Here's a suggestion to greatly expand the scope of minecraft in several ways. In order for them to work, there would need to be a way keep players from EVER turning the difficulty to peaceful. At least for characters they wish to participate in the Common Realms. The reason of this will become clear below.
Realm Portals
Currently in minecraft your character is bound to the world it was created in. Realm portals would be portals you could construct, much like nether portals, that would allow you to take your character and the contents of your inventory and travel to a newly generated land. Once in this land, you will have no portal until you build one to travel back. Should you want to go back immediately you would need to bring the materials for a new portal with you.
This new portal would be constructed like the Nether portal, but would use Gold blocks rather than Obsidian. Meaning you would need at least 90 to construct a Realm portal, and another 90 to return. And 126 should you want to make a full ring Portal, which would only be for aesthetics.
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Portal is made by building (for anyone who hasn't built a Nether portal.
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Then lighting the center on fire. Alternatively, I was thinking of Diamond blocks which could still be a possibility. It would make it FAR more difficult to travel to new worlds, and cause pause before you use your diamonds for other things. I chose gold for this post since it has few uses, and is still somewhat rare.
Only one Realm Portal is allowed per world. This portal is for cross world transport, not in world transport like the Nether is.
Traveling to new worlds would be for several purposes. Be able to link multiple worlds together, allowing different creations in each but allowing you to share resources. Travel to new worlds for mining operations for new resource opportunities. Link to Multiplayer servers with the Portal Enabled, which would allow you to bring materials in/out of the server, these servers should be password protected. And lastly travel to the Common Realm.
Common Realm
Upon entering a Realm Portal, you will be asked which world you want to go to. You can choose any saved world, and any Multiplayer world you've joined with Portals enabled. You can also choose to go what I call the "Common Realm" which is an even bigger change then the portal itself.
The Common Realm is basically a Giant Multiplayer server. This server is pregenerated for a huge distance in every direction. Players who enter the world, do not all enter at the same place, rather they are randomly placed at predetermined places throughout the world to spread them out. This area would increase as player count increased.
The purpose of the Common Realm is a social, cooperative, and homesteading world. Which will be described below
Common Realm Distinctions. There are many things that make this world distinct. One of which is there is No Ore - There is nothing to mine at all in the Common Realm. As such, the generation of caves is irrelevant as well.
Building Restrictions
In this giant cooperative world, not everything belongs to you. You are not allowed to dig anywhere, or build anywhere. You can't even place torches anywhere. In fact the vast majority of the world, all you can do is look. This may sound strange, but the goal here is to do your part to build a player built city.
Homesteading
Upon Entering the Common Realm you are given an Item called a Land Claim. This is what you will use to build.
Throughout the land will be roads connecting "settlements" of different types. in these settlements will be "Plots" which can be claimed. Plots that have not been claimed will be noticeable by Marker object. To claim the plot, place your land claim into the Marker object, thus granting you the ability to dig and build within the plot you claimed.
Plot sizes will vary from villages, towns, and cities. Upon first entering the Common Realm, you will only be able to claim a small plot in a village. In order to gain larger and larger plots you will need to upgrade your Land claim by crafting it together with Gold. It can be expensive to fully upgrade your claim to gain access to the largest land plots! This is why players will be unable to switch to peaceful. Also mods can't be allowed, and cheats should be prevented. The Gold serves as a sort of currency, which is expanded upon in the Storefront section below.
Plots will despawn should you remove your land claim and not replace it for, say 5 minutes. You can remove it, and pick up the marker (since you own the plot you can move the marker) and move it, just be sure to put them back within the 5 minutes or anything you've done to the plot will start reverting back to it's original state, undoing anything you've done, and allowing someone else to claim the spot. All materials would be irreversibly destroyed.
You might want to move the marker at claim to fit better into your design, Or you might want to remove the claim to move elsewhere, possibly to a larger plot or denser city. Taking the marker with you is pointless, as you can't place it anywhere you don't own, you can't use it to own anything. You could I suppose take it back to your world for decoration. Markers are replaced when plots regenerate.
Villages, Towns, and Cities will all have markers along the roads entering them. This marker will display the # of plots, # of plots available, Name of the Town (pregenerated), # of players in town (possibly), and the building codes for the town. Also possibly the land claim level required to build there.
