Adding gas and to the game would bring a new area of possibilities to the game.
Examples
- cooking
- new way of heating of your home
-heating water
-drying stuff
-new way of ligting up your home around you with gas lamps.
Not to mention the other ways that could improve the game by adding new recipes from iron for pipes to get the gas , extract it , purefy it , and finally having the product of gas.
I think this is too complex for vanilla Minecraft.
Agreed, this would be great as a small mod but it takes away from the game's feel. On the other hand, 1.14 seems to be bringing the game forward to the industrial age so maybe not?
While I agree that this is too complicated, we don't really have a reason for any of these. We can already cook, we don't need to heat our homes (outside of keeping water from freezing in cold biomes, but a torch works fine for that), we have no need to dry things, and we already have plenty of light sources.
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While I agree that this is too complicated, we don't really have a reason for any of these. We can already cook, we don't need to heat our homes (outside of keeping water from freezing in cold biomes, but a torch works fine for that), we have no need to dry things, and we already have plenty of light sources.
What about sponges and waterlogged blocks for drying things though? I agree it's still very redundant.
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I feel like minecraft is set in a very early stage, before technology, heaters, etc. Perhaps minecraft was even made to resemble a world where you're supposed to go outside, and explore (Even if that's counter-productive in sales). While that would be amazing to have, seems a bit too new in tech.
I feel like minecraft is set in a very early stage, before technology, heaters, etc. Perhaps minecraft was even made to resemble a world where you're supposed to go outside, and explore (Even if that's counter-productive in sales). While that would be amazing to have, seems a bit too new in tech.
I'm with Iyv on this one. I shun the technology in MC and if they added something like this I wouldn't update like at all...
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I like the concept of gases, but your suggestion is too vague and doesn't provide any real uses(at least not any new ones)
And for those saying that it's too complex: Just having gases on their own wouldn't be that complicated, they only become compliecated when there's a bunch of confusing mechanics associated with them. They could be no more confusing than liquids or even redstone if done right.
With the comment above, I agree that gases would be cool but what would they add to the game? The only thing I can think of is using nitrogen to freeze stuff or helium to make stuff float, but that would be too complicated. Besides what would we use those features for?
How would it look like? How would it impact world generation? If it supposed to act like gas, then…how do you mine it? In block based game? What about storage?
This is…no. Just no. Good idea for mod, but not for game.
How would it look like? How would it impact world generation? If it supposed to act like gas, then…how do you mine it? In block based game? What about storage?
This is…no. Just no. Good idea for mod, but not for game.
From Beans to gas lines.. to homes Blown-Up without-even TNT (yes, that’s a thing, careful of anything more-dynamic than wood or less-controlled than electrical)! And here I thought it was just going to be just-(yet-)another one about toxic gases (which are also things, Plural), encountered In Real Life while Mining (hey, it's still - literally - Boring, so still a major thing) /in (sometime-)mines (and of course caves, et. al. ), non-existent high-pressure storage containers, breathing masks and scuba /aqua-lung set-ups and get-up's.
If heating-too were a "Thing," in MC (as opposed to just Biome-based Temperature, which doesn't-really affect the Playing experience, at-All in any way beyond beautifully, cosmetically) - as opposed to Sponges' "Drying" (de-Watering), as someone pointed-out also (not just gas lines), above - then maybe of-course this Idea would matter-specifically. As it is, like Many potential great and /or "Engineering" things, Perhaps as offered above Mods are their home until "MC 2" - Just Kidding, J /K( 'ing), NOSuch Thing (ever planned - it's Planned to Not be-planned - there Will be, NO "MC 2," I've read at least once, around here) - or the-equivalent.. then those clouds will be on the horizon, looming perhaps-ominously... *toot*
And here I thought it was just going to be just-(yet-)another one about toxic gases (which are also things, Plural), encountered In Real Life while Mining (hey, it's still - literally - Boring, so still a major thing) /in (sometime-)mines (and of course caves, et. al. ), non-existent high-pressure storage containers, breathing masks and scuba /aqua-lung set-ups and get-up's.
Toxic gases? What about the fact you can breathe in a completely enclosed 1x2x1 box forever on survival non-hardcore?
