A consumable Item that allows you to access your enderchest at will the recpie should include 4 diamonds 1 ender eye and 4 shulker shells when eaten this item gives you an inventory slot that has a end portal like appearance that when clicked opens your enderchest.
My read of the OP "consumable item" was that this was synonymous with "edible item"; the item was intended to be eaten (once) and would then give a permanent ability…
Effectively this would amount to doubling the player inventory, thus No Support.
(The idea of a single use/limited use item that allowed access to one's enderchest without the need to actually have an enderchest present might be worth trying to develop, but my feeling is that such an item would be of use in so limited a number of circumstances that the addition would not be justified…)
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Oh, the punctuation! The lack of it makes that text unreadable.
But. I wanted to say something like carry with you shulker box. Or several. And don't use ender chests at all. Result? The same. Difference? You can actually do it.
Oh, the punctuation! The lack of it makes that text unreadable.
But. I wanted to say something like carry with you shulker box. Or several. And don't use ender chests at all. Result? The same. Difference? You can actually do it.
To be fair, the result is only the same as long as you don't die.
With an Enderchest if you don't make it back in time you lose one easily replaceable Enderchest, with the Shulkerbox you lose a harder to replace Shulkerbox and all its contents. (Not counting the contents of the players inventory, it goes without saying you'd lose that in both cases.)
Hexalobular: Yes, but…here is stupid question. Why should you die? Have kick ass armor (diamond one, top of the line enchantments), loads of food (OK, single stack of chickens or whatever is fine), have shield (and use that thing, have weapons… I know it sounds like I'm listing here awful lot of thing, but this is just mandatory equipment. And of course, use little caution, like having that anti-flame potion in nether in your inventory all the time, don't do stupid things when you're some high…
I haven't been killed for a VERY long time. Before I did something stupid with my world files and the stats got reseted. Yet, I've killed so many monsters, I cannot even count. Most of them were in the dark rooms, so…I don't know, how it counts. :-D They had usualy single heart of health. But that's kind of the point.
So you askimg me, how not to lose stuff, when you die. I'm sayng don't die.
I don't know, how long you play, but I assume that everyone basically stops dying, like me. Mobs become just pathetic nothing to play with, not something to fear.
And, if you get Mending on it, you won't even have to worry about it breaking, on top of compressing your inventiry so you can leave your fortune 3 pick at home.
But how will you compress ore blocks? You save FAR more space by crafting resources into blocks than you do by using Silk Touch, with the sole exception of lapis (only with Fortune):
That's just a more or less average session for me (no, I do not use Fortune), hours spent caving without having to return once, all made possible thanks to the ability to craft resources into blocks (prior to 1.6 I only mined what coal I needed; I also added a couple mod blocks so I can do the same with rails and cobwebs, and even smelt iron and gold while caving so I can craft them into blocks). I do need two pickaxes but the savings far exceed the extra slot needed.
A consumable Item that allows you to access your enderchest at will the recpie should include 4 diamonds 1 ender eye and 4 shulker shells when eaten this item gives you an inventory slot that has a end portal like appearance that when clicked opens your enderchest.
Or just go to your enderchest? They're not difficult to make lategame.
Would you rather...
A: Pay four diamonds, an ender eye, and four shulker shells to access your enderchest once?
B: Pay eight obsidian and one ender eye for infinite access?
I'm not sure. This is a difficult decision.
Not to mention you could get a Silk Touch pickaxe and just have one in your inventory.
Or you could carry a stack of enderchests and not bother picking them back up again if that's too much trouble.
Would save an inventory slot.
Just testing.
Interesting differences in how things get read…
My read of the OP "consumable item" was that this was synonymous with "edible item"; the item was intended to be eaten (once) and would then give a permanent ability…
Effectively this would amount to doubling the player inventory, thus No Support.
(The idea of a single use/limited use item that allowed access to one's enderchest without the need to actually have an enderchest present might be worth trying to develop, but my feeling is that such an item would be of use in so limited a number of circumstances that the addition would not be justified…)
Oh, the punctuation! The lack of it makes that text unreadable.
But. I wanted to say something like carry with you shulker box. Or several. And don't use ender chests at all. Result? The same. Difference? You can actually do it.
To be fair, the result is only the same as long as you don't die.
With an Enderchest if you don't make it back in time you lose one easily replaceable Enderchest, with the Shulkerbox you lose a harder to replace Shulkerbox and all its contents. (Not counting the contents of the players inventory, it goes without saying you'd lose that in both cases.)
Just testing.
Hexalobular: Yes, but…here is stupid question. Why should you die? Have kick ass armor (diamond one, top of the line enchantments), loads of food (OK, single stack of chickens or whatever is fine), have shield (and use that thing, have weapons… I know it sounds like I'm listing here awful lot of thing, but this is just mandatory equipment. And of course, use little caution, like having that anti-flame potion in nether in your inventory all the time, don't do stupid things when you're some high…
I haven't been killed for a VERY long time. Before I did something stupid with my world files and the stats got reseted. Yet, I've killed so many monsters, I cannot even count. Most of them were in the dark rooms, so…I don't know, how it counts. :-D They had usualy single heart of health. But that's kind of the point.
So you askimg me, how not to lose stuff, when you die. I'm sayng don't die.
I don't know, how long you play, but I assume that everyone basically stops dying, like me. Mobs become just pathetic nothing to play with, not something to fear.
But how will you compress ore blocks? You save FAR more space by crafting resources into blocks than you do by using Silk Touch, with the sole exception of lapis (only with Fortune):
That's just a more or less average session for me (no, I do not use Fortune), hours spent caving without having to return once, all made possible thanks to the ability to craft resources into blocks (prior to 1.6 I only mined what coal I needed; I also added a couple mod blocks so I can do the same with rails and cobwebs, and even smelt iron and gold while caving so I can craft them into blocks). I do need two pickaxes but the savings far exceed the extra slot needed.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?