Storefronts
Storefronts are a way of trading without requiring shouting in a chat channel. They would be special chests with 2 sections, one for what you have, the other for what you want. Players can look in the chest, but are only able to take something if they put what you want into the incoming section, working much like the crafting does in minecraft. The player would put in say 4 coal in to the grid, and would then be able to take the cooked porkchop which would remove the coal from the grid placing it into the incoming section of the storefront. Storefront chests also have a built in (or possibly seperate object) sign specifying what is for trade, and what they are looking for. Storefronts can also be set up to accept gold coins in addition to or in place of bartering to facilitate the exchange.
Gold Coins would be craftable from gold ingots, 1 ingot would yield 9 coin, therefore furthering the monetary system.
Building Codes
Just because you own the plot doesn't mean you can build a gigantic eyesore your neighbors will hate. Each town may have different requirements. More strict requirements on some, less on others. If you don't care what things look like go somewhere with little to no restrictions. If you want to be a part of an awesome looking town that looks like a real city, go to one with restrictions.
Height Restrictions - The height for your creations will be limited. Smaller plot sizes would be the most limited. You can't just build a giant tower that looks ugly. Larger plots would be able to build much higher, however, all plots have lower height limits at the edges than in the centers. Height limits also apply to digging into the ground, beyond which, you don't own so you can't dig anymore.
Material Restrictions - Many settlements would have restrictions on what kind of blocks you can place, in order to maintain a consistent look. This may be influenced by the current Biome, or be an arbitrary restriction. Some areas would be without these restrictions. For instance, a high end desert biome city may restrict placing any cobblestone, stone, obsidian, dirt, soul sand, netherrack, or gravel, restricting you to only sand and sandstone to maintain the desert look. Winter Biomes may produce restrictions to snow blocks only.
Each settlement will have 1 or more areas with system generated details. In higher areas, gardens and fountains are a possibility. In these areas will be a public Realm Portal. These portals differ from the ones described before, in that there are many in the world. They are where players will randomly come from, but once you enter the Common Realm, you will always come in through that portal, unless you build your own in your house, at which point that will become your only entry point as long as it remains intact.
Also, there would need to be special item recipes to make items inaccessible to other players. Namely doors and chests. You may want to have public doors and chests, but at times you might need a private area to store materials in.
Additions:
-Logging out and back in while in the Common Realm will move your player back to your house or Entry portal.
-When a player dies in the Common Realm. All items the player has remain in their inventory when they respawn, players do not drop loot.
-Lava and water is not able to leave the player's plot. If it tries to leave the plot it will hit an invisible wall after which the source block that created it will be removed. This is to prevent players from filling the streets or neighboring plots with lava or water.
Possible additions
large scale nightly mob assaults
guild owned cities (must be a member to claim a plot)
transportation systems between large cities
underground cities (including plots)
monument plots, extremely expensive, no building restrictions, very few and far between
I think that's everything. Once again, this suggestion is simply to add a large scale social aspect to Minecraft, as well as adding a goal: To buy a large plot and design an awesome structure to other players. Perhaps show off your circuitry skills.
I have a few points, though:
1)90 gold ingots is just waaaay too expensive.
2)The Minecraft servers wouldn't be able to cope with this 'Common Realm'.
3)It just seems to be connecting one vast multiplayer world with singleplayer..the two should stay separate.
If you want to just explore a new world on your singleplayer map, I do the following:
1)Go to the Nether with 10 obsidian,a flint and steel, and a (hacked) diamond pick.
2)Walk for literally ages.
3)Build portal. Light portal.
4)Destroy overworld portal with pick.
5)Destroy flint and steel and diamond pick. Throw them in the sea or something.
6)Start from scratch.
1)well, it's supposed to be expensive, it means you have to play a significant time on one world before you can move on.
2)yeah I know, this would require the multiplayer move in a new direction.
3)Not really, multiplayer as it is now is multiple people working together to achieve a common goal, but they can also work against each other, and break each other's stuff. This concept is many many people, working individually towards a common goal. You don't have to check with anyone about building here, you claim it, you build it. The restrictions for the city keep things consistent, to hopefully create a thriving player created metropolis that each player has a stake in. The difference between them is the difference between order and chaos. in Chaos, you could build your house, log off, and when you log in find that someone blew it up with TNT, and put a nice pool of lava for your to spawn in. That would not be possible in the Common Realm. Also the Common Realm offers a way for your creations to be explored by hundreds, possibly thousands of players. You just gotta make yours so cool they want to go inside.
