Hello, as a part of making the world feel more alive, I would like to suggest:
Improved Experience System
Let's face it.. We've all been in the spot of losing our exp, and that is the ONLY mechanic used to make really cool stuff. It doesn't feel great, makes you want to quit the game after a stupid death. This leads me to 2 related sub-ideas:
Skills
How about levelling up, and when you get to certain 'milestones' (levels?) you can buy a skill, say, 'Woodsman lv1' that allows you to chop wood a bit faster. Maybe a skill that says 'Miner lv1', allows you to use a pickaxe better? 'Swordsman lv1' so you can use a sword for more damage, and quicker 'reload' times. You could also do the 'the more you use' approach, and if you use the pickaxe a lot it feels like you're at least getting better with it. It feels a lot like the Minecraft world feels static.. No progression. You don't feel you getting better at anything, instead just 'buying' things with your experience (that can be lost by dying). This can lead to some nice 'pseudo classics' like Blacksmith, etc.
Enchanting
With the idea above with skills, you could also expand to things like enchanting. Instead of having completely random books, it's nice to know you can 'save up' for an enchantment.. For example. Wouldn't it be nice to have some enchanter skills so you can embue a weapon with a specific enchantment? Then sell that to someone like the global market? The better you are as an enchanter (the more you use the skill or upgrade it) the better your equips can be. This could lead to a pseudo class like 'Enchanter' etc.
Hello, as a part of making the world feel more alive, I would like to suggest:
Improved Experience System
Let's face it.. We've all been in the spot of losing our exp, and that is the ONLY mechanic used to make really cool stuff. It doesn't feel great, makes you want to quit the game after a stupid death. This leads me to 2 related sub-ideas:
Skills
How about levelling up, and when you get to certain 'milestones' (levels?) you can buy a skill, say, 'Woodsman lv1' that allows you to chop wood a bit faster. Maybe a skill that says 'Miner lv1', allows you to use a pickaxe better? 'Swordsman lv1' so you can use a sword for more damage, and quicker 'reload' times. You could also do the 'the more you use' approach, and if you use the pickaxe a lot it feels like you're at least getting better with it. It feels a lot like the Minecraft world feels static.. No progression. You don't feel you getting better at anything, instead just 'buying' things with your experience (that can be lost by dying). This can lead to some nice 'pseudo classics' like Blacksmith, etc.
Enchanting
With the idea above with skills, you could also expand to things like enchanting. Instead of having completely random books, it's nice to know you can 'save up' for an enchantment.. For example. Wouldn't it be nice to have some enchanter skills so you can embue a weapon with a specific enchantment? Then sell that to someone like the global market? The better you are as an enchanter (the more you use the skill or upgrade it) the better your equips can be. This could lead to a pseudo class like 'Enchanter' etc.