how does the player control which half (NSEW) the slab occupies?
How do these interact with other blocks (at least the common ones like torches, fences, redstone dust)?
How do they interact with liquids (water & lava)?
How does the block (in various orientations) affect player, mob, and item movement?
Can these be combined in the same block coordinate with othe partial blocks? If so, how so?
I dont want to add a whole new block I just want slabs to function like trap doors, but anyways heres answer for your questions
they will be same as how regular slabs are produced
basically I want slabs to function as trap doors
torches can be paced only on the side of them , fences and redstone cant be placed on them , the player will have to turn the block horizontally in order to add redstone dust or fences
just like regular slabs
same as trap doors
yes by adding vertical slabs stickin to each one another (like regular slabs)
This basic idea has been proposed a number of times before....
For a new proposal to generate meaningful comments it needs to address the technical issues such an addition would produce.
These include:
How are these blocks produced?
How are they placed, that is how does the player control which half (NSEW) the slab occupies?
How do these interact with other blocks (at least the common ones like torches, fences, redstone dust)?
How do they interact with liquids (water & lava)?
How does the block (in various orientations) affect player, mob, and item movement?
Can these be combined in the same block coordinate with othe partial blocks? If so, how so?
Ignoring all the weird quarter and eighth blocks, I'd say the half-slab should be mostly self-explanatory.
Produced: by inverting the slab recipe. 3 blocks in a column instead of a row on a crafting table. Completely separate from normal horizontal slabs, but you can interchange between the two by placing two verticals in a row to get two horizontals, and two horizontals in a column to get two verticals.
Placed: Completely separate from normal slabs, and when placed against walls they always hug that half of the block closer to the wall. Placed on floor or ceiling, it depends on whether the player clicks the far side or near side of the block, and angles are rounded to the nearest 90 degrees. Act as solid blocks with the shape of a half-cube, and block off arrows and other contact-only (non-explosive, non-proximity) projectiles completely.
Interact: The full side can have items like torches and tripwire placed on it as if it were a full wall, other sides cannot. Fences and blocks can be placed around it as normally. They do block entities and mobs, obviously, but their thinness means mobs with alrger attack range can strike through them, and some larger entities like minecarts may clip through, and can be used or entered from the other side of the wall, sort of like bed teleporting. Redstone cannot pass through, over, or under, but a lever or other starting mechanism will transfer its force to the block behind the slab, relative to the lever's orientation.
Liquids and gases: Exactly the same way as horizontal slabs, of course. Can burn like slabs with the fire animation looking a little funky, and can be waterlogged or act as a small half-block air pocket.
Combinations: Again, exactly like the current horizontal slabs. Once you place one, you can place another of the exact same type only on the other half and nothing else. Once they're combined, you have to break them together and you get back 2 vertical slabs of that type. Forget all that 2/8th and 1/4th block stuff, let's just get vertical 1/2s going and consider those after.
This is the update that adds all these new slabs, stairs, and fencings, so this is the time to suggest this stuff.
This basic idea has been proposed a number of times before....
For a new proposal to generate meaningful comments it needs to address the technical issues such an addition would produce.
These include:
How are these blocks produced?
How are they placed, that is how does the player control which half (NSEW) the slab occupies?
How do these interact with other blocks (at least the common ones like torches, fences, redstone dust)?
How do they interact with liquids (water & lava)?
How does the block (in various orientations) affect player, mob, and item movement?
Can these be combined in the same block coordinate with othe partial blocks? If so, how so?
OK. Let me pinch my idea here. Of 1/8 volume cube. Basically, 0,5 m edge cube.
Producing: introducing, multiple output recipes. For selecte few recipes, you can select output. Meaning, from 1 piece of wooden planks you could either get button or 1/8 block. This idea can be, of course, expanded to other items.
Placing: pretty much the same as it is now, with doors for example. You just aim at the sector, where the new 1/8 block will be. Nothing new.
Interaction: consistent with current physics. You put torch on 1/8 block, meaning it would be on center of that 1/8 block → offcenter of regular block.
Liquids: same as other blocks.
Affecting movement: Like if there was…well…1/8 block. Solid, you can stand on it, and so on.
Combinations: You jsut put 1/8 blocks down… Nothing sciency here. Braking on (probably) individual basis.
OK. Let me pinch my idea here. Of 1/8 volume cube. Basically, 0,5 m edge cube.
Producing: introducing, multiple output recipes. For selecte few recipes, you can select output. Meaning, from 1 piece of wooden planks you could either get button or 1/8 block. This idea can be, of course, expanded to other items.
Placing: pretty much the same as it is now, with doors for example. You just aim at the sector, where the new 1/8 block will be. Nothing new.
Interaction: consistent with current physics. You put torch on 1/8 block, meaning it would be on center of that 1/8 block → offcenter of regular block.
Liquids: same as other blocks.
Affecting movement: Like if there was…well…1/8 block. Solid, you can stand on it, and so on.
Combinations: You jsut put 1/8 blocks down… Nothing sciency here. Braking on (probably) individual basis.
