Autumn is in the air. The leaves are falling, the plants dying, the animals taking shelter. As they say, winter is coming.
But why must winter come so soon? Why can we not celebrate this wonderful season in Minecraft? Many have cited that adding seasons is pointless; we already can build in the tundra for winter, the forest for spring, and the plains for summer.
But you can’t build something in Fall. When I started playing Minecraft all those years ago, I was convinced there was an Autumn Forest in the game (I have seen a mod and mistaken it for vanilla). I was surprised to find out it wasn't in the game because it made so much sense- as did it to most players back then. And yet many years later we remain without a red, orange, and yellow forest.
I’d like to see that changed.
In the Autumnal Forest, oak and birch leaves turn orange and yellow, respectively. They have been hard colored and if sheared will stay to their original fall color, even in another biome. The same goes for bringing green leaves into the Fall Forest.
You’re probably wondering what that third red tree is. That’s the Maple Tree, a completely new tree type!
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The Maple Tree marks the seventh wood type in Minecraft. It is themed to rustic, autumnal builds. In real life, Maple is almost the color of Birth- to make it workable in building I have taken some creative liberties. Sorry Maple Nerds.
This new wood type would really help builders. I myself have begun playing with this to see what I can do and have found it really helps, especially as a contrast to dark oak. Currently dark oak and spruce are very far off and struggle to blend together. The log texture is my personal favorite, it is very different to anything we have seen before which is always a positive for builders.
It should be noted these blocks use Jappa V2 instead of V3, where the planks and wood are noticeably different. I finished the textures and was ready to post this onto the forums, but unfortunately someone beat me to the idea with a single paragraph. So I had to wait a month until I could post.
But Maple Trees can also be harvested. There is the rare chance for Syrup to grow onto logs, like cocoa beans on jungle. I know, I’m butchering this for the tree nerds, but this is overall a much simpler mechanic already in game.
Syrup can be crafted into Syrup Blocks, with the appearance of an orange slime block. You can stick to them from walls and the ceiling, like cobwebs but without going inside. This would simply mob grinders and make for great parkour challenges.
The primary use for Syrup in game is to craft Sweetened Bread. Three bread + one syrup creates three sweetened breads, restoring 4 hunger points instead of 3. This ups wheat to equal with meat, making a vegetarian lifestyle in Minecraft a viable option. Or just use it when you have so much wheat you don’t know what to do and you are sick of chickens after they were spammed into your base.
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But one does not only find new flora in the Fall Forest. There’s also plenty of new creatures…
Right off the bat, there's the turkey. The turkey replaces chicken as a food source in the Autumnal Forest. It shares AI, stats, all that jazz. Just meant to add some variety bewteen the biomes- and be festive.
Cluck cluck, escape the pilgrims while you still can!
Black Bear
A variant to the Polar Bear, hibernation seasons is approaching fast for the Black Bear. It is busy getting as much food as possible. When you encounter a black bear, there is a 50% chance it will turn hostile and try to eat you. Feed it some meat, and it will turn passive forever. Black Bears do not spawn as cubs, because the cubs have all grown up at this point in the year.
Vampires
The Vampire is a Zombie variant that spawns exclusively in the Autumnal Forest. Zombies aren’t very Halloween inspired, so time for a retheme!
Vampires have the same health and damage as a regular zombie but do have one interesting new ability. They can transform into a bat mob, but only to get to a destination. This allows Vampires to reach previously unthinkable destinations such as your dirt pillar, transform into biped form, and attack like a zombie.
You can differentiate a regular Bat with a Vampire by examining their actions. If the Bats is making a strangely direct path towards you, looks may be deceiving. Vampires will hopefully give bats a bit more attention in the wild.
Autumnal Creepers
The Creeper was happily strolling through the woods when it noticed the leaves were changing color. Suddenly, players could spot and snipe it a dozen chunks away! Its camouflage had abruptly turned disadvantageous... so it adapted.
Unlike the Vampire, the Autumnal Creeper isn’t any different than your regular little green friend. This ensures the fall forest doesn’t become too dangerous.
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As you stroll through the forest, you might come across the Great Pumpkin himself!
Actually the giant pumpkin looks like this:
But be careful- it may look lovely it’s all a front. Pay careful attention to that skull. Two witches live inside the Pumpkins, effectively creating a double witch hut.
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So to summarize, this all popped out in my head and it doesn’t make any sense but we do need more building options for Autumn and this new biome will do just that. It will also please redstoners and adventurers looking for new challenges to face. Or just more biome variety!
Please support my suggestion, if you do you will get a free Thanksgiving Turkey deliver in your mailbox. If your box is too small for the turkey I will hire a Russian Military Drone sponsored by Ben Shaprio, thank you and goodbye.
Partially Support I do like the idea of a fall biome, but there are some parts of this I don't like. The vampire sounds really cool, at least compared to the other zombie reskins. About the other reskins, it just sounds unessecary but it would really help the atmosphere. About the sweetened bread, even though pumpkin pie is technically not vegan, it is vegetarian which is close enough. Not that I don't like the idea of the syrup, that sounds awesome but I think it should have some different way of being a food. Also the syrup blocks sound awesome although they might be slightly hard to implement. The giant pumpkin would be cool as long as it doesn't actually spawn witches. I also completley agree with the maple being between spruce and dark oak.
