I'm unclear how some of these relate to flying machines, they seem more like proposals for new piston types…
quote=lagagamorp
Adjustable piston:- This is a piston that can be toggled between obeying quasiconnectivity or not, with a UI.
Interesting concept. Given that quasi-connectivity is an unintended feature (ie. a mistake that serendipitously proved to be too useful to remove ), I'd expect coding this to be… challenging.
Making the two types of pistons distinct (and non-interconvertable) would be more in line with the piston/sticky piston implementation, but would raise the number of piston types to four.
I can see potential uses for a quasi-immune piston, but questions about the ease/cost of implementation
Qualified Support
Alterable piston:- This is a piston where the max strength can be altered.
This idea needs to be expanded: is it intended that the push limit be increased beyond 12 or merely that a specific piston be adjustable with the 1-12 range?
The former has been repeatedly proposed, is already available via other means, and various comments have made clear that the 12 block limit is an intended limitation. Given these conditions, I don't see this happening…
For the latter interpretation, I am unclear as to when this feature would be useful… examples of what capability you intend to add would be helpful.
Needs Expansion
Adjustable-Alterable piston:- The above 2 pistons combined.
Comments for the above two types apply here as well.
If all three proposals were to be adapted (and applied to both sticky and regular pistons) the total number of types would be expanded to eight.
So large an expansion would be more likely to garner support if examples of its advantageous uses were included.
Needs Expansion
Alterable slimeblock:- A slimebock that can have each side of it toggled between being sticky and not sticky.
One point that needs clarification is whether the settings of a particular example of the item would be fixed or mutable…
The latter would be more useful (tending IMO toward being overpowered), the former likely easier to implement.
Even with the case of fixed sticky-sides [FSS], this would remove a number of limitations on slime block use that may well be intended to require player creativity. [Notably, the ability of FSS pistons to avoid the need for non-interacting blocks.]
Stacking of the mutable version might be problematic as each item would need to retain its "side-edness" data; the FSS version would (somewhat) simplify this but could still greatly expand the numebr of possible types of slime block.
Ignoring the 6- & 0-sides sticky variants, the total possible number of distinct types of FSS blocks would be 62.
[Assuming my thinking that this would be C(6,1) + C(6,2) + C(6,3) + C(6,4) + C(6,5) >> 6 + 15 + 20 + 15 + 6 >> 62 possible combinations of sticky faces is correct. ]
Something else that ought be considered is if changing the top face of such a block to non-sticky would remove the damage reducing bounce effect.
(Removing this effect strikes me as in keeping with th einternal logic of how slime blocks operate.)
Interesting, but needs expansion and may well entail problems.
Hole Cauldron:- Can carry water or lava while being pushed.
Not Understood
Lava can only be placed in a cauldron in some of the 1.14 bedrock snapshots, while 1.12.2 java cauldrons "can carry water … while being pushed" ie pushing (and pulling) a cauldron does not change its fill level.)
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I'm unclear how some of these relate to flying machines, they seem more like proposals for new piston types…
quote=lagagamorp
Adjustable piston:- This is a piston that can be toggled between obeying quasiconnectivity or not, with a UI.
Interesting concept. Given that quasi-connectivity is an unintended feature (ie. a mistake that serendipitously proved to be too useful to remove ), I'd expect coding this to be… challenging.
Making the two types of pistons distinct (and non-interconvertable) would be more in line with the piston/sticky piston implementation, but would raise the number of piston types to four.
It was mainly to allow better switches, and make construction easier.
I can see potential uses for a quasi-immune piston, but questions about the ease/cost of implementation
Qualified Support
Alterable piston:- This is a piston where the max strength can be altered.
This idea needs to be expanded: is it intended that the push limit be increased beyond 12 or merely that a specific piston be adjustable with the 1-12 range?
Put the limit beyond 12
The former has been repeatedly proposed, is already available via other means, and various comments have made clear that the 12 block limit is an intended limitation. Given these conditions, I don't see this happening…
Needs Expansion
Adjustable-Alterable piston:- The above 2 pistons combined.