And to your final part about exploring new worlds. I play with mobs on, not on what I call "Carebear Mode". The Nether is a very dangerous place. I'm still getting the knack of killing Ghasts. That being said, your method to me would feel like cheating. I'm not even sure what a (hacked) diamond pick is, but "hacking" isn't something I really want a part of.
Bump, and updated with Storefronts, changed currency to gold and added coins. Added more additions to prevent "player farming" or "griefing"
back on the comment of 90 gold is way too expensive. I noticed on my single player character, I have over 100 gold just sitting in a chest in one of my bases. Gold has minimal uses right now, and I think 90 is reasonable for what it does.
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Realm Portals
Currently in minecraft your character is bound to the world it was created in. Realm portals would be portals you could construct, much like nether portals, that would allow you to take your character and the contents of your inventory and travel to a newly generated land. Once in this land, you will have no portal until you build one to travel back. Should you want to go back immediately you would need to bring the materials for a new portal with you.
This new portal would be constructed like the Nether portal, but would use Gold blocks rather than Obsidian. Meaning you would need at least 90
Portal is made by building (for anyone who hasn't built a Nether portal.
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Then lighting the center on fire. Alternatively, I was thinking of Diamond blocks which could still be a possibility. It would make it FAR more difficult to travel to new worlds, and cause pause before you use your diamonds for other things. I chose gold for this post since it has few uses, and is still somewhat rare.
Only one Realm Portal is allowed per world. This portal is for cross world transport, not in world transport like the Nether is.
Traveling to new worlds would be for several purposes. Be able to link multiple worlds together, allowing different creations in each but allowing you to share resources. Travel to new worlds for mining operations for new resource opportunities. Link to Multiplayer servers with the Portal Enabled, which would allow you to bring materials in/out of the server, these servers should be password protected. And lastly travel to the Common Realm.
Common Realm
Upon entering a Realm Portal, you will be asked which world you want to go to. You can choose any saved world, and any Multiplayer world you've joined with Portals enabled. You can also choose to go what I call the "Common Realm" which is an even bigger change then the portal itself.
The Common Realm is basically a Giant Multiplayer server. This server is pregenerated for a huge distance in every direction. Players who enter the world, do not all enter at the same place, rather they are randomly placed at predetermined places throughout the world to spread them out. This area would increase as player count increased.
The purpose of the Common Realm is a social, cooperative, and homesteading world. Which will be described below
Common Realm Distinctions. There are many things that make this world distinct. One of which is there is No Ore - There is nothing to mine at all in the Common Realm. As such, the generation of caves is irrelevant as well.
Building Restrictions
In this giant cooperative world, not everything belongs to you. You are not allowed to dig anywhere, or build anywhere. You can't even place torches anywhere. In fact the vast majority of the world, all you can do is look. This may sound strange, but the goal here is to do your part to build a player built city.
Homesteading
Upon Entering the Common Realm you are given an Item called a Land Claim. This is what you will use to build.
Throughout the land will be roads connecting "settlements" of different types. in these settlements will be "Plots" which can be claimed. Plots that have not been claimed will be noticeable by Marker object. To claim the plot, place your land claim into the Marker object, thus granting you the ability to dig and build within the plot you claimed.
Plot sizes will vary from villages, towns, and cities. Upon first entering the Common Realm, you will only be able to claim a small plot in a village. In order to gain larger and larger plots you will need to upgrade your Land claim by crafting it together with Gold. It can be expensive to fully upgrade your claim to gain access to the largest land plots! This is why players will be unable to switch to peaceful. Also mods can't be allowed, and cheats should be prevented. The Gold serves as a sort of currency, which is expanded upon in the Storefront section below.
Plots will despawn should you remove your land claim and not replace it for, say 5 minutes. You can remove it, and pick up the marker (since you own the plot you can move the marker) and move it, just be sure to put them back within the 5 minutes or anything you've done to the plot will start reverting back to it's original state, undoing anything you've done, and allowing someone else to claim the spot. All materials would be irreversibly destroyed.
You might want to move the marker at claim to fit better into your design, Or you might want to remove the claim to move elsewhere, possibly to a larger plot or denser city. Taking the marker with you is pointless, as you can't place it anywhere you don't own, you can't use it to own anything. You could I suppose take it back to your world for decoration. Markers are replaced when plots regenerate.
Villages, Towns, and Cities will all have markers along the roads entering them. This marker will display the # of plots, # of plots available, Name of the Town (pregenerated), # of players in town (possibly), and the building codes for the town. Also possibly the land claim level required to build there.