Well, mostly. I don't like the idea of vampires though. I believe that bread is the most useful food (as I only eat when I'm under 16 hunger, so meat is a waste of crops), so sweetened bread is useless.
As a rare biome (something like flower forest to sunflower plain frequency; although I can see an argument for keeping the biome better seperated à la Mushroom Islands) – general support.
They have been hard colored and if sheared will stay to their original fall color, even in another biome. The same goes for bringing green leaves into the Fall Forest.
has Strong Support.
I'd like to see it extended to the other current trees and biome specific colors (although probably not spruce).
This would open significant new possibilities for the aesthetic players without disrupting current functionality.
SweetenedBread
As with most new food proposals, this doesn't seem to do much and therfore strikes me as having low utility. [That it makes the 'vegitarian challenge' easier could be seen as either advantageous or the opposite. I will also be surprised if the SJW argument that adding sugar to bread should result in a more injurous rather than more nutritious food is not raised – particularly IRT "the children" :BLETCH:.]
Neutral tending against.
MaplesTrees/Syrup blocks
So long as Oaks drop apples, I'd not worry about butchering real-world biology/physics etc.
MaplesTrees:
A new wood doesn't strike me as a high priority, but (as long as its logs and planks etc. differ only aesthetically) the strongest case against is what other content could have been developed in its place. Neutral to mild negative.
Syrup Blocks:
Do not understand what is intended…
Do syrup blocks function as differently colored and alternatively sourced slime blocks? (With what mechanical differences , if any?)
Do syrup blocks function like cobwebs with a full sized collision box? Slowing any player/mob/item touching any(?) side??? (How would this work?)
NO OPINION PENDING CLARIFICATION
Turkey:
If this is a separate mob (ie cannot crossbreed with chickens and the eggs of one will never hatch the other): don't see the need, but Mild Support due to "rule of cool".
If this is a biome specific reskin: No Support.
Black Bear:
The aggression conditions need to be fleshed out: is that 50% when generated?; whenever approached within N-blocks? [and what is N? ]; something else? {Also, are there conditions that will reset this? & is there a 'cooldown' between rechecks? [if applicable]}
Is "Feed it some meat, and it will turn passive forever." intended to imply "unless attacked"?
Does the Black Bear actually consume any resources? [Sheep vs Horses]
NO OPINION PENDING CLARIFICATION
Vampire:
Mildly fitting thematically, but just NO. Strong Opposition
[Adding new mob behavior with the intent of breaking current safe builds is a nonstarter.]
Autumnal Creepers:
While I wouldn't like to see biome specific patterns as a general thing, a specific instance confined to a comparatively rare biome seems fine…
And Autumnal patterened creepers are a nice thematic touch.
It is not explicitly stated either way, but I would suggest a given creeper retains the same skin (controlled by the biome in which it spawned) regardless of movement. Support with caveat.
Pumpkin Houses:
Assuming these behave like current Witch Huts (save for aesthetics and generating with two non-despawning witches) and that Biome rarity and Pumpkin House generation numbers within Autumnal Forests don't greatly affect the availability in a world, this seems like a thematically fitting and reasonable addition.
[There seem to be at least two skeleton heads (one framed above the door and one on the floor): prior to channeling this could have been an issue, but chanelling makes head collection easy enough that a rare and non-renewable alterternative source seems a minor influence.] Support.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Partially Support I do like the idea of a fall biome, but there are some parts of this I don't like. The vampire sounds really cool, at least compared to the other zombie reskins. About the other reskins, it just sounds unessecary but it would really help the atmosphere. About the sweetened bread, even though pumpkin pie is technically not vegan, it is vegetarian which is close enough. Not that I don't like the idea of the syrup, that sounds awesome but I think it should have some different way of being a food. Also the syrup blocks sound awesome although they might be slightly hard to implement. The giant pumpkin would be cool as long as it doesn't actually spawn witches. I also completley agree with the maple being between spruce and dark oak.
Out of curiosity, what do you not agree with? As for syrup as a food, I don't want it involved in too many foods but perhaps it could play a part in more complicated baking recipes (like cakes)?
Well, mostly. I don't like the idea of vampires though. I believe that bread is the most useful food (as I only eat when I'm under 16 hunger, so meat is a waste of crops), so sweetened bread is useless.
Some people use bread, some meat. Sweented bread will surely help some and surely not help others.
Sweetened Bread: I think sweetened bread would be much more useful than you think. Wheat farms are easier to create than animal farms. In fact, animal farms require a wheat farm to keep populations up. Once the player is well set up they typically switch to bread as a food source- at least until they can get better food with ease. Sweetened Bread shortens that step, as a maple farm wouldn't be too challenging to make either with saplings. So you could have two low-effort farms in place and have a near endless supply for meat level food at your disposal much faster.
Maple Trees: I don't know your play-style in Minecraft, but I consider myself a bit of a builder and in that regard new blocks are always plus. Adding more variation between woods and other resources might not effect the early-game survival player, but they would certainly impact those in creative mode (or late-game survival).