I had to read these (between mine /it about 5X, helps to have more info. in Suggestion, just - well - Suggesting) again, to get this: this could be for turning-Ice to Water (not so much "heating" perhaps as in Game Mechanics, "creating," it [all-but: not talking Infinite, Water Sources, here; whether 3-4 Blocks of Water Sources grouped-together, without-removing an end-piece if-any]) ; anyway - and while I'd rather be "on 'flats'" than "high 'lines'" - perhaps even a build depends on keeping-water Water - that is, wet - by it not-being Ice. So "gas lines" - which would run high-up through /between walls, most-likely (having "exposed 'gas lines'"? phew! [even without "odorizing" them for-any-safety]) - would become dangerous if at-all realistic, which's where having them level-with /Under the Ground, might be beneficial (if not-exactly "keep it in the ground," per say).
Another point to add is that we're getting Lanterns, in 1.14 Pillage And Village, Update. "What are they powered /fueled by?" you may well ask, and while it would be easy to answer: "this (gas) /these (lines)" ; instead I'd offer that we could have - I dunno - a "dimmer switch," for non-absolute "(New) Lighting," except well.
Fact is, I'd already thought we could do this - cyclically, even (no - further - Player involvement needed, but not-natural) - by using Daylight /Inverted Daylight (read: nighttime) Sensors /Detectors, however. So I'd figured that with a mere 20 min's. /MC day - 10 min's. day, 10 min's. night - one wouldn't have to wait long before one'd get to see the - entire - cycle, by cycled-through, Lighting doing-whatever it was set-to, based-on Redstone - given - Mechanics' input.
Toxic gases? What about the fact you can breathe in a completely enclosed 1x2x1 box forever on survival non-hardcore?
.. naturally (non-gassily). Oh, wait, no
From Original Post:
"
new way of heating of your home
-heating water
"
I had to read these (between mine /it about 5X, helps to have more info. in Suggestion, just - well - Suggesting) again, to get this: this could be for turning-Ice to Water (not so much "heating" perhaps as in Game Mechanics, "creating," it [all-but: not talking Infinite, Water Sources, here; whether 3-4 Blocks of Water Sources grouped-together, without-removing an end-piece if-any]) ; anyway - and while I'd rather be "on 'flats'" than "high 'lines'" - perhaps even a build depends on keeping-water Water - that is, wet - by it not-being Ice. So "gas lines" - which would run high-up through /between walls, most-likely (having "exposed 'gas lines'"? phew! [even without "odorizing" them for-any-safety]) - would become dangerous if at-all realistic, which's where having them level-with /Under the Ground, might be beneficial (if not-exactly "keep it in the ground," per say).
Another point to add is that we're getting Lanterns, in 1.14 Pillage And Village, Update. "What are they powered /fueled by?" you may well ask, and while it would be easy to answer: "this (gas) /these (lines)" ; instead I'd offer that we could have - I dunno - a "dimmer switch," for non-absolute "(New) Lighting," except well.
Fact is, I'd already thought we could do this - cyclically, even (no - further - Player involvement needed, but not-natural) - by using Daylight /Inverted Daylight (read: nighttime) Sensors /Detectors, however. So I'd figured that with a mere 20 min's. /MC day - 10 min's. day, 10 min's. night - one wouldn't have to wait long before one'd get to see the - entire - cycle, by cycled-through, Lighting doing-whatever it was set-to, based-on Redstone - given - Mechanics' input.
^ Might want to edit your post there again, YiVi. But yeah, if lanterns are just glorified expensive torches (which you can't even place on the sides of walls), why should they be so much better? Having them be permanent/more effective just because iron doesn't make sense - why not use netherrack which gives infinite fire - or better, use some sort of gas? Gas could be infinite or used up like fuel. This seems like a better application of natural gas to me.
Also, OP, how would we obtain natural gas and from where? Would it be an ore with the consistency of an air block that would suffocate you? Could you bottle it up?
Tank: redstone surrounded by 8 iron ingots. When placed looks like steel barrel. Can be read by redstone comparator to determine fill level.(0-15)
Gas generates in certain biomes, mainly swamps, 1 block deep water. It is a greenish looking water block with bubbles. Using bucket on it produces water bucket like normal water, destroying gas. Using tank on the block completely fills not full tank, turns block to regular water. No effect with full tank.
Pipe: 6 ingots in =(equal sign) shape gives 16x pipe.
