Goblins generally spawn within biomes that provide a lot of shade from the sun, such as roofed forests. They may also have above-ground villages/tribes/campsite (much like Villagers we have now, except hostile). Goblins can be armed with primitive weapons like clubs, throwing spears, slingshots. Goblins can be geared in leather armor most of the time, but stronger goblins can have better armor and weapons.
Combat
Goblins primary combat method is silent ambush, which they have an advantage to surprise ambush you, and very often in groups. Goblins have strength in numbers. Goblins have agile movement. They can hit fast but tend not to hit too hard with each hit. Goblins prefer to attack in groups of 2 at the very least, with 3 being the most common group size.
Extra Behaviors
Goblins will not burn in sunlight but they will avoid it, and remain either indoors, in caves, or in dense forest as that is their preference and provides them an advantage when ambushing.
Goblins may wander in groups at night to hunt, much like the AI behavior of Illagers, except they are out to kill cows/pigs/other passives for their resource.
Perhaps any drops they pick up from slain creatures they take back to their village before sunrise and store it in a chest of some sort. An experienced player could attack goblin settlement to access the chest.
NEW Blocks:
Campfire block - Every goblin settlement need a campfire in the middle for them to cook their meat. A player can use the campfire the same way they use a furnace, only it could have a slower cook rate and to keep it burning you need to place wood in the fuel slot. An extinguished campfire can be relit using flint and steel.
Tribal Bedding - Made from leather this block provides the same function as a regular bed, just without the wool. And it's only 1/8th of a block high, much like existing carpet blocks.
TALL torch block - They provide the same function as the regular torch, except you use 2 sticks instead of one when crafting them and they are 2 blocks tall when placed. Goblins use these to light up their camp.
Some support. Consider making campfires re-lightable with fire charges and make tribal bedding somehow worse than normal beds and I give you full support.
Support I agree with this idea and that minecraft needs more fantasy creatures, but there are some creatures I wouldn't. Those would include unicorns dragons (Not including the enderdragon), Elves, Etc. The more stereotypical creatures. Sorry for getting off topic, I think that the tribal bedding shouldn't prevent phantoms because you aren't getting good sleep. The campfires should get put out during rain, but the goblins will relight them. Similar to farming villagers replanting crops. Also with the tall torches, I don't find them necessary but I do think they would provide good aesthetic for the goblin camps. A possible problem (Or cool feature) is all you need to do to make a infinite food farm is build a tunnel under the storage chest, and boom infinite food and tools. Also the goblins going to hunt at night might interact with your cow and sheep farms if you live close enough, which would just be awesome.
Support I agree with this idea and that minecraft needs more fantasy creatures, but there are some creatures I wouldn't. Those would include unicorns dragons (Not including the enderdragon), Elves, Etc. The more stereotypical creatures. Sorry for getting off topic, I think that the tribal bedding shouldn't prevent phantoms because you aren't getting good sleep. The campfires should get put out during rain, but the goblins will relight them. Similar to farming villagers replanting crops. Also with the tall torches, I don't find them necessary but I do think they would provide good aesthetic for the goblin camps. A possible problem (Or cool feature) is all you need to do to make a infinite food farm is build a tunnel under the storage chest, and boom infinite food and tools. Also the goblins going to hunt at night might interact with your cow and sheep farms if you live close enough, which would just be awesome.
Question: Would the goblins be passive, neutral, or aggressive towards mobs during night? I am kinda leaning towards aggressive because they attack players and should be their own thing.
Goblins generally spawn within biomes that provide a lot of shade from the sun, such as roofed forests. They may also have above-ground villages/tribes/campsite (much like Villagers we have now, except hostile). Goblins can be armed with primitive weapons like clubs, throwing spears, slingshots. Goblins can be geared in leather armor most of the time, but stronger goblins can have better armor and weapons.
The goblin campsites should have tents and huts that look like the clash royale goblin hut.
Combat
Goblins primary combat method is silent ambush, which they have an advantage to surprise ambush you, and very often in groups. Goblins have strength in numbers. Goblins have agile movement. They can hit fast but tend not to hit too hard with each hit. Goblins prefer to attack in groups of 2 at the very least, with 3 being the most common group size. This would be a distinct attack which is good. I do not know of any mobs that hit fast as of now.
Extra Behaviors
Goblins will not burn in sunlight but they will avoid it, and remain either indoors, in caves, or in dense forest as that is their preference and provides them an advantage when ambushing.