Syrup Blocks: Well I could use Wolftopia's clarification, but the original idea was to make it like a three dimension ladder. Like a ladder, you can hang from the sides as you can on the block. I imagine this would be game-changing for farms although I can't think of any applications at the moment. It would be really fun in parkour. It has the appearance of a slime block but orange.
Turkey: It's all about the variation. The Turkey would make the Autumnal Forest just a bit more unique. This is a bit problem with biomes, that they seem to be fixing come 1.14. While the terrain might be different, the creatures inhabiting the area are not. Adding subtle variation goes a long way.
Black Bear: Yes if attacked it will defend itself. Approaching the Bear say 8 blocks away will either anger it or leave you alone. I didn't think about the possibility of killing animals, but now that I think about it them attacking most passive mobs makes a lot of sense.
Vampire: By breaking safe builds, are you referring to dirt pillars? Skeletons can already break them given the right conditions.
Autumnal Creepers: Yes, the creepers in general say to their respective "green or red" biomes, as going into a different environment puts them at an evolutionary disadvantage.
Pumpkin Houses: Yes, witches only spawn once. If the skeleton heads are a problem it could made so that they drop nothing.
I didn't agree with the pumpkin because I thought it worked like a witch hut, where it would spawn witches. I also don't agree with the sweetened bread, if this is a rare biome a syrup farm would be hard to make before you can easily make a meat farm or pumpkin pie farm. The last thing I don't agree with is the turkey, it should have some sort of special feature or drop. Also, just a side note if made correctly a pumpkin pie farm will work almost faster than a wheat farm. The way I see syrup blocks they will have the same texture as slime blocks but orange. They would act like reverse slime blocks, instead of bouncing off it, you stick to it. For example if there isn't a block below you but there is a syrup block to your side you will stay in the same spot.
You've not clarified the frequency with which you propose this biome to occur, please do so.
Sweetened Bread: I think sweetened bread would be much more useful than you think. Wheat farms are easier to create than animal farms. In fact, animal farms require a wheat farm to keep populations up. Once the player is well set up they typically switch to bread as a food source- at least until they can get better food with ease. Sweetened Bread shortens that step, as a maple farm wouldn't be too challenging to make either with saplings. So you could have two low-effort farms in place and have a near endless supply for meat level food at your disposal much faster.
I agree that wheat farms are easy to create (often being the first farm); needed for breeding cows, sheep, and llamas (and an option for chickens); and that (most) players switch away from bread as a food quire rapidly – but do not see why these stipulated points favor the introduction of sweetened bread… [Taken in concert they indicate to me that wheat farms are vital (very) early game and transition to being required for ranching thus making wheat well designed in the sense that it is useful through a wide range of playstyles.]
A maple farm would speed the move away from bread as a main food source [itself only arguably advantageous] only if/when maples are accessible – which would rarely be the case if the biome is itself rare.
Having a "meat-level" food not derived from an animal source would, however, offer a meaningful advantage in that wheat and maple farms would induce less lag than various ranches. [Given that early returns suggest 1.14 will be even worse than 1.13 in terms of degrading game performance, this may become a strong selling point. Alternately (although assuming MA/Mj gets its act together WRT lag), this would offer an expanded range of choice for high-end players seeking to manage localized lag.]
With the above realization, changing to SUPPORT.
Maple Trees: I don't know your play-style in Minecraft, but I consider myself a bit of a builder and in that regard new blocks are always plus. Adding more variation between woods and other resources might not effect the early-game survival player, but they would certainly impact those in creative mode (or late-game survival).
As stated, Neutral to mild negative was based on priorities and opportunity costs.
I have no objection to another wood/tree type per say (and sugar maples are a good choice being iconically different enough from current offerings), but see the strongest arguments for the addition to be the added functionality of the syrup/syrup blocks.
On that basis change to Support (but only with syrup/syrup blocks).
Syrup Blocks: Well I could use Wolftopia's clarification, but the original idea was to make it like a three dimension ladder. Like a ladder, you can hang from the sides as you can on the block. I imagine this would be game-changing for farms although I can't think of any applications at the moment. It would be really fun in parkour. It has the appearance of a slime block but orange.
Where is Wolftopia's clarification? [Searching various keywords came up empty.]
The impression I am getting is that these would be 'full block ladders' that could be placed attached only to themselves (ie without needing a supporting block) and allow a player to move – unsupported – alongside.
Would this movement require crouching? ['Not' would be more useful and a further differentiation from ladders. ]
Would they retain the bounce characteristics of slime blocks? [Suggest not as a way of avoiding creating a 'slime_block_plus'.]
How much (if any) damage reduction would syrup blocks grant? [Suggest less than total, but better than haybales.]
Crafting recipe/technique? [Cooking syrup (as it comes from the tree) springs to mind, but this would likely mean the syrup block would need to be crafted from 'several' syrup lumps to avoid being to easily acquired.]
INTRIGUING, but still needs expansion.
Turkey: It's all about the variation. The Turkey would make the Autumnal Forest just a bit more unique. This is a bit problem with biomes, that they seem to be fixing come 1.14. While the terrain might be different, the creatures inhabiting the area are not. Adding subtle variation
While I agree with much of the above, it does not answer my question as to whether turkeys are to be a seperate mob from chickens or only a biome specific reskin…
Unchanged [If this is a separate mob, Mild Support due to "rule of cool". If this is a biome specific reskin: No Support.]