I believe by the eighths we were referring to dividing a block voxel into 8 bars each the size of half a slab, not the thin-wall sort of eighths and sixths used for snow layers and cake. Nevertheless, I strongly support your idea as well. Thin walls should also be very weak against creepers as a price for the extra space they give.
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Bacteria
What's wrong with open trapdoors? They're also fireproof and thin enough that you can walk by them, creating 0-block-thick walls. Make them iron if you don't want them to be openable, and use redstone torches or blocks, or daylight sensors, to keep them powered forever.
Could you, please, use normal text? Stop yelling in blue.
But I support that.
And I'd go further. 1/8th of a block. Just smaller version of a block, which you can put next to any edge.
Sounds like the inverse of an interior corner stair.
How about an anti-stair, (a fourth of a block, shaped like a rectangle)), and an anti-exterior-corner stair (3/8ths of a block, shaped like a boomerang)?
Would be cool, but I have doubts it would happen. At least Mojang's done a great job with the water physics so these blocks could theoretically work underwater if they were actually made.
I believe they've already said no to vertical slabs. I'm still holding out hope that they are simply teasing us with a play on words (wherein they technically are not adding in vertical slabs but are adding in a system of some sort that among a bunch of other things includes the concept of the vertical slab...like a vanilla implementation of Forge Multipart or Carpenter's Blocks/Blockcraftery).
This basic idea has been proposed a number of times before....
For a new proposal to generate meaningful comments it needs to address the technical issues such an addition would produce.
These include:
How are these blocks produced?
How are they placed, that is how does the player control which half (NSEW) the slab occupies?
How do these interact with other blocks (at least the common ones like torches, fences, redstone dust)?
How do they interact with liquids (water & lava)?
How does the block (in various orientations) affect player, mob, and item movement?
Can these be combined in the same block coordinate with othe partial blocks? If so, how so?
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I dont want to add a whole new block I just want slabs to function like trap doors, but anyways heres answer for your questions
they will be same as how regular slabs are produced
basically I want slabs to function as trap doors
torches can be paced only on the side of them , fences and redstone cant be placed on them , the player will have to turn the block horizontally in order to add redstone dust or fences
just like regular slabs
same as trap doors
yes by adding vertical slabs stickin to each one another (like regular slabs)
Bacteria
Ignoring all the weird quarter and eighth blocks, I'd say the half-slab should be mostly self-explanatory.
Produced: by inverting the slab recipe. 3 blocks in a column instead of a row on a crafting table. Completely separate from normal horizontal slabs, but you can interchange between the two by placing two verticals in a row to get two horizontals, and two horizontals in a column to get two verticals.
Placed: Completely separate from normal slabs, and when placed against walls they always hug that half of the block closer to the wall. Placed on floor or ceiling, it depends on whether the player clicks the far side or near side of the block, and angles are rounded to the nearest 90 degrees. Act as solid blocks with the shape of a half-cube, and block off arrows and other contact-only (non-explosive, non-proximity) projectiles completely.
Interact: The full side can have items like torches and tripwire placed on it as if it were a full wall, other sides cannot. Fences and blocks can be placed around it as normally. They do block entities and mobs, obviously, but their thinness means mobs with alrger attack range can strike through them, and some larger entities like minecarts may clip through, and can be used or entered from the other side of the wall, sort of like bed teleporting. Redstone cannot pass through, over, or under, but a lever or other starting mechanism will transfer its force to the block behind the slab, relative to the lever's orientation.
Liquids and gases: Exactly the same way as horizontal slabs, of course. Can burn like slabs with the fire animation looking a little funky, and can be waterlogged or act as a small half-block air pocket.
Combinations: Again, exactly like the current horizontal slabs. Once you place one, you can place another of the exact same type only on the other half and nothing else. Once they're combined, you have to break them together and you get back 2 vertical slabs of that type. Forget all that 2/8th and 1/4th block stuff, let's just get vertical 1/2s going and consider those after.
This is the update that adds all these new slabs, stairs, and fencings, so this is the time to suggest this stuff.
You can glitch blocks and turn them into vertical Slabs.
Just search it on youtube.
Haven't tested it myself and i'm not sure if it works on 1.13, but you can try
I hope this helps
OK. Let me pinch my idea here. Of 1/8 volume cube. Basically, 0,5 m edge cube.
Producing: introducing, multiple output recipes. For selecte few recipes, you can select output. Meaning, from 1 piece of wooden planks you could either get button or 1/8 block. This idea can be, of course, expanded to other items.
Placing: pretty much the same as it is now, with doors for example. You just aim at the sector, where the new 1/8 block will be. Nothing new.
Interaction: consistent with current physics. You put torch on 1/8 block, meaning it would be on center of that 1/8 block → offcenter of regular block.
Liquids: same as other blocks.
Affecting movement: Like if there was…well…1/8 block. Solid, you can stand on it, and so on.
Combinations: You jsut put 1/8 blocks down… Nothing sciency here. Braking on (probably) individual basis.
Bump
Bacteria
I believe by the eighths we were referring to dividing a block voxel into 8 bars each the size of half a slab, not the thin-wall sort of eighths and sixths used for snow layers and cake. Nevertheless, I strongly support your idea as well. Thin walls should also be very weak against creepers as a price for the extra space they give.