Pipe lays down similar to stone fence. Mined with pickaxe, same speed as stone fence. Stops water. Non-empty tank supplies 15 pressure to any adjacent pipe. Pipe propagates pressure, dropping one every block. Pipe pressure can be read with a redstone comparator. Pipe or tank with pressure next to rear wall of a furnace, fuels the furnace. Pipe or tank behind brewing stand fuels it as well.
Gas lamp: 3 iron ingots at base, flint in the middle, rest is glass. Colored glass can be used, top middle slot determines lamp color. Lamp placed adjacent to pipe or tank with pressure gives 15 light and does not deplete gas.
Purpose: high efficiency small batch smelting. One full tank has enough capacity to smelt 100 items. However, furnace consumes gas only if there is something to smelt. If you only have 2 items to smelt, using coal is a 75% waste. If you have a stack to smelt, using lava bucket is 36% waste and you need to do it all in a single furnace. Say you have a distribution line on 8 furnace array so you can smelt at 8x speed. If using coal, and only needing to smelt 8 items, you can't get both speed and efficiency.
A gas line supplied by one or more tanks provides a very simple fuel distribution to a furnace array with 100% efficiency. This benefit if offset by comparative rarety of gas.
Tank: redstone surrounded by 8 iron ingots. When placed looks like steel barrel. Can be read by redstone comparator to determine fill level.(0-15)
Gas generates in certain biomes, mainly swamps, 1 block deep water. It is a greenish looking water block with bubbles. Using bucket on it produces water bucket like normal water, destroying gas. Using tank on the block completely fills not full tank, turns block to regular water. No effect with full tank.
Pipe: 6 ingots in =(equal sign) shape gives 16x pipe.
Pipe lays down similar to stone fence. Mined with pickaxe, same speed as stone fence. Stops water. Non-empty tank supplies 15 pressure to any adjacent pipe. Pipe propagates pressure, dropping one every block. Pipe pressure can be read with a redstone comparator. Pipe or tank with pressure next to rear wall of a furnace, fuels the furnace. Pipe or tank behind brewing stand fuels it as well.
Gas lamp: 3 iron ingots at base, flint in the middle, rest is glass. Colored glass can be used, top middle slot determines lamp color. Lamp placed adjacent to pipe or tank with pressure gives 15 light and does not deplete gas.
Purpose: high efficiency small batch smelting. One full tank has enough capacity to smelt 100 items. However, furnace consumes gas only if there is something to smelt. If you only have 2 items to smelt, using coal is a 75% waste. If you have a stack to smelt, using lava bucket is 36% waste and you need to do it all in a single furnace. Say you have a distribution line on 8 furnace array so you can smelt at 8x speed. If using coal, and only needing to smelt 8 items, you can't get both speed and efficiency.
A gas line supplied by one or more tanks provides a very simple fuel distribution to a furnace array with 100% efficiency. This benefit if offset by comparative rarety of gas.
Full support on this, it's well thought-out. I might say pipes should take a little longer than stone to destroy though, since they're iron.
Adding gas and to the game would bring a new area of possibilities to the game.
Examples
- cooking
- new way of heating of your home
-heating water
-drying stuff
-new way of ligting up your home around you with gas lamps.
Not to mention the other ways that could improve the game by adding new recipes from iron for pipes to get the gas , extract it , purefy it , and finally having the product of gas.
I think this is too complex for vanilla Minecraft.
Agreed, this would be great as a small mod but it takes away from the game's feel. On the other hand, 1.14 seems to be bringing the game forward to the industrial age so maybe not?
While I agree that this is too complicated, we don't really have a reason for any of these. We can already cook, we don't need to heat our homes (outside of keeping water from freezing in cold biomes, but a torch works fine for that), we have no need to dry things, and we already have plenty of light sources.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
OMG that's freaking genius! Somebody bump this!
- Lexii1920
What about sponges and waterlogged blocks for drying things though? I agree it's still very redundant.
You just did...
I feel like minecraft is set in a very early stage, before technology, heaters, etc. Perhaps minecraft was even made to resemble a world where you're supposed to go outside, and explore (Even if that's counter-productive in sales). While that would be amazing to have, seems a bit too new in tech.
Nope. Completely against normal minecraft.
I don't like this idea, it's just not useful or essential. Though I do like the idea of a gas in minecraft besides air.