Black Bear: Yes if attacked it will defend itself. Approaching the Bear say 8 blocks away will either anger it or leave you alone. I didn't think about the possibility of killing animals, but now that I think about it them attacking most passive mobs makes a lot of sense.
Can an attacking bear be rendered non-aggressive by feeding? [Suggest not.]
Adding hunting behavior makes logical sense, but may require changes to passive mob spawning to avoid the (all too common) potential for prey passives to be hunted to extinction before a player can capture any. [A frequent occurence with sheep and rabbits where wolves are about...]
I had actually been thinking of things like maple syrup/berries/crops in addition to animals (thus the reference to the differences between shhep and horse 'grazing').
Time between hostility checks (if any) and/or other reset conditions not yet addressed.
Liking this better, but Needs fruther expansion
Vampire: By breaking safe builds, are you referring to dirt pillars? Skeletons can already break them given the right conditions.
By safe builds I mean any build that is currently safe, but would be rendered unsafe by the newly introduced sub-one block flying zombie.
This would include any well lit room within zombie player-tracking distance [40 blocks in 1.12, possibly reduced to 34 in 1.13] with an open 'window' which would become unsafe with this mob. (What constitutes 'open window' is dependant on the collison mask of the vampire bat – current bats are 0.9Hx0.5W which may let them transit some unusual vertical gaps, but can't find a convenient list to check.)
[If skeletons can track you on your dirt pillar, you aren't building it "right" .]
Making a roofed platform with a 1-high fence that is 10 up and 10 in from a perimeter fence (with roof & platform & yard well lit) vulnerable to zombie attack (as the proposed addtion would) is an example of what I find objectionable.
[As with the (mis-)implementation of MobB, I do not consider making it necessary to build everything inside boxes in order to keep the player safe to be 'good'.]
JUST NO remains
Autumnal Creepers: Yes, the creepers in general say to their respective "green or red" biomes, as going into a different environment puts them at an evolutionary disadvantage.
I am not concerned with an autumal creeper wandering into another biome (or the reverse), but with whether the 'skin' on a specific creeper would change with the biome into which it moves.
While you do not explictly answer this, it appears that you intend that a creeper will not change its cammies… If so, Support
Pumpkin Houses: Yes, witches only spawn once. If the skeleton heads are a problem it could made so that they drop nothing.
I was unconcerned about the pair of heads given the ease with which the addition of channelling brings to obtaining such.
That the witches are a one time generation (rather than this being a locally collored witch hut variant) demotes this to equivalent to jungle/desert temples [ie a single pass structure].
NO SUPPORT for this version of the proposal.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Trees: Each new leaf would be an individual block right. That's the only way I could see this working. (yellow leaf, orange leaf, maple leaf)
Syrup: Perhaps you could collect syrup by right clicking maple wood with a bottle
Syrup Block: How high you jump should be lowered when on a syrup block. Additionally, if you try to jump, the block should make a sticky sound.
Sweetened Bread: Idk, seems to no Minecrafty. Too complex.
Turkey: Seems reasonable considering we have donkeys and mules. Maybe it should be a reskinned chicken.
Black Bear: Definetly. They should climb up the trees as well because that is kind of what they're known for. Off topic: I hope that they add grizzles as well since they have polar bears and pandas now.
Vampire: They should also be able to regenerate their health like a player with regeneration 1. In bat form however, they should be more vunerable (bats in general should have their health lowered from 6 to 4).
Autumnal Creeper: Should just be a reskinned creeper rather than a seperate mob.
Pumpkin Houses: Perhaps you could add carved pumpkins or jack o'lanterns somewhere in the build.
[As with the (mis-)implementation of MobB, I do not consider making it necessary to build everything inside boxes in order to keep the player safe to be 'good'.]
That the witches are a one time generation (rather than this being a locally collored witch hut variant) demotes this to equivalent to jungle/desert temples [ie a single pass structure].
NO SUPPORT for this version of the proposal.
I don't agree with you on either of these things. Windows are always an easy option as are slab-sized holes (too short for bats to fit in). You adapt. And if you can't find uses of pyramids beyond robbing them, I don't know what kind of playing style you have. I find them extremely useful as bases- permanent or for travelling, doubly so for jungle pyramids in water as then they effectively are a small castle and allow easy fishing from home.
Vampire: They should also be able to regenerate their health like a player with regeneration 1. In bat form however, they should be more vunerable (bats in general should have their health loered from 6 to 4).
Disagree on this as well, I think having vampires in bat form retain their zombie form's health would make them easier to distinguish from normal bats and would also prevent tactics of forcing the zombie to transform and then sniping its bat form.
Overall though, how would bats transform to vampires and vice versa? Just a poof, or would they actually visibly change shape?
Other comments:
Make trees in this forest drop non-block leaf items, which craft in four to produce leaf blocks. Drier leaves are more likely to split into sub-block components than wet ones, right? Leaf items could be used as decorations or as some weak crafting material, or placed on ground as a sort of carpet, and would make noise in this form when stepped on.