Comments for the above two types apply here as well.
If all three proposals were to be adapted (and applied to both sticky and regular pistons) the total number of types would be expanded to eight.
Not eight, just six.
So large an expansion would be more likely to garner support if examples of its advantageous uses were included.
Needs Expansion
Alterable slimeblock:- A slimebock that can have each side of it toggled between being sticky and not sticky.
One point that needs clarification is whether the settings of a particular example of the item would be fixed or mutable
The block can have each side flipped between stickiness and nonstickiness with a use.
Stacking of the mutable version might be problematic as each item would need to retain its "side-edness" data
Not if the placed block could be altered.
Something else that ought be considered is if changing the top face of such a block to non-sticky would remove the damage reducing bounce effect.
If the top block wasn't sticky, it would work like the average block
Interesting, but needs expansion and may well entail problems.
Hole Cauldron:- Can carry water or lava while being pushed.
Not Understood It could carry water or lava, and it would flow out of the bottom like it was a source block. And it could move, with this fluid still flowing.
Alterable piston:- This is a piston where the max strength can be altered.
This idea needs to be expanded: is it intended that the push limit be increased beyond 12 or merely that a specific piston be adjustable with the 1-12 range?
Put the limit beyond 12
No Support for this version. While the proposed increased push limit is not defined, I consider the current limit of 12 to be one of the major limitations/challenges/controls on redstone builds and would not like to see it altered.
[Sufficiently good arguments might alter that position.]
— — —
Adjustable-Alterable piston:- The above 2 pistons combined.
Comments for the above two types apply here as well.
If all three proposals were to be adapted (and applied to both sticky
and regular pistons) the total number of types would be expanded to
eight.
Not eight, just six.
Current pistons: sticky and regular
Adjustable pistons: sticky and regular
Alterable pistons: sticky and regular
Adjustable-Alterable pistons: sticky and regular
This makes eight.(What am I not understanding?
Did you intent the Adjustable pistons to replace (rather than coexist with) the curent options?)
Expansion still needed, particularly as regards mechanics and examples of use…
— — —
Alterable slimeblock:- A slimebock that can have each side of it toggled between being sticky and not sticky.
Stacking of the mutable version might be problematic as each item would need to retain its "side-edness" data
Not if the placed block could be altered.
Ah! allowing the stickiness options to be set only after the block was placed would remove that consideration (and avoid the 62 possible non-mutable versions).
The mechanics of how this setting was to be accomplished do, however, need to be described. (A GUI would work, but another approach would be preferrable – if possible – for reasons of immersion breaking if not technical expense.)
— — —
Hole Cauldron:- Can carry water or lava while being pushed.
It could carry water or lava, and it would flow out of the bottom like it was a source block. And it could move, with this fluid still flowing.
Interesting.
Is it intended that the contained fluid flow even if there is a solid topped block beneath the Holed Cauldron?
(If so, is there any way – short of – of preventing the fluid from flowing out?)
For water, my understanding of the changes in 1.13 water physics suggests something like this effect might be acheived by pushing a waterlogged fence post (or similar) using a surround of solid blocks to control the flow. [A more ungainly solution, and one that would not work for lava.]
This would also require lava to be able to be placed in a cauldron… (currently permitted in the Bedrock, but not the java, 1.14 snapshots).
