A consumable Item that allows you to access your enderchest at will the recpie should include 4 diamonds 1 ender eye and 4 shulker shells when eaten this item gives you an inventory slot that has a end portal like appearance that when clicked opens your enderchest.
My read of the OP "consumable item" was that this was synonymous with "edible item"; the item was intended to be eaten (once) and would then give a permanent ability…
Effectively this would amount to doubling the player inventory, thus No Support.
(The idea of a single use/limited use item that allowed access to one's enderchest without the need to actually have an enderchest present might be worth trying to develop, but my feeling is that such an item would be of use in so limited a number of circumstances that the addition would not be justified…)
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WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
Oh, the punctuation! The lack of it makes that text unreadable.
But. I wanted to say something like carry with you shulker box. Or several. And don't use ender chests at all. Result? The same. Difference? You can actually do it.
To be fair, the result is only the same as long as you don't die.
With an Enderchest if you don't make it back in time you lose one easily replaceable Enderchest, with the Shulkerbox you lose a harder to replace Shulkerbox and all its contents. (Not counting the contents of the players inventory, it goes without saying you'd lose that in both cases.)
Hexalobular: Yes, but…here is stupid question. Why should you die? Have kick ass armor (diamond one, top of the line enchantments), loads of food (OK, single stack of chickens or whatever is fine), have shield (and use that thing, have weapons… I know it sounds like I'm listing here awful lot of thing, but this is just mandatory equipment. And of course, use little caution, like having that anti-flame potion in nether in your inventory all the time, don't do stupid things when you're some high…
I haven't been killed for a VERY long time. Before I did something stupid with my world files and the stats got reseted. Yet, I've killed so many monsters, I cannot even count. Most of them were in the dark rooms, so…I don't know, how it counts. :-D They had usualy single heart of health. But that's kind of the point.
So you askimg me, how not to lose stuff, when you die. I'm sayng don't die.
I don't know, how long you play, but I assume that everyone basically stops dying, like me. Mobs become just pathetic nothing to play with, not something to fear.