Make turkey meat and turkey feathers distinct from chicken/parrot ones. Turkey meat should be more filling when cooked but also more likely to poison you when raw, and turkey feathers could allow for alternate recipes for crossbows and other such fletcher-type items, and for crafting hats along with leather or two rabbit hide as a sort of light armour with particularly strong protection from lightning.
EDIT: There is also the issue with bats about how they are easier to hit if they are pursuing you actively since you can just line them up on one axis and shoot them. Maybe make vampire-bats fly randomly around too, or have them stay as bat after you leave their area-of-detection / randomly enter and exit bat form when idle.
I know it has been a long time, but I'd like to proudly announce the Autumnal Forest has become a mod! It is part of a larger community based mod, the Community Revamp. All are welcome to download the mod through their discord server (it is still in alpha, will be uploaded to curseforge once we feel the mod is ready). But for all intents and purposes, this suggestion can be played!
A few changes were made to the original suggestion- vampires were removed, but a new structure, the pilgrim's hut, was added! If you like this suggestion, do consider joining the mod's discord community.
But why must winter come so soon? Why can we not celebrate this wonderful season in Minecraft? Many have cited that adding seasons is pointless; we already can build in the tundra for winter, the forest for spring, and the plains for summer.
But you can’t build something in Fall. When I started playing Minecraft all those years ago, I was convinced there was an Autumn Forest in the game (I have seen a mod and mistaken it for vanilla). I was surprised to find out it wasn't in the game because it made so much sense- as did it to most players back then. And yet many years later we remain without a red, orange, and yellow forest.
I’d like to see that changed.
In the Autumnal Forest, oak and birch leaves turn orange and yellow, respectively. They have been hard colored and if sheared will stay to their original fall color, even in another biome. The same goes for bringing green leaves into the Fall Forest.
You’re probably wondering what that third red tree is. That’s the Maple Tree, a completely new tree type!
This new wood type would really help builders. I myself have begun playing with this to see what I can do and have found it really helps, especially as a contrast to dark oak. Currently dark oak and spruce are very far off and struggle to blend together. The log texture is my personal favorite, it is very different to anything we have seen before which is always a positive for builders.
It should be noted these blocks use Jappa V2 instead of V3, where the planks and wood are noticeably different. I finished the textures and was ready to post this onto the forums, but unfortunately someone beat me to the idea with a single paragraph. So I had to wait a month until I could post.
But Maple Trees can also be harvested. There is the rare chance for Syrup to grow onto logs, like cocoa beans on jungle. I know, I’m butchering this for the tree nerds, but this is overall a much simpler mechanic already in game.
Syrup can be crafted into Syrup Blocks, with the appearance of an orange slime block. You can stick to them from walls and the ceiling, like cobwebs but without going inside. This would simply mob grinders and make for great parkour challenges.
The primary use for Syrup in game is to craft Sweetened Bread. Three bread + one syrup creates three sweetened breads, restoring 4 hunger points instead of 3. This ups wheat to equal with meat, making a vegetarian lifestyle in Minecraft a viable option. Or just use it when you have so much wheat you don’t know what to do and you are sick of chickens after they were spammed into your base.
Right off the bat, there's the turkey. The turkey replaces chicken as a food source in the Autumnal Forest. It shares AI, stats, all that jazz. Just meant to add some variety bewteen the biomes- and be festive.
The Vampire is a Zombie variant that spawns exclusively in the Autumnal Forest. Zombies aren’t very Halloween inspired, so time for a retheme!
Vampires have the same health and damage as a regular zombie but do have one interesting new ability. They can transform into a bat mob, but only to get to a destination. This allows Vampires to reach previously unthinkable destinations such as your dirt pillar, transform into biped form, and attack like a zombie.
You can differentiate a regular Bat with a Vampire by examining their actions. If the Bats is making a strangely direct path towards you, looks may be deceiving. Vampires will hopefully give bats a bit more attention in the wild.
Unlike the Vampire, the Autumnal Creeper isn’t any different than your regular little green friend. This ensures the fall forest doesn’t become too dangerous.
Actually the giant pumpkin looks like this:
But be careful- it may look lovely it’s all a front. Pay careful attention to that skull. Two witches live inside the Pumpkins, effectively creating a double witch hut.
So to summarize, this all popped out in my head and it doesn’t make any sense but we do need more building options for Autumn and this new biome will do just that. It will also please redstoners and adventurers looking for new challenges to face. Or just more biome variety!
Please support my suggestion, if you do you will get a free Thanksgiving Turkey deliver in your mailbox. If your box is too small for the turkey I will hire a Russian Military Drone sponsored by Ben Shaprio, thank you and goodbye.
Partially Support I do like the idea of a fall biome, but there are some parts of this I don't like. The vampire sounds really cool, at least compared to the other zombie reskins. About the other reskins, it just sounds unessecary but it would really help the atmosphere. About the sweetened bread, even though pumpkin pie is technically not vegan, it is vegetarian which is close enough. Not that I don't like the idea of the syrup, that sounds awesome but I think it should have some different way of being a food. Also the syrup blocks sound awesome although they might be slightly hard to implement. The giant pumpkin would be cool as long as it doesn't actually spawn witches. I also completley agree with the maple being between spruce and dark oak.