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
[/color][color=#0000ff]Alterable piston:- This is a piston where the max strength can be altered.[/color]This idea needs to be expanded: is it intended that the push limit be increased beyond 12 or merely that a specific piston be adjustable with the 1-12 range?[color=#0000ff]Put the limit beyond 12[/color]No Support for this version. While the proposed increased push limit is not defined, I consider the current limit of 12 to be one of the major limitations/challenges/controls on redstone builds and would not like to see it altered.[Sufficiently good arguments might alter that position.]It would allow almost all redstone machines to grow to awesome scale.[color=#0000ff]Adjustable-Alterable piston:- The above 2 pistons combined.[/color]Comments for the above two types apply here as well.If all three proposals were to be adapted (and applied to both sticky
and regular pistons) the total number of types would be expanded to
eight.[color=#0000ff]Not eight, just six.[/color]Current pistons: sticky and regularAdjustable pistons: sticky and regularAlterable pistons: sticky and regularAdjustable-Alterable pistons: sticky and regularThis makes eight.(What am I not understanding?You understand everything perfectly, I was just being dumb
Did you intent the Adjustable pistons to replace (rather than coexist with) the curent options?)Expansion still needed, particularly as regards mechanics and examples of use…[color=#0000ff]Alterable slimeblock:- A slimebock that can have each side of it toggled between being sticky and not sticky.[/color]Stacking of the mutable version might be problematic as each item would need to retain its "side-edness" data[color=#0000ff]Not if the placed block could be altered.[/color]Ah! allowing the stickiness options to be set only after the block was placed would remove that consideration (and avoid the 62 possible non-mutable versions).The mechanics of how this setting was to be accomplished do, however, need to be described. (A GUI would work, but another approach would be preferrable – if possible – for reasons of immersion breaking if not technical expense.)[color=#0000ff]Hole Cauldron:- Can carry water or lava while being pushed.[/color][color=#0000ff]It could carry water or lava, and it would flow out of the bottom like it was a source block. And it could move, with this fluid still flowing.[/color]Interesting.Is it intended that the contained fluid flow even if there is a solid topped block beneath the Holed Cauldron?(If so, is there any way – short of – of preventing the fluid from flowing out?)The flow will be stopped if a solid block is beneath the cauldron
For water, my understanding of the changes in 1.13 water physics suggests something like this effect might be acheived by pushing a waterlogged fence post (or similar) using a surround of solid blocks to control the flow. [A more ungainly solution, and one that would not work for lava.]
This would also require lava to be able to be placed in a cauldron… (currently permitted in the Bedrock, but not the java, 1.14 snapshots).
Adjustable piston:- This is a piston that can be toggled between obeying quasiconnectivity or not, with a UI.
Alterable piston:- This is a piston where the max strength can be altered.
Adjustable-Alterable piston:- The above 2 pistons combined.
Alterable slimeblock:- A slimebock that can have each side of it toggled between being sticky and not sticky.
Hole Cauldron:- Can carry water or lava while being pushed.
Planetary travel
Chaostone
Whales and whalefalls
I'm unclear how some of these relate to flying machines, they seem more like proposals for new piston types…
quote=lagagamorp
Adjustable piston:- This is a piston that can be toggled between obeying quasiconnectivity or not, with a UI.
Interesting concept. Given that quasi-connectivity is an unintended feature (ie. a mistake that serendipitously proved to be too useful to remove ), I'd expect coding this to be… challenging.
Making the two types of pistons distinct (and non-interconvertable) would be more in line with the piston/sticky piston implementation, but would raise the number of piston types to four.
I can see potential uses for a quasi-immune piston, but questions about the ease/cost of implementation
Qualified Support
Alterable piston:- This is a piston where the max strength can be altered.
This idea needs to be expanded: is it intended that the push limit be increased beyond 12 or merely that a specific piston be adjustable with the 1-12 range?
The former has been repeatedly proposed, is already available via other means, and various comments have made clear that the 12 block limit is an intended limitation. Given these conditions, I don't see this happening…
For the latter interpretation, I am unclear as to when this feature would be useful… examples of what capability you intend to add would be helpful.
Needs Expansion
Adjustable-Alterable piston:- The above 2 pistons combined.
Comments for the above two types apply here as well.
If all three proposals were to be adapted (and applied to both sticky and regular pistons) the total number of types would be expanded to eight.
So large an expansion would be more likely to garner support if examples of its advantageous uses were included.