Goblins may wander in groups at night to hunt, much like the AI behavior of Illagers, except they are out to kill cows/pigs/other passives for their resource.
Perhaps any drops they pick up from slain creatures they take back to their village before sunrise and store it in a chest of some sort. An experienced player could attack goblin settlement to access the chest. Goblin huts and/or the mob should drop gold.
NEW Blocks:
Campfire block - Every goblin settlement need a campfire in the middle for them to cook their meat. A player can use the campfire the same way they use a furnace, only it could have a slower cook rate and to keep it burning you need to place wood in the fuel slot. An extinguished campfire can be relit using flint and steel. What would be the use. Perhaps a campfire should spawn naturally in huts and can also be crafted by the player. When lit with flint and steel, it will cook for three times as long as a furnace. However, when it runs out, it will dissapear leaving cooked foods as items.
Tribal Bedding - Made from leather this block provides the same function as a regular bed, just without the wool. And it's only 1/8th of a block high, much like existing carpet blocks. Perhaps the tribal bedding can be a sleeping bag. Once used returns back to your inventory.
TALL torch block - They provide the same function as the regular torch, except you use 2 sticks instead of one when crafting them and they are 2 blocks tall when placed. Goblins use these to light up their camp. This block should be renamed to tiki torch.
GOBLINS
Goblins generally spawn within biomes that provide a lot of shade from the sun, such as roofed forests. They may also have above-ground villages/tribes/campsite (much like Villagers we have now, except hostile). Goblins can be armed with primitive weapons like clubs, throwing spears, slingshots. Goblins can be geared in leather armor most of the time, but stronger goblins can have better armor and weapons.
Combat
Goblins primary combat method is silent ambush, which they have an advantage to surprise ambush you, and very often in groups. Goblins have strength in numbers. Goblins have agile movement. They can hit fast but tend not to hit too hard with each hit. Goblins prefer to attack in groups of 2 at the very least, with 3 being the most common group size.
Extra Behaviors
Goblins will not burn in sunlight but they will avoid it, and remain either indoors, in caves, or in dense forest as that is their preference and provides them an advantage when ambushing.
Goblins may wander in groups at night to hunt, much like the AI behavior of Illagers, except they are out to kill cows/pigs/other passives for their resource.
Perhaps any drops they pick up from slain creatures they take back to their village before sunrise and store it in a chest of some sort. An experienced player could attack goblin settlement to access the chest.
NEW Blocks:
Campfire block - Every goblin settlement need a campfire in the middle for them to cook their meat. A player can use the campfire the same way they use a furnace, only it could have a slower cook rate and to keep it burning you need to place wood in the fuel slot. An extinguished campfire can be relit using flint and steel.
Tribal Bedding - Made from leather this block provides the same function as a regular bed, just without the wool. And it's only 1/8th of a block high, much like existing carpet blocks.
TALL torch block - They provide the same function as the regular torch, except you use 2 sticks instead of one when crafting them and they are 2 blocks tall when placed. Goblins use these to light up their camp.
The Ancient Worlds
https://mctaw.net/
No Suppport. Minecraft needs less fantasy, not more.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Nice idea
Actually, I and seemingly most people would prefer more fantasy creatures...
Although, goblins definitely aren't on my list of fantasy creatures i'd enjoy in game.
It would need a more Minecraft-y name.
Support. They would make the world more interesting and Minecraft could always use more fantasy.
seems cool, would like to see. I am all for the new bedding, i think that would be nice, as well as campfires.
Some support. Consider making campfires re-lightable with fire charges and make tribal bedding somehow worse than normal beds and I give you full support.
Support I agree with this idea and that minecraft needs more fantasy creatures, but there are some creatures I wouldn't. Those would include unicorns dragons (Not including the enderdragon), Elves, Etc. The more stereotypical creatures. Sorry for getting off topic, I think that the tribal bedding shouldn't prevent phantoms because you aren't getting good sleep. The campfires should get put out during rain, but the goblins will relight them. Similar to farming villagers replanting crops. Also with the tall torches, I don't find them necessary but I do think they would provide good aesthetic for the goblin camps. A possible problem (Or cool feature) is all you need to do to make a infinite food farm is build a tunnel under the storage chest, and boom infinite food and tools. Also the goblins going to hunt at night might interact with your cow and sheep farms if you live close enough, which would just be awesome.
Agree with everything here.
Question: Would the goblins be passive, neutral, or aggressive towards mobs during night? I am kinda leaning towards aggressive because they attack players and should be their own thing.