Support.
Well, mostly. I don't like the idea of vampires though. I believe that bread is the most useful food (as I only eat when I'm under 16 hunger, so meat is a waste of crops), so sweetened bread is useless.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
General idea:
As a rare biome (something like flower forest to sunflower plain frequency; although I can see an argument for keeping the biome better seperated à la Mushroom Islands) – general support.
This about leaf block behavior:
has Strong Support.
I'd like to see it extended to the other current trees and biome specific colors (although probably not spruce).
This would open significant new possibilities for the aesthetic players without disrupting current functionality.
SweetenedBread
As with most new food proposals, this doesn't seem to do much and therfore strikes me as having low utility. [That it makes the 'vegitarian challenge' easier could be seen as either advantageous or the opposite. I will also be surprised if the SJW argument that adding sugar to bread should result in a more injurous rather than more nutritious food is not raised – particularly IRT "the children" :BLETCH:.]
Neutral tending against.
MaplesTrees/Syrup blocks
So long as Oaks drop apples, I'd not worry about butchering real-world biology/physics etc.
MaplesTrees:
A new wood doesn't strike me as a high priority, but (as long as its logs and planks etc. differ only aesthetically) the strongest case against is what other content could have been developed in its place. Neutral to mild negative.
Syrup Blocks:
Do not understand what is intended…
Do syrup blocks function as differently colored and alternatively sourced slime blocks? (With what mechanical differences , if any?)
Do syrup blocks function like cobwebs with a full sized collision box? Slowing any player/mob/item touching any(?) side??? (How would this work?)
NO OPINION PENDING CLARIFICATION
Turkey:
If this is a separate mob (ie cannot crossbreed with chickens and the eggs of one will never hatch the other): don't see the need, but Mild Support due to "rule of cool".
If this is a biome specific reskin: No Support.
Black Bear:
The aggression conditions need to be fleshed out: is that 50% when generated?; whenever approached within N-blocks? [and what is N? ]; something else? {Also, are there conditions that will reset this? & is there a 'cooldown' between rechecks? [if applicable]}
Is "Feed it some meat, and it will turn passive forever." intended to imply "unless attacked"?
Does the Black Bear actually consume any resources? [Sheep vs Horses]
NO OPINION PENDING CLARIFICATION
Vampire:
Mildly fitting thematically, but just NO. Strong Opposition
[Adding new mob behavior with the intent of breaking current safe builds is a nonstarter.]
Autumnal Creepers:
While I wouldn't like to see biome specific patterns as a general thing, a specific instance confined to a comparatively rare biome seems fine…
And Autumnal patterened creepers are a nice thematic touch.
It is not explicitly stated either way, but I would suggest a given creeper retains the same skin (controlled by the biome in which it spawned) regardless of movement. Support with caveat.
Pumpkin Houses:
Assuming these behave like current Witch Huts (save for aesthetics and generating with two non-despawning witches) and that Biome rarity and Pumpkin House generation numbers within Autumnal Forests don't greatly affect the availability in a world, this seems like a thematically fitting and reasonable addition.
[There seem to be at least two skeleton heads (one framed above the door and one on the floor): prior to channeling this could have been an issue, but chanelling makes head collection easy enough that a rare and non-renewable alterternative source seems a minor influence.] Support.
Out of curiosity, what do you not agree with? As for syrup as a food, I don't want it involved in too many foods but perhaps it could play a part in more complicated baking recipes (like cakes)?
Some people use bread, some meat. Sweented bread will surely help some and surely not help others.
Out of curiosity, why do you not like vampires?
Sweetened Bread: I think sweetened bread would be much more useful than you think. Wheat farms are easier to create than animal farms. In fact, animal farms require a wheat farm to keep populations up. Once the player is well set up they typically switch to bread as a food source- at least until they can get better food with ease. Sweetened Bread shortens that step, as a maple farm wouldn't be too challenging to make either with saplings. So you could have two low-effort farms in place and have a near endless supply for meat level food at your disposal much faster.
Maple Trees: I don't know your play-style in Minecraft, but I consider myself a bit of a builder and in that regard new blocks are always plus. Adding more variation between woods and other resources might not effect the early-game survival player, but they would certainly impact those in creative mode (or late-game survival).
Syrup Blocks: Well I could use Wolftopia's clarification, but the original idea was to make it like a three dimension ladder. Like a ladder, you can hang from the sides as you can on the block. I imagine this would be game-changing for farms although I can't think of any applications at the moment. It would be really fun in parkour. It has the appearance of a slime block but orange.
Turkey: It's all about the variation. The Turkey would make the Autumnal Forest just a bit more unique. This is a bit problem with biomes, that they seem to be fixing come 1.14. While the terrain might be different, the creatures inhabiting the area are not. Adding subtle variation goes a long way.
Black Bear: Yes if attacked it will defend itself. Approaching the Bear say 8 blocks away will either anger it or leave you alone. I didn't think about the possibility of killing animals, but now that I think about it them attacking most passive mobs makes a lot of sense.
Vampire: By breaking safe builds, are you referring to dirt pillars? Skeletons can already break them given the right conditions.