I'm with Iyv on this one. I shun the technology in MC and if they added something like this I wouldn't update like at all...
"I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, rich or poor. If you are nice to me I will be nice to you simple as that." -Eminem
"I used to be the type of kid that always thought the sky was falling. Now I think the fact that I'm differently wired is awesome..." -Eminem
"Handouts create lazy people I'm not impressed with, you want something in life then they don't you go and get it?" -NF
"Perfect people don't exist so don't pretend to be one..." -NF
"If money is where you find happiness you will always be poor..." -NF
"I now see that circumstances of one's birth are irrelevant... it is what you do with the gift of life that determines who you are." -Mewtwo
I like the concept of gases, but your suggestion is too vague and doesn't provide any real uses(at least not any new ones)
And for those saying that it's too complex: Just having gases on their own wouldn't be that complicated, they only become compliecated when there's a bunch of confusing mechanics associated with them. They could be no more confusing than liquids or even redstone if done right.
With the comment above, I agree that gases would be cool but what would they add to the game? The only thing I can think of is using nitrogen to freeze stuff or helium to make stuff float, but that would be too complicated. Besides what would we use those features for?
Tbh that is no more complicated than liquids. I agree about the uses part though.
No. This is so out there, that…no.
And again some abstract idea.
How would it look like? How would it impact world generation? If it supposed to act like gas, then…how do you mine it? In block based game? What about storage?
This is…no. Just no. Good idea for mod, but not for game.
From Beans to gas lines.. to homes Blown-Up without-even TNT (yes, that’s a thing, careful of anything more-dynamic than wood or less-controlled than electrical)! And here I thought it was just going to be just-(yet-)another one about toxic gases (which are also things, Plural), encountered In Real Life while Mining (hey, it's still - literally - Boring, so still a major thing) /in (sometime-)mines (and of course caves, et. al. ), non-existent high-pressure storage containers, breathing masks and scuba /aqua-lung set-ups and get-up's.
If heating-too were a "Thing," in MC (as opposed to just Biome-based Temperature, which doesn't-really affect the Playing experience, at-All in any way beyond beautifully, cosmetically) - as opposed to Sponges' "Drying" (de-Watering), as someone pointed-out also (not just gas lines), above - then maybe of-course this Idea would matter-specifically. As it is, like Many potential great and /or "Engineering" things, Perhaps as offered above Mods are their home until "MC 2" - Just Kidding, J /K( 'ing), NO Such Thing (ever planned - it's Planned to Not be-planned - there Will be, NO "MC 2," I've read at least once, around here) - or the-equivalent.. then those clouds will be on the horizon, looming perhaps-ominously... *toot*
Toxic gases? What about the fact you can breathe in a completely enclosed 1x2x1 box forever on survival non-hardcore?
".. natural" 'ly (non-gassily). Oh, wait, no
From Original Post:
"
new way of heating of your home
-heating water
"
I had to read these (between mine /it about 5X, helps to have more info. in Suggestion, just - well - Suggesting) again, to get this: this could be for turning-Ice to Water (not so much "heating" perhaps as in Game Mechanics, "creating," it [all-but: not talking Infinite, Water Sources, here; whether 3-4 Blocks of Water Sources grouped-together, without-removing an end-piece if-any]) ; anyway - and while I'd rather be "on 'flats'" than "high 'lines'" - perhaps even a build depends on keeping-water Water - that is, wet - by it not-being Ice. So "gas lines" - which would run high-up through /between walls, most-likely (having "exposed 'gas lines'"? phew! [even without "odorizing" them for-any-safety]) - would become dangerous if at-all realistic, which's where having them level-with /Under the Ground, might be beneficial (if not-exactly "keep it in the ground," per say).
Another point to add is that we're getting Lanterns, in 1.14 Pillage And Village, Update. "What are they powered /fueled by?" you may well ask, and while it would be easy to answer: "this (gas) /these (lines)" ; instead I'd offer that we could have - I dunno - a "dimmer switch," for non-absolute "(New) Lighting," except well.