Storefronts
Storefronts are a way of trading without requiring shouting in a chat channel. They would be special chests with 2 sections, one for what you have, the other for what you want. Players can look in the chest, but are only able to take something if they put what you want into the incoming section, working much like the crafting does in minecraft. The player would put in say 4 coal in to the grid, and would then be able to take the cooked porkchop which would remove the coal from the grid placing it into the incoming section of the storefront. Storefront chests also have a built in (or possibly seperate object) sign specifying what is for trade, and what they are looking for. Storefronts can also be set up to accept gold coins in addition to or in place of bartering to facilitate the exchange.
Gold Coins would be craftable from gold ingots, 1 ingot would yield 9 coin, therefore furthering the monetary system.
Building Codes
Just because you own the plot doesn't mean you can build a gigantic eyesore your neighbors will hate. Each town may have different requirements. More strict requirements on some, less on others. If you don't care what things look like go somewhere with little to no restrictions. If you want to be a part of an awesome looking town that looks like a real city, go to one with restrictions.
Height Restrictions - The height for your creations will be limited. Smaller plot sizes would be the most limited. You can't just build a giant tower that looks ugly. Larger plots would be able to build much higher, however, all plots have lower height limits at the edges than in the centers. Height limits also apply to digging into the ground, beyond which, you don't own so you can't dig anymore.
Material Restrictions - Many settlements would have restrictions on what kind of blocks you can place, in order to maintain a consistent look. This may be influenced by the current Biome, or be an arbitrary restriction. Some areas would be without these restrictions. For instance, a high end desert biome city may restrict placing any cobblestone, stone, obsidian, dirt, soul sand, netherrack, or gravel, restricting you to only sand and sandstone to maintain the desert look. Winter Biomes may produce restrictions to snow blocks only.
Each settlement will have 1 or more areas with system generated details. In higher areas, gardens and fountains are a possibility. In these areas will be a public Realm Portal. These portals differ from the ones described before, in that there are many in the world. They are where players will randomly come from, but once you enter the Common Realm, you will always come in through that portal, unless you build your own in your house, at which point that will become your only entry point as long as it remains intact.
Also, there would need to be special item recipes to make items inaccessible to other players. Namely doors and chests. You may want to have public doors and chests, but at times you might need a private area to store materials in.
Additions:
-Logging out and back in while in the Common Realm will move your player back to your house or Entry portal.
-When a player dies in the Common Realm. All items the player has remain in their inventory when they respawn, players do not drop loot.
-Lava and water is not able to leave the player's plot. If it tries to leave the plot it will hit an invisible wall after which the source block that created it will be removed. This is to prevent players from filling the streets or neighboring plots with lava or water.
Possible additions
large scale nightly mob assaults
guild owned cities (must be a member to claim a plot)
transportation systems between large cities
underground cities (including plots)
monument plots, extremely expensive, no building restrictions, very few and far between
I think that's everything. Once again, this suggestion is simply to add a large scale social aspect to Minecraft, as well as adding a goal: To buy a large plot and design an awesome structure to other players. Perhaps show off your circuitry skills.
1)well, it's supposed to be expensive, it means you have to play a significant time on one world before you can move on.
2)yeah I know, this would require the multiplayer move in a new direction.
3)Not really, multiplayer as it is now is multiple people working together to achieve a common goal, but they can also work against each other, and break each other's stuff. This concept is many many people, working individually towards a common goal. You don't have to check with anyone about building here, you claim it, you build it. The restrictions for the city keep things consistent, to hopefully create a thriving player created metropolis that each player has a stake in. The difference between them is the difference between order and chaos. in Chaos, you could build your house, log off, and when you log in find that someone blew it up with TNT, and put a nice pool of lava for your to spawn in. That would not be possible in the Common Realm. Also the Common Realm offers a way for your creations to be explored by hundreds, possibly thousands of players. You just gotta make yours so cool they want to go inside.
And to your final part about exploring new worlds. I play with mobs on, not on what I call "Carebear Mode". The Nether is a very dangerous place. I'm still getting the knack of killing Ghasts. That being said, your method to me would feel like cheating. I'm not even sure what a (hacked) diamond pick is, but "hacking" isn't something I really want a part of.
back on the comment of 90 gold is way too expensive. I noticed on my single player character, I have over 100 gold just sitting in a chest in one of my bases. Gold has minimal uses right now, and I think 90 is reasonable for what it does.