Needs Expansion
Alterable slimeblock:- A slimebock that can have each side of it toggled between being sticky and not sticky.
One point that needs clarification is whether the settings of a particular example of the item would be fixed or mutable…
The latter would be more useful (tending IMO toward being overpowered), the former likely easier to implement.
Even with the case of fixed sticky-sides [FSS], this would remove a number of limitations on slime block use that may well be intended to require player creativity. [Notably, the ability of FSS pistons to avoid the need for non-interacting blocks.]
Stacking of the mutable version might be problematic as each item would need to retain its "side-edness" data; the FSS version would (somewhat) simplify this but could still greatly expand the numebr of possible types of slime block.
Ignoring the 6- & 0-sides sticky variants, the total possible number of distinct types of FSS blocks would be 62.
[Assuming my thinking that this would be C(6,1) + C(6,2) + C(6,3) + C(6,4) + C(6,5) >> 6 + 15 + 20 + 15 + 6 >> 62 possible combinations of sticky faces is correct. ]
Something else that ought be considered is if changing the top face of such a block to non-sticky would remove the damage reducing bounce effect.
(Removing this effect strikes me as in keeping with th einternal logic of how slime blocks operate.)
Interesting, but needs expansion and may well entail problems.
Hole Cauldron:- Can carry water or lava while being pushed.
Not Understood
Lava can only be placed in a cauldron in some of the 1.14 bedrock snapshots, while 1.12.2 java cauldrons "can carry water … while being pushed" ie pushing (and pulling) a cauldron does not change its fill level.)
Planetary travel
Chaostone
Whales and whalefalls
quote=lagagamorp
Alterable piston:- This is a piston where the max strength can be altered.
This idea needs to be expanded: is it intended that the push limit be increased beyond 12 or merely that a specific piston be adjustable with the 1-12 range?
Put the limit beyond 12
No Support for this version. While the proposed increased push limit is not defined, I consider the current limit of 12 to be one of the major limitations/challenges/controls on redstone builds and would not like to see it altered.
[Sufficiently good arguments might alter that position.]
Adjustable-Alterable piston:- The above 2 pistons combined.
Comments for the above two types apply here as well.
If all three proposals were to be adapted (and applied to both sticky
and regular pistons) the total number of types would be expanded to
eight.
Not eight, just six.
Current pistons: sticky and regular
Adjustable pistons: sticky and regular
Alterable pistons: sticky and regular
Adjustable-Alterable pistons: sticky and regular
This makes eight.(What am I not understanding?
Did you intent the Adjustable pistons to replace (rather than coexist with) the curent options?)
Expansion still needed, particularly as regards mechanics and examples of use…
Alterable slimeblock:- A slimebock that can have each side of it toggled between being sticky and not sticky.
Stacking of the mutable version might be problematic as each item would need to retain its "side-edness" data
Not if the placed block could be altered.
Ah! allowing the stickiness options to be set only after the block was placed would remove that consideration (and avoid the 62 possible non-mutable versions).
The mechanics of how this setting was to be accomplished do, however, need to be described. (A GUI would work, but another approach would be preferrable – if possible – for reasons of immersion breaking if not technical expense.)
Hole Cauldron:- Can carry water or lava while being pushed.
It could carry water or lava, and it would flow out of the bottom like it was a source block. And it could move, with this fluid still flowing.
Interesting.
Is it intended that the contained fluid flow even if there is a solid topped block beneath the Holed Cauldron?
(If so, is there any way – short of – of preventing the fluid from flowing out?)
For water, my understanding of the changes in 1.13 water physics suggests something like this effect might be acheived by pushing a waterlogged fence post (or similar) using a surround of solid blocks to control the flow. [A more ungainly solution, and one that would not work for lava.]
This would also require lava to be able to be placed in a cauldron… (currently permitted in the Bedrock, but not the java, 1.14 snapshots).
Planetary travel
Chaostone
Whales and whalefalls