Fact is, I'd already thought we could do this - cyclically, even (no - further - Player involvement needed, but not-natural) - by using Daylight /Inverted Daylight (read: nighttime) Sensors /Detectors, however. So I'd figured that with a mere 20 min's. /MC day - 10 min's. day, 10 min's. night - one wouldn't have to wait long before one'd get to see the - entire - cycle, by cycled-through, Lighting doing-whatever it was set-to, based-on Redstone - given - Mechanics' input.
.. naturally (non-gassily). Oh, wait, no
From Original Post:
"
new way of heating of your home
-heating water
"
I had to read these (between mine /it about 5X, helps to have more info. in Suggestion, just - well - Suggesting) again, to get this: this could be for turning-Ice to Water (not so much "heating" perhaps as in Game Mechanics, "creating," it [all-but: not talking Infinite, Water Sources, here; whether 3-4 Blocks of Water Sources grouped-together, without-removing an end-piece if-any]) ; anyway - and while I'd rather be "on 'flats'" than "high 'lines'" - perhaps even a build depends on keeping-water Water - that is, wet - by it not-being Ice. So "gas lines" - which would run high-up through /between walls, most-likely (having "exposed 'gas lines'"? phew! [even without "odorizing" them for-any-safety]) - would become dangerous if at-all realistic, which's where having them level-with /Under the Ground, might be beneficial (if not-exactly "keep it in the ground," per say).
Another point to add is that we're getting Lanterns, in 1.14 Pillage And Village, Update. "What are they powered /fueled by?" you may well ask, and while it would be easy to answer: "this (gas) /these (lines)" ; instead I'd offer that we could have - I dunno - a "dimmer switch," for non-absolute "(New) Lighting," except well.
Fact is, I'd already thought we could do this - cyclically, even (no - further - Player involvement needed, but not-natural) - by using Daylight /Inverted Daylight (read: nighttime) Sensors /Detectors, however. So I'd figured that with a mere 20 min's. /MC day - 10 min's. day, 10 min's. night - one wouldn't have to wait long before one'd get to see the - entire - cycle, by cycled-through, Lighting doing-whatever it was set-to, based-on Redstone - given - Mechanics' input.
^ Might want to edit your post there again, YiVi. But yeah, if lanterns are just glorified expensive torches (which you can't even place on the sides of walls), why should they be so much better? Having them be permanent/more effective just because iron doesn't make sense - why not use netherrack which gives infinite fire - or better, use some sort of gas? Gas could be infinite or used up like fuel. This seems like a better application of natural gas to me.
Also, OP, how would we obtain natural gas and from where? Would it be an ore with the consistency of an air block that would suffocate you? Could you bottle it up?
Here is how a credible suggestion MIGHT look:
Tank: redstone surrounded by 8 iron ingots. When placed looks like steel barrel. Can be read by redstone comparator to determine fill level.(0-15)
Gas generates in certain biomes, mainly swamps, 1 block deep water. It is a greenish looking water block with bubbles. Using bucket on it produces water bucket like normal water, destroying gas. Using tank on the block completely fills not full tank, turns block to regular water. No effect with full tank.
Pipe: 6 ingots in =(equal sign) shape gives 16x pipe.
Pipe lays down similar to stone fence. Mined with pickaxe, same speed as stone fence. Stops water. Non-empty tank supplies 15 pressure to any adjacent pipe. Pipe propagates pressure, dropping one every block. Pipe pressure can be read with a redstone comparator. Pipe or tank with pressure next to rear wall of a furnace, fuels the furnace. Pipe or tank behind brewing stand fuels it as well.
Gas lamp: 3 iron ingots at base, flint in the middle, rest is glass. Colored glass can be used, top middle slot determines lamp color. Lamp placed adjacent to pipe or tank with pressure gives 15 light and does not deplete gas.
Purpose: high efficiency small batch smelting. One full tank has enough capacity to smelt 100 items. However, furnace consumes gas only if there is something to smelt. If you only have 2 items to smelt, using coal is a 75% waste. If you have a stack to smelt, using lava bucket is 36% waste and you need to do it all in a single furnace. Say you have a distribution line on 8 furnace array so you can smelt at 8x speed. If using coal, and only needing to smelt 8 items, you can't get both speed and efficiency.
A gas line supplied by one or more tanks provides a very simple fuel distribution to a furnace array with 100% efficiency. This benefit if offset by comparative rarety of gas.
Full support on this, it's well thought-out. I might say pipes should take a little longer than stone to destroy though, since they're iron.