Autumnal Creepers: Yes, the creepers in general say to their respective "green or red" biomes, as going into a different environment puts them at an evolutionary disadvantage.
Pumpkin Houses: Yes, witches only spawn once. If the skeleton heads are a problem it could made so that they drop nothing.
I didn't agree with the pumpkin because I thought it worked like a witch hut, where it would spawn witches. I also don't agree with the sweetened bread, if this is a rare biome a syrup farm would be hard to make before you can easily make a meat farm or pumpkin pie farm. The last thing I don't agree with is the turkey, it should have some sort of special feature or drop. Also, just a side note if made correctly a pumpkin pie farm will work almost faster than a wheat farm. The way I see syrup blocks they will have the same texture as slime blocks but orange. They would act like reverse slime blocks, instead of bouncing off it, you stick to it. For example if there isn't a block below you but there is a syrup block to your side you will stay in the same spot.
quotes=fishg
You've not clarified the frequency with which you propose this biome to occur, please do so.
Sweetened Bread: I think sweetened bread would be much more useful than you think. Wheat farms are easier to create than animal farms. In fact, animal farms require a wheat farm to keep populations up. Once the player is well set up they typically switch to bread as a food source- at least until they can get better food with ease. Sweetened Bread shortens that step, as a maple farm wouldn't be too challenging to make either with saplings. So you could have two low-effort farms in place and have a near endless supply for meat level food at your disposal much faster.
I agree that wheat farms are easy to create (often being the first farm); needed for breeding cows, sheep, and llamas (and an option for chickens); and that (most) players switch away from bread as a food quire rapidly – but do not see why these stipulated points favor the introduction of sweetened bread… [Taken in concert they indicate to me that wheat farms are vital (very) early game and transition to being required for ranching thus making wheat well designed in the sense that it is useful through a wide range of playstyles.]
A maple farm would speed the move away from bread as a main food source [itself only arguably advantageous] only if/when maples are accessible – which would rarely be the case if the biome is itself rare.
Having a "meat-level" food not derived from an animal source would, however, offer a meaningful advantage in that wheat and maple farms would induce less lag than various ranches. [Given that early returns suggest 1.14 will be even worse than 1.13 in terms of degrading game performance, this may become a strong selling point. Alternately (although assuming MA/Mj gets its act together WRT lag), this would offer an expanded range of choice for high-end players seeking to manage localized lag.]
With the above realization, changing to SUPPORT.
Maple Trees: I don't know your play-style in Minecraft, but I consider myself a bit of a builder and in that regard new blocks are always plus. Adding more variation between woods and other resources might not effect the early-game survival player, but they would certainly impact those in creative mode (or late-game survival).
As stated, Neutral to mild negative was based on priorities and opportunity costs.
I have no objection to another wood/tree type per say (and sugar maples are a good choice being iconically different enough from current offerings), but see the strongest arguments for the addition to be the added functionality of the syrup/syrup blocks.
On that basis change to Support (but only with syrup/syrup blocks).
Syrup Blocks: Well I could use Wolftopia's clarification, but the original idea was to make it like a three dimension ladder. Like a ladder, you can hang from the sides as you can on the block. I imagine this would be game-changing for farms although I can't think of any applications at the moment. It would be really fun in parkour. It has the appearance of a slime block but orange.
Where is Wolftopia's clarification? [Searching various keywords came up empty.]
The impression I am getting is that these would be 'full block ladders' that could be placed attached only to themselves (ie without needing a supporting block) and allow a player to move – unsupported – alongside.
Would this movement require crouching? ['Not' would be more useful and a further differentiation from ladders. ]
Would they retain the bounce characteristics of slime blocks? [Suggest not as a way of avoiding creating a 'slime_block_plus'.]
How much (if any) damage reduction would syrup blocks grant? [Suggest less than total, but better than haybales.]
Crafting recipe/technique? [Cooking syrup (as it comes from the tree) springs to mind, but this would likely mean the syrup block would need to be crafted from 'several' syrup lumps to avoid being to easily acquired.]
INTRIGUING, but still needs expansion.
Turkey: It's all about the variation. The Turkey would make the Autumnal Forest just a bit more unique. This is a bit problem with biomes, that they seem to be fixing come 1.14. While the terrain might be different, the creatures inhabiting the area are not. Adding subtle variation
While I agree with much of the above, it does not answer my question as to whether turkeys are to be a seperate mob from chickens or only a biome specific reskin…
Unchanged [If this is a separate mob, Mild Support due to "rule of cool". If this is a biome specific reskin: No Support.]
Black Bear: Yes if attacked it will defend itself. Approaching the Bear say 8 blocks away will either anger it or leave you alone. I didn't think about the possibility of killing animals, but now that I think about it them attacking most passive mobs makes a lot of sense.
Can an attacking bear be rendered non-aggressive by feeding? [Suggest not.]
Adding hunting behavior makes logical sense, but may require changes to passive mob spawning to avoid the (all too common) potential for prey passives to be hunted to extinction before a player can capture any. [A frequent occurence with sheep and rabbits where wolves are about...]
I had actually been thinking of things like maple syrup/berries/crops in addition to animals (thus the reference to the differences between shhep and horse 'grazing').
Time between hostility checks (if any) and/or other reset conditions not yet addressed.
Liking this better, but Needs fruther expansion
Vampire: By breaking safe builds, are you referring to dirt pillars? Skeletons can already break them given the right conditions.
By safe builds I mean any build that is currently safe, but would be rendered unsafe by the newly introduced sub-one block flying zombie.
This would include any well lit room within zombie player-tracking distance [40 blocks in 1.12, possibly reduced to 34 in 1.13] with an open 'window' which would become unsafe with this mob. (What constitutes 'open window' is dependant on the collison mask of the vampire bat – current bats are 0.9Hx0.5W which may let them transit some unusual vertical gaps, but can't find a convenient list to check.)
[If skeletons can track you on your dirt pillar, you aren't building it "right" .]
Making a roofed platform with a 1-high fence that is 10 up and 10 in from a perimeter fence (with roof & platform & yard well lit) vulnerable to zombie attack (as the proposed addtion would) is an example of what I find objectionable.
[As with the (mis-)implementation of MobB, I do not consider making it necessary to build everything inside boxes in order to keep the player safe to be 'good'.]
JUST NO remains
Autumnal Creepers: Yes, the creepers in general say to their respective "green or red" biomes, as going into a different environment puts them at an evolutionary disadvantage.
I am not concerned with an autumal creeper wandering into another biome (or the reverse), but with whether the 'skin' on a specific creeper would change with the biome into which it moves.
While you do not explictly answer this, it appears that you intend that a creeper will not change its cammies… If so, Support
Pumpkin Houses: Yes, witches only spawn once. If the skeleton heads are a problem it could made so that they drop nothing.
I was unconcerned about the pair of heads given the ease with which the addition of channelling brings to obtaining such.
That the witches are a one time generation (rather than this being a locally collored witch hut variant) demotes this to equivalent to jungle/desert temples [ie a single pass structure].
NO SUPPORT for this version of the proposal.
Trees: Each new leaf would be an individual block right. That's the only way I could see this working. (yellow leaf, orange leaf, maple leaf)
Syrup: Perhaps you could collect syrup by right clicking maple wood with a bottle
Syrup Block: How high you jump should be lowered when on a syrup block. Additionally, if you try to jump, the block should make a sticky sound.
Sweetened Bread: Idk, seems to no Minecrafty. Too complex.
Turkey: Seems reasonable considering we have donkeys and mules. Maybe it should be a reskinned chicken.
Black Bear: Definetly. They should climb up the trees as well because that is kind of what they're known for. Off topic: I hope that they add grizzles as well since they have polar bears and pandas now.
Vampire: They should also be able to regenerate their health like a player with regeneration 1. In bat form however, they should be more vunerable (bats in general should have their health lowered from 6 to 4).
Autumnal Creeper: Should just be a reskinned creeper rather than a seperate mob.
Pumpkin Houses: Perhaps you could add carved pumpkins or jack o'lanterns somewhere in the build.
I don't agree with you on either of these things. Windows are always an easy option as are slab-sized holes (too short for bats to fit in). You adapt. And if you can't find uses of pyramids beyond robbing them, I don't know what kind of playing style you have. I find them extremely useful as bases- permanent or for travelling, doubly so for jungle pyramids in water as then they effectively are a small castle and allow easy fishing from home.
Disagree on this as well, I think having vampires in bat form retain their zombie form's health would make them easier to distinguish from normal bats and would also prevent tactics of forcing the zombie to transform and then sniping its bat form.
Overall though, how would bats transform to vampires and vice versa? Just a poof, or would they actually visibly change shape?
Other comments:
Make trees in this forest drop non-block leaf items, which craft in four to produce leaf blocks. Drier leaves are more likely to split into sub-block components than wet ones, right? Leaf items could be used as decorations or as some weak crafting material, or placed on ground as a sort of carpet, and would make noise in this form when stepped on.
Make turkey meat and turkey feathers distinct from chicken/parrot ones. Turkey meat should be more filling when cooked but also more likely to poison you when raw, and turkey feathers could allow for alternate recipes for crossbows and other such fletcher-type items, and for crafting hats along with leather or two rabbit hide as a sort of light armour with particularly strong protection from lightning.
EDIT: There is also the issue with bats about how they are easier to hit if they are pursuing you actively since you can just line them up on one axis and shoot them. Maybe make vampire-bats fly randomly around too, or have them stay as bat after you leave their area-of-detection / randomly enter and exit bat form when idle.
DP how about adding the orange creepers to deserts and mesas/badlands as well?
I think they should have a sandy / dried up variant if they want to fit into the desert, as the red comes from the atumnal leaves.
I know it has been a long time, but I'd like to proudly announce the Autumnal Forest has become a mod! It is part of a larger community based mod, the Community Revamp. All are welcome to download the mod through their discord server (it is still in alpha, will be uploaded to curseforge once we feel the mod is ready). But for all intents and purposes, this suggestion can be played!
A few changes were made to the original suggestion- vampires were removed, but a new structure, the pilgrim's hut, was added! If you like this suggestion, do consider joining the mod's discord community.
https://discord.gg